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-rw-r--r--include/constants/battle_anim.h6
-rw-r--r--include/constants/battle_move_effects.h2
-rw-r--r--include/constants/items.h2
-rw-r--r--include/graphics.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 48de594e2..2ff9318be 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -342,9 +342,9 @@
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
-#define BG_SOLARBEAM_OPPONENT 24
-#define BG_SOLARBEAM_PLAYER 25
-#define BG_SOLARBEAM_CONTESTS 26
+#define BG_SOLAR_BEAM_OPPONENT 24
+#define BG_SOLAR_BEAM_PLAYER 25
+#define BG_SOLAR_BEAM_CONTESTS 26
// table ids for general animations (gBattleAnims_General)
#define B_ANIM_CASTFORM_CHANGE 0
diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h
index cc62208fa..c4f79efc3 100644
--- a/include/constants/battle_move_effects.h
+++ b/include/constants/battle_move_effects.h
@@ -152,7 +152,7 @@
#define EFFECT_FUTURE_SIGHT 148
#define EFFECT_GUST 149
#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
-#define EFFECT_SOLARBEAM 151
+#define EFFECT_SOLAR_BEAM 151
#define EFFECT_THUNDER 152
#define EFFECT_TELEPORT 153
#define EFFECT_BEAT_UP 154
diff --git a/include/constants/items.h b/include/constants/items.h
index c596dd3b8..e9d889cfa 100644
--- a/include/constants/items.h
+++ b/include/constants/items.h
@@ -402,7 +402,7 @@
#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
#define ITEM_TM20_SAFEGUARD ITEM_TM20
#define ITEM_TM21_FRUSTRATION ITEM_TM21
-#define ITEM_TM22_SOLARBEAM ITEM_TM22
+#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
#define ITEM_TM23_IRON_TAIL ITEM_TM23
#define ITEM_TM24_THUNDERBOLT ITEM_TM24
#define ITEM_TM25_THUNDER ITEM_TM25
diff --git a/include/graphics.h b/include/graphics.h
index cbb7fbb08..a58b0f0f1 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4733,7 +4733,7 @@ extern const u32 gBattleAnimBgPalette_Sky[];
extern const u32 gBattleAnimBgPalette_Aurora[];
extern const u32 gBattleAnimBgPalette_Fissure[];
extern const u32 gBattleAnimBgPalette_Bug[];
-extern const u32 gBattleAnimBgPalette_Solarbeam[];
+extern const u32 gBattleAnimBgPalette_SolarBeam[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[];