diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 224 |
1 files changed, 110 insertions, 114 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 7606f701d..7a5197740 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -19,10 +19,6 @@ // sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. #define GET_TRUE_SPRITE_INDEX(i) ((i - 10000)) -#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) -#define SCRIPT_READ_32(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) -#define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr))) - #define ANIM_SPRITE_INDEX_COUNT 8 extern u16 gBattle_WIN0H; @@ -352,7 +348,7 @@ static void ScriptCmd_loadspritegfx(void) u16 index; sBattleAnimScriptPtr++; - index = SCRIPT_READ_16(sBattleAnimScriptPtr); + index = T1_READ_16(sBattleAnimScriptPtr); LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]); LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]); sBattleAnimScriptPtr += 2; @@ -366,7 +362,7 @@ static void ScriptCmd_unloadspritegfx(void) u16 index; sBattleAnimScriptPtr++; - index = SCRIPT_READ_16(sBattleAnimScriptPtr); + index = T1_READ_16(sBattleAnimScriptPtr); FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); sBattleAnimScriptPtr += 2; @@ -382,7 +378,7 @@ static void ScriptCmd_createsprite(void) s16 subpriority; sBattleAnimScriptPtr++; - template = (const struct SpriteTemplate *)(SCRIPT_READ_32(sBattleAnimScriptPtr)); + template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr)); sBattleAnimScriptPtr += 4; argVar = sBattleAnimScriptPtr[0]; @@ -392,7 +388,7 @@ static void ScriptCmd_createsprite(void) sBattleAnimScriptPtr++; for (i = 0; i < argsCount; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr); + gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr); sBattleAnimScriptPtr += 2; } @@ -433,7 +429,7 @@ static void ScriptCmd_createvisualtask(void) sBattleAnimScriptPtr++; - taskFunc = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr); + taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr); sBattleAnimScriptPtr += 4; taskPriority = sBattleAnimScriptPtr[0]; @@ -444,7 +440,7 @@ static void ScriptCmd_createvisualtask(void) for (i = 0; i < numArgs; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr); + gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr); sBattleAnimScriptPtr += 2; } @@ -542,26 +538,26 @@ static void ScriptCmd_end(void) static void ScriptCmd_playse(void) { sBattleAnimScriptPtr++; - PlaySE(SCRIPT_READ_16(sBattleAnimScriptPtr)); + PlaySE(T1_READ_16(sBattleAnimScriptPtr)); sBattleAnimScriptPtr += 2; } -#define t1_MONBG_BANK 0 +#define t1_MONBG_BATTLER 0 #define t1_MON_IN_BG2 1 #define t1_CREATE_ANOTHER_TASK 2 #define t1_IS_SECONDMON_BG 3 -#define t2_BANK_SPRITE_ID 0 +#define t2_BATTLER_SPRITE_ID 0 #define t2_MON_IN_BG2 5 -#define t2_MONBG_BANK 6 +#define t2_MONBG_BATTLER 6 static void sub_80A40F4(u8 taskId) { u8 newTaskId; s16 *selfData = gTasks[taskId].data; - u8 bankSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BANK]]; - gSprites[bankSpriteId].invisible = 1; + u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]]; + gSprites[battlerSpriteId].invisible = 1; if (!selfData[t1_CREATE_ANOTHER_TASK]) { @@ -570,9 +566,9 @@ static void sub_80A40F4(u8 taskId) } newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); - gTasks[newTaskId].data[t2_BANK_SPRITE_ID] = bankSpriteId; - gTasks[newTaskId].data[1] = gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x; - gTasks[newTaskId].data[2] = gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y; + gTasks[newTaskId].data[t2_BATTLER_SPRITE_ID] = battlerSpriteId; + gTasks[newTaskId].data[1] = gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x; + gTasks[newTaskId].data[2] = gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y; if (!selfData[t1_MON_IN_BG2]) { @@ -586,7 +582,7 @@ static void sub_80A40F4(u8 taskId) } gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2]; - gTasks[newTaskId].data[t2_MONBG_BANK] = selfData[t1_MONBG_BANK]; + gTasks[newTaskId].data[t2_MONBG_BATTLER] = selfData[t1_MONBG_BATTLER]; sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId; DestroyAnimVisualTask(taskId); } @@ -595,48 +591,48 @@ static void ScriptCmd_monbg(void) { bool8 toBG_2; u8 taskId; - u8 bank; + u8 battlerId; u8 animBank; sBattleAnimScriptPtr++; animBank = sBattleAnimScriptPtr[0]; if (animBank & ANIM_TARGET) - bank = gBattleAnimTarget; + battlerId = gBattleAnimTarget; else - bank = gBattleAnimAttacker; + battlerId = gBattleAnimAttacker; - if (IsBattlerSpriteVisible(bank)) + if (IsBattlerSpriteVisible(battlerId)) { - u8 position = GetBattlerPosition(bank); + u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; - sub_80A438C(bank, toBG_2, FALSE); + sub_80A438C(battlerId, toBG_2, FALSE); taskId = CreateTask(sub_80A40F4, 10); gAnimVisualTaskCount++; - gTasks[taskId].data[t1_MONBG_BANK] = bank; + gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId; gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2; gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE; gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0; } - bank ^= BIT_FLANK; - if (IsBattlerSpriteVisible(bank)) + battlerId ^= BIT_FLANK; + if (IsBattlerSpriteVisible(battlerId)) { - u8 position = GetBattlerPosition(bank); + u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; - sub_80A438C(bank, toBG_2, FALSE); + sub_80A438C(battlerId, toBG_2, FALSE); taskId = CreateTask(sub_80A40F4, 10); gAnimVisualTaskCount++; - gTasks[taskId].data[0] = bank; + gTasks[taskId].data[0] = battlerId; gTasks[taskId].data[1] = toBG_2; gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE; gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1; @@ -647,33 +643,33 @@ static void ScriptCmd_monbg(void) gAnimScriptCallback = WaitAnimFrameCount; } -bool8 IsBattlerSpriteVisible(u8 bank) +bool8 IsBattlerSpriteVisible(u8 battlerId) { if (IsContest()) { - if (bank == gBattleAnimAttacker) + if (battlerId == gBattleAnimAttacker) return TRUE; else return FALSE; } - if (!IsBattlerSpritePresent(bank)) + if (!IsBattlerSpritePresent(battlerId)) return FALSE; if (IsContest()) return TRUE; // this line wont ever be reached. - if (!gBattleSpritesDataPtr->battlerData[bank].invisible || !gSprites[gBattlerSpriteIds[bank]].invisible) + if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible) return TRUE; return FALSE; } -void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) +void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) { struct UnknownAnimStruct2 unknownStruct; - u8 bankSpriteId; + u8 battlerSpriteId; if (!toBG_2) { - u8 bankIdentity; + u8 battlerPosition; if (IsContest() == TRUE) { @@ -694,28 +690,28 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); - bankSpriteId = gBattlerSpriteIds[bank]; + battlerSpriteId = gBattlerSpriteIds[battlerId]; - gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20; + gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20; if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0)) gBattle_BG1_X--; - gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20; + gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; if (setSpriteInvisible) - gSprites[gBattlerSpriteIds[bank]].invisible = 1; + gSprites[gBattlerSpriteIds[battlerId]].invisible = 1; SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], unknownStruct.unk8 * 16, 0x20); - CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20); + LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], unknownStruct.unk8 * 16, 0x20); + CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20); if (IsContest()) - bankIdentity = 0; + battlerPosition = 0; else - bankIdentity = GetBattlerPosition(bank); + battlerPosition = GetBattlerPosition(battlerId); - sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA); + sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA); if (IsContest()) sub_80A46A0(); @@ -731,21 +727,21 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible) SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0); - bankSpriteId = gBattlerSpriteIds[bank]; + battlerSpriteId = gBattlerSpriteIds[battlerId]; - gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20; - gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20; + gBattle_BG2_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20; + gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20; if (setSpriteInvisible) - gSprites[gBattlerSpriteIds[bank]].invisible = 1; + gSprites[gBattlerSpriteIds[battlerId]].invisible = 1; SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); - LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20); - CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20); + LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20); + CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20); - sub_8118FBC(2, 0, 0, GetBattlerPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); + sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA); } } @@ -852,7 +848,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) static void ScriptCmd_clearmonbg(void) { u8 animBankId; - u8 bank; + u8 battlerId; u8 taskId; sBattleAnimScriptPtr++; @@ -864,20 +860,20 @@ static void ScriptCmd_clearmonbg(void) animBankId = ANIM_DEF_PARTNER; if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER) - bank = gBattleAnimAttacker; + battlerId = gBattleAnimAttacker; else - bank = gBattleAnimTarget; + battlerId = gBattleAnimTarget; if (sMonAnimTaskIdArray[0] != 0xFF) - gSprites[gBattlerSpriteIds[bank]].invisible = 0; + gSprites[gBattlerSpriteIds[battlerId]].invisible = 0; if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF) - gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0; + gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0; else animBankId = 0; taskId = CreateTask(sub_80A4980, 5); gTasks[taskId].data[0] = animBankId; - gTasks[taskId].data[2] = bank; + gTasks[taskId].data[2] = battlerId; sBattleAnimScriptPtr++; } @@ -913,7 +909,7 @@ static void sub_80A4980(u8 taskId) static void ScriptCmd_monbg_22(void) { bool8 toBG_2; - u8 bank; + u8 battlerId; u8 animBankId; sBattleAnimScriptPtr++; @@ -926,31 +922,31 @@ static void ScriptCmd_monbg_22(void) animBankId = ANIM_DEF_PARTNER; if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER) - bank = gBattleAnimAttacker; + battlerId = gBattleAnimAttacker; else - bank = gBattleAnimTarget; + battlerId = gBattleAnimTarget; - if (IsBattlerSpriteVisible(bank)) + if (IsBattlerSpriteVisible(battlerId)) { - u8 position = GetBattlerPosition(bank); + u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; - sub_80A438C(bank, toBG_2, FALSE); + sub_80A438C(battlerId, toBG_2, FALSE); } - bank ^= BIT_FLANK; - if (animBankId > 1 && IsBattlerSpriteVisible(bank)) + battlerId ^= BIT_FLANK; + if (animBankId > 1 && IsBattlerSpriteVisible(battlerId)) { - u8 position = GetBattlerPosition(bank); + u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; - sub_80A438C(bank, toBG_2, FALSE); + sub_80A438C(battlerId, toBG_2, FALSE); } sBattleAnimScriptPtr++; @@ -959,7 +955,7 @@ static void ScriptCmd_monbg_22(void) static void ScriptCmd_clearmonbg_23(void) { u8 animBankId; - u8 bank; + u8 battlerId; u8 taskId; sBattleAnimScriptPtr++; @@ -971,20 +967,20 @@ static void ScriptCmd_clearmonbg_23(void) animBankId = ANIM_DEF_PARTNER; if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER) - bank = gBattleAnimAttacker; + battlerId = gBattleAnimAttacker; else - bank = gBattleAnimTarget; + battlerId = gBattleAnimTarget; - if (IsBattlerSpriteVisible(bank)) - gSprites[gBattlerSpriteIds[bank]].invisible = 0; - if (animBankId > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK)) - gSprites[gBattlerSpriteIds[bank ^ BIT_FLANK]].invisible = 0; + if (IsBattlerSpriteVisible(battlerId)) + gSprites[gBattlerSpriteIds[battlerId]].invisible = 0; + if (animBankId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) + gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0; else animBankId = 0; taskId = CreateTask(sub_80A4BB0, 5); gTasks[taskId].data[0] = animBankId; - gTasks[taskId].data[2] = bank; + gTasks[taskId].data[2] = battlerId; sBattleAnimScriptPtr++; } @@ -995,30 +991,30 @@ static void sub_80A4BB0(u8 taskId) if (gTasks[taskId].data[1] != 1) { bool8 toBG_2; - u8 bank = gTasks[taskId].data[2]; - u8 position = GetBattlerPosition(bank); + u8 battlerId = gTasks[taskId].data[2]; + u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest()) toBG_2 = FALSE; else toBG_2 = TRUE; - if (IsBattlerSpriteVisible(bank)) + if (IsBattlerSpriteVisible(battlerId)) sub_80A477C(toBG_2); - if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(bank ^ BIT_FLANK)) + if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) sub_80A477C(toBG_2 ^ 1); DestroyTask(taskId); } } -#undef t1_MONBG_BANK +#undef t1_MONBG_BATTLER #undef t1_MON_IN_BG2 #undef t1_CREATE_ANOTHER_TASK #undef t1_IS_SECONDMON_BG -#undef t2_BANK_SPRITE_ID +#undef t2_BATTLER_SPRITE_ID #undef t2_MON_IN_BG2 -#undef t2_MONBG_BANK +#undef t2_MONBG_BATTLER static void ScriptCmd_setalpha(void) { @@ -1052,7 +1048,7 @@ static void ScriptCmd_call(void) { sBattleAnimScriptPtr++; sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4; - sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); + sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); } static void ScriptCmd_return(void) @@ -1069,7 +1065,7 @@ static void ScriptCmd_setarg(void) sBattleAnimScriptPtr++; argId = sBattleAnimScriptPtr[0]; sBattleAnimScriptPtr++; - value = SCRIPT_READ_16(sBattleAnimScriptPtr); + value = T1_READ_16(sBattleAnimScriptPtr); sBattleAnimScriptPtr = addr + 4; gBattleAnimArgs[argId] = value; } @@ -1079,7 +1075,7 @@ static void ScriptCmd_choosetwoturnanim(void) sBattleAnimScriptPtr++; if (gAnimMoveTurn & 1) sBattleAnimScriptPtr += 4; - sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); + sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); } static void ScriptCmd_jumpifmoveturn(void) @@ -1090,7 +1086,7 @@ static void ScriptCmd_jumpifmoveturn(void) sBattleAnimScriptPtr++; if (toCheck == gAnimMoveTurn) - sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); + sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); else sBattleAnimScriptPtr += 4; } @@ -1098,7 +1094,7 @@ static void ScriptCmd_jumpifmoveturn(void) static void ScriptCmd_goto(void) { sBattleAnimScriptPtr++; - sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); + sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); } // Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior. @@ -1354,7 +1350,7 @@ static void ScriptCmd_playsewithpan(void) s8 pan; sBattleAnimScriptPtr++; - songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + songId = T1_READ_16(sBattleAnimScriptPtr); pan = sBattleAnimScriptPtr[2]; PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan)); sBattleAnimScriptPtr += 3; @@ -1385,7 +1381,7 @@ static void ScriptCmd_panse_1B(void) u8 taskId; sBattleAnimScriptPtr++; - songNum = SCRIPT_READ_16(sBattleAnimScriptPtr); + songNum = T1_READ_16(sBattleAnimScriptPtr); currentPanArg = sBattleAnimScriptPtr[2]; incrementPan = sBattleAnimScriptPtr[3]; incrementPanArg = sBattleAnimScriptPtr[4]; @@ -1457,7 +1453,7 @@ static void ScriptCmd_panse_26(void) u8 taskId; sBattleAnimScriptPtr++; - songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + songId = T1_READ_16(sBattleAnimScriptPtr); currentPan = sBattleAnimScriptPtr[2]; targetPan = sBattleAnimScriptPtr[3]; incrementPan = sBattleAnimScriptPtr[4]; @@ -1484,7 +1480,7 @@ static void ScriptCmd_panse_27(void) u8 taskId; sBattleAnimScriptPtr++; - songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + songId = T1_READ_16(sBattleAnimScriptPtr); currentPanArg = sBattleAnimScriptPtr[2]; targetPanArg = sBattleAnimScriptPtr[3]; incrementPanArg = sBattleAnimScriptPtr[4]; @@ -1528,7 +1524,7 @@ static void ScriptCmd_loopsewithpan(void) u8 taskId; sBattleAnimScriptPtr++; - songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + songId = T1_READ_16(sBattleAnimScriptPtr); panningArg = sBattleAnimScriptPtr[2]; framesToWait = sBattleAnimScriptPtr[3]; numberOfPlays = sBattleAnimScriptPtr[4]; @@ -1585,7 +1581,7 @@ static void ScriptCmd_waitplaysewithpan(void) u8 taskId; sBattleAnimScriptPtr++; - songId = SCRIPT_READ_16(sBattleAnimScriptPtr); + songId = T1_READ_16(sBattleAnimScriptPtr); panningArg = sBattleAnimScriptPtr[2]; framesToWait = sBattleAnimScriptPtr[3]; panning = BattleAnimAdjustPanning(panningArg); @@ -1620,13 +1616,13 @@ static void ScriptCmd_createsoundtask(void) s32 i; sBattleAnimScriptPtr++; - func = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr); + func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr); sBattleAnimScriptPtr += 4; numArgs = sBattleAnimScriptPtr[0]; sBattleAnimScriptPtr++; for (i = 0; i < numArgs; i++) { - gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr); + gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr); sBattleAnimScriptPtr += 2; } taskId = CreateTask(func, 1); @@ -1669,10 +1665,10 @@ static void ScriptCmd_jumpargeq(void) sBattleAnimScriptPtr++; argId = sBattleAnimScriptPtr[0]; - valueToCheck = SCRIPT_READ_16(sBattleAnimScriptPtr + 1); + valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1); if (valueToCheck == gBattleAnimArgs[argId]) - sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr + 3); + sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3); else sBattleAnimScriptPtr += 7; } @@ -1681,7 +1677,7 @@ static void ScriptCmd_jumpifcontest(void) { sBattleAnimScriptPtr++; if (IsContest()) - sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr); + sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); else sBattleAnimScriptPtr += 4; } @@ -1689,19 +1685,19 @@ static void ScriptCmd_jumpifcontest(void) static void ScriptCmd_monbgprio_28(void) { u8 wantedBank; - u8 bank; - u8 bankIdentity; + u8 battlerId; + u8 battlerPosition; wantedBank = sBattleAnimScriptPtr[1]; sBattleAnimScriptPtr += 2; if (wantedBank != ANIM_ATTACKER) - bank = gBattleAnimTarget; + battlerId = gBattleAnimTarget; else - bank = gBattleAnimAttacker; + battlerId = gBattleAnimAttacker; - bankIdentity = GetBattlerPosition(bank); - if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT)) + battlerPosition = GetBattlerPosition(battlerId); + if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT)) { SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); @@ -1721,20 +1717,20 @@ static void ScriptCmd_monbgprio_29(void) static void ScriptCmd_monbgprio_2A(void) { u8 wantedBank; - u8 bankIdentity; - u8 bank; + u8 battlerPosition; + u8 battlerId; wantedBank = sBattleAnimScriptPtr[1]; sBattleAnimScriptPtr += 2; if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget)) { if (wantedBank != ANIM_ATTACKER) - bank = gBattleAnimTarget; + battlerId = gBattleAnimTarget; else - bank = gBattleAnimAttacker; + battlerId = gBattleAnimAttacker; - bankIdentity = GetBattlerPosition(bank); - if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT)) + battlerPosition = GetBattlerPosition(battlerId); + if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT)) { SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); |