diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 18099091c..2d211c411 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -26,8 +26,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2; extern const u16 gMovesWithQuietBGM[]; extern const u8 *const gBattleAnims_Moves[]; -extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; -extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; extern const struct BattleAnimBackground gBattleAnimBackgroundTable[]; // this file's functions @@ -1658,7 +1656,7 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar); + subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar); } else { @@ -1667,13 +1665,17 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar); + subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar); } if (subpriority < 3) subpriority = 3; - CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority); + CreateSpriteAndAnimate( + template, + GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2), + GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET), + subpriority); gAnimVisualTaskCount++; } @@ -3031,12 +3033,12 @@ static void ScriptCmd_doublebattle_2D(void) { if (wantedBattler == ANIM_ATTACKER) { - r4 = sub_80A8364(gBattleAnimAttacker); + r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); } else { - r4 = sub_80A8364(gBattleAnimTarget); + r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } if (spriteId != 0xFF) @@ -3066,12 +3068,12 @@ static void ScriptCmd_doublebattle_2E(void) { if (wantedBattler == ANIM_ATTACKER) { - r4 = sub_80A8364(gBattleAnimAttacker); + r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); } else { - r4 = sub_80A8364(gBattleAnimTarget); + r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } |