diff options
Diffstat (limited to 'src/battle_3.c')
-rw-r--r-- | src/battle_3.c | 377 |
1 files changed, 177 insertions, 200 deletions
diff --git a/src/battle_3.c b/src/battle_3.c index a2ddd1c2d..e42d9317d 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -13,8 +13,10 @@ #include "text.h" #include "string_util.h" #include "battle_message.h" -#include "battle_ai.h" +#include "battle_ai_script_commands.h" +#include "battle_controllers.h" #include "event_data.h" +#include "calculate_base_damage.h" extern const u8* gBattlescriptCurrInstr; extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT]; @@ -55,7 +57,6 @@ extern u8 gCurrMovePos; extern u8 gUnknown_020241E9; extern const struct BattleMove gBattleMoves[]; -extern void (* const gBattleScriptingCommandsTable[])(void); // scripts extern const u8 gUnknown_082DAE2A[]; @@ -177,44 +178,27 @@ extern const u8 gStatusConditionString_ConfusionJpn[]; extern const u8 gStatusConditionString_LoveJpn[]; extern const u16 gSoundMovesTable[]; -extern void CancelMultiTurnMoves(u8 bank); extern u8 b_first_side(u8, u8, u8); extern void sub_803CEDC(u8, u8); -extern void b_call_bc_move_exec(const u8 *); extern void BattleTurnPassed(void); -extern void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); -extern void SetMoveEffect(bool8 primary, u8 certainArg); -extern bool8 UproarWakeUpCheck(u8 bank); -extern void MarkBufferBankForExecution(u8 bank); -extern u8 sub_803F90C(u8 bank); -extern u8 GetBankIdentity(u8); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); -extern s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideFlags, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); -extern u8 GetBankByPlayerAI(u8); -extern u8 sub_806D864(u8); -extern u8 sub_806D82C(u8); extern u8 weather_get_current(void); extern void sub_803E08C(void); extern void bc_move_exec_returning(void); extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor); -u8 IsImprisoned(u8 bank, u16 move); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); -void b_push_move_exec(const u8* BS_ptr); - -void b_movescr_stack_push(const u8* bsPtr) +void BattleScriptPush(const u8* bsPtr) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr; } -void b_movescr_stack_push_cursor(void) +void BattleScriptPushCursor(void) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr; } -void b_movescr_stack_pop_cursor(void) +void BattleScriptPop(void) { gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size]; } @@ -272,7 +256,7 @@ u8 sub_803FB4C(void) // msg, can't select a move } } - if (IsImprisoned(gActiveBank, move)) + if (GetImprisonedMovesCount(gActiveBank, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -325,13 +309,6 @@ u8 sub_803FB4C(void) // msg, can't select a move return limitations; } -#define MOVE_LIMITATION_ZEROMOVE (1 << 0) -#define MOVE_LIMITATION_PP (1 << 1) -#define MOVE_LIMITATION_DISABLED (1 << 2) -#define MOVE_LIMITATION_TORMENTED (1 << 3) -#define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) - u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) { u8 holdEffect; @@ -357,7 +334,7 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) unusableMoves |= gBitTable[i]; if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0) unusableMoves |= gBitTable[i]; - if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) + if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) unusableMoves |= gBitTable[i]; if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i]) unusableMoves |= gBitTable[i]; @@ -385,7 +362,7 @@ bool8 AreAllMovesUnusable(void) return (unusable == 0xF); } -u8 IsImprisoned(u8 bank, u16 move) +u8 GetImprisonedMovesCount(u8 bank, u16 move) { s32 i; u8 imprisionedMoves = 0; @@ -393,7 +370,7 @@ u8 IsImprisoned(u8 bank, u16 move) for (i = 0; i < gNoOfAllBanks; i++) { - if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED) + if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) { s32 j; for (j = 0; j < 4; j++) @@ -459,7 +436,7 @@ u8 UpdateTurnCounters(void) if (--gSideTimers[sideBank].reflectTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT; - b_call_bc_move_exec(gUnknown_082DACFA); + BattleScriptExecute(gUnknown_082DACFA); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = MOVE_REFLECT; @@ -488,7 +465,7 @@ u8 UpdateTurnCounters(void) if (--gSideTimers[sideBank].lightscreenTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN; - b_call_bc_move_exec(gUnknown_082DACFA); + BattleScriptExecute(gUnknown_082DACFA); gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; @@ -517,7 +494,7 @@ u8 UpdateTurnCounters(void) && --gSideTimers[sideBank].mistTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; - b_call_bc_move_exec(gUnknown_082DACFA); + BattleScriptExecute(gUnknown_082DACFA); gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; @@ -546,7 +523,7 @@ u8 UpdateTurnCounters(void) if (--gSideTimers[sideBank].safeguardTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD; - b_call_bc_move_exec(gUnknown_082DAD0B); + BattleScriptExecute(gUnknown_082DAD0B); effect++; } } @@ -569,7 +546,7 @@ u8 UpdateTurnCounters(void) && gBattleMons[gActiveBank].hp != 0) { gBankTarget = gActiveBank; - b_call_bc_move_exec(BattleScript_WishComesTrue); + BattleScriptExecute(BattleScript_WishComesTrue); effect++; } gBattleStruct->turnSideTracker++; @@ -601,7 +578,7 @@ u8 UpdateTurnCounters(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_call_bc_move_exec(gUnknown_082DAC2C); + BattleScriptExecute(gUnknown_082DAC2C); effect++; } gBattleStruct->turncountersTracker++; @@ -619,7 +596,7 @@ u8 UpdateTurnCounters(void) gBattleScripting.animArg1 = 0xC; gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turncountersTracker++; @@ -635,7 +612,7 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = gUnknown_082DACD2; - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turncountersTracker++; @@ -653,7 +630,7 @@ u8 UpdateTurnCounters(void) gBattleScripting.animArg1 = 0xD; gBattleCommunication[MULTISTRING_CHOOSER] = 1; - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turncountersTracker++; @@ -693,7 +670,7 @@ u8 TurnBasedEffects(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - b_call_bc_move_exec(BattleScript_IngrainTurnHeal); + BattleScriptExecute(BattleScript_IngrainTurnHeal); effect++; } gBattleStruct->turnEffectsTracker++; @@ -724,7 +701,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = 1; gBattleScripting.animArg1 = gBankTarget; gBattleScripting.animArg2 = gBankAttacker; - b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain); + BattleScriptExecute(BattleScript_LeechSeedTurnDrain); effect++; } gBattleStruct->turnEffectsTracker++; @@ -735,7 +712,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_PoisonTurnDmg); + BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -749,7 +726,7 @@ u8 TurnBasedEffects(void) if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns gBattleMons[gActiveBank].status1 += 0x100; gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8; - b_call_bc_move_exec(BattleScript_PoisonTurnDmg); + BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -760,7 +737,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_BurnTurnDmg); + BattleScriptExecute(BattleScript_BurnTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -775,7 +752,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_NightmareTurnDmg); + BattleScriptExecute(BattleScript_NightmareTurnDmg); effect++; } else @@ -791,7 +768,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_CurseTurnDmg); + BattleScriptExecute(BattleScript_CurseTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -824,7 +801,7 @@ u8 TurnBasedEffects(void) gBattleTextBuff1[4] = EOS; gBattlescriptCurrInstr = BattleScript_WrapEnds; } - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turnEffectsTracker++; @@ -840,9 +817,9 @@ u8 TurnBasedEffects(void) gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); gBattleCommunication[MULTISTRING_CHOOSER] = 1; - b_call_bc_move_exec(gUnknown_082DB234); + BattleScriptExecute(gUnknown_082DB234); gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); break; } @@ -856,7 +833,7 @@ u8 TurnBasedEffects(void) { gBankAttacker = gActiveBank; gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down - if (sub_803F90C(gActiveBank)) + if (HasMoveFailed(gActiveBank)) { CancelMultiTurnMoves(gActiveBank); gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -871,7 +848,7 @@ u8 TurnBasedEffects(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; CancelMultiTurnMoves(gActiveBank); } - b_call_bc_move_exec(gUnknown_082DB2A6); + BattleScriptExecute(gUnknown_082DB2A6); effect = 1; } } @@ -882,7 +859,7 @@ u8 TurnBasedEffects(void) if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) { gBattleMons[gActiveBank].status2 -= 0x400; - if (sub_803F90C(gActiveBank)) + if (HasMoveFailed(gActiveBank)) CancelMultiTurnMoves(gActiveBank); else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS)) @@ -893,7 +870,7 @@ u8 TurnBasedEffects(void) gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47; SetMoveEffect(1, 0); if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION) - b_call_bc_move_exec(BattleScript_ThrashConfuses); + BattleScriptExecute(BattleScript_ThrashConfuses); effect++; } } @@ -917,7 +894,7 @@ u8 TurnBasedEffects(void) else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends { gDisableStructs[gActiveBank].disabledMove = 0; - b_call_bc_move_exec(BattleScript_DisabledNoMore); + BattleScriptExecute(BattleScript_DisabledNoMore); effect++; } } @@ -936,7 +913,7 @@ u8 TurnBasedEffects(void) { gDisableStructs[gActiveBank].encoredMove = 0; gDisableStructs[gActiveBank].encoreTimer1 = 0; - b_call_bc_move_exec(BattleScript_EncoredNoMore); + BattleScriptExecute(BattleScript_EncoredNoMore); effect++; } } @@ -967,10 +944,10 @@ u8 TurnBasedEffects(void) { CancelMultiTurnMoves(gActiveBank); gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); gEffectBank = gActiveBank; - b_call_bc_move_exec(BattleScript_YawnMakesAsleep); + BattleScriptExecute(BattleScript_YawnMakesAsleep); effect++; } } @@ -1024,7 +1001,7 @@ bool8 sub_8041364(void) gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank]; gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank]; gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; - b_call_bc_move_exec(gUnknown_082DAFE4); + BattleScriptExecute(gUnknown_082DAFE4); if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0) @@ -1070,7 +1047,7 @@ bool8 sub_8041364(void) gDisableStructs[gActiveBank].perishSong1--; gBattlescriptCurrInstr = gUnknown_082DAF20; } - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); return 1; } } @@ -1092,7 +1069,7 @@ bool8 sub_8041364(void) CancelMultiTurnMoves(i); gBattlescriptCurrInstr = gUnknown_082DB8F3; - b_call_bc_move_exec(gUnknown_082DB8F3); + BattleScriptExecute(gUnknown_082DB8F3); gBattleStruct->field_1A0++; return 1; } @@ -1132,7 +1109,7 @@ bool8 sub_8041728(void) && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]]) && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) { - b_call_bc_move_exec(gUnknown_082DA7C4); + BattleScriptExecute(gUnknown_082DA7C4); gBattleStruct->field_4D = 2; return TRUE; } @@ -1157,7 +1134,7 @@ bool8 sub_8041728(void) if (gBattleMons[gBattleStruct->field_4E].hp == 0 && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) { - b_call_bc_move_exec(gUnknown_082DA7CD); + BattleScriptExecute(gUnknown_082DA7CD); gBattleStruct->field_4D = 5; return TRUE; } @@ -1214,7 +1191,7 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; @@ -1242,7 +1219,7 @@ u8 AtkCanceller_UnableToUseMove(void) else { gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; @@ -1270,7 +1247,7 @@ u8 AtkCanceller_UnableToUseMove(void) else // unfreeze { gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -1338,7 +1315,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 8: // imprisoned - if (IsImprisoned(gBankAttacker, gCurrentMove)) + if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove)) { gProtectStructs[gBankAttacker].usedImprisionedMove = 1; CancelMultiTurnMoves(gBankAttacker); @@ -1357,7 +1334,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (Random() & 1) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); } else // confusion dmg { @@ -1371,7 +1348,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else // snapped out of confusion { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; } effect = 1; @@ -1395,10 +1372,10 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); else { - b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack); + BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gProtectStructs[gBankAttacker].loveImmobility = 1; CancelMultiTurnMoves(gBankAttacker); @@ -1440,7 +1417,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } @@ -1457,7 +1434,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (effect == 2) { gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); } return effect; @@ -1550,14 +1527,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) { if (GetBankSide(bank) == SIDE_OPPONENT) { - r7 = GetBankByPlayerAI(1); - r6 = GetBankByPlayerAI(3); + r7 = GetBankByIdentity(1); + r6 = GetBankByIdentity(3); party = gEnemyParty; } else { - r7 = GetBankByPlayerAI(0); - r6 = GetBankByPlayerAI(2); + r7 = GetBankByIdentity(0); + r6 = GetBankByIdentity(2); party = gPlayerParty; } if (r1 == 6) @@ -1727,7 +1704,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect) { gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current(); - b_push_move_exec(gUnknown_082DACE7); + BattleScriptPushCursorAndCallback(gUnknown_082DACE7); } break; case ABILITY_DRIZZLE: @@ -1735,7 +1712,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) { gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); - b_push_move_exec(BattleScript_DrizzleActivates); + BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); gBattleScripting.bank = bank; effect++; } @@ -1745,7 +1722,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - b_push_move_exec(BattleScript_SandstreamActivates); + BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); gBattleScripting.bank = bank; effect++; } @@ -1755,7 +1732,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - b_push_move_exec(BattleScript_DroughtActivates); + BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); gBattleScripting.bank = bank; effect++; } @@ -1773,7 +1750,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) effect = CastformDataTypeChange(bank); if (effect != 0) { - b_push_move_exec(BattleScript_CastformChange); + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.bank = bank; gBattleStruct->formToChangeInto = effect - 1; } @@ -1797,7 +1774,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) effect = CastformDataTypeChange(i); if (effect != 0) { - b_push_move_exec(BattleScript_CastformChange); + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.bank = i; gBattleStruct->formToChangeInto = effect - 1; break; @@ -1820,7 +1797,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && gBattleMons[bank].maxHP > gBattleMons[bank].hp) { gLastUsedAbility = ABILITY_RAIN_DISH; //why - b_push_move_exec(BattleScript_RainDishActivates); + BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); gBattleMoveDamage = gBattleMons[bank].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -1845,8 +1822,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nighmare glitch gBattleScripting.bank = gActiveBank = bank; - b_push_move_exec(BattleScript_ShedSkinActivates); - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); effect++; } @@ -1858,7 +1835,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; gBattleScripting.animArg1 = 0x11; gBattleScripting.animArg2 = 0; - b_push_move_exec(BattleScript_SpeedBoostActivates); + BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); gBattleScripting.bank = bank; effect++; } @@ -1977,7 +1954,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = moveType; gBattleTextBuff1[3] = 0xFF; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; effect++; } @@ -1993,7 +1970,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; effect++; } @@ -2014,7 +1991,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) gBattleCommunication[MOVE_EFFECT_BYTE] += 2; gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2029,7 +2006,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2044,7 +2021,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2059,7 +2036,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2081,7 +2058,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) { gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; effect++; } @@ -2163,11 +2140,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[i].status2 &= ~(STATUS2_INFATUATION); break; } - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_082DB68C; gBattleScripting.bank = i; gActiveBank = i; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); return effect; } @@ -2185,7 +2162,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) effect = CastformDataTypeChange(i); if (effect) { - b_push_move_exec(BattleScript_CastformChange); + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.bank = i; gBattleStruct->formToChangeInto = effect - 1; return effect; @@ -2205,7 +2182,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = 2; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + 0x40; gBattleScripting.bank = gBankTarget; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2220,7 +2197,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = 2; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; gBattleScripting.bank = gBankAttacker; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2233,7 +2210,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - b_push_move_exec(gUnknown_082DB4B8); + BattleScriptPushCursorAndCallback(gUnknown_082DB4B8); gBattleStruct->intimidateBank = i; effect++; break; @@ -2246,14 +2223,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) { u8 opposite = (GetBankIdentity(i) ^ 1) & 1; - u8 target1 = GetBankByPlayerAI(opposite); - u8 target2 = GetBankByPlayerAI(opposite + 2); + u8 target1 = GetBankByIdentity(opposite); + u8 target2 = GetBankByIdentity(opposite + 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) { - gActiveBank = GetBankByPlayerAI(((Random() & 1) * 2) | opposite); + gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | opposite); gBattleMons[i].ability = gBattleMons[gActiveBank].ability; gLastUsedAbility = gBattleMons[gActiveBank].ability; effect++; @@ -2285,7 +2262,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } if (effect) { - b_push_move_exec(BattleScript_TraceActivates); + BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); gStatuses3[i] &= ~(STATUS3_TRACE); gBattleScripting.bank = i; @@ -2311,7 +2288,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_082DB4C1; gBattleStruct->intimidateBank = i; effect++; @@ -2390,7 +2367,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } } break; - case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16 + case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16 side = GetBankSide(bank); for (i = 0; i < gNoOfAllBanks; i++) { @@ -2792,7 +2769,7 @@ _08042B56:\n\ ldr r1, =gBattleCommunication\n\ strb r0, [r1, 0x5]\n\ ldr r0, =gUnknown_082DACE7\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ bl _0804441E\n\ .pool\n\ _08042B78:\n\ @@ -2807,7 +2784,7 @@ _08042B88:\n\ movs r0, 0x5\n\ strh r0, [r2]\n\ ldr r0, =BattleScript_DrizzleActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r1, r10\n\ strb r1, [r0, 0x17]\n\ @@ -2825,7 +2802,7 @@ _08042BB8:\n\ movs r0, 0x18\n\ strh r0, [r2]\n\ ldr r0, =BattleScript_SandstreamActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r2, r10\n\ strb r2, [r0, 0x17]\n\ @@ -2843,7 +2820,7 @@ _08042BE8:\n\ movs r0, 0x60\n\ strh r0, [r2]\n\ ldr r0, =BattleScript_DroughtActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r3, r10\n\ strb r3, [r0, 0x17]\n\ @@ -2884,7 +2861,7 @@ _08042C3C:\n\ bl _0804443A\n\ _08042C50:\n\ ldr r0, =BattleScript_CastformChange\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r1, r10\n\ strb r1, [r0, 0x17]\n\ @@ -3017,7 +2994,7 @@ _08042D66:\n\ _08042D72:\n\ strb r5, [r7]\n\ ldr r0, =BattleScript_RainDishActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r1, =gBattleMoveDamage\n\ ldrh r0, [r4, 0x2C]\n\ lsrs r0, 4\n\ @@ -3111,13 +3088,13 @@ _08042E24:\n\ strb r3, [r4]\n\ strb r3, [r0, 0x17]\n\ ldr r0, =BattleScript_ShedSkinActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ str r5, [sp]\n\ movs r0, 0\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ - bl EmitSetAttributes\n\ + bl EmitSetMonData\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ bl _080443D0\n\ @@ -3149,7 +3126,7 @@ _08042EA8:\n\ strb r0, [r4, 0x10]\n\ strb r1, [r4, 0x11]\n\ ldr r0, =BattleScript_SpeedBoostActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ strb r5, [r4, 0x17]\n\ bl _080443D0\n\ .pool\n\ @@ -3600,7 +3577,7 @@ _0804330E:\n\ strb r3, [r1, 0x2]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ColorChangeActivates\n\ str r0, [r1]\n\ @@ -3676,7 +3653,7 @@ _080433CA:\n\ bne _080433D8\n\ str r2, [r1]\n\ _080433D8:\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_RoughSkinActivates\n\ str r0, [r1]\n\ @@ -3771,7 +3748,7 @@ _080434BC:\n\ ldrb r0, [r1, 0x3]\n\ adds r0, 0x40\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -3857,7 +3834,7 @@ _08043598:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x42\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -3943,7 +3920,7 @@ _08043674:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x45\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -4029,7 +4006,7 @@ _08043750:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x43\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -4191,7 +4168,7 @@ _080438B6:\n\ ldr r0, [r2]\n\ orrs r0, r1\n\ str r0, [r2]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_CuteCharmActivates\n\ str r0, [r1]\n\ @@ -4492,7 +4469,7 @@ _08043BF8:\n\ _08043BFA:\n\ str r0, [r2]\n\ _08043BFC:\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =gUnknown_082DB68C\n\ str r0, [r1]\n\ @@ -4511,7 +4488,7 @@ _08043BFC:\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ - bl EmitSetAttributes\n\ + bl EmitSetMonData\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ bl _0804443A\n\ @@ -4615,7 +4592,7 @@ _08043CF8:\n\ ldr r0, =gBankTarget\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x17]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_SynchronizeActivates\n\ str r0, [r1]\n\ @@ -4670,7 +4647,7 @@ _08043D7C:\n\ ldr r0, =gBankAttacker\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x17]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_SynchronizeActivates\n\ str r0, [r1]\n\ @@ -4755,11 +4732,11 @@ _08043E42:\n\ eors r5, r1\n\ ands r5, r1\n\ adds r0, r5, 0\n\ - bl GetBankByPlayerAI\n\ + bl GetBankByIdentity\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ adds r0, r5, 0x2\n\ - bl GetBankByPlayerAI\n\ + bl GetBankByIdentity\n\ lsls r0, 24\n\ lsrs r7, r0, 24\n\ ldr r0, =gBattleTypeFlags\n\ @@ -4803,7 +4780,7 @@ _08043E74:\n\ lsls r1, 1\n\ orrs r5, r1\n\ adds r0, r5, 0\n\ - bl GetBankByPlayerAI\n\ + bl GetBankByIdentity\n\ mov r2, r8\n\ strb r0, [r2]\n\ ldrb r0, [r2]\n\ @@ -5306,7 +5283,7 @@ _080442C0:\n\ .pool\n\ _080442D8:\n\ ldr r0, =BattleScript_CastformChange\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ strb r6, [r0, 0x17]\n\ _080442E2:\n\ @@ -5320,7 +5297,7 @@ _080442E2:\n\ .pool\n\ _080442FC:\n\ ldr r0, =BattleScript_CastformChange\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r5, r10\n\ strb r5, [r0, 0x17]\n\ @@ -5339,12 +5316,12 @@ _08044324:\n\ ands r0, r1\n\ str r0, [r2]\n\ ldr r0, =gUnknown_082DB4B8\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ b _080443C8\n\ .pool\n\ _08044340:\n\ ldr r0, =BattleScript_TraceActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r1, =gStatuses3\n\ ldr r0, [sp, 