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-rw-r--r--include/battle.h15
-rw-r--r--include/battle_anim.h44
-rw-r--r--include/battle_factory.h7
-rw-r--r--include/battle_frontier_2.h7
-rw-r--r--include/battle_interface.h10
-rw-r--r--include/battle_main.h2
-rw-r--r--include/battle_message.h18
-rw-r--r--include/battle_scripts.h80
-rw-r--r--include/battle_tower.h8
-rw-r--r--include/battle_util.h4
-rw-r--r--include/battle_util2.h6
-rw-r--r--include/constants/battle.h18
-rw-r--r--include/constants/battle_ai.h4
-rw-r--r--include/constants/battle_anim.h328
-rw-r--r--include/constants/battle_frontier.h1
-rwxr-xr-x[-rw-r--r--]include/constants/metatile_behaviors.h (renamed from include/metatile_behaviors.h)132
-rw-r--r--include/constants/region_map_sections.h2
-rw-r--r--include/contest.h17
-rw-r--r--include/event_object_movement.h9
-rw-r--r--include/field_effect.h2
-rw-r--r--include/fieldmap.h7
-rw-r--r--include/gba/defines.h3
-rw-r--r--include/gba/io_reg.h2
-rw-r--r--include/gba/m4a_internal.h2
-rw-r--r--include/global.berry.h8
-rw-r--r--include/global.h50
-rw-r--r--include/main_menu.h2
-rw-r--r--include/menu.h12
-rw-r--r--include/metatile_behavior.h26
-rw-r--r--include/overworld.h40
-rw-r--r--include/party_menu.h11
-rw-r--r--include/pokeball.h6
-rw-r--r--include/pokemon.h10
-rwxr-xr-xinclude/pokemon_summary_screen.h1
-rw-r--r--include/record_mixing.h6
-rw-r--r--include/rom_8034C54.h2
-rw-r--r--include/rom_81520A8.h33
-rw-r--r--include/save.h16
-rw-r--r--include/sprite.h8
-rw-r--r--include/text.h2
40 files changed, 703 insertions, 258 deletions
diff --git a/include/battle.h b/include/battle.h
index fae21908b..3e638c6ef 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -38,17 +38,6 @@
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
-#define BATTLE_TERRAIN_GRASS 0
-#define BATTLE_TERRAIN_LONG_GRASS 1
-#define BATTLE_TERRAIN_SAND 2
-#define BATTLE_TERRAIN_UNDERWATER 3
-#define BATTLE_TERRAIN_WATER 4
-#define BATTLE_TERRAIN_POND 5
-#define BATTLE_TERRAIN_MOUNTAIN 6
-#define BATTLE_TERRAIN_CAVE 7
-#define BATTLE_TERRAIN_BUILDING 8
-#define BATTLE_TERRAIN_PLAIN 9
-
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
@@ -609,7 +598,7 @@ struct BattleScripting
// rom_80A5C6C
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
-u8 GetBattlerAtPosition(u8 battler);
+u8 GetBattlerAtPosition(u8 position);
struct BattleSpriteInfo
{
@@ -730,7 +719,7 @@ extern u8 gCurrMovePos;
extern u8 gChosenMovePos;
extern u16 gCurrentMove;
extern u16 gChosenMove;
-extern u16 gRandomMove;
+extern u16 gCalledMove;
extern s32 gBattleMoveDamage;
extern s32 gHpDealt;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
diff --git a/include/battle_anim.h b/include/battle_anim.h
index f690cf10c..200b9fdb1 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -14,11 +14,11 @@ enum
struct UnknownAnimStruct2
{
- void *unk0;
+ u8 *bgTiles;
u16 *unk4;
u8 unk8;
- u8 unk9;
- u16 unkA;
+ u8 bgId;
+ u16 tilesOffset;
u16 unkC;
};
@@ -39,7 +39,7 @@ extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
-extern u32 gAnimMoveDmg;
+extern s32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
@@ -63,36 +63,48 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
+void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
-void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
+void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
void HandleIntroSlide(u8 terrainId);
+u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6EEC(struct Sprite *sprite);
void sub_80A68D4(struct Sprite *sprite);
-void sub_80A6F3C(struct Sprite *sprite);
+bool8 TranslateAnimLinear(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 sub_80A82E4(u8 battlerId);
-bool8 AnimateBallThrow(struct Sprite *sprite);
+bool8 TranslateAnimArc(struct Sprite *sprite);
+void sub_80A6630(struct Sprite *sprite);
+void sub_80A6680(struct Sprite *sprite);
+void sub_80A7344(u8 spriteId);
+void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
+void sub_80A6E14(struct Sprite *sprite);
+void sub_80A7270(u8 spriteId, u8 objMode);
+void sub_80A73A0(u8 spriteId);
enum
{
- BANK_X_POS,
- BANK_Y_POS,
+ BATTLER_COORD_X,
+ BATTLER_COORD_Y,
+ BATTLER_COORD_X_2,
+ BATTLER_COORD_3,
+ BATTLER_COORD_4,
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 battlerId);
-void sub_80A6C68(u8 arg0);
+void sub_80A6C68(u32 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
-u8 sub_80A8364(u8);
+u8 sub_80A8364(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
@@ -100,6 +112,14 @@ u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
+#define STAT_ANIM_PLUS1 15
+#define STAT_ANIM_PLUS2 39
+#define STAT_ANIM_MINUS1 22
+#define STAT_ANIM_MINUS2 46
+#define STAT_ANIM_MULTIPLE_PLUS1 55
+#define STAT_ANIM_MULTIPLE_PLUS2 56
+#define STAT_ANIM_MULTIPLE_MINUS1 57
+#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
@@ -107,6 +127,6 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
-u8 sub_80A600C(u8, u16, u8);
+u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/battle_factory.h b/include/battle_factory.h
new file mode 100644
index 000000000..1b0e44943
--- /dev/null
+++ b/include/battle_factory.h
@@ -0,0 +1,7 @@
+#ifndef GUARD_BATTLE_FACTORY_H
+#define GUARD_BATTLE_FACTORY_H
+
+void DoBattleFactorySelectScreen(void);
+void DoBattleFactorySwapScreen(void);
+
+#endif // GUARD_BATTLE_FACTORY_H
diff --git a/include/battle_frontier_2.h b/include/battle_frontier_2.h
index 09e974068..d032f9f74 100644
--- a/include/battle_frontier_2.h
+++ b/include/battle_frontier_2.h
@@ -1,6 +1,11 @@
#ifndef GUARD_BATTLE_FRONTIER_2_H
#define GUARD_BATTLE_FRONTIER_2_H
+#define FRONTIER_BEFORE_TEXT 0
+#define FRONTIER_WIN_TEXT 1
+#define FRONTIER_LOSE_TEXT 2
+
+void CopyFrontierTrainerText(u8 whichText, u16 trainerId);
void sub_81A8934(u8);
void sub_81A895C(void);
u16 sub_81A89A0(u8);
@@ -9,8 +14,6 @@ bool8 InBattlePike(void);
void sub_819FA50(void);
void sub_81AA078(u16*, u8);
void sub_81A4C30(void);
-void sub_819A4F8(void);
-void sub_819DC00(void);
bool8 sub_81A6BF4(void);
#endif // GUARD_BATTLE_FRONTIER_2_H
diff --git a/include/battle_interface.h b/include/battle_interface.h
index 2d93811f1..3145939d0 100644
--- a/include/battle_interface.h
+++ b/include/battle_interface.h
@@ -60,21 +60,21 @@ enum
HEALTHBOX_SAFARI_BALLS_TEXT
};
-u8 CreateBattlerHealthboxSprites(u8 bank);
+u8 CreateBattlerHealthboxSprites(u8 battler);
u8 CreateSafariPlayerHealthboxSprites(void);
-void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
+void SetBattleBarStruct(u8 battler, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
void UpdateOamPriorityInAllHealthboxes(u8 priority);
-void InitBattlerHealthboxCoords(u8 bank);
+void InitBattlerHealthboxCoords(u8 battler);
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void);
-u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
+u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
void Task_HidePartyStatusSummary(u8 taskId);
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
-s32 MoveBattleBar(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
+s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
diff --git a/include/battle_main.h b/include/battle_main.h
index 27e61c8fc..5a61b5ef0 100644
--- a/include/battle_main.h
+++ b/include/battle_main.h
@@ -35,7 +35,7 @@ void CB2_QuitRecordedBattle(void);
void sub_8038528(struct Sprite* sprite);
void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
-void nullsub_17(void);
+void nullsub_17(struct Sprite *sprite);
void sub_8038B74(struct Sprite *sprite);
void sub_8038D64(void);
u32 sub_80391E0(u8 arrayId, u8 caseId);
diff --git a/include/battle_message.h b/include/battle_message.h
index c68607246..5d811fe69 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -34,11 +34,11 @@
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
-#define B_TXT_1E 0x1E // trainer name for a link player
-#define B_TXT_1F 0x1F // trainer name for a link player
-#define B_TXT_20 0x20 // trainer name for a link player
-#define B_TXT_21 0x21 // trainer name for a link player
-#define B_TXT_22 0x22 // trainer name for a link player
+#define B_TXT_LINK_PLAYER_NAME 0x1E
+#define B_TXT_LINK_PARTNER_NAME 0x1F
+#define B_TXT_LINK_OPPONENT1_NAME 0x20
+#define B_TXT_LINK_OPPONENT2_NAME 0x21
+#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
@@ -177,20 +177,20 @@
textVar[4] = B_BUFF_EOS; \
}
-#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
+#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, battler, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
- textVar[2] = bank; \
+ textVar[2] = battler; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
-#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
+#define PREPARE_MON_NICK_BUFFER(textVar, battler, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK; \
- textVar[2] = bank; \
+ textVar[2] = battler; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index 1197dfb6e..9c4537363 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -26,16 +26,9 @@ extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
-extern const u8 BattleScript_82DAA0B[];
-extern const u8 BattleScript_82DAA31[];
+extern const u8 BattleScript_FlushMessageBox[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
-extern const u8 BattleScript_82DAA5C[];
-extern const u8 BattleScript_82DAA83[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
-extern const u8 BattleScript_82DAAAB[];
-extern const u8 BattleScript_82DAAAE[];
-extern const u8 BattleScript_82DAACB[];
-extern const u8 BattleScript_82DAADA[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
@@ -45,11 +38,6 @@ extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
-extern const u8 BattleScript_82DAB35[];
-extern const u8 BattleScript_82DAB37[];
-extern const u8 BattleScript_82DAB44[];
-extern const u8 BattleScript_82DAB77[];
-extern const u8 BattleScript_82DABB8[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_RainContinuesOrEnds[];
@@ -62,13 +50,10 @@ extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrain[];
-extern const u8 BattleScript_82DAD47[];
-extern const u8 BattleScript_82DAD4D[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
extern const u8 BattleScript_SuccessForceOut[];
-extern const u8 BattleScript_82DADF1[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
@@ -79,32 +64,16 @@ extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_SpikesOnAttacker[];
-extern const u8 BattleScript_82DAE7A[];
extern const u8 BattleScript_SpikesOnTarget[];
-extern const u8 BattleScript_82DAEB1[];
extern const u8 BattleScript_SpikesOnFaintedBattler[];
-extern const u8 BattleScript_82DAEE8[];
-extern const u8 BattleScript_82DAEFE[];
extern const u8 BattleScript_PerishSongTakesLife[];
extern const u8 BattleScript_PerishSongCountGoesDown[];
extern const u8 BattleScript_AllStatsUp[];
-extern const u8 BattleScript_82DAF54[];
-extern const u8 BattleScript_82DAF72[];
-extern const u8 BattleScript_82DAF86[];
-extern const u8 BattleScript_82DAF9A[];
-extern const u8 BattleScript_82DAFAE[];
-extern const u8 BattleScript_82DAFC2[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
extern const u8 BattleScript_SpikesFree[];
extern const u8 BattleScript_MonTookFutureAttack[];
-extern const u8 BattleScript_82DB001[];
-extern const u8 BattleScript_82DB008[];
-extern const u8 BattleScript_82DB020[];
-extern const u8 BattleScript_82DB027[];
-extern const u8 BattleScript_82DB03F[];
-extern const u8 BattleScript_82DB058[];
extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
@@ -117,8 +86,6 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
-extern const u8 BattleScript_82DB144[];
-extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
@@ -129,15 +96,11 @@ extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
extern const u8 BattleScript_SAtkDown2[];
-extern const u8 BattleScript_82DB1FE[];
extern const u8 BattleScript_FocusPunchSetUp[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MonWokeUpInUproar[];
extern const u8 BattleScript_PoisonTurnDmg[];
-extern const u8 BattleScript_82DB243[];
-extern const u8 BattleScript_82DB245[];
-extern const u8 BattleScript_82DB25E[];
extern const u8 BattleScript_BurnTurnDmg[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_MoveUsedUnfroze[];
@@ -147,8 +110,6 @@ extern const u8 BattleScript_MoveUsedFlinched[];
extern const u8 BattleScript_PrintUproarOverTurns[];
