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-rw-r--r--src/battle_2.c198
1 files changed, 99 insertions, 99 deletions
diff --git a/src/battle_2.c b/src/battle_2.c
index eead4d7a9..67e49bb34 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -11,12 +11,12 @@
#include "palette.h"
#include "task.h"
#include "event_data.h"
-#include "species.h"
+#include "constants/species.h"
#include "berry.h"
#include "text.h"
#include "item.h"
-#include "items.h"
-#include "hold_effects.h"
+#include "constants/items.h"
+#include "constants/hold_effects.h"
#include "link.h"
#include "bg.h"
#include "dma3.h"
@@ -25,19 +25,19 @@
#include "event_data.h"
#include "m4a.h"
#include "window.h"
-#include "rng.h"
-#include "songs.h"
+#include "random.h"
+#include "constants/songs.h"
#include "sound.h"
#include "battle_message.h"
#include "sprite.h"
#include "util.h"
#include "trig.h"
#include "battle_ai_script_commands.h"
-#include "battle_move_effects.h"
+#include "constants/battle_move_effects.h"
#include "battle_controllers.h"
#include "pokedex.h"
-#include "abilities.h"
-#include "moves.h"
+#include "constants/abilities.h"
+#include "constants/moves.h"
#include "trainer_classes.h"
#include "evolution_scene.h"
#include "roamer.h"
@@ -160,7 +160,7 @@ extern const u8 gStatStageRatios[][2];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
-extern const u8 * const gUnknown_082DBD3C[];
+extern const u8 * const gBattlescriptsForUsingItem[];
extern const u8 * const gBattlescriptsForSafariActions[];
// strings
@@ -415,7 +415,7 @@ static void CB2_InitBattleInternal(void)
gBattleTerrain = BattleSetup_GetTerrainId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- gBattleTerrain = BATTLE_TERRAIN_INSIDE;
+ gBattleTerrain = BATTLE_TERRAIN_BUILDING;
sub_80356D0();
LoadBattleTextboxAndBackground();
@@ -1620,7 +1620,7 @@ void CB2_QuitRecordedBattle(void)
void sub_8038528(struct Sprite* sprite)
{
- sprite->data0 = 0;
+ sprite->data[0] = 0;
sprite->callback = sub_8038538;
}
@@ -1628,42 +1628,42 @@ static void sub_8038538(struct Sprite *sprite)
{
u16 *arr = (u16*)(gDecompressionBuffer);
- switch (sprite->data0)
+ switch (sprite->data[0])
{
case 0:
- sprite->data0++;
- sprite->data1 = 0;
- sprite->data2 = 0x281;
- sprite->data3 = 0;
- sprite->data4 = 1;
+ sprite->data[0]++;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0x281;
+ sprite->data[3] = 0;
+ sprite->data[4] = 1;
// fall through
case 1:
- sprite->data4--;
- if (sprite->data4 == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
s32 i;
s32 r2;
s32 r0;
- sprite->data4 = 2;
- r2 = sprite->data1 + sprite->data3 * 32;
- r0 = sprite->data2 - sprite->data3 * 32;
+ sprite->data[4] = 2;
+ r2 = sprite->data[1] + sprite->data[3] * 32;
+ r0 = sprite->data[2] - sprite->data[3] * 32;
for (i = 0; i < 29; i += 2)
{
arr[r2 + i] = 0x3D;
arr[r0 + i] = 0x3D;
}
- sprite->data3++;
- if (sprite->data3 == 21)
+ sprite->data[3]++;
+ if (sprite->data[3] == 21)
{
- sprite->data0++;
- sprite->data1 = 32;
+ sprite->data[0]++;
+ sprite->data[1] = 32;
}
}
break;
case 2:
- sprite->data1--;
- if (sprite->data1 == 20)
+ sprite->data[1]--;
+ if (sprite->data[1] == 20)
SetMainCallback2(CB2_InitBattle);
break;
}
@@ -1824,12 +1824,12 @@ void nullsub_17(void)
static void sub_8038B04(struct Sprite *sprite)
{
- if (sprite->data0 != 0)
- sprite->pos1.x = sprite->data1 + ((sprite->data2 & 0xFF00) >> 8);
+ if (sprite->data[0] != 0)
+ sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
else
- sprite->pos1.x = sprite->data1 - ((sprite->data2 & 0xFF00) >> 8);
+ sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8);
- sprite->data2 += 0x180;
+ sprite->data[2] += 0x180;
if (sprite->affineAnimEnded)
{
@@ -2382,8 +2382,8 @@ u32 sub_80397C4(u32 setId, u32 tableId)
return gUnknown_0831ABA0[setId][tableId].width * 8;
}
-#define tBank data0
-#define tSpeciesId data2
+#define tBank data[0]
+#define tSpeciesId data[2]
void oac_poke_opponent(struct Sprite *sprite)
{
@@ -2431,20 +2431,20 @@ void SpriteCallbackDummy_2(struct Sprite *sprite)
static void sub_80398BC(struct Sprite *sprite) // unused?