0x18]\n\ adds r1, r0, r1\n\ @@ -5388,7 +5365,7 @@ _080443B4:\n\ ldr r1, =0xfff7ffff\n\ ands r0, r1\n\ str r0, [r2]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =gUnknown_082DB4C1\n\ str r0, [r1]\n\ @@ -5463,7 +5440,7 @@ _0804443A:\n\ } #endif // NONMATCHING -void b_call_bc_move_exec(const u8* BS_ptr) +void BattleScriptExecute(const u8* BS_ptr) { gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; @@ -5471,9 +5448,9 @@ void b_call_bc_move_exec(const u8* BS_ptr) gFightStateTracker = 0; } -void b_push_move_exec(const u8* BS_ptr) +void BattleScriptPushCursorAndCallback(const u8* BS_ptr) { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; gBattleMainFunc = sub_803E08C; @@ -5567,7 +5544,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.bank = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; - b_call_bc_move_exec(BattleScript_WhiteHerbEnd2); + BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; } @@ -5584,7 +5561,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = 4; } break; @@ -5619,8 +5596,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[2] = move; gBattleTextBuff1[3] = move >> 8; gBattleTextBuff1[4] = 0xFF; - b_call_bc_move_exec(BattleScript_BerryPPHealEnd2); - EmitSetAttributes(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + BattleScriptExecute(BattleScript_BerryPPHealEnd2); + EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); MarkBufferBankForExecution(gActiveBank); effect = ITEM_PP_CHANGE; } @@ -5640,7 +5617,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.bank = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; - b_call_bc_move_exec(BattleScript_WhiteHerbEnd2); + BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; case HOLD_EFFECT_LEFTOVERS: @@ -5652,7 +5629,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; - b_call_bc_move_exec(BattleScript_ItemHealHP_End2); + BattleScriptExecute(BattleScript_ItemHealHP_End2); effect = ITEM_HP_CHANGE; RecordItemEffectBattle(bank, bankHoldEffect); } @@ -5672,9 +5649,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5692,9 +5669,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5712,9 +5689,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5732,9 +5709,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5752,9 +5729,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5777,7 +5754,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK; gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5793,7 +5770,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF; gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5809,7 +5786,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED; gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5825,7 +5802,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK; gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5841,7 +5818,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF; gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5849,7 +5826,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY)) { gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY; - b_call_bc_move_exec(BattleScript_BerryFocusEnergyEnd2); + BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); effect = ITEM_EFFECT_OTHER; } break; @@ -5886,7 +5863,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x21 + i; gBattleScripting.animArg1 = 0x21 + i + 6; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } } @@ -5895,7 +5872,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PARALYSIS) { gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - b_call_bc_move_exec(BattleScript_BerryCurePrlzEnd2); + BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5903,7 +5880,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PSN_ANY) { gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - b_call_bc_move_exec(BattleScript_BerryCurePsnEnd2); + BattleScriptExecute(BattleScript_BerryCurePsnEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5911,7 +5888,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_BURN) { gBattleMons[bank].status1 &= ~(STATUS_BURN); - b_call_bc_move_exec(BattleScript_BerryCureBrnEnd2); + BattleScriptExecute(BattleScript_BerryCureBrnEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5919,7 +5896,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_FREEZE) { gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - b_call_bc_move_exec(BattleScript_BerryCureFrzEnd2); + BattleScriptExecute(BattleScript_BerryCureFrzEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5928,7 +5905,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status1 &= ~(STATUS_SLEEP); gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - b_call_bc_move_exec(BattleScript_BerryCureSlpEnd2); + BattleScriptExecute(BattleScript_BerryCureSlpEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5936,7 +5913,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status2 & STATUS2_CONFUSION) { gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_call_bc_move_exec(BattleScript_BerryCureConfusionEnd2); + BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); effect = ITEM_EFFECT_OTHER; } break; @@ -5981,7 +5958,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5990,7 +5967,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); gBattleCommunication[MULTISTRING_CHOOSER] = 0; effect = ITEM_EFFECT_OTHER; } @@ -6004,7 +5981,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (effect) { case ITEM_STATUS_CHANGE: - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); break; case ITEM_PP_CHANGE: @@ -6037,7 +6014,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PARALYSIS) { gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureParRet; effect = ITEM_STATUS_CHANGE; } @@ -6046,7 +6023,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PSN_ANY) { gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; effect = ITEM_STATUS_CHANGE; } @@ -6055,7 +6032,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_BURN) { gBattleMons[bank].status1 &= ~(STATUS_BURN); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; effect = ITEM_STATUS_CHANGE; } @@ -6064,7 +6041,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_FREEZE) { gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; effect = ITEM_STATUS_CHANGE; } @@ -6074,7 +6051,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status1 &= ~(STATUS_SLEEP); gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; effect = ITEM_STATUS_CHANGE; } @@ -6083,7 +6060,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status2 & STATUS2_CONFUSION) { gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; effect = ITEM_EFFECT_OTHER; } @@ -6093,7 +6070,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_EFFECT_OTHER; @@ -6129,7 +6106,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_STATUS_CHANGE; @@ -6148,7 +6125,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleScripting.bank = bank; gStringBank = bank; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; return effect; // unnecessary return } @@ -6159,7 +6136,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.bank = bank; gStringBank = bank; gActiveBank = bank; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); break; } @@ -6178,9 +6155,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) && gBattleMons[gBankTarget].hp) { gBattleCommunication[MOVE_EFFECT_BYTE] = 8; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); SetMoveEffect(0, 0); - b_movescr_stack_pop_cursor(); + BattleScriptPop(); } break; case HOLD_EFFECT_SHELL_BELL: @@ -6198,7 +6175,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gSpecialStatuses[gBankTarget].moveturnLostHP = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; effect++; } @@ -6237,7 +6214,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) switch (moveTarget) { - case 0: + case MOVE_TARGET_SELECTED: side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBank = gSideTimers[side].followmeTarget; @@ -6249,7 +6226,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) targetBank = Random() % gNoOfAllBanks; } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]); if (gBattleMoves[move].type == TYPE_ELECTRIC - && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD) { targetBank ^= 2; @@ -6258,42 +6235,42 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) } } break; - case 1: - case 8: - case 32: - case 64: - targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_BOTH: + case MOVE_TARGET_FOES_AND_ALLY: + case MOVE_TARGET_OPPONENTS_FIELD: + targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1); if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= 2; break; - case 4: + case MOVE_TARGET_RANDOM: side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBank = gSideTimers[side].followmeTarget; - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4) + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) { if (GetBankSide(gBankAttacker) == SIDE_PLAYER) { if (Random() & 1) - targetBank = GetBankByPlayerAI(1); + targetBank = GetBankByIdentity(1); else - targetBank = GetBankByPlayerAI(3); + targetBank = GetBankByIdentity(3); } else { if (Random() & 1) - targetBank = GetBankByPlayerAI(0); + targetBank = GetBankByIdentity(0); else - targetBank = GetBankByPlayerAI(2); + targetBank = GetBankByIdentity(2); } if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= 2; } else - targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); + targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1); break; - case 2: - case 16: + case MOVE_TARGET_USER: + case MOVE_TARGET_x10: targetBank = gBankAttacker; break; } |