diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 172 | ||||
-rw-r--r-- | include/hall_of_fame.h | 9 |
2 files changed, 162 insertions, 19 deletions
diff --git a/include/battle.h b/include/battle.h index 51f9298cc..4def33967 100644 --- a/include/battle.h +++ b/include/battle.h @@ -1,6 +1,8 @@ #ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H +#define BATTLE_BANKS_COUNT 4 + #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 @@ -171,7 +173,6 @@ #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 -#define MAX_BANKS_BATTLE 4 #define WEATHER_RAIN_TEMPORARY (1 << 0) #define WEATHER_RAIN_DOWNPOUR (1 << 1) @@ -186,8 +187,26 @@ #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY ((WEATHER_HAIL)) -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -u8 GetBankSide(u8 bank); +#define REQUEST_ALL_BATTLE 0x0 +#define REQUEST_SPECIES_BATTLE 0x1 +#define REQUEST_HELDITEM_BATTLE 0x2 +#define REQUEST_MOVES_PP_BATTLE 0x3 +#define REQUEST_PPMOVE1_BATTLE 0x9 +#define REQUEST_PPMOVE2_BATTLE 0xA +#define REQUEST_PPMOVE3_BATTLE 0xB +#define REQUEST_PPMOVE4_BATTLE 0xC +#define REQUEST_STATUS_BATTLE 0x28 +#define REQUEST_HP_BATTLE 0x2A + +// array entries for battle communication +#define MOVE_EFFECT_BYTE 0x3 +#define MULTISTRING_CHOOSER 0x5 +#define MSG_DISPLAY 0x7 + +// functions + +extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +extern u8 GetBankSide(u8 bank); struct Trainer { @@ -248,9 +267,102 @@ struct DisableStruct /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[]; +extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT]; + +struct ProtectStruct +{ + /* field_0 */ + u32 protected:1; + u32 endured:1; + u32 onlyStruggle:1; + u32 helpingHand:1; + u32 bounceMove:1; + u32 stealMove:1; + u32 flag0Unknown:1; + u32 prlzImmobility:1; + /* field_1 */ + u32 confusionSelfDmg:1; + u32 notEffective:1; + u32 chargingTurn:1; + u32 fleeFlag:2; // for RunAway and Smoke Ball + u32 usedImprisionedMove:1; + u32 loveImmobility:1; + u32 usedDisabledMove:1; + /* field_2 */ + u32 usedTauntedMove:1; // 0x1 + u32 flag2Unknown:1; // 0x2 + u32 flinchImmobility:1; // 0x4 + u32 notFirstStrike:1; // 0x8 + u32 flag_x10 : 1; // 0x10 + u32 flag_x20 : 1; // 0x20 + u32 flag_x40 : 1; // 0x40 + u32 flag_x80 : 1; // 0x80 + /* field_3 */ + u32 field3 : 8; + + /* field_4 */ u32 physicalDmg; + /* field_8 */ u32 specialDmg; + /* field_C */ u8 physicalBank; + /* field_D */ u8 specialBank; + /* field_E */ u16 fieldE; +}; + +extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; + +struct SpecialStatus +{ + u8 statLowered : 1; + u8 lightningRodRedirected : 1; + u8 restoredBankSprite: 1; + u8 intimidatedPoke : 1; + u8 traced : 1; + u8 flag20 : 1; + u8 flag40 : 1; + u8 focusBanded : 1; + u8 field1[3]; + s32 moveturnLostHP; + s32 moveturnLostHP_physical; + s32 moveturnLostHP_special; + u8 moveturnPhysicalBank; + u8 moveturnSpecialBank; + u8 field12; + u8 field13; +}; + +extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; + +struct SideTimer +{ + /*0x00*/ u8 reflectTimer; + /*0x01*/ u8 reflectBank; + /*0x02*/ u8 lightscreenTimer; + /*0x03*/ u8 lightscreenBank; + /*0x04*/ u8 mistTimer; + /*0x05*/ u8 mistBank; + /*0x06*/ u8 safeguardTimer; + /*0x07*/ u8 safeguardBank; + /*0x08*/ u8 followmeTimer; + /*0x09*/ u8 followmeTarget; + /*0x0A*/ u8 spikesAmount; + /*0x0B*/ u8 fieldB; +}; + +extern struct SideTimer gSideTimers[]; + +struct WishFutureKnock +{ + u8 futureSightCounter[BATTLE_BANKS_COUNT]; + u8 futureSightAttacker[BATTLE_BANKS_COUNT]; + s32 futureSightDmg[BATTLE_BANKS_COUNT]; + u16 futureSightMove[BATTLE_BANKS_COUNT]; + u8 wishCounter[BATTLE_BANKS_COUNT]; + u8 wishUserID[BATTLE_BANKS_COUNT]; + u8 weatherDuration; + u16 knockedOffPokes; +}; + +extern struct WishFutureKnock gWishFutureKnock; -//size should be 0x1C struct AI_ThinkingStruct { u8 aiState; @@ -267,23 +379,22 @@ struct AI_ThinkingStruct struct UsedMoves { - u16 moves[4]; - u16 unknown[4]; + u16 moves[BATTLE_BANKS_COUNT]; + u16 unknown[BATTLE_BANKS_COUNT]; }; -//size should be 0x54 struct BattleHistory { - struct UsedMoves usedMoves[4]; - u8 abilities[4]; - u8 itemEffects[4]; - u16 TrainerItems[4]; + struct UsedMoves usedMoves[BATTLE_BANKS_COUNT]; + u8 abilities[BATTLE_BANKS_COUNT]; + u8 itemEffects[BATTLE_BANKS_COUNT]; + u16 TrainerItems[BATTLE_BANKS_COUNT]; u8 itemsNo; }; struct BattleScriptsStack { - u8 *ptr[8]; + const u8 *ptr[8]; u8 size; }; @@ -301,6 +412,8 @@ struct BattleResources extern struct BattleResources* gBattleResources; +#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) + struct BattleResults { u8 playerFaintCounter; // 0x0 @@ -331,12 +444,11 @@ extern struct BattleResults gBattleResults; struct BattleStruct { - u8 field_1; - u8 field_2; - u8 field_3; - u8 field_4; - u8 wrappedMove1[4]; - u8 wrappedMove2[4]; + u8 turnEffectsTracker; + u8 turnEffectsBank; + u8 filler2; + u8 turncountersTracker; + u8 wrappedMove[8]; // ask gamefreak why they declared it that way u8 moveTarget[4]; u8 expGetterId; u8 field_11; @@ -494,6 +606,20 @@ struct BattleStruct u8 field_B6; u8 field_B7; u16 usedHeldItems[4]; + u8 field_C0[8]; + u16 choicedMove[4]; + u8 field_D0[8]; + u8 intimidateBank; + u8 fillerD9[0xDA-0xD9]; + u8 unkDA; + u8 turnSideTracker; + u8 fillerDC[0xDF-0xDC]; + u8 unkDF; + u8 fillerE0[0x1A0-0xE0]; + u8 unk1A0; + u8 unk1A1; + u8 filler1A2; + u8 atkCancellerTracker; }; extern struct BattleStruct* gBattleStruct; @@ -513,6 +639,14 @@ struct BattleScripting u8 field_D; u8 dmgMultiplier; u8 field_F; + u8 animArg1; + u8 animArg2; + u8 field_12; + u8 field_13; + u8 atk49_state; + u8 field_15; + u8 field_16; + u8 bank; }; extern struct BattleScripting gBattleScripting; diff --git a/include/hall_of_fame.h b/include/hall_of_fame.h new file mode 100644 index 000000000..62e84c39e --- /dev/null +++ b/include/hall_of_fame.h @@ -0,0 +1,9 @@ +#ifndef GUARD_HALL_OF_FAME_H +#define GUARD_HALL_OF_FAME_H + +void sub_8141F90(void); +void sub_8143648(u16 paletteTag, u8 arg1); +void sub_81428CC(void); +void sub_8143680(int, u8); + +#endif // GUARD_HALL_OF_FAME_H |