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Diffstat (limited to 'src/