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-rw-r--r--include/constants/vars.h79
-rw-r--r--include/field_effect_helpers.h1
-rw-r--r--include/field_special_scene.h14
-rw-r--r--include/field_tasks.h5
-rw-r--r--include/secret_base.h1
5 files changed, 66 insertions, 34 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index be21f1730..976c6a739 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -3,42 +3,53 @@
#define VAR_0x3F20 0x3F20
-#define VAR_0x4000 0x4000
-#define VAR_0x4001 0x4001
-#define VAR_0x4002 0x4002
-#define VAR_0x4003 0x4003
-#define VAR_0x4004 0x4004
-#define VAR_0x4005 0x4005
-#define VAR_0x4006 0x4006
-#define VAR_0x4007 0x4007
-#define VAR_0x4008 0x4008
-#define VAR_0x4009 0x4009
-#define VAR_0x400A 0x400A
-#define VAR_0x400B 0x400B
-#define VAR_0x400C 0x400C
-#define VAR_0x400D 0x400D
-#define VAR_0x400E 0x400E
-#define VAR_0x400F 0x400F
-#define VAR_0x4010 0x4010
-#define VAR_0x4011 0x4011
-#define VAR_0x4012 0x4012
-#define VAR_0x4013 0x4013
-#define VAR_0x4014 0x4014
-#define VAR_0x4015 0x4015
-#define VAR_0x4016 0x4016
-#define VAR_0x4017 0x4017
-#define VAR_0x4018 0x4018
-#define VAR_0x4019 0x4019
-#define VAR_0x401A 0x401A
-#define VAR_0x401B 0x401B
-#define VAR_0x401C 0x401C
-#define VAR_0x401D 0x401D
-#define VAR_0x401E 0x401E
-#define VAR_0x401F 0x401F
+#define VARS_START 0x4000
+
+// temporary vars
+// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
+#define VAR_TEMP_0 0x4000
+#define VAR_TEMP_1 0x4001
+#define VAR_TEMP_2 0x4002
+#define VAR_TEMP_3 0x4003
+#define VAR_TEMP_4 0x4004
+#define VAR_TEMP_5 0x4005
+#define VAR_TEMP_6 0x4006
+#define VAR_TEMP_7 0x4007
+#define VAR_TEMP_8 0x4008
+#define VAR_TEMP_9 0x4009
+#define VAR_TEMP_A 0x400A
+#define VAR_TEMP_B 0x400B
+#define VAR_TEMP_C 0x400C
+#define VAR_TEMP_D 0x400D
+#define VAR_TEMP_E 0x400E
+#define VAR_TEMP_F 0x400F
+
+// object gfx id vars
+// These 0x10 vars are used to dynamically control a map object's sprite.
+// For example, the rival's sprite id is dynamically set based on the player's gender.
+// See VarGetFieldObjectGraphicsId().
+#define VAR_OBJ_GFX_ID_0 0x4010
+#define VAR_OBJ_GFX_ID_1 0x4011
+#define VAR_OBJ_GFX_ID_2 0x4012
+#define VAR_OBJ_GFX_ID_3 0x4013
+#define VAR_OBJ_GFX_ID_4 0x4014
+#define VAR_OBJ_GFX_ID_5 0x4015
+#define VAR_OBJ_GFX_ID_6 0x4016
+#define VAR_OBJ_GFX_ID_7 0x4017
+#define VAR_OBJ_GFX_ID_8 0x4018
+#define VAR_OBJ_GFX_ID_9 0x4019
+#define VAR_OBJ_GFX_ID_A 0x401A
+#define VAR_OBJ_GFX_ID_B 0x401B
+#define VAR_OBJ_GFX_ID_C 0x401C
+#define VAR_OBJ_GFX_ID_D 0x401D
+#define VAR_OBJ_GFX_ID_E 0x401E
+#define VAR_OBJ_GFX_ID_F 0x401F
+
+// general purpose vars
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
-#define VAR_FIRST_POKE 0x4023
+#define VAR_FIRST_POKE 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
@@ -262,6 +273,8 @@
#define VAR_0x40FE 0x40FE
#define VAR_0x40FF 0x40FF
+// special vars
+// They are commonly used as parameters to commands, or return values from commands.
#define VAR_0x8000 0x8000
#define VAR_0x8001 0x8001
#define VAR_0x8002 0x8002
diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h
index 9e4cca64d..3c9e00b62 100644
--- a/include/field_effect_helpers.h
+++ b/include/field_effect_helpers.h
@@ -14,5 +14,6 @@ u8 sub_8154228(void);
bool8 sub_8155DA0(struct MapObject *);
void sub_8155D78(struct MapObject *);
void sub_81555AC(u8, u8);
+void ash(s16, s16, u16, s16);
#endif //GUARD_FIELD_EFFECT_HELPERS_H
diff --git a/include/field_special_scene.h b/include/field_special_scene.h
new file mode 100644
index 000000000..240e9ecb6
--- /dev/null
+++ b/include/field_special_scene.h
@@ -0,0 +1,14 @@
+#ifndef GUARD_FIELD_SPECIAL_SCENE_H
+#define GUARD_FIELD_SPECIAL_SCENE_H
+
+s16 GetTruckCameraBobbingY(int a1);
+s16 GetTruckBoxMovement(int a1);
+void Task_Truck1(u8 taskId);
+void Task_Truck2(u8 taskId);
+void Task_Truck3(u8 taskId);
+void Task_HandleTruckSequence(u8 taskId);
+void ExecuteTruckSequence(void);
+void EndTruckSequence(u8);
+void sub_80C791C(void);
+
+#endif // GUARD_FIELD_SPECIAL_SCENE_H
diff --git a/include/field_tasks.h b/include/field_tasks.h
index 2a2a772d8..400ad054d 100644
--- a/include/field_tasks.h
+++ b/include/field_tasks.h
@@ -1,6 +1,9 @@
#ifndef GUARD_FIELD_TASKS_H
#define GUARD_FIELD_TASKS_H
-void ActivatePerStepCallback(u8);
+void SetUpFieldTasks(void);
+void ActivatePerStepCallback(u8 callbackId);
+void ResetFieldTasksArgs(void);
+void SetSootopolisGymCrackedIceMetatiles(void);
#endif // GUARD_FIELD_TASKS_H
diff --git a/include/secret_base.h b/include/secret_base.h
index eef48db31..7deb3fd96 100644
--- a/include/secret_base.h
+++ b/include/secret_base.h
@@ -13,5 +13,6 @@ const u8 *GetSecretBaseTrainerLoseText(void);
void sub_80E8EE0(struct MapEvents const *events);
void sub_80E9238(u8 flagIn);
bool8 CurrentMapIsSecretBase(void);
+void sub_80EA3E4(u8 taskId);
#endif //GUARD_SECRET_BASE_H