summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/event_object_movement.h2
-rw-r--r--include/field_weather.h3
2 files changed, 2 insertions, 3 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 1e754dcd9..79b8921f0 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -198,7 +198,7 @@ u8 GetMoveDirectionFastestAnimNum(u8);
u8 GetLedgeJumpDirection(s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
-void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
+void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
s16 GetFigure8XOffset(s16 idx);
s16 GetFigure8YOffset(s16 idx);
void CameraObjectReset2(void);
diff --git a/include/field_weather.h b/include/field_weather.h
index 696864983..9c6a4ab7a 100644
--- a/include/field_weather.h
+++ b/include/field_weather.h
@@ -160,13 +160,12 @@ void DroughtStateRun(void);
void Weather_SetBlendCoeffs(u8 eva, u8 evb);
void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay);
bool8 Weather_UpdateBlend(void);
-void sub_80AC274(u8 a);
u8 GetCurrentWeather(void);
void SetRainStrengthFromSoundEffect(u16 soundEffect);
void PlayRainStoppingSoundEffect(void);
u8 IsWeatherChangeComplete(void);
void SetWeatherScreenFadeOut(void);
-void sub_80AC3E4(void);
+void SetWeatherPalStateIdle(void);
void PreservePaletteInWeather(u8 preservedPalIndex);
void ResetPreservedPalettesInWeather(void);