diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 09df12c3e..aa9637889 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1362,33 +1362,33 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = const struct BattleAnimBackground gBattleAnimBackgroundTable[] = { - &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00, - &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00, - &gBattleAnimBackgroundImage_02, &gBattleAnimBackgroundPalette_02, &gBattleAnimBackgroundTilemap_02, - &gBattleAnimBackgroundImage_03, &gBattleAnimBackgroundPalette_03, &gBattleAnimBackgroundTilemap_03, - &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_04, - &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_05, - &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_06, - &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_07, - &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_08, - &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_09, - &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_10, - &gBattleAnimBackgroundImage_11, &gBattleAnimBackgroundPalette_11, &gBattleAnimBackgroundTilemap_11, - &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_12, - &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_13, - &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_14, - &gBattleAnimBackgroundImage_15, &gBattleAnimBackgroundPalette_15, &gBattleAnimBackgroundTilemap_15, - &gBattleAnimBackgroundImage_16, &gBattleAnimBackgroundPalette_16, &gBattleAnimBackgroundTilemap_16, - &gBattleAnimBackgroundImage_17, &gBattleAnimBackgroundPalette_17, &gBattleAnimBackgroundTilemap_17, - &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_07, - &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_08, - &gBattleAnimBackgroundImage_20, &gBattleAnimBackgroundPalette_20, &gBattleAnimBackgroundTilemap_20, - &gBattleAnimBackgroundImage_21, &gBattleAnimBackgroundPalette_21, &gBattleAnimBackgroundTilemap_21, - &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_09, - &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_10, - &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_04, - &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_05, - &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_06, + {gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00}, + {gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00}, + {gBattleAnimBackgroundImage_02, gBattleAnimBackgroundPalette_02, gBattleAnimBackgroundTilemap_02}, + {gBattleAnimBackgroundImage_03, gBattleAnimBackgroundPalette_03, gBattleAnimBackgroundTilemap_03}, + {gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_04}, + {gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_05}, + {gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_06}, + {gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_07}, + {gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_08}, + {gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_09}, + {gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_10}, + {gBattleAnimBackgroundImage_11, gBattleAnimBackgroundPalette_11, gBattleAnimBackgroundTilemap_11}, + {gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_12}, + {gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_13}, + {gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_14}, + {gBattleAnimBackgroundImage_15, gBattleAnimBackgroundPalette_15, gBattleAnimBackgroundTilemap_15}, + {gBattleAnimBackgroundImage_16, gBattleAnimBackgroundPalette_16, gBattleAnimBackgroundTilemap_16}, + {gBattleAnimBackgroundImage_17, gBattleAnimBackgroundPalette_17, gBattleAnimBackgroundTilemap_17}, + {gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_07}, + {gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_08}, + {gBattleAnimBackgroundImage_20, gBattleAnimBackgroundPalette_20, gBattleAnimBackgroundTilemap_20}, + {gBattleAnimBackgroundImage_21, gBattleAnimBackgroundPalette_21, gBattleAnimBackgroundTilemap_21}, + {gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_09}, + {gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_10}, + {gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_04}, + {gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_05}, + {gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_06}, }; static void (* const sScriptCmdTable[])(void) = @@ -2450,7 +2450,7 @@ static void LoadMoveBg(u16 bgId) { if (IsContest()) { - const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap; + const u32 *tilemap = gBattleAnimBackgroundTable[bgId].tilemap; void *dmaSrc; void *dmaDest; |