{
- sprite->data3 = 6;
- sprite->data4 = 1;
+ sprite->data[3] = 6;
+ sprite->data[4] = 1;
sprite->callback = sub_80398D0;
}
static void sub_80398D0(struct Sprite *sprite)
{
- sprite->data4--;
- if (sprite->data4 == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
- sprite->data4 = 8;
+ sprite->data[4] = 8;
sprite->invisible ^= 1;
- sprite->data3--;
- if (sprite->data3 == 0)
+ sprite->data[3]--;
+ if (sprite->data[3] == 0)
{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
@@ -2495,8 +2495,8 @@ void sub_8039934(struct Sprite *sprite)
yOffset = gMonFrontPicCoords[species].y_offset;
}
- sprite->data3 = 8 - yOffset / 8;
- sprite->data4 = 1;
+ sprite->data[3] = 8 - yOffset / 8;
+ sprite->data[4] = 1;
sprite->callback = sub_8039A48;
}
@@ -2504,20 +2504,20 @@ static void sub_8039A48(struct Sprite *sprite)
{
s32 i;
- sprite->data4--;
- if (sprite->data4 == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
- sprite->data4 = 2;
+ sprite->data[4] = 2;
sprite->pos2.y += 8;
- sprite->data3--;
- if (sprite->data3 < 0)
+ sprite->data[3]--;
+ if (sprite->data[3] < 0)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
else
{
- u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data3 << 8);
+ u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++)
*(dst++) = 0;
@@ -2529,25 +2529,25 @@ static void sub_8039A48(struct Sprite *sprite)
void sub_8039AD8(struct Sprite *sprite)
{
- sprite->data3 = 8;
- sprite->data4 = sprite->invisible;
+ sprite->data[3] = 8;
+ sprite->data[4] = sprite->invisible;
sprite->callback = sub_8039AF4;
}
static void sub_8039AF4(struct Sprite *sprite)
{
- sprite->data3--;
- if (sprite->data3 == 0)
+ sprite->data[3]--;
+ if (sprite->data[3] == 0)
{
sprite->invisible ^= 1;
- sprite->data3 = 8;
+ sprite->data[3] = 8;
}
}
void sub_8039B2C(struct Sprite *sprite)
{
- sprite->invisible = sprite->data4;
- sprite->data4 = FALSE;
+ sprite->invisible = sprite->data[4];
+ sprite->data[4] = FALSE;
sprite->callback = SpriteCallbackDummy_2;
}
@@ -2577,7 +2577,7 @@ static void oac_poke_ally_(struct Sprite *sprite)
if (sprite->pos2.x == 0)
{
sprite->callback = SpriteCallbackDummy_3;
- sprite->data1 = 0;
+ sprite->data[1] = 0;
}
}
}
@@ -2595,8 +2595,8 @@ void sub_8039C00(struct Sprite *sprite)
{
if (!(gUnknown_020243FC & 1))
{
- sprite->pos2.x += sprite->data1;
- sprite->pos2.y += sprite->data2;
+ sprite->pos2.x += sprite->data[1];
+ sprite->pos2.y += sprite->data[2];
}
}
@@ -2622,19 +2622,19 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
spriteId2 = gHealthBoxesIds[bank];
gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId;
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1;
- gSprites[bounceHealthBoxSpriteId].data0 = 0x80;
+ gSprites[bounceHealthBoxSpriteId].data[0] = 0x80;
}
else
{
spriteId2 = gBankSpriteIds[bank];
gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId;
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1;
- gSprites[bounceHealthBoxSpriteId].data0 = 0xC0;
+ gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0;
}
- gSprites[bounceHealthBoxSpriteId].data1 = c;
- gSprites[bounceHealthBoxSpriteId].data2 = d;
- gSprites[bounceHealthBoxSpriteId].data3 = spriteId2;
- gSprites[bounceHealthBoxSpriteId].data4 = b;
+ gSprites[bounceHealthBoxSpriteId].data[1] = c;
+ gSprites[bounceHealthBoxSpriteId].data[2] = d;
+ gSprites[bounceHealthBoxSpriteId].data[3] = spriteId2;
+ gSprites[bounceHealthBoxSpriteId].data[4] = b;
gSprites[spriteId2].pos2.x = 0;
gSprites[spriteId2].pos2.y = 0;
}
@@ -2648,7 +2648,7 @@ void dp11b_obj_free(u8 bank, bool8 b)
if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data3;
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data[3];
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]);
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0;
}
@@ -2657,7 +2657,7 @@ void dp11b_obj_free(u8 bank, bool8 b)
if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data3;
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data[3];
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]);
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0;
}
@@ -2667,16 +2667,16 @@ void dp11b_obj_free(u8 bank, bool8 b)
static void SpriteCB_HealthBoxBounce(struct Sprite *sprite)
{
- u8 spriteId = sprite->data3;
+ u8 spriteId = sprite->data[3];
s32 var;
- if (sprite->data4 == 1)
- var = sprite->data0;
+ if (sprite->data[4] == 1)
+ var = sprite->data[0];
else
- var = sprite->data0;
+ var = sprite->data[0];
- gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2;
- sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF;
+ gSprites[spriteId].pos2.y = Sin(var, sprite->data[2]) + sprite->data[2];
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