extern const u8 BattleScript_ThrashConfuses[];
extern const u8 BattleScript_MoveUsedIsConfused[];
-extern const u8 BattleScript_82DB2D4[];
-extern const u8 BattleScript_82DB2FF[];
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
@@ -159,7 +120,6 @@ extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_MoveEffectSleep[];
-extern const u8 BattleScript_82DB374[];
extern const u8 BattleScript_YawnMakesAsleep[];
extern const u8 BattleScript_MoveEffectPoison[];
extern const u8 BattleScript_MoveEffectBurn[];
@@ -170,7 +130,7 @@ extern const u8 BattleScript_MoveEffectToxic[];
extern const u8 BattleScript_MoveEffectPayDay[];
extern const u8 BattleScript_MoveEffectWrap[];
extern const u8 BattleScript_MoveEffectConfusion[];
-extern const u8 BattleScript_MoveEffectRecoil33[];
+extern const u8 BattleScript_MoveEffectRecoil[];
extern const u8 BattleScript_DoRecoil33[];
extern const u8 BattleScript_Recoil33End[];
extern const u8 BattleScript_ItemSteal[];
@@ -183,14 +143,8 @@ extern const u8 BattleScript_ShedSkinActivates[];
extern const u8 BattleScript_WeatherFormChanges[];
extern const u8 BattleScript_WeatherFormChangesLoop[];
extern const u8 BattleScript_CastformChange[];
-extern const u8 BattleScript_82DB4AF[];
-extern const u8 BattleScript_82DB4B8[];
-extern const u8 BattleScript_82DB4BE[];
-extern const u8 BattleScript_82DB4C1[];
-extern const u8 BattleScript_82DB4CD[];
-extern const u8 BattleScript_82DB510[];
-extern const u8 BattleScript_82DB51B[];
-extern const u8 BattleScript_82DB51C[];
+extern const u8 BattleScript_IntimidateActivatesEnd3[];
+extern const u8 BattleScript_IntimidateActivates[];
extern const u8 BattleScript_DroughtActivates[];
extern const u8 BattleScript_TookAttack[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
@@ -218,12 +172,11 @@ extern const u8 BattleScript_ApplySecondaryEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
extern const u8 BattleScript_AbilityCuredStatus[];
-extern const u8 BattleScript_82DB695[];
+extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
-extern const u8 BattleScript_82DB6C7[];
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
-extern const u8 BattleScript_82DB6F0[];
+extern const u8 BattleScript_IgnoresAndHitsItself[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCurePrlzEnd2[];
extern const u8 BattleScript_BerryCureParRet[];
@@ -249,18 +202,12 @@ extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
-extern const u8 BattleScript_82DB85B[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
-extern const u8 BattleScript_82DB87D[];
-extern const u8 BattleScript_82DB881[];
-extern const u8 BattleScript_82DB887[];
-extern const u8 BattleScript_82DB89D[];
extern const u8 BattleScript_ArenaTurnBeginning[];
-extern const u8 BattleScript_82DB8E0[];
+extern const u8 BattleScript_82DB881[];
extern const u8 BattleScript_82DB8F3[];
-extern const u8 BattleScript_82DB973[];
-extern const u8 BattleScript_82DB992[];
+extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
extern const u8 BattleScript_PrintPlayerForfeited[];
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
@@ -268,23 +215,12 @@ extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
-extern const u8 BattleScript_82DBD92[];
-extern const u8 BattleScript_82DBDA5[];
-extern const u8 BattleScript_82DBDC2[];
-extern const u8 BattleScript_82DBDC3[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
-extern const u8 BattleScript_82DBE01[];
extern const u8 BattleScript_TrainerBallBlock[];
-extern const u8 BattleScript_82DBE12[];
-extern const u8 BattleScript_82DBE1C[];
-extern const u8 BattleScript_82DBE4B[];
-extern const u8 BattleScript_82DBE6F[];
-extern const u8 BattleScript_82DBE91[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
-extern const u8 BattleScript_82DBEE3[];
#endif // GUARD_BATTLE_SCRIPTS_H
diff --git a/include/battle_tower.h b/include/battle_tower.h
index d7ff70006..5879a73bb 100644
--- a/include/battle_tower.h
+++ b/include/battle_tower.h
@@ -6,7 +6,7 @@ struct RSBattleTowerRecord
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
- /*0x04*/ u8 name[8];
+ /*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ struct {
u16 easyChat[6];
@@ -22,14 +22,16 @@ union BattleTowerRecord
struct EmeraldBattleTowerRecord emerald;
};
+#define FRONTIER_TRAINER_NAME_LENGTH 7
+
struct BattleFrontierTrainer
{
u32 facilityClass;
- u8 trainerName[8];
+ u8 trainerName[FRONTIER_TRAINER_NAME_LENGTH + 1];
u16 speechBefore[6];
u16 speechWin[6];
u16 speechLose[6];
- u16 *btMonPool;
+ const u16 *btMonPool;
};
struct FacilityMon
diff --git a/include/battle_util.h b/include/battle_util.h
index be9b5f1fe..b3fff196e 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -12,7 +12,7 @@
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_MOVE_END 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
@@ -35,6 +35,8 @@
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
+#define ITEMEFFECT_MOVE_END 0x3
+#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
#define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK)))
#define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK)))
diff --git a/include/battle_util2.h b/include/battle_util2.h
index 3954e42dc..336698ea3 100644
--- a/include/battle_util2.h
+++ b/include/battle_util2.h
@@ -3,8 +3,8 @@
void AllocateBattleResources(void);
void FreeBattleResources(void);
-void AdjustFriendshipOnBattleFaint(u8 bank);
-void sub_80571DC(u8 bank, u8 arg1);
-u32 sub_805725C(u8 bank);
+void AdjustFriendshipOnBattleFaint(u8 battler);
+void sub_80571DC(u8 battler, u8 arg1);
+u32 sub_805725C(u8 battler);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index b3f9d919a..acb0f6689 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -46,7 +46,7 @@
// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
-#define BATTLE_TYPE_WILD 0x0004
+#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020
@@ -70,7 +70,7 @@
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
-#define BATTLE_TYPE_x4000000 0x4000000
+#define BATTLE_TYPE_TRAINER_HILL 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000
@@ -252,7 +252,7 @@
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
-#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
+#define MOVE_EFFECT_RECOIL_33 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
@@ -281,4 +281,16 @@
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
+// Battle terrain defines for gBattleTerrain.
+#define BATTLE_TERRAIN_GRASS 0
+#define BATTLE_TERRAIN_LONG_GRASS 1
+#define BATTLE_TERRAIN_SAND 2
+#define BATTLE_TERRAIN_UNDERWATER 3
+#define BATTLE_TERRAIN_WATER 4
+#define BATTLE_TERRAIN_POND 5
+#define BATTLE_TERRAIN_MOUNTAIN 6
+#define BATTLE_TERRAIN_CAVE 7
+#define BATTLE_TERRAIN_BUILDING 8
+#define BATTLE_TERRAIN_PLAIN 9
+
#endif // GUARD_CONSTANTS_BATTLE_H
diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h
index 7d2c70307..4c3a45dc6 100644
--- a/include/constants/battle_ai.h
+++ b/include/constants/battle_ai.h
@@ -35,8 +35,8 @@
// script's table id to bit
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
-#define AI_SCRIPT_CHECK_VIABILITY (1 << 1)
-#define AI_SCRIPT_TRY_TO_FAINT (1 << 2)
+#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
+#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
#define AI_SCRIPT_RISKY (1 << 4)
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 270ac55e0..2b21aad9e 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -1,6 +1,312 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
+// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
+
+// Particle ids.
+#define ANIM_SPRITES_START 10000
+
+#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
+#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
+#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
+#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
+#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
+#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
+#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
+#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
+#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
+#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
+#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
+#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
+#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
+#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
+#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
+#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
+#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
+#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
+#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
+#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
+#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
+#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
+#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
+#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
+#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
+#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
+#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
+#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
+#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
+#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
+#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
+#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
+#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
+#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
+#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
+#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
+#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
+#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
+#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
+#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
+#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
+#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
+#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
+#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
+#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
+#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ?
+#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
+#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
+#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
+#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
+#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
+#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
+#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
+#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
+#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
+#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
+#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
+#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
+#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
+#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
+#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
+#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
+#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
+#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
+#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
+#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72)
+#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
+#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
+#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
+#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
+#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
+#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
+#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
+#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
+#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
+#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
+#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
+#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
+#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
+#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
+#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
+#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
+#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
