diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index f086b1c33..f1cff1de2 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1933,13 +1933,13 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) if (IsContest() == TRUE) { - RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1); - RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0); + RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(16)), 0x2000, 1); + RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 0); } else { - RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1); - RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0); + RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1); + RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0); } sub_80A6B30(&animBg); @@ -1978,8 +1978,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) } else { - RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1); - RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1); + RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1); + RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1); sub_80A6B90(&animBg, 2); CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000); CpuFill16(0, animBg.bgTilemap + 0x400, 0x800); @@ -2452,15 +2452,15 @@ static void LoadMoveBg(u16 bgId) LZDecompressWram(tilemap, gDecompressionBuffer); sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0); dmaSrc = gDecompressionBuffer; - dmaDest = (void *)(VRAM + 0xD000); + dmaDest = (void *)(BG_SCREEN_ADDR(26)); DmaCopy32(3, dmaSrc, dmaDest, 0x800); - LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000)); + LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4))); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32); } else { - LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000)); - LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000)); + LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26))); + LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2))); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32); } } |