summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/constants/battle_anim.h8
-rw-r--r--include/graphics.h106
2 files changed, 57 insertions, 57 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index aaa3cd274..1209dfa19 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -335,10 +335,10 @@
#define BG_GUILLOTINE_CONTESTS 14
#define BG_ICE 15
#define BG_COSMIC 16
-#define BG_SEISMICTOSS_SKUUPPERCUT 17
-#define BG_FLYING 18
-#define BG_FLYING_CONTESTS 19
-#define BG_AURORABEAM 20
+#define BG_IN_AIR 17
+#define BG_SKY 18
+#define BG_SKY_CONTESTS 19
+#define BG_AURORA 20
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
diff --git a/include/graphics.h b/include/graphics.h
index 14b84724f..5a73e7b92 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4396,9 +4396,9 @@ extern const u32 gBattleAnimSpriteGfx_Protect[];
extern const u32 gBattleAnimSpriteGfx_DirtMound[];
extern const u32 gBattleAnimSpriteGfx_Shock3[];
extern const u32 gBattleAnimSpriteGfx_WeatherBall[];
-extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
-extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
-extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
+extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[];
+extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[];
+extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[];
extern const u32 gBattleAnimSpriteGfx_Bird[];
extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
@@ -4685,57 +4685,57 @@ extern const u32 gBattleAnimSpritePal_Slash2[];
extern const u32 gBattleAnimSpritePal_WhipHit[];
extern const u32 gBattleAnimSpritePal_BlueRing2[];
-extern const u32 gBattleAnimBackgroundImage_00[];
-extern const u32 gBattleAnimBackgroundImage_02[];
-extern const u32 gBattleAnimBackgroundImage_03[];
-extern const u32 gBattleAnimBackgroundImage_04[];
-extern const u32 gBattleAnimBackgroundImage_07[];
-extern const u32 gBattleAnimBackgroundImage_09[];
-extern const u32 gBattleAnimBackgroundImage_11[];
-extern const u32 gBattleAnimBackgroundImage_12[];
-extern const u32 gBattleAnimBackgroundImage_15[];
-extern const u32 gBattleAnimBackgroundImage_16[];
-extern const u32 gBattleAnimBackgroundImage_17[];
-extern const u32 gBattleAnimBackgroundImage_20[];
-extern const u32 gBattleAnimBackgroundImage_21[];
-extern const u32 gBattleAnimBackgroundPalette_00[];
-extern const u32 gBattleAnimBackgroundPalette_02[];
-extern const u32 gBattleAnimBackgroundPalette_03[];
-extern const u32 gBattleAnimBackgroundPalette_04[];
-extern const u32 gBattleAnimBackgroundPalette_07[];
-extern const u32 gBattleAnimBackgroundPalette_09[];
-extern const u32 gBattleAnimBackgroundPalette_11[];
-extern const u32 gBattleAnimBackgroundPalette_12[];
-extern const u32 gBattleAnimBackgroundPalette_15[];
-extern const u32 gBattleAnimBackgroundPalette_16[];
-extern const u32 gBattleAnimBackgroundPalette_17[];
-extern const u32 gBattleAnimBackgroundPalette_18[];
-extern const u32 gBattleAnimBackgroundPalette_20[];
-extern const u32 gBattleAnimBackgroundPalette_21[];
-extern const u32 gBattleAnimBackgroundPalette_22[];
-extern const u32 gBattleAnimBackgroundPalette_24[];
-extern const u32 gBattleAnimBackgroundTilemap_00[];
-extern const u32 gBattleAnimBackgroundTilemap_02[];
-extern const u32 gBattleAnimBackgroundTilemap_03[];
-extern const u32 gBattleAnimBackgroundTilemap_04[];
-extern const u32 gBattleAnimBackgroundTilemap_05[];
-extern const u32 gBattleAnimBackgroundTilemap_06[];
-extern const u32 gBattleAnimBackgroundTilemap_07[];
-extern const u32 gBattleAnimBackgroundTilemap_08[];
-extern const u32 gBattleAnimBackgroundTilemap_09[];