+#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
+#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
+#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
+#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
+#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
+#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
+#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
+#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
+#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
+#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
+#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
+#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
+#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
+#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
+#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
+#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
+#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
+#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
+#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
+#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
+#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
+#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
+#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
+#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
+#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120)
+#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
+#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
+#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
+#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
+#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
+#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
+#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
+#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
+#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
+#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
+#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
+#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
+#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
+#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
+#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
+#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
+#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
+#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
+#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
+#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
+#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
+#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
+#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
+#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
+#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
+#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
+#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
+#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
+#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
+#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
+#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
+#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
+#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
+#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
+#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
+#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
+#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
+#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
+#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
+#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
+#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
+#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
+#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
+#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
+#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
+#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
+#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
+#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
+#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
+#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
+#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
+#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
+#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
+#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
+#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
+#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
+#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
+#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
+#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
+#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
+#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
+#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
+#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
+#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
+#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
+#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
+#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
+#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
+#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
+#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
+#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
+#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
+#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
+#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
+#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
+#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
+#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
+#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
+#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
+#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
+#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
+#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206)
+#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
+#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
+#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
+#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210)
+#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
+#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
+#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
+#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
+#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
+#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
+#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
+#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
+#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
+#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
+#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221)
+#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
+#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
+#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
+#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
+#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
+#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
+#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
+#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
+#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
+#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
+#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
+#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
+#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
+#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
+#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
+#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
+#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
+#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
+#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
+#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
+#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
+#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
+#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
+#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
+#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
+#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247)
+#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
+#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
+#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
+#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
+#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
+#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
+#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
+#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
+#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
+#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
+#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
+#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
+#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
+#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
+#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
+#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
+#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
+#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
+#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
+#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
+#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
+#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
+#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
+#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
+#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
+#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
+#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
+#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
+#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
+#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
+#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
+#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
+#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
+#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
+#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
+#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
+#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
+#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
+#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
+#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
+#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
+#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
+#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
+#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
+#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
+#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
+#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
+#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
+
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
@@ -41,7 +347,7 @@
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
-#define B_ANIM_x4 0x4
+#define B_ANIM_POKEBLOCK_THROW 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
@@ -57,7 +363,7 @@
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
-#define B_ANIM_x14 0x14
+#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
@@ -82,4 +388,22 @@
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
+// Most tasks return a value to gBattleAnimArgs[7].
+#define ARG_RET_ID 0x7
+
+// Trapping Wrap-like moves end turn animation.
+#define TRAP_ANIM_BIND 0
+#define TRAP_ANIM_WRAP 0
+#define TRAP_ANIM_FIRE_SPIN 1
+#define TRAP_ANIM_WHIRLPOOL 2
+#define TRAP_ANIM_CLAMP 3
+#define TRAP_ANIM_SAND_TOMB 4
+
+// Weather defines for battle animation scripts.
+#define ANIM_WEATHER_NONE 0
+#define ANIM_WEATHER_SUN 1
+#define ANIM_WEATHER_RAIN 2
+#define ANIM_WEATHER_SANDSTORM 3
+#define ANIM_WEATHER_HAIL 4
+
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h
index fddcdc8fe..1cd750a3d 100644
--- a/include/constants/battle_frontier.h
+++ b/include/constants/battle_frontier.h
@@ -13,6 +13,7 @@
// Battle Frontier lvl modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1
+#define FRONTIER_LVL_TENT 2
// Battle Frontier battle modes.