}
void sub_8039E44(struct Sprite *sprite)
@@ -2872,7 +2872,7 @@ void SwitchInClearSetData(void)
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
&& (gDisableStructs[i].bankWithSureHit == gActiveBank))
{
- gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
gStatuses3[i] |= 0x10;
}
}
@@ -3668,10 +3668,10 @@ static void TryDoEventsBeforeFirstTurn(void)
*(&gBattleStruct->turnEffectsTracker) = 0;
*(&gBattleStruct->turnEffectsBank) = 0;
- *(&gBattleStruct->field_1A0) = 0;
- *(&gBattleStruct->field_1A1) = 0;
+ *(&gBattleStruct->wishPerishSongState) = 0;
+ *(&gBattleStruct->wishPerishSongBank) = 0;
gBattleScripting.atk49_state = 0;
- gBattleStruct->field_4D = 0;
+ gBattleStruct->faintedActionsState = 0;
gBattleStruct->turncountersTracker = 0;
gBattleMoveFlags = 0;
@@ -3701,8 +3701,8 @@ static void HandleEndTurn_ContinueBattle(void)
}
gBattleStruct->turnEffectsTracker = 0;
gBattleStruct->turnEffectsBank = 0;
- gBattleStruct->field_1A0 = 0;
- gBattleStruct->field_1A1 = 0;
+ gBattleStruct->wishPerishSongState = 0;
+ gBattleStruct->wishPerishSongBank = 0;
gBattleStruct->turncountersTracker = 0;
gBattleMoveFlags = 0;
}
@@ -3720,10 +3720,10 @@ void BattleTurnPassed(void)
if (TurnBasedEffects() != 0)
return;
}
- if (sub_8041728() != 0)
+ if (HandleFaintedMonActions() != 0)
return;
- gBattleStruct->field_4D = 0;
- if (sub_8041364() != 0)
+ gBattleStruct->faintedActionsState = 0;
+ if (HandleWishPerishSongOnTurnEnd() != 0)
return;
TurnValuesCleanUp(FALSE);
@@ -4692,7 +4692,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
- gBattleScripting.field_16 = 0;
+ gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}
@@ -4701,7 +4701,7 @@ static void RunTurnActionsFunctions(void)
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
- *(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
+ *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
@@ -4711,7 +4711,7 @@ static void RunTurnActionsFunctions(void)
}
else
{
- if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
+ if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
@@ -4729,7 +4729,7 @@ static void HandleEndTurn_BattleWon(void)
gBattleTextBuff1[0] = gBattleOutcome;
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
}
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
@@ -4785,16 +4785,16 @@ static void HandleEndTurn_BattleLost(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
{
- if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80)
+ if (gBattleOutcome & OUTCOME_LINK_BATTLE_RUN)
{
- gBattlescriptCurrInstr = BattleScript_82DB9C8;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle;
+ gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
gSaveBlock2Ptr->field_CA9_b = 1;
}
else
{
gBattlescriptCurrInstr = BattleScript_82DAA0B;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
}
}
else
@@ -4802,7 +4802,7 @@ static void HandleEndTurn_BattleLost(void)
gBattleTextBuff1[0] = gBattleOutcome;
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
}
}
else
@@ -4819,13 +4819,13 @@ static void HandleEndTurn_RanFromBattle(void)
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- gBattlescriptCurrInstr = BattleScript_82DB9C1;
+ gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
gBattleOutcome = BATTLE_FORFEITED;
gSaveBlock2Ptr->field_CA9_b = 1;
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
- gBattlescriptCurrInstr = BattleScript_82DB9C1;
+ gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited;
gBattleOutcome = BATTLE_FORFEITED;
}
else
@@ -5276,7 +5276,7 @@ static void HandleAction_UseItem(void)
}
else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
{
- gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
+ gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
else
{
@@ -5332,7 +5332,7 @@ static void HandleAction_UseItem(void)
break;
}
- gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
+ gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
}
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
@@ -5439,7 +5439,7 @@ static void HandleAction_Run(void)
}
}
- gBattleOutcome |= BATTLE_OUTCOME_BIT_x80;
+ gBattleOutcome |= OUTCOME_LINK_BATTLE_RUN;
gSaveBlock2Ptr->field_CA9_b = 1;
}
else
@@ -5565,9 +5565,9 @@ static void HandleAction_Action9(void)
static void HandleAction_Action11(void)
{
- if (!sub_8041728())
+ if (!HandleFaintedMonActions())
{
- gBattleStruct->field_4D = 0;
+ gBattleStruct->faintedActionsState = 0;
gCurrentActionFuncId = ACTION_FINISHED;
}
}
@@ -5607,6 +5607,6 @@ static void HandleAction_ActionFinished(void)
gBattleScripting.atk49_state = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
- gBattleScripting.field_16 = 0;
+ gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}