diff options
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r-- | src/battle_ai.c | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c index 71273777a..699ba5095 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -27,10 +27,10 @@ enum { - TARGET, - USER, - TARGET_PARTNER, - USER_PARTNER + AI_TARGET, + AI_USER, + AI_TARGET_PARTNER, + AI_USER_PARTNER }; // AI states @@ -1033,7 +1033,7 @@ static void BattleAICmd_if_hp_less_than(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1048,7 +1048,7 @@ static void BattleAICmd_if_hp_more_than(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1063,7 +1063,7 @@ static void BattleAICmd_if_hp_equal(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1078,7 +1078,7 @@ static void BattleAICmd_if_hp_not_equal(void) { u16 index; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1094,7 +1094,7 @@ static void BattleAICmd_if_status(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1112,7 +1112,7 @@ static void BattleAICmd_if_not_status(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1130,7 +1130,7 @@ static void BattleAICmd_if_status2(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1148,7 +1148,7 @@ static void BattleAICmd_if_not_status2(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1166,7 +1166,7 @@ static void BattleAICmd_if_status3(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1184,7 +1184,7 @@ static void BattleAICmd_if_not_status3(void) u16 index; u32 arg; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1202,7 +1202,7 @@ static void BattleAICmd_if_side_affecting(void) u16 index; u32 arg1, arg2; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1221,7 +1221,7 @@ static void BattleAICmd_if_not_side_affecting(void) u16 index; u32 arg1, arg2; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1458,14 +1458,14 @@ static u8 BattleAI_GetWantedBank(u8 index) { switch (index) { - case USER: + case AI_USER: return sBank_AI; - case TARGET: + case AI_TARGET: default: return gBankTarget; - case USER_PARTNER: + case AI_USER_PARTNER: return sBank_AI ^ 2; - case TARGET_PARTNER: + case AI_TARGET_PARTNER: return gBankTarget ^ 2; } } @@ -1738,7 +1738,7 @@ _08132130:\n\ static void BattleAICmd_get_last_used_bank_move(void) { - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI]; else AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget]; @@ -1795,7 +1795,7 @@ static void BattleAICmd_count_alive_pokemon(void) AI_THINKING_STRUCT->funcResult = 0; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1848,7 +1848,7 @@ static void BattleAICmd_get_ability(void) { u8 index; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) index = sBank_AI; else index = gBankTarget; @@ -1910,7 +1910,7 @@ static void BattleAICmd_check_ability(void) u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); u8 ability = gAIScriptPtr[2]; - if (gAIScriptPtr[1] == TARGET || gAIScriptPtr[1] == TARGET_PARTNER) + if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER) { if (BATTLE_HISTORY->abilities[bank] != 0) { @@ -2290,7 +2290,7 @@ static void BattleAICmd_if_stat_level_less_than(void) { u32 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2305,7 +2305,7 @@ static void BattleAICmd_if_stat_level_more_than(void) { u32 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2320,7 +2320,7 @@ static void BattleAICmd_if_stat_level_equal(void) { u32 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2335,7 +2335,7 @@ static void BattleAICmd_if_stat_level_not_equal(void) { u32 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2409,7 +2409,7 @@ static void BattleAICmd_if_has_move(void) switch(gAIScriptPtr[1]) { - case USER: + case AI_USER: for (i = 0; i < 4; i++) { if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) @@ -2425,7 +2425,7 @@ static void BattleAICmd_if_has_move(void) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); return; } - case USER_PARTNER: + case AI_USER_PARTNER: if (gBattleMons[sBank_AI ^ 2].hp == 0) { gAIScriptPtr += 8; @@ -2449,8 +2449,8 @@ static void BattleAICmd_if_has_move(void) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); return; } - case TARGET: - case TARGET_PARTNER: + case AI_TARGET: + case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) @@ -2476,8 +2476,8 @@ static void BattleAICmd_if_dont_have_move(void) switch(gAIScriptPtr[1]) { - case USER: - case USER_PARTNER: // UB: no separate check for user partner + case AI_USER: + case AI_USER_PARTNER: // UB: no separate check for user partner for (i = 0; i < 4; i++) { if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) @@ -2493,8 +2493,8 @@ static void BattleAICmd_if_dont_have_move(void) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); return; } - case TARGET: - case TARGET_PARTNER: + case AI_TARGET: + case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) @@ -2519,8 +2519,8 @@ static void BattleAICmd_if_move_effect(void) switch (gAIScriptPtr[1]) { - case USER: - case USER_PARTNER: + case AI_USER: + case AI_USER_PARTNER: for (i = 0; i < 4; i++) { if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) @@ -2531,8 +2531,8 @@ static void BattleAICmd_if_move_effect(void) else gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); break; - case TARGET: - case TARGET_PARTNER: + case AI_TARGET: + case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) @@ -2552,8 +2552,8 @@ static void BattleAICmd_if_not_move_effect(void) switch (gAIScriptPtr[1]) { - case USER: - case USER_PARTNER: + case AI_USER: + case AI_USER_PARTNER: for (i = 0; i < 4; i++) { if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) @@ -2564,8 +2564,8 @@ static void BattleAICmd_if_not_move_effect(void) else gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); break; - case TARGET: - case TARGET_PARTNER: + case AI_TARGET: + case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) @@ -2583,7 +2583,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void) { u8 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2662,7 +2662,7 @@ static void BattleAICmd_get_hold_effect(void) u8 bank; u16 status; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2702,7 +2702,7 @@ static void BattleAICmd_get_gender(void) { u8 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2716,7 +2716,7 @@ static void BattleAICmd_is_first_turn(void) { u8 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2730,7 +2730,7 @@ static void BattleAICmd_get_stockpile_count(void) { u8 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2751,7 +2751,7 @@ static void BattleAICmd_get_used_held_item(void) { u8 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; @@ -2791,7 +2791,7 @@ static void BattleAICmd_get_protect_count(void) { u8 bank; - if (gAIScriptPtr[1] == USER) + if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; else bank = gBankTarget; |