#define FRONTIER_MODE_SINGLES 0
diff --git a/include/metatile_behaviors.h b/include/constants/metatile_behaviors.h
index dd3a8b4f4..d8d75066c 100644..100755
--- a/include/metatile_behaviors.h
+++ b/include/constants/metatile_behaviors.h
@@ -2,16 +2,17 @@
#define GUARD_METATILE_BEHAVIORS
#define MB_NORMAL 0x00
+#define MB_SECRET_BASE_WALL 0x01
#define MB_TALL_GRASS 0x02
#define MB_LONG_GRASS 0x03
-#define MB_04 0x04
-#define MB_05 0x05
+#define MB_UNUSED_04 0x04
+#define MB_UNUSED_05 0x05
#define MB_DEEP_SAND 0x06
#define MB_SHORT_GRASS 0x07
-#define MB_CAVE 0x08
+#define MB_UNUSED_CAVE 0x08
#define MB_LONG_GRASS_SOUTH_EDGE 0x09
#define MB_NO_RUNNING 0x0A
-#define MB_0B 0x0B
+#define MB_INDOOR_ENCOUNTER 0x0B
#define MB_MOUNTAIN_TOP 0x0C
#define MB_BATTLE_PYRAMID_WARP 0x0D
#define MB_MOSSDEEP_GYM_WARP 0x0E
@@ -24,22 +25,30 @@
#define MB_OCEAN_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_SHALLOW_WATER 0x17
-#define MB_18 0x18
+#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER 0x18
#define MB_NO_SURFACING 0x19
-#define MB_1A 0x1A
+#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER_2 0x1A
#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
+#define MB_UNUSED_1D 0x1D
+#define MB_UNUSED_1E 0x1E
+#define MB_UNUSED_1F 0x1F
#define MB_ICE 0x20
#define MB_SAND 0x21
#define MB_SEAWEED 0x22
+#define MB_UNUSED_23 0x23
#define MB_ASHGRASS 0x24
-#define MB_25 0x25
+#define MB_FOOTPRINTS 0x25
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
#define MB_SEAWEED_NO_SURFACING 0x2A
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
+#define MB_UNUSED_2C 0x2C
+#define MB_UNUSED_2D 0x2D
+#define MB_UNUSED_2E 0x2E
+#define MB_UNUSED_2F 0x2F
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
@@ -52,6 +61,8 @@
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
+#define MB_JUMP_NORTHEAST 0x3C
+#define MB_JUMP_NORTHWEST 0x3D
#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
@@ -63,10 +74,29 @@
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
+#define MB_UNUSED_49 0x49
+#define MB_UNUSED_4A 0x4A
+#define MB_UNUSED_4B 0x4B
+#define MB_UNUSED_4C 0x4C
+#define MB_UNUSED_4D 0x4D
+#define MB_UNUSED_4E 0x4E
+#define MB_UNUSED_4F 0x4F
#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
+#define MB_UNUSED_54 0x54
+#define MB_UNUSED_55 0x55
+#define MB_UNUSED_56 0x56
+#define MB_UNUSED_57 0x57
+#define MB_UNUSED_58 0x58
+#define MB_UNUSED_59 0x59
+#define MB_UNUSED_5A 0x5A
+#define MB_UNUSED_5B 0x5B
+#define MB_UNUSED_5C 0x5C
+#define MB_UNUSED_5D 0x5D
+#define MB_UNUSED_5E 0x5E
+#define MB_UNUSED_5F 0x5F
#define MB_NON_ANIMATED_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
@@ -82,8 +112,9 @@
#define MB_WATER_DOOR 0x6C
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
#define MB_DEEP_SOUTH_WARP 0x6E
+#define MB_UNUSED_6F 0x6F
#define MB_WARP_OR_BRIDGE 0x70
-#define MB_71 0x71
+#define MB_UNUSED_71 0x71
#define MB_ROUTE120_NORTH_BRIDGE_1 0x72
#define MB_ROUTE120_NORTH_BRIDGE_2 0x73
#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
@@ -91,23 +122,27 @@
#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
#define MB_FORTREE_BRIDGE 0x78
+#define MB_UNUSED_79 0x79
#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C
#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D
-#define MB_7E 0x7E
+#define MB_UNUSED_7E 0x7E
#define MB_ROUTE110_BRIDGE 0x7F
#define MB_COUNTER 0x80
+#define MB_UNUSED_81 0x81
+#define MB_UNUSED_82 0x82
#define MB_PC 0x83
#define MB_CABLE_BOX_RESULTS_1 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEBLOCK_FEEDER 0x87
+#define MB_UNUSED_88 0x88
#define MB_SLOT_MACHINE 0x89
#define MB_ROULETTE 0x8A
-#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B
+#define MB_CLOSED_SOOTOPOLIS_DOOR 0x8B
#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
-#define MB_8D 0x8D
+#define MB_PETALBURG_GYM_DOOR 0x8D
#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
@@ -124,39 +159,56 @@
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
+#define MB_UNUSED_9E 0x9E
+#define MB_UNUSED_9F 0x9F
#define MB_BERRY_TREE_SOIL 0xA0
+#define MB_UNUSED_A1 0xA1
+#define MB_UNUSED_A2 0xA2
+#define MB_UNUSED_A3 0xA3
+#define MB_UNUSED_A4 0xA4
+#define MB_UNUSED_A5 0xA5
+#define MB_UNUSED_A6 0xA6
+#define MB_UNUSED_A7 0xA7
+#define MB_UNUSED_A8 0xA8
+#define MB_UNUSED_A9 0xA9
+#define MB_UNUSED_AA 0xAA
+#define MB_UNUSED_AB 0xAB
+#define MB_UNUSED_AC 0xAC
+#define MB_UNUSED_AD 0xAD
+#define MB_UNUSED_AE 0xAE
+#define MB_UNUSED_AF 0xAF
#define MB_SECRET_BASE_PC 0xB0
#define MB_SECRET_BASE_REGISTER_PC 0xB1
-#define MB_B2 0xB2
-#define MB_B3 0xB3
-#define MB_B4 0xB4
-#define MB_B5 0xB5
-#define MB_B6 0xB6
-#define MB_B7 0xB7
+#define MB_SECRET_BASE_UNUSED 0xB2
+#define MB_BLOCK_DECORATION 0xB3
+#define MB_SECRET_BASE_DECORATION 0xB4
+#define MB_SECRET_BASE_LARGE_MAT_EDGE 0xB5
+#define MB_UNUSED_B6 0xB6
+#define MB_SECRET_BASE_NORTH_WALL 0xB7
#define MB_SECRET_BASE_BALLOON 0xB8
-#define MB_B9 0xB9
+#define MB_SECRET_BASE_IMPASSABLE 0xB9
#define MB_SECRET_BASE_GLITTER_MAT 0xBA
#define MB_SECRET_BASE_JUMP_MAT 0xBB
#define MB_SECRET_BASE_SPIN_MAT 0xBC
#define MB_SECRET_BASE_SOUND_MAT 0xBD
-#define MB_BE 0xBE
-#define MB_BF 0xBF
-#define MB_BED 0xC0
-#define MB_C1 0xC1
-#define MB_C2 0xC2
-#define MB_C3 0xC3
+#define MB_SECRET_BASE_BREAKABLE_DOOR 0xBE
+#define MB_SECRET_BASE_SAND_ORNAMENT 0xBF
+#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0
+#define MB_IMPASSABLE_WEST_AND_EAST 0xC1
+#define MB_SECRET_BASE_HOLE 0xC2
+#define MB_LARGE_MAT_CENTER 0xC3
#define MB_SECRET_BASE_TV_SHIELD 0xC4
-#define MB_C5 0xC5
+#define MB_PLAYER_ROOM_PC_ON 0xC5
#define MB_C6 0xC6
#define MB_SECRET_BASE_POSTER 0xC7
-#define MB_C8 0xC8
-#define MB_C9 0xC9
-#define MB_CA 0xCA
-#define MB_CB 0xCB
-#define MB_CC 0xCC
-#define MB_CD 0xCD
-#define MB_CE 0xCE
-#define MB_CF 0xCF
+#define MB_UNUSED_C8 0xC8
+#define MB_UNUSED_C9 0xC9
+#define MB_UNUSED_CA 0xCA
+#define MB_UNUSED_CB 0xCB
+#define MB_UNUSED_CC 0xCC
+#define MB_UNUSED_CD 0xCD
+#define MB_UNUSED_CE 0xCE
+#define MB_UNUSED_CF 0xCF
#define MB_MUDDY_SLOPE 0xD0
#define MB_BUMPY_SLOPE 0xD1
#define MB_CRACKED_FLOOR 0xD2
@@ -164,6 +216,15 @@
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
#define MB_VERTICAL_RAIL 0xD5
#define MB_HORIZONTAL_RAIL 0xD6
+#define MB_UNUSED_D7 0xD7
+#define MB_UNUSED_D8 0xD8
+#define MB_UNUSED_D9 0xD9
+#define MB_UNUSED_DA 0xDA
+#define MB_UNUSED_DB 0xDB
+#define MB_UNUSED_DC 0xDC
+#define MB_UNUSED_DD 0xDD
+#define MB_UNUSED_DE 0xDE
+#define MB_UNUSED_DF 0xDF
#define MB_PICTURE_BOOK_SHELF 0xE0
#define MB_BOOKSHELF 0xE1
