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Diffstat (limited to 'src/battle_3.c')
-rw-r--r--src/battle_3.c172
1 files changed, 84 insertions, 88 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
index 9ac439390..e81d527d0 100644
--- a/src/battle_3.c
+++ b/src/battle_3.c
@@ -179,13 +179,9 @@ extern const u8 gStatusConditionString_ConfusionJpn[];
extern const u8 gStatusConditionString_LoveJpn[];
extern const u16 gSoundMovesTable[];
-extern void CancelMultiTurnMoves(u8 bank);
extern u8 b_first_side(u8, u8, u8);
extern void sub_803CEDC(u8, u8);
-extern void b_call_bc_move_exec(const u8 *);
extern void BattleTurnPassed(void);
-extern void SetMoveEffect(bool8 primary, u8 certainArg);
-extern bool8 UproarWakeUpCheck(u8 bank);
extern void sub_803F9EC();
extern bool8 sub_80423F4(u8 bank, u8, u8);
extern u8 weather_get_current(void);
@@ -441,7 +437,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimers[sideBank].reflectTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
- b_call_bc_move_exec(gUnknown_082DACFA);
+ BattleScriptExecute(gUnknown_082DACFA);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = MOVE_REFLECT;
@@ -470,7 +466,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimers[sideBank].lightscreenTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
- b_call_bc_move_exec(gUnknown_082DACFA);
+ BattleScriptExecute(gUnknown_082DACFA);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -499,7 +495,7 @@ u8 UpdateTurnCounters(void)
&& --gSideTimers[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
- b_call_bc_move_exec(gUnknown_082DACFA);
+ BattleScriptExecute(gUnknown_082DACFA);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -528,7 +524,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimers[sideBank].safeguardTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
- b_call_bc_move_exec(gUnknown_082DAD0B);
+ BattleScriptExecute(gUnknown_082DAD0B);
effect++;
}
}
@@ -551,7 +547,7 @@ u8 UpdateTurnCounters(void)
&& gBattleMons[gActiveBank].hp != 0)
{
gBankTarget = gActiveBank;
- b_call_bc_move_exec(BattleScript_WishComesTrue);
+ BattleScriptExecute(BattleScript_WishComesTrue);
effect++;
}
gBattleStruct->turnSideTracker++;
@@ -583,7 +579,7 @@ u8 UpdateTurnCounters(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- b_call_bc_move_exec(gUnknown_082DAC2C);
+ BattleScriptExecute(gUnknown_082DAC2C);
effect++;
}
gBattleStruct->turncountersTracker++;
@@ -601,7 +597,7 @@ u8 UpdateTurnCounters(void)
gBattleScripting.animArg1 = 0xC;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- b_call_bc_move_exec(gBattlescriptCurrInstr);
+ BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turncountersTracker++;
@@ -617,7 +613,7 @@ u8 UpdateTurnCounters(void)
else
gBattlescriptCurrInstr = gUnknown_082DACD2;
- b_call_bc_move_exec(gBattlescriptCurrInstr);
+ BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turncountersTracker++;
@@ -635,7 +631,7 @@ u8 UpdateTurnCounters(void)
gBattleScripting.animArg1 = 0xD;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- b_call_bc_move_exec(gBattlescriptCurrInstr);
+ BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turncountersTracker++;
@@ -675,7 +671,7 @@ u8 TurnBasedEffects(void)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- b_call_bc_move_exec(BattleScript_IngrainTurnHeal);
+ BattleScriptExecute(BattleScript_IngrainTurnHeal);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -706,7 +702,7 @@ u8 TurnBasedEffects(void)
gBattleMoveDamage = 1;
gBattleScripting.animArg1 = gBankTarget;
gBattleScripting.animArg2 = gBankAttacker;
- b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain);
+ BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -717,7 +713,7 @@ u8 TurnBasedEffects(void)
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_call_bc_move_exec(BattleScript_PoisonTurnDmg);
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -731,7 +727,7 @@ u8 TurnBasedEffects(void)
if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
gBattleMons[gActiveBank].status1 += 0x100;
gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
- b_call_bc_move_exec(BattleScript_PoisonTurnDmg);
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -742,7 +738,7 @@ u8 TurnBasedEffects(void)
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_call_bc_move_exec(BattleScript_BurnTurnDmg);
+ BattleScriptExecute(BattleScript_BurnTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -757,7 +753,7 @@ u8 TurnBasedEffects(void)
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_call_bc_move_exec(BattleScript_NightmareTurnDmg);
+ BattleScriptExecute(BattleScript_NightmareTurnDmg);
effect++;
}
else
@@ -773,7 +769,7 @@ u8 TurnBasedEffects(void)
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- b_call_bc_move_exec(BattleScript_CurseTurnDmg);
+ BattleScriptExecute(BattleScript_CurseTurnDmg);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -806,7 +802,7 @@ u8 TurnBasedEffects(void)
gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr = BattleScript_WrapEnds;
}
- b_call_bc_move_exec(gBattlescriptCurrInstr);
+ BattleScriptExecute(gBattlescriptCurrInstr);
effect++;
}
gBattleStruct->turnEffectsTracker++;
@@ -822,7 +818,7 @@ u8 TurnBasedEffects(void)
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- b_call_bc_move_exec(gUnknown_082DB234);
+ BattleScriptExecute(gUnknown_082DB234);
gActiveBank = gBankAttacker;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
@@ -853,7 +849,7 @@ u8 TurnBasedEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
CancelMultiTurnMoves(gActiveBank);
}
- b_call_bc_move_exec(gUnknown_082DB2A6);
+ BattleScriptExecute(gUnknown_082DB2A6);
effect = 1;
}
}
@@ -875,7 +871,7 @@ u8 TurnBasedEffects(void)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
SetMoveEffect(1, 0);
if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
- b_call_bc_move_exec(BattleScript_ThrashConfuses);
+ BattleScriptExecute(BattleScript_ThrashConfuses);
effect++;
}
}
@@ -899,7 +895,7 @@ u8 TurnBasedEffects(void)
else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
{
gDisableStructs[gActiveBank].disabledMove = 0;
- b_call_bc_move_exec(BattleScript_DisabledNoMore);
+ BattleScriptExecute(BattleScript_DisabledNoMore);
effect++;
}
}
@@ -918,7 +914,7 @@ u8 TurnBasedEffects(void)
{
gDisableStructs[gActiveBank].encoredMove = 0;
gDisableStructs[gActiveBank].encoreTimer1 = 0;
- b_call_bc_move_exec(BattleScript_EncoredNoMore);
+ BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
}
}
@@ -952,7 +948,7 @@ u8 TurnBasedEffects(void)
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
gEffectBank = gActiveBank;
- b_call_bc_move_exec(BattleScript_YawnMakesAsleep);
+ BattleScriptExecute(BattleScript_YawnMakesAsleep);
effect++;
}
}
@@ -1006,7 +1002,7 @@ bool8 sub_8041364(void)
gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
- b_call_bc_move_exec(gUnknown_082DAFE4);
+ BattleScriptExecute(gUnknown_082DAFE4);
if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
&& gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0)
@@ -1052,7 +1048,7 @@ bool8 sub_8041364(void)
gDisableStructs[gActiveBank].perishSong1--;
gBattlescriptCurrInstr = gUnknown_082DAF20;
}
- b_call_bc_move_exec(gBattlescriptCurrInstr);
+ BattleScriptExecute(gBattlescriptCurrInstr);
return 1;
}
}
@@ -1074,7 +1070,7 @@ bool8 sub_8041364(void)
CancelMultiTurnMoves(i);
gBattlescriptCurrInstr = gUnknown_082DB8F3;
- b_call_bc_move_exec(gUnknown_082DB8F3);
+ BattleScriptExecute(gUnknown_082DB8F3);
gBattleStruct->field_1A0++;
return 1;
}
@@ -1114,7 +1110,7 @@ bool8 sub_8041728(void)
&& !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]])
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
{
- b_call_bc_move_exec(gUnknown_082DA7C4);
+ BattleScriptExecute(gUnknown_082DA7C4);
gBattleStruct->field_4D = 2;
return TRUE;
}
@@ -1139,7 +1135,7 @@ bool8 sub_8041728(void)
if (gBattleMons[gBattleStruct->field_4E].hp == 0
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
{
- b_call_bc_move_exec(gUnknown_082DA7CD);
+ BattleScriptExecute(gUnknown_082DA7CD);
gBattleStruct->field_4D = 5;
return TRUE;
}
@@ -1709,7 +1705,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
- b_push_move_exec(gUnknown_082DACE7);
+ BattleScriptPushCursorAndCallback(gUnknown_082DACE7);
}
break;
case ABILITY_DRIZZLE:
@@ -1717,7 +1713,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
- b_push_move_exec(BattleScript_DrizzleActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
gBattleScripting.bank = bank;
effect++;
}
@@ -1727,7 +1723,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
- b_push_move_exec(BattleScript_SandstreamActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
gBattleScripting.bank = bank;
effect++;
}
@@ -1737,7 +1733,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
- b_push_move_exec(BattleScript_DroughtActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
gBattleScripting.bank = bank;
effect++;
}
@@ -1755,7 +1751,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
effect = CastformDataTypeChange(bank);
if (effect != 0)
{
- b_push_move_exec(BattleScript_CastformChange);
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.bank = bank;
gBattleStruct->formToChangeInto = effect - 1;
}
@@ -1779,7 +1775,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
effect = CastformDataTypeChange(i);
if (effect != 0)
{
- b_push_move_exec(BattleScript_CastformChange);
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.bank = i;
gBattleStruct->formToChangeInto = effect - 1;
break;
@@ -1802,7 +1798,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[bank].maxHP > gBattleMons[bank].hp)
{
gLastUsedAbility = ABILITY_RAIN_DISH; //why
- b_push_move_exec(BattleScript_RainDishActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -1827,7 +1823,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleMons[bank].status1 = 0;
