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Diffstat (limited to 'src/battle_anim.c')
-rw-r--r--src/battle_anim.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 1f4831c54..f086b1c33 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1924,7 +1924,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
- struct UnknownAnimStruct2 unknownStruct;
+ struct BattleAnimBgData animBg;
u8 battlerSpriteId;
if (!toBG_2)
@@ -1942,9 +1942,9 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
}
- sub_80A6B30(&unknownStruct);
- CpuFill16(0, unknownStruct.bgTiles, 0x1000);
- CpuFill16(0xFF, unknownStruct.unk4, 0x800);
+ sub_80A6B30(&animBg);
+ CpuFill16(0, animBg.bgTiles, 0x1000);
+ CpuFill16(0xFF, animBg.bgTilemap, 0x800);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
@@ -1963,15 +1963,15 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
- LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], unknownStruct.unk8 * 16, 0x20);
- CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
+ LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + animBg.paletteId * 32), 0x20);
if (IsContest())
battlerPosition = 0;
else
battlerPosition = GetBattlerPosition(battlerId);
- sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset);
+ sub_8118FBC(1, 0, 0, battlerPosition, animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset);
if (IsContest())
sub_80A46A0();
@@ -1980,9 +1980,9 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
{
RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
- sub_80A6B90(&unknownStruct, 2);
- CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000);
- CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
+ sub_80A6B90(&animBg, 2);
+ CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
+ CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
@@ -2001,20 +2001,20 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
- sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset);
+ sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
}
}
static void sub_80A46A0(void)
{
s32 i, j;
- struct UnknownAnimStruct2 unknownStruct;
+ struct BattleAnimBgData animBg;
u16 *ptr;
if (IsSpeciesNotUnown(gContestResources->field_18->species))
{
- sub_80A6B30(&unknownStruct);
- ptr = unknownStruct.unk4;
+ sub_80A6B30(&animBg);
+ ptr = animBg.bgTilemap;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 4; j++)
@@ -2052,8 +2052,8 @@ void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
void sub_80A477C(bool8 to_BG2)
{
- struct UnknownAnimStruct2 unknownStruct;
- sub_80A6B30(&unknownStruct);
+ struct BattleAnimBgData animBg;
+ sub_80A6B30(&animBg);
if (!to_BG2 || IsContest())
{
@@ -2073,11 +2073,11 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
u8 spriteId, palIndex;
s16 x, y;
- struct UnknownAnimStruct2 unknownStruct;
+ struct BattleAnimBgData animBg;
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
- sub_80A6B30(&unknownStruct);
+ sub_80A6B30(&animBg);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
@@ -2089,7 +2089,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
gBattle_BG1_X = x + gTasks[taskId].data[3];
gBattle_BG1_Y = y + gTasks[taskId].data[4];
src = gPlttBufferFaded + 0x100 + palIndex * 16;
- dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
+ dst = gPlttBufferFaded + 0x100 + animBg.paletteId * 16 - 256;
CpuCopy32(src, dst, 0x20);
}
else