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-rw-r--r--src/battle_3.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
index 59028410d..c20d361a4 100644
--- a/src/battle_3.c
+++ b/src/battle_3.c
@@ -32,7 +32,7 @@ extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u16 gBattleWeather;
-extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
extern u16 gSideAffecting[];
extern u8 gBattleCommunication[];
extern void (*gBattleMainFunc)(void);
@@ -404,15 +404,15 @@ u8 UpdateTurnCounters(void)
case 0:
for (i = 0; i < gNoOfAllBanks; i++)
{
- gTurnOrder[i] = i;
+ gBanksByTurnOrder[i] = i;
}
for (i = 0; i < gNoOfAllBanks - 1; i++)
{
s32 j;
for (j = i + 1; j < gNoOfAllBanks; j++)
{
- if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], 0))
- sub_803CEDC(i, j);
+ if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
+ SwapTurnOrder(i, j);
}
}
@@ -537,7 +537,7 @@ u8 UpdateTurnCounters(void)
case 5:
while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
{
- gActiveBank = gTurnOrder[gBattleStruct->turnSideTracker];
+ gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
if (gWishFutureKnock.wishCounter[gActiveBank] != 0
&& --gWishFutureKnock.wishCounter[gActiveBank] == 0
&& gBattleMons[gActiveBank].hp != 0)
@@ -649,7 +649,7 @@ u8 TurnBasedEffects(void)
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->turnEffectsBank];
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
if (gAbsentBankFlags & gBitTable[gActiveBank])
{
gBattleStruct->turnEffectsBank++;
@@ -1018,7 +1018,7 @@ bool8 sub_8041364(void)
case 1:
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
{
- gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->field_1A1];
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
if (gAbsentBankFlags & gBitTable[gActiveBank])
{
gBattleStruct->field_1A1++;