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nighmare glitch
gBattleScripting.bank = gActiveBank = bank;
- b_push_move_exec(BattleScript_ShedSkinActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
MarkBufferBankForExecution(gActiveBank);
effect++;
@@ -1840,7 +1836,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
gBattleScripting.animArg1 = 0x11;
gBattleScripting.animArg2 = 0;
- b_push_move_exec(BattleScript_SpeedBoostActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
gBattleScripting.bank = bank;
effect++;
}
@@ -2167,7 +2163,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
effect = CastformDataTypeChange(i);
if (effect)
{
- b_push_move_exec(BattleScript_CastformChange);
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.bank = i;
gBattleStruct->formToChangeInto = effect - 1;
return effect;
@@ -2215,7 +2211,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
- b_push_move_exec(gUnknown_082DB4B8);
+ BattleScriptPushCursorAndCallback(gUnknown_082DB4B8);
gBattleStruct->intimidateBank = i;
effect++;
break;
@@ -2267,7 +2263,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect)
{
- b_push_move_exec(BattleScript_TraceActivates);
+ BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
gStatuses3[i] &= ~(STATUS3_TRACE);
gBattleScripting.bank = i;
@@ -2774,7 +2770,7 @@ _08042B56:\n\
ldr r1, =gBattleCommunication\n\
strb r0, [r1, 0x5]\n\
ldr r0, =gUnknown_082DACE7\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
bl _0804441E\n\
.pool\n\
_08042B78:\n\
@@ -2789,7 +2785,7 @@ _08042B88:\n\
movs r0, 0x5\n\
strh r0, [r2]\n\
ldr r0, =BattleScript_DrizzleActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r0, =gBattleScripting\n\
mov r1, r10\n\
strb r1, [r0, 0x17]\n\
@@ -2807,7 +2803,7 @@ _08042BB8:\n\
movs r0, 0x18\n\
strh r0, [r2]\n\
ldr r0, =BattleScript_SandstreamActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r0, =gBattleScripting\n\
mov r2, r10\n\
strb r2, [r0, 0x17]\n\
@@ -2825,7 +2821,7 @@ _08042BE8:\n\
movs r0, 0x60\n\
strh r0, [r2]\n\
ldr r0, =BattleScript_DroughtActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r0, =gBattleScripting\n\
mov r3, r10\n\
strb r3, [r0, 0x17]\n\
@@ -2866,7 +2862,7 @@ _08042C3C:\n\
bl _0804443A\n\
_08042C50:\n\
ldr r0, =BattleScript_CastformChange\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r0, =gBattleScripting\n\
mov r1, r10\n\
strb r1, [r0, 0x17]\n\
@@ -2999,7 +2995,7 @@ _08042D66:\n\
_08042D72:\n\
strb r5, [r7]\n\
ldr r0, =BattleScript_RainDishActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r1, =gBattleMoveDamage\n\
ldrh r0, [r4, 0x2C]\n\
lsrs r0, 4\n\
@@ -3093,7 +3089,7 @@ _08042E24:\n\
strb r3, [r4]\n\
strb r3, [r0, 0x17]\n\
ldr r0, =BattleScript_ShedSkinActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
str r5, [sp]\n\
movs r0, 0\n\
movs r1, 0x28\n\
@@ -3131,7 +3127,7 @@ _08042EA8:\n\
strb r0, [r4, 0x10]\n\
strb r1, [r4, 0x11]\n\
ldr r0, =BattleScript_SpeedBoostActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
strb r5, [r4, 0x17]\n\
bl _080443D0\n\
.pool\n\
@@ -5288,7 +5284,7 @@ _080442C0:\n\
.pool\n\
_080442D8:\n\
ldr r0, =BattleScript_CastformChange\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r0, =gBattleScripting\n\
strb r6, [r0, 0x17]\n\
_080442E2:\n\
@@ -5302,7 +5298,7 @@ _080442E2:\n\
.pool\n\
_080442FC:\n\
ldr r0, =BattleScript_CastformChange\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r0, =gBattleScripting\n\
mov r5, r10\n\
strb r5, [r0, 0x17]\n\
@@ -5321,12 +5317,12 @@ _08044324:\n\
ands r0, r1\n\
str r0, [r2]\n\
ldr r0, =gUnknown_082DB4B8\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
b _080443C8\n\
.pool\n\
_08044340:\n\
ldr r0, =BattleScript_TraceActivates\n\
- bl b_push_move_exec\n\
+ bl BattleScriptPushCursorAndCallback\n\
ldr r1, =gStatuses3\n\
ldr r0, [sp, 0x18]\n\
adds r1, r0, r1\n\
@@ -5445,7 +5441,7 @@ _0804443A:\n\
}
#endif // NONMATCHING
-void b_call_bc_move_exec(const u8* BS_ptr)
+void BattleScriptExecute(const u8* BS_ptr)
{
gBattlescriptCurrInstr = BS_ptr;
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
@@ -5453,7 +5449,7 @@ void b_call_bc_move_exec(const u8* BS_ptr)
gFightStateTracker = 0;
}
-void b_push_move_exec(const u8* BS_ptr)
+void BattleScriptPushCursorAndCallback(const u8* BS_ptr)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BS_ptr;
@@ -5549,7 +5545,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.bank = bank;
gStringBank = bank;
gActiveBank = gBankAttacker = bank;
- b_call_bc_move_exec(BattleScript_WhiteHerbEnd2);
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
}
@@ -5566,7 +5562,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
- b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = 4;
}
break;
@@ -5601,7 +5597,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleTextBuff1[2] = move;
gBattleTextBuff1[3] = move >> 8;
gBattleTextBuff1[4] = 0xFF;