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
@@ -175,5 +236,10 @@
#define MB_WIRELESS_BOX_RESULTS 0xE8
#define MB_TRAINER_HILL_TIMER 0xE9
#define MB_UNKNOWN_CLOSED_DOOR 0xEA
+#define MB_UNUSED_EB 0xEB
+#define MB_UNUSED_EC 0xEC
+#define MB_UNUSED_ED 0xED
+#define MB_UNUSED_EE 0xEE
+#define MB_UNUSED_EF 0xEF
#endif // GUARD_METATILE_BEHAVIORS
diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h
index 8ff75dfa9..12c894367 100644
--- a/include/constants/region_map_sections.h
+++ b/include/constants/region_map_sections.h
@@ -220,4 +220,6 @@
#define MAPSEC_IN_GAME_TRADE 0xFE
#define MAPSEC_FATEFUL_ENCOUNTER 0xFF
+#define MAPSEC_SUBTRACT_KANTO (MAPSEC_SPECIAL_AREA - MAPSEC_DYNAMIC)
+
#endif //GUARD_REGIONMAPSEC_H
diff --git a/include/contest.h b/include/contest.h
index 33080225b..d62d33ab7 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -8,6 +8,7 @@ enum
CONTEST_CATEGORY_CUTE,
CONTEST_CATEGORY_SMART,
CONTEST_CATEGORY_TOUGH,
+ CONTEST_CATEGORIES_COUNT,
};
enum
@@ -238,14 +239,13 @@ struct Shared18000
struct ContestStruct_field_18
{
- // unknown size
- u16 field_0;
- u16 field_2;
- u16 field_4;
- u16 field_6;
- u32 field_8;
- u32 field_C;
- u32 field_10;
+ u16 unk0;
+ u16 unk2;
+ u8 unk4_0:1;
+ u8 unk5;
+ u32 unk8;
+ u32 unkC;
+ u32 unk10;
};
struct Contest
@@ -410,6 +410,7 @@ extern struct ContestResources *gContestResources;
#define eContestAI (gContestResources->field_C)
#define shared19328 (*gContestResources->field_10)
#define shared19338 (*gContestResources->field_14)
+#define shared19348 (*gContestResources->field_18)
#define shared15800 (gHeap + 0x18000)
#define shared18000 (*(struct Shared18000 *)(gHeap + 0x1a000))
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 1a473eea9..d43dd78ea 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -89,10 +89,10 @@ u8 GetEventObjectIdByXY(s16, s16);
void SetEventObjectDirection(struct EventObject *, u8);
u8 GetFirstInactiveEventObjectId(void);
void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
-void npc_load_two_palettes__no_record(u16, u8);
-void npc_load_two_palettes__and_record(u16, u8);
+void LoadPlayerObjectReflectionPalette(u16, u8);
+void LoadSpecialObjectReflectionPalette(u16, u8);
void sub_808EBA8(u8, u8, u8, s16, s16);
-void pal_patch_for_npc(u16, u8);
+void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
@@ -113,7 +113,7 @@ void EventObjectTurn(struct EventObject *, u8);
void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
-void gpu_pal_allocator_reset__manage_upper_four(void);
+void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
@@ -122,6 +122,7 @@ void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId,
void ShiftEventObjectCoords(struct EventObject *, s16, s16);
void sub_808EB08(struct EventObject *, s16, s16);
void sub_808F254(u8, u8, u8);
+void InitEventObjectPalettes(u8 palSlot);
void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
u8 GetOppositeDirection(u8);
diff --git a/include/field_effect.h b/include/field_effect.h
index cdabd5c99..e05ded621 100644
--- a/include/field_effect.h
+++ b/include/field_effect.h
@@ -236,4 +236,6 @@ void sub_80B9CDC(s16*, u8);
void sub_80B7CAC(struct Sprite*);
void sub_80B7A58(struct Sprite*);
+void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
+
#endif //GUARD_FIELD_EFFECTS_H
diff --git a/include/fieldmap.h b/include/fieldmap.h
index 05ffb2edc..8287229ed 100644
--- a/include/fieldmap.h
+++ b/include/fieldmap.h
@@ -1,6 +1,13 @@
#ifndef GUARD_FIELDMAP_H
#define GUARD_FIELDMAP_H
+#define NUM_TILES_IN_PRIMARY 512
+#define NUM_TILES_TOTAL 1024
+#define NUM_METATILES_IN_PRIMARY 512
+#define NUM_METATILES_TOTAL 1024
+#define NUM_PALS_IN_PRIMARY 6
+#define NUM_PALS_TOTAL 13
+
extern struct BackupMapLayout gUnknown_03005DC0;
u32 MapGridGetMetatileIdAt(int, int);
diff --git a/include/gba/defines.h b/include/gba/defines.h
index 1eed6303d..16f1315d0 100644
--- a/include/gba/defines.h
+++ b/include/gba/defines.h
@@ -61,6 +61,9 @@
#define TILE_SIZE_4BPP 32
#define TILE_SIZE_8BPP 64
+#define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP)
+#define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP)
+
#define TOTAL_OBJ_TILE_COUNT 1024
#define WIN_RANGE(a, b) (((a) << 8) | (b))
diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h
index 9327d6cb0..03faa1a87 100644
--- a/include/gba/io_reg.h
+++ b/include/gba/io_reg.h
@@ -574,8 +574,6 @@
#define WINOUT_WINOBJ_OBJ (1 << 12)
#define WINOUT_WINOBJ_CLR (1 << 13)
-#define WINHV_COORDS(m, n) (((m) << 8) | (n))
-
// BLDCNT
// Bits 0-5 select layers for the 1st target
#define BLDCNT_TGT1_BG0 (1 << 0)
diff --git a/include/gba/m4a_internal.h b/include/gba/m4a_internal.h
index 659302fd5..339a0774e 100644
--- a/include/gba/m4a_internal.h
+++ b/include/gba/m4a_internal.h
@@ -368,7 +368,7 @@ extern const u8 gNoiseTable[];
extern const struct PokemonCrySong gPokemonCrySongTemplate;
-extern const struct ToneData voicegroup_pokemon_cry;
+extern const struct ToneData voicegroup000;
extern char gNumMusicPlayers[];
extern char gMaxLines[];
diff --git a/include/global.berry.h b/include/global.berry.h
index 5c8a43a02..8046d344e 100644
--- a/include/global.berry.h
+++ b/include/global.berry.h
@@ -1,12 +1,12 @@
#ifndef GUARD_GLOBAL_BERRY_H
#define GUARD_GLOBAL_BERRY_H
-#define BERRY_NAME_COUNT 7
+#define BERRY_NAME_LENGTH 6
#define BERRY_ITEM_EFFECT_COUNT 18
struct Berry
{
- const u8 name[BERRY_NAME_COUNT];
+ const u8 name[BERRY_NAME_LENGTH + 1];
u8 firmness;
u16 size;
u8 maxYield;
@@ -26,7 +26,7 @@ struct Berry
struct Berry2
{
- u8 name[BERRY_NAME_COUNT];
+ u8 name[BERRY_NAME_LENGTH + 1];
u8 firmness;
u16 size;
u8 maxYield;
@@ -53,7 +53,7 @@ struct EnigmaBerry
struct BattleEnigmaBerry
{
- /*0x00*/ u8 name[BERRY_NAME_COUNT];
+ /*0x00*/ u8 name[BERRY_NAME_LENGTH + 1];
/*0x07*/ u8 holdEffect;
/*0x08*/ u8 itemEffect[BERRY_ITEM_EFFECT_COUNT];
/*0x1A*/ u8 holdEffectParam;
diff --git a/include/global.h b/include/global.h
index 0fff11d09..9ae892b5c 100644
--- a/include/global.h
+++ b/include/global.h
@@ -57,8 +57,6 @@
#define PARTY_SIZE 6
#define POKEMON_SLOTS_NUMBER 412
-#define POKEMON_NAME_LENGTH 10
-#define OT_NAME_LENGTH 7
#define min(a, b) ((a) < (b) ? (a) : (b))
#define max(a, b) ((a) >= (b) ? (a) : (b))
@@ -88,6 +86,11 @@ extern u8 gStringVar4[];
#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
+// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
+// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
+// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
+// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
+// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