-extern const u32 gBattleAnimBackgroundTilemap_10[];
+extern const u32 gBattleAnimBgImage_Dark[];
+extern const u32 gBattleAnimBgImage_Ghost[];
+extern const u32 gBattleAnimBgImage_Psychic[];
+extern const u32 gBattleAnimBgImage_Impact[];
+extern const u32 gBattleAnimBgImage_Drill[];
+extern const u32 gBattleAnimBgImage_Highspeed[];
+extern const u32 gBattleAnimBgImage_Thunder[];
+extern const u32 gBattleAnimBgImage_Guillotine[];
+extern const u32 gBattleAnimBgImage_Ice[];
+extern const u32 gBattleAnimBgImage_Cosmic[];
+extern const u32 gBattleAnimBgImage_InAir[];
+extern const u32 gBattleAnimBgImage_Aurora[];
+extern const u32 gBattleAnimBgImage_Fissure[];
+extern const u32 gBattleAnimBgPalette_Dark[];
+extern const u32 gBattleAnimBgPalette_Ghost[];
+extern const u32 gBattleAnimBgPalette_Psychic[];
+extern const u32 gBattleAnimBgPalette_Impact[];
+extern const u32 gBattleAnimBgPalette_Drill[];
+extern const u32 gBattleAnimBgPalette_Highspeed[];
+extern const u32 gBattleAnimBgPalette_Thunder[];
+extern const u32 gBattleAnimBgPalette_Guillotine[];
+extern const u32 gBattleAnimBgPalette_Ice[];
+extern const u32 gBattleAnimBgPalette_Cosmic[];
+extern const u32 gBattleAnimBgPalette_InAir[];
+extern const u32 gBattleAnimBgPalette_Sky[];
+extern const u32 gBattleAnimBgPalette_Aurora[];
+extern const u32 gBattleAnimBgPalette_Fissure[];
+extern const u32 gBattleAnimBgPalette_Bug[];
+extern const u32 gBattleAnimBgPalette_Solarbeam[];
+extern const u32 gBattleAnimBgTilemap_Dark[];
+extern const u32 gBattleAnimBgTilemap_Ghost[];
+extern const u32 gBattleAnimBgTilemap_Psychic[];
+extern const u32 gBattleAnimBgTilemap_ImpactOpponent[];
+extern const u32 gBattleAnimBgTilemap_ImpactPlayer[];
+extern const u32 gBattleAnimBgTilemap_ImpactContests[];
+extern const u32 gBattleAnimBgTilemap_Drill[];
+extern const u32 gBattleAnimBgTilemap_DrillContests[];
+extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
+extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
extern const u32 gUnknown_08C2A634[];
extern const u32 gUnknown_08C2A6D4[];
extern const u32 gUnknown_08C2A6EC[];
-extern const u32 gBattleAnimBackgroundTilemap_11[];
-extern const u32 gBattleAnimBackgroundTilemap_12[];
-extern const u32 gBattleAnimBackgroundTilemap_13[];
-extern const u32 gBattleAnimBackgroundTilemap_14[];
-extern const u32 gBattleAnimBackgroundTilemap_15[];
-extern const u32 gBattleAnimBackgroundTilemap_16[];
-extern const u32 gBattleAnimBackgroundTilemap_17[];
-extern const u32 gBattleAnimBackgroundTilemap_20[];
-extern const u32 gBattleAnimBackgroundTilemap_21[];
+extern const u32 gBattleAnimBgTilemap_Thunder[];
+extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[];
+extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[];
+extern const u32 gBattleAnimBgTilemap_GuillotineContests[];
+extern const u32 gBattleAnimBgTilemap_Ice[];
+extern const u32 gBattleAnimBgTilemap_Cosmic[];
+extern const u32 gBattleAnimBgTilemap_InAir[];
+extern const u32 gBattleAnimBgTilemap_Aurora[];
+extern const u32 gBattleAnimBgTilemap_Fissure[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];
@@ -4777,8 +4777,8 @@ extern const u32 gContest3Pal[];
extern const u32 gUnknown_08D95E00[];
extern const u32 gUnknown_08D960D0[];
extern const u32 gUnknown_08D963A4[];
-extern const u32 gBattleAnimBackgroundImage_Surf[];
-extern const u32 gBattleAnimBackgroundPalette_Surf[];
+extern const u32 gBattleAnimBgImage_Surf[];
+extern const u32 gBattleAnimBgPalette_Surf[];
extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[];
extern const u32 gBattleAnimFogTilemap[];