- b_call_bc_move_exec(BattleScript_BerryPPHealEnd2);
+ BattleScriptExecute(BattleScript_BerryPPHealEnd2);
EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBufferBankForExecution(gActiveBank);
effect = ITEM_PP_CHANGE;
@@ -5622,7 +5618,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.bank = bank;
gStringBank = bank;
gActiveBank = gBankAttacker = bank;
- b_call_bc_move_exec(BattleScript_WhiteHerbEnd2);
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_LEFTOVERS:
@@ -5634,7 +5630,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
- b_call_bc_move_exec(BattleScript_ItemHealHP_End2);
+ BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
RecordItemEffectBattle(bank, bankHoldEffect);
}
@@ -5654,9 +5650,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
- b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
- b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
@@ -5674,9 +5670,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
- b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
- b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
@@ -5694,9 +5690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
- b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
- b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
@@ -5714,9 +5710,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
- b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
- b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
@@ -5734,9 +5730,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
gBattleMoveDamage *= -1;
if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
- b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
- b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
@@ -5759,7 +5755,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK;
gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
gBattleScripting.animArg2 = 0;
- b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
@@ -5775,7 +5771,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF;
gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
gBattleScripting.animArg2 = 0;
- b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
@@ -5791,7 +5787,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED;
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
gBattleScripting.animArg2 = 0;
- b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
@@ -5807,7 +5803,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK;
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
gBattleScripting.animArg2 = 0;
- b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
@@ -5823,7 +5819,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF;
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
gBattleScripting.animArg2 = 0;
- b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
@@ -5831,7 +5827,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
- b_call_bc_move_exec(BattleScript_BerryFocusEnergyEnd2);
+ BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
@@ -5868,7 +5864,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleScripting.statChanger = 0x21 + i;
gBattleScripting.animArg1 = 0x21 + i + 6;
gBattleScripting.animArg2 = 0;
- b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
}
@@ -5877,7 +5873,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
{
gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
- b_call_bc_move_exec(BattleScript_BerryCurePrlzEnd2);
+ BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -5885,7 +5881,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
{
gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
- b_call_bc_move_exec(BattleScript_BerryCurePsnEnd2);
+ BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -5893,7 +5889,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_BURN)
{
gBattleMons[bank].status1 &= ~(STATUS_BURN);
- b_call_bc_move_exec(BattleScript_BerryCureBrnEnd2);
+ BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -5901,7 +5897,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status1 & STATUS_FREEZE)
{
gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
- b_call_bc_move_exec(BattleScript_BerryCureFrzEnd2);
+ BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -5910,7 +5906,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
- b_call_bc_move_exec(BattleScript_BerryCureSlpEnd2);
+ BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -5918,7 +5914,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
{
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- b_call_bc_move_exec(BattleScript_BerryCureConfusionEnd2);
+ BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
@@ -5963,7 +5959,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleMons[bank].status1 = 0;
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -5972,7 +5968,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
- b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
effect = ITEM_EFFECT_OTHER;
}