enum
{
VERSION_SAPPHIRE = 1,
@@ -95,6 +98,12 @@ enum
VERSION_EMERALD = 3,
VERSION_FIRE_RED = 4,
VERSION_LEAF_GREEN = 5,
+ VERSION_HEART_GOLD = 7,
+ VERSION_SOUL_SILVER = 8,
+ VERSION_DIAMOND = 10,
+ VERSION_PEARL = 11,
+ VERSION_PLATINUM = 12,
+ VERSION_GAMECUBE = 15,
};
enum LanguageId
@@ -134,8 +143,7 @@ enum LanguageId
// string lengths
#define ITEM_NAME_LENGTH 14
#define POKEMON_NAME_LENGTH 10
-#define OT_NAME_LENGTH 7
-#define PLAYER_NAME_LENGTH 8
+#define PLAYER_NAME_LENGTH 7
#define MAIL_WORDS_COUNT 9
enum
@@ -326,7 +334,7 @@ struct EmeraldBattleTowerRecord
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
- /*0x04*/ u8 name[8];
+ /*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ struct {
u16 easyChat[6];
@@ -347,7 +355,9 @@ struct FrontierMonData
struct Struct_field_E70
{
u16 monId;
- u8 unk2[9];
+ u32 personality;
+ u8 ivs;
+ u8 abilityBit;
};
struct BattleDomeTrainer
@@ -416,9 +426,7 @@ struct BattleFrontier
/*0xDD8*/ u16 field_DD8;
/*0xDDA*/ u16 field_DDA[2];
/*0xDDE*/ u16 field_DDE[2];
- /*0xDE2*/ u16 field_DE2[2];
- /*0xDE6*/ u16 field_DE6;
- /*0xDE8*/ u16 field_DE8;
+ /*0xDE2*/ u16 field_DE2[2][2];
/*0xDEA*/ u16 field_DEA[2];
/*0xDEE*/ u16 field_DEE;
/*0xDF0*/ u16 field_DF0;
@@ -450,7 +458,7 @@ struct BattleFrontier
/*0xEBF*/ u8 field_EBF;
/*0xEC0*/ u16 field_EC0[16];
/*0xEE0*/ u8 field_EE0;
- /*0xEE1*/ u8 field_EE1[2][PLAYER_NAME_LENGTH];
+ /*0xEE1*/ u8 field_EE1[2][PLAYER_NAME_LENGTH + 1];
/*0xEF1*/ u8 field_EF1[2][4];
/*0xEF9*/ u8 field_EF9;
/*0xEFA*/ u8 field_EFA;
@@ -460,7 +468,7 @@ struct BattleFrontier
struct SaveBlock2
{
- /*0x00*/ u8 playerName[PLAYER_NAME_LENGTH];
+ /*0x00*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x08*/ u8 playerGender; // MALE, FEMALE
/*0x09*/ u8 specialSaveWarp;
/*0x0A*/ u8 playerTrainerId[4];
@@ -516,7 +524,7 @@ struct SecretBaseRecord
/*0x1A9D*/ u8 gender:1;
/*0x1A9D*/ u8 sbr_field_1_5:1;
/*0x1A9D*/ u8 sbr_field_1_6:2;
- /*0x1A9E*/ u8 trainerName[OT_NAME_LENGTH];
+ /*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH];
/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1AA9*/ u8 language;
/*0x1AAA*/ u16 sbr_field_e;
@@ -602,7 +610,7 @@ struct EasyChatPair
struct MailStruct
{
/*0x00*/ u16 words[MAIL_WORDS_COUNT];
- /*0x12*/ u8 playerName[PLAYER_NAME_LENGTH];
+ /*0x12*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x1A*/ u8 trainerId[4];
/*0x1E*/ u16 species;
/*0x20*/ u16 itemId;
@@ -691,7 +699,7 @@ struct RecordMixing_UnknownStruct
struct LinkBattleRecord
{
- u8 name[8];
+ u8 name[PLAYER_NAME_LENGTH + 1];
u16 trainerId;
u16 wins;
u16 losses;
@@ -724,15 +732,15 @@ struct ContestWinner
u32 trainerId;
u16 species;
u8 contestCategory;
- u8 monName[11];
- u8 trainerName[8];
+ u8 monName[POKEMON_NAME_LENGTH + 1];
+ u8 trainerName[PLAYER_NAME_LENGTH + 1];
u8 contestRank;
};
struct DayCareMail
{
struct MailStruct message;
- u8 OT_name[OT_NAME_LENGTH + 1];
+ u8 OT_name[PLAYER_NAME_LENGTH + 1];
u8 monName[POKEMON_NAME_LENGTH + 1];
u8 gameLanguage:4;
u8 monLanguage:4;
@@ -773,7 +781,7 @@ struct LilycoveLadyQuiz
/*0x002*/ u16 unk_002[9];
/*0x014*/ u16 unk_014;
/*0x016*/ u16 unk_016;
- /*0x018*/ u8 playerName[8];
+ /*0x018*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x020*/ u16 playerTrainerId[4];
/*0x028*/ u16 itemId;
/*0x02a*/ u8 unk_02a;
@@ -788,7 +796,7 @@ struct LilycoveLadyFavour
/*0x001*/ u8 phase;
/*0x002*/ u8 unk_002;
/*0x003*/ u8 unk_003;
- /*0x004*/ u8 playerName[8];
+ /*0x004*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x00c*/ u8 unk_00c;
/*0x00e*/ u16 itemId;
/*0x010*/ u16 unk_010;
@@ -801,7 +809,7 @@ struct LilycoveLadyContest
/*0x001*/ u8 phase;
/*0x002*/ u8 fave_pkblk;
/*0x003*/ u8 other_pkblk;
- /*0x004*/ u8 playerName[8];
+ /*0x004*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x00c*/ u8 max_sheen;
/*0x00d*/ u8 category;
/*0x00e*/ u8 language;
@@ -828,7 +836,7 @@ struct WaldaPhrase
struct UnkSaveSubstruct_3b98 {
u32 trainerId;
- u8 trainerName[8];
+ u8 trainerName[PLAYER_NAME_LENGTH + 1];
};
struct SaveBlock1
diff --git a/include/main_menu.h b/include/main_menu.h
index 4f75b1767..1944f4ecc 100644
--- a/include/main_menu.h
+++ b/include/main_menu.h
@@ -2,6 +2,6 @@
#define GUARD_MAIN_MENU_H
void CB2_InitMainMenu(void);
-void sub_80323CC(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f);
+void CreateYesNoMenuParameterized(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f);
#endif // GUARD_MAIN_MENU_H
diff --git a/include/menu.h b/include/menu.h
index a13fe73ec..cddab0870 100644
--- a/include/menu.h
+++ b/include/menu.h
@@ -22,12 +22,12 @@ extern const u16 gUnknown_0860F074[];
void sub_81971D0(void);
void sub_8197200(void);
-u16 sub_8197224(void);
+u16 RunTextPrintersAndIsPrinter0Active(void);
void sub_81973A4(void);
void NewMenuHelpers_DrawDialogueFrame(u8, u8);
void sub_819746C(u8 windowId, bool8 copyToVram);
void NewMenuHelpers_DrawStdWindowFrame(u8, u8);
-u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor);
+u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor);
void PrintPlayerNameOnWindow(u8, const u8*, u16, u16);
void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
void sub_8197434(u8 windowId, bool8 copyToVram);
@@ -35,9 +35,8 @@ void SetStandardWindowBorderStyle(u8 a0, u8 a1);
void sub_8197930(void);
u8 GetPlayerTextSpeed(void);
void sub_81978B0(u16 arg0);
-
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16));
-void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
+void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
void sub_8198070(u8 windowId, bool8 copyToVram);
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
@@ -58,7 +57,7 @@ s8 Menu_ProcessInputNoWrap_(void);
s8 ProcessMenuInput_other(void);
void do_scheduled_bg_tilemap_copies_to_vram(void);
void clear_scheduled_bg_copies_to_vram(void);
-void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
+void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
void sub_8197DF8(u8 windowId, bool8 copyToVram);
@@ -84,8 +83,9 @@ void sub_819A344(u8 a0, u8 *dest, u8 color);
void RemoveMapNamePopUpWindow(void);
u8 GetMapNamePopUpWindowId(void);
u8 AddMapNamePopUpWindow(void);
-void sub_8199F74(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing);
+void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing);
void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
+void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
#endif // GUARD_MENU_H
diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h
index 86a67ab3e..edffc711f 100644
--- a/include/metatile_behavior.h
+++ b/include/metatile_behavior.h
