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-rw-r--r--include/constants/songs.h2
-rw-r--r--include/global.h10
-rw-r--r--include/load_save.h10
-rw-r--r--include/menu.h3
-rw-r--r--include/overworld.h41
-rw-r--r--include/save_location.h6
6 files changed, 38 insertions, 34 deletions
diff --git a/include/constants/songs.h b/include/constants/songs.h
index 58a8e725c..a459edd24 100644
--- a/include/constants/songs.h
+++ b/include/constants/songs.h
@@ -536,6 +536,6 @@
#define PH_NURSE_HELD 608
#define PH_NURSE_SOLO 609
-#define MUS_ROUTE_118 0x7FFF // What is this for?
+#define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
#endif // GUARD_CONSTANTS_SONGS_H
diff --git a/include/global.h b/include/global.h
index 090ba7ce4..4656f3968 100644
--- a/include/global.h
+++ b/include/global.h
@@ -521,7 +521,7 @@ struct SaveBlock2
{
/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x08*/ u8 playerGender; // MALE, FEMALE
- /*0x09*/ u8 specialSaveWarp;
+ /*0x09*/ u8 specialSaveWarpFlags;
/*0x0A*/ u8 playerTrainerId[4];
/*0x0E*/ u16 playTimeHours;
/*0x10*/ u8 playTimeMinutes;
@@ -889,10 +889,10 @@ struct SaveBlock1
{
/*0x00*/ struct Coords16 pos;
/*0x04*/ struct WarpData location;
- /*0x0C*/ struct WarpData warp1;
- /*0x14*/ struct WarpData warp2;
- /*0x1C*/ struct WarpData lastHealLocation;
- /*0x24*/ struct WarpData warp4;
+ /*0x0C*/ struct WarpData continueGameWarp;
+ /*0x14*/ struct WarpData dynamicWarp;
+ /*0x1C*/ struct WarpData lastHealLocation; // used by white-out and teleport
+ /*0x24*/ struct WarpData escapeWarp; // used by Dig and Escape Rope
/*0x2C*/ u16 savedMusic;
/*0x2E*/ u8 weather;
/*0x2F*/ u8 weatherCycleStage;
diff --git a/include/load_save.h b/include/load_save.h
index c64a1179b..bf50bffd7 100644
--- a/include/load_save.h
+++ b/include/load_save.h
@@ -15,11 +15,11 @@ void ClearSav2(void);
void ClearSav1(void);
void SetSaveBlocksPointers(u16 offset);
void MoveSaveBlocks_ResetHeap(void);
-u32 GetSecretBase2Field_9(void);
-void ClearSecretBase2Field_9(void);
-void SetSecretBase2Field_9(void);
-void sub_8076D5C(void);
-void sav2_gender2_inplace_and_xFE(void);
+u32 UseContinueGameWarp(void);
+void ClearContinueGameWarpStatus(void);
+void SetContinueGameWarpStatus(void);
+void SetContinueGameWarpStatusToDynamicWarp(void);
+void ClearContinueGameWarpStatus2(void);
void SavePlayerParty(void);
void LoadPlayerParty(void);
void SaveEventObjects(void);
diff --git a/include/menu.h b/include/menu.h
index 9b2341e58..aca462468 100644
--- a/include/menu.h
+++ b/include/menu.h
@@ -20,7 +20,8 @@ struct MenuAction
extern const u16 gUnknown_0860F074[];
-void sub_81971D0(void);
+void FreeAllOverworldWindowBuffers(void);
+void InitStandardTextBoxWindows(void);
void sub_8197200(void);
u16 RunTextPrintersAndIsPrinter0Active(void);
void sub_81973A4(void);
diff --git a/include/overworld.h b/include/overworld.h
index 1f53662b3..f62a5136d 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -46,28 +46,25 @@ void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
-void set_warp2_warp3_to_neg_1(void);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
struct MapHeader const *const GetDestinationWarpMapHeader(void);
void WarpIntoMap(void);
-void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
-void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
-void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
-void sub_8084CCC(u8 a1);
-void Overworld_SetWarpDestToLastHealLoc(void);
-void Overworld_SetHealLocationWarp(u8 healLocationId);
-void sub_8084D5C(s16 a1, s16 a2);
-void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void sub_8084E14(void);
+void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
+void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
+void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetWarpDestinationToDynamicWarp(u8 unused);
+void SetWarpDestinationToHealLocation(u8 a1);
+void SetWarpDestinationToLastHealLocation(void);
+void SetLastHealLocationWarp(u8 healLocationId);
+void sub_8084D5C(s16 x, s16 y);
+void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void SetWarpDestinationToEscapeWarp(void);
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void SetFixedHoleWarpAsDestination(s16 x, s16 y);
-void warp1_set_to_sav1w(void);
-void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void sub_8084F6C(u8 a1);
-void sub_8084FAC(int unused);
+void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
+void SetContinueGameWarpToHealLocation(u8 a1);
+void SetContinueGameWarpToDynamicWarp(int unused);
const struct MapConnection *GetMapConnection(u8 dir);
bool8 SetDiveWarpEmerge(u16 x, u16 y);
bool8 SetDiveWarpDive(u16 x, u16 y);
@@ -78,7 +75,7 @@ bool32 Overworld_IsBikingAllowed(void);
void SetDefaultFlashLevel(void);
void Overworld_SetFlashLevel(s32 flashLevel);
u8 Overworld_GetFlashLevel(void);
-void sub_8085524(u16 mapLayoutId);
+void SetCurrentMapLayout(u16 mapLayoutId);
void sub_8085540(u8 var);
u8 sub_808554C(void);
u16 GetLocationMusic(struct WarpData *warp);
@@ -97,15 +94,15 @@ void Overworld_FadeOutMapMusic(void);
void UpdateAmbientCry(s16 *state, u16 *delayCounter);
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
u8 GetMapTypeByWarpData(struct WarpData *warp);
-u8 Overworld_GetMapTypeOfSaveblockLocation(void);
+u8 GetCurrentMapType(void);
u8 GetLastUsedWarpMapType(void);
bool8 is_map_type_1_2_3_5_or_6(u8 mapType);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
bool8 Overworld_MapTypeIsIndoors(u8 mapType);
-u8 sav1_saved_warp2_map_get_name(void);
-u8 sav1_map_get_name(void);
+u8 GetSavedWarpRegionMapSectionId(void);
+u8 GetCurrentRegionMapSectionId(void);
u8 GetCurrentMapBattleScene(void);
-void overworld_free_bg_tilemaps(void);
+void CleanupOverworldWindowsAndTilemaps(void);
bool32 is_c1_link_related_active(void);
void CB1_Overworld(void);
void CB2_OverworldBasic(void);
diff --git a/include/save_location.h b/include/save_location.h
index 71dbd3fd8..c330124ad 100644
--- a/include/save_location.h
+++ b/include/save_location.h
@@ -1,6 +1,12 @@
#ifndef GUARD_SAVE_LOCATION_H
#define GUARD_SAVE_LOCATION_H
+// specialSaveWarp flags
+#define CONTINUE_GAME_WARP (1 << 0)
+#define POKECENTER_SAVEWARP (1 << 1)
+#define LOBBY_SAVEWARP (1 << 2)
+#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
+
void TrySetMapSaveWarpStatus(void);
void sub_81AFDA0(void);
void sub_81AFDD0(void);