@@ -25,7 +25,7 @@ bool8 MetatileBehavior_IsWestArrowWarp(u8);
bool8 MetatileBehavior_IsNorthArrowWarp(u8);
bool8 MetatileBehavior_IsSouthArrowWarp(u8);
bool8 MetatileBehavior_IsArrowWarp(u8);
-bool8 MetatileBehavior_IsMoveTile(u8);
+bool8 MetatileBehavior_IsForcedMovementTile(u8);
bool8 MetatileBehavior_IsIce_2(u8);
bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8);
bool8 MetatileBehavior_IsMB_05(u8);
@@ -45,43 +45,43 @@ bool8 MetatileBehavior_IsCounter(u8);
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsPC(u8);
bool8 MetatileBehavior_IsCableBoxResults1(u8);
-bool8 MetatileBehavior_IsSecretBaseOpen(u8);
+bool8 MetatileBehavior_IsOpenSecretBaseDoor(u8);
bool8 MetatileBehavior_IsSecretBaseCave(u8);
bool8 MetatileBehavior_IsSecretBaseTree(u8);
bool8 MetatileBehavior_IsSecretBaseShrub(u8);
bool8 MetatileBehavior_IsSecretBasePC(u8);
bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8);
bool8 MetatileBehavior_IsMB_B2(u8);
-bool8 MetatileBehavior_IsMB_B3(u8);
-bool8 MetatileBehavior_IsMB_B9(u8);
+bool8 MetatileBehavior_IsBlockDecoration(u8);
+bool8 MetatileBehavior_IsSecretBaseImpassable(u8);
bool8 MetatileBehavior_IsMB_C6(u8);
bool8 MetatileBehavior_IsSecretBasePoster(u8);
bool8 MetatileBehavior_IsNormal(u8);
-bool8 MetatileBehavior_IsMB_B7(u8);
+bool8 MetatileBehavior_IsSecretBaseNorthWall(u8);
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
-bool8 MetatileBehavior_IsMB_B5(u8);
-bool8 MetatileBehavior_IsMB_C3(u8);
-bool8 MetatileBehavior_IsMB_C2(u8);
+bool8 MetatileBehavior_IsSecretBaseLargeMatEdge(u8);
+bool8 MetatileBehavior_IsLargeMatCenter(u8);
+bool8 MetatileBehavior_IsSecretBaseHole(u8);
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
-bool8 MetatileBehavior_IsMB_BE(u8);
+bool8 MetatileBehavior_IsSecretBaseBreakableDoor(u8);
bool8 MetatileBehavior_IsSecretBaseSoundMat(u8);
bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8);
-bool8 MetatileBehavior_IsMB_BF(u8);
+bool8 MetatileBehavior_IsSecretBaseSandOrnament(u8);
bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8);
-bool8 MetatileBehavior_IsMB_C5(u8);
+bool8 MetatileBehavior_IsPlayerRoomPCOn(u8);
bool8 MetatileBehavior_HasRipples(u8);
bool8 MetatileBehavior_IsPuddle(u8);
bool8 MetatileBehavior_IsTallGrass(u8);
bool8 MetatileBehavior_IsLongGrass(u8);
bool8 MetatileBehavior_IsBerryTreeSoil(u8);
bool8 MetatileBehavior_IsAshGrass(u8);
-bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8);
+bool8 MetatileBehavior_IsFootprints(u8);
bool8 MetatileBehavior_IsBridge(u8);
u8 MetatileBehavior_GetBridgeSth(u8);
u8 MetatileBehavior_8089510(u8);
bool8 MetatileBehavior_IsLandWildEncounter(u8);
bool8 MetatileBehavior_IsWaterWildEncounter(u8);
-bool8 MetatileBehavior_IsMB_0B(u8);
+bool8 MetatileBehavior_IsIndoorEncounter(u8);
bool8 MetatileBehavior_IsMountain(u8);
bool8 MetatileBehavior_IsDiveable(u8);
bool8 MetatileBehavior_IsUnableToEmerge(u8);
diff --git a/include/overworld.h b/include/overworld.h
index 341e44278..f6856ab0c 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -1,10 +1,10 @@
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
-struct UnkPlayerStruct
+struct InitialPlayerAvatarState
{
- u8 player_field_0;
- u8 player_field_1;
+ u8 transitionFlags;
+ u8 direction;
};
struct LinkPlayerEventObject
@@ -16,7 +16,7 @@ struct LinkPlayerEventObject
};
// Exported RAM declarations
-extern struct WarpData gUnknown_020322DC;
+extern struct WarpData gLastUsedWarp;
extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern u16 *gBGTilemapBuffers1;
@@ -26,7 +26,7 @@ extern u16 *gBGTilemapBuffers3;
extern void (*gFieldCallback)(void);
// Exported ROM declarations
-extern const struct UCoords32 gUnknown_08339D64[];
+extern const struct UCoords32 gDirectionToVectors[];
void DoWhiteOut(void);
void Overworld_ResetStateAfterFly(void);
@@ -45,13 +45,13 @@ const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
void set_warp2_warp3_to_neg_1(void);
void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-bool32 warp_data_is_not_neg_1(struct WarpData *warp);
+bool32 IsDummyWarp(struct WarpData *warp);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
-struct MapHeader const *const warp1_get_mapheader(void);
-void set_current_map_header_from_sav1_save_old_name(void);
+struct MapHeader const *const GetDestinationWarpMapHeader(void);
+void LoadCurrentMapData(void);
void LoadSaveblockMapHeader(void);
-void update_camera_pos_from_warpid(void);
-void warp_in(void);
+void SetPlayerCoordsFromWarp(void);
+void WarpIntoMap(void);
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
@@ -63,21 +63,21 @@ void Overworld_SetHealLocationWarp(u8 healLocationId);
void sub_8084D5C(s16 a1, s16 a2);
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E14(void);
-void sub_8084E2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void warp1_set_to_warp2(void);
-void sub_8084E80(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void sub_8084EBC(s16 x, s16 y);
+void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetFixedDiveWarpAsDestination(void);
+void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetFixedHoleWarpAsDestination(s16 x, s16 y);
void warp1_set_to_sav1w(void);
void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084F6C(u8 a1);
void sub_8084FAC(void);
const struct MapConnection *GetMapConnection(u8 dir);
-bool8 sub_8084FF8(u8 dir, u16 x, u16 y);
-bool8 sub_8085058(u16 x, u16 y);
-bool8 sub_8085078(u16 x, u16 y);
+bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
+bool8 SetDiveWarpEmerge(u16 x, u16 y);
+bool8 SetDiveWarpDive(u16 x, u16 y);
void mliX_load_map(u8 mapGroup, u8 mapNum);
-void player_avatar_init_params_reset(void);
-void walkrun_find_lowest_active_bit_in_bitfield(void);
+void ResetInitialPlayerAvatarState(void);
+void StoreInitialPlayerAvatarState(void);
bool32 Overworld_IsBikingAllowed(void);
void SetDefaultFlashLevel(void);
void Overworld_SetFlashLevel(s32 flashLevel);
@@ -96,7 +96,7 @@ void Overworld_ChangeMusicToDefault(void);
void Overworld_ChangeMusicTo(u16 newMusic);
u8 GetMapMusicFadeoutSpeed(void);
void music_something(void);
-bool8 sub_80859A0(void);
+bool8 BGMusicStopped(void);
void Overworld_FadeOutMapMusic(void);
void UpdateAmbientCry(s16 *state, u16 *delayCounter);
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
diff --git a/include/party_menu.h b/include/party_menu.h
index 02e481200..b93b78544 100644
--- a/include/party_menu.h
+++ b/include/party_menu.h
@@ -58,7 +58,18 @@ void sub_81B8904(u8 arg0, void (*callback)(void));
void OpenPartyMenuInBattle(u8 caseId);
u16 ItemIdToBattleMoveId(u16 itemId);
u8 sub_81B205C(struct Pokemon* a);
+void sub_81B617C(void);
u8 sub_81B6D14(u16 a);
bool8 hm_add_c3_without_phase_2(void);
+extern void dp05_ether(u8, u16, TaskFunc);
+extern void dp05_pp_up(u8, u16, TaskFunc);
+extern void dp05_rare_candy(u8, u16, TaskFunc);
+
+extern void sub_81B67C8(u8, u16, TaskFunc);
+extern void sub_81B79E8(u8, u16, TaskFunc);
+extern void sub_81B6DC4(u8, u16, TaskFunc);
+extern void sub_81B7C74(u8, u16, TaskFunc);
+extern u16 ItemIdToBattleMoveId(u16);
+
#endif // GUARD_PARTY_MENU_H
diff --git a/include/pokeball.h b/include/pokeball.h
index 30a1d8b11..8e1d8b8ec 100644
--- a/include/pokeball.h
+++ b/include/pokeball.h
@@ -24,10 +24,10 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_OPPONENT_SENDOUT 0xFE
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
-void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
+void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
-void sub_8076918(u8 bank);
-void DoHitAnimHealthboxEffect(u8 bank);
+void sub_8076918(u8 battler);
+void DoHitAnimHealthboxEffect(u8 battler);
void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
diff --git a/include/pokemon.h b/include/pokemon.h
index 09496b5c3..9eddd8155 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -205,7 +205,7 @@ struct BoxPokemon
u8 hasSpecies:1;
u8 isEgg:1;
u8 unused:5;
- u8 otName[OT_NAME_LENGTH];
+ u8 otName[PLAYER_NAME_LENGTH];
u8 markings;
u16 checksum;
u16 unknown;
@@ -268,12 +268,12 @@ struct UnknownPokemonStruct3
struct Unknown_806F160_Struct
{
- u8 field_0_0 : 4;
- u8 field_0_1 : 4;
+ u8 field_0_0:4;
+ u8 field_0_1:4;
u8 field_1;
u8 magic;
- u8 field_3_0 : 4;
- u8 field_3_1 : 4;
+ u8 field_3_0:4;
+ u8 field_3_1:4;
void *bytes;
u8 **byteArrays;
struct SpriteTemplate *templates;
diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h
index 3d3b6f0e3..a8eee9c18 100755
--- a/include/pokemon_summary_screen.h
+++ b/include/pokemon_summary_screen.h
@@ -1,6 +1,7 @@
#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
+void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
void sub_81C4F98(u8, void(*)(void));
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
diff --git a/include/record_mixing.h b/include/record_mixing.h
index 3cd4d649e..f1b74c143 100644
--- a/include/record_mixing.h
+++ b/include/record_mixing.h
@@ -6,7 +6,7 @@ struct UnkRecordMixingStruct2a
{
u8 playerId[4];
u16 field_4;
- u8 playerName[PLAYER_NAME_LENGTH];
+ u8 playerName[PLAYER_NAME_LENGTH + 1];
u8 language;
};
@@ -15,8 +15,8 @@ struct UnkRecordMixingStruct2b
u8 playerId1[4];
u8 playerId2[4];
u16 field_8;
- u8 playerName1[PLAYER_NAME_LENGTH];
- u8 playerName2[PLAYER_NAME_LENGTH];
+ u8 playerName1[PLAYER_NAME_LENGTH + 1];
+ u8 playerName2[PLAYER_NAME_LENGTH + 1];
u8 language;
};
diff --git a/include/rom_8034C54.h b/include/rom_8034C54.h
index 9ad84ca13..4da324dd1 100644
--- a/include/rom_8034C54.h
+++ b/include/rom_8034C54.h
@@ -21,6 +21,6 @@ bool32 sub_8034D14(u32 id, s32 arg1, const struct UnkStruct3 *arg2);
void sub_8035044(u32 id, s32 arg1);
void sub_80353DC(u32 id);
void sub_803547C(u32 id, bool32 arg1);
-u8 sub_80355F8(u32 arg0, u32 arg1);
+u8 sub_80355F8(u32 shape, u32 size);
#endif // GUARD_ROM_8034C54_H
diff --git a/include/rom_81520A8.h b/include/rom_81520A8.h
new file mode 100644
index 000000000..2be12200f
--- /dev/null
+++ b/include/rom_81520A8.h
@@ -0,0 +1,33 @@
+#ifndef GUARD_ROM_81520A8_H
+#define GUARD_ROM_81520A8_H
+
+struct UnkStruct_81520A8
+{
+ struct OamData oam;
+ s16 x;
+ s16 y;
+ s16 xDelta;
+ s16 yDelta;
+ u16 tileTag;
+ u16 palTag;
+ u16 tileNum;
+ u8 id;
+ u8 filler17; // Unused.
+ u8 unk18;
+ u8 unk19_0:1;
+ u8 unk19_1:1;
+ u8 unk19_2:1;
+ u8 priority:2;
+ s16 data[8];
+ void (*callback)(struct UnkStruct_81520A8 *);
+};
+
+bool32 sub_81521C0(u8 count);
+bool32 sub_8152254(void);
+bool32 sub_81522D4(void);
+u8 sub_8152438(u8 id, void (*func)(struct UnkStruct_81520A8 *));
+u8 sub_8152474(u8 id, u8 dataArrayId, s16 dataValue);
+u8 sub_81524C4(const struct OamData *oam, u16 tileTag, u16 palTag, s16 x, s16 y, u8 arg5, u8 priority);
+u8 sub_81525D0(u8 id);
+
+#endif // GUARD_ROM_81520A8_H
diff --git a/include/save.h b/include/save.h
index 9859870b4..a87e31e99 100644
--- a/include/save.h
+++ b/include/save.h
@@ -1,8 +1,6 @@
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
-extern u16 gSaveFileStatus;
-
struct SaveSectionLocation
{
void *data;
@@ -58,6 +56,20 @@ enum
#define SECTION_ID_RECORDED_BATTLE 31
+extern u16 gLastWrittenSector;
+extern u32 gLastSaveCounter;
+extern u16 gLastKnownGoodSector;
+extern u32 gDamagedSaveSectors;
+extern u32 gSaveCounter;
+extern struct SaveSection *gFastSaveSection;
+extern u16 gUnknown_03006208;
+extern u16 gSaveFileStatus;
+extern void (*gGameContinueCallback)(void);
+extern struct SaveSectionLocation gRamSaveSectionLocations[];
+extern u16 gUnknown_03006294;
+
+extern struct SaveSection gSaveDataBuffer;
+
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
bool32 SetDamagedSectorBits(u8 op, u8 bit);
diff --git a/include/sprite.h b/include/sprite.h
index f972d09cc..8fc45d501 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -26,6 +26,8 @@ struct SpriteFrameImage
#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr}
+#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame * 64)/2, .size = (width * height * 64)/2}
+
struct SpritePalette
{
const u16 *data; // Raw uncompressed palette data
@@ -158,6 +160,8 @@ struct SubspriteTable
struct Sprite;
+typedef void (*SpriteCallback)(struct Sprite *);
+
struct SpriteTemplate
{
u16 tileTag;
@@ -166,7 +170,7 @@ struct SpriteTemplate
const union AnimCmd *const *anims;
const struct SpriteFrameImage *images;
const union AffineAnimCmd *const *affineAnims;
- void (*callback)(struct Sprite *);
+ SpriteCallback callback;
};
struct Sprite
@@ -177,7 +181,7 @@ struct Sprite
/*0x10*/ const union AffineAnimCmd *const *affineAnims;
/*0x14*/ const struct SpriteTemplate *template;
/*0x18*/ const struct SubspriteTable *subspriteTables;
- /*0x1C*/ void (*callback)(struct Sprite *);
+ /*0x1C*/ SpriteCallback callback;
/*0x20*/ struct Coords16 pos1;
/*0x24*/ struct Coords16 pos2;
diff --git a/include/text.h b/include/text.h
index 92def780c..e2120efa3 100644
--- a/include/text.h
+++ b/include/text.h
@@ -223,7 +223,7 @@ u8 gGlyphDimensions[0x2];
void SetFontsPointer(const struct FontInfo *fonts);
void DeactivateAllTextPrinters(void);
-u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
+u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
void RunTextPrinters(void);
bool16 IsTextPrinterActive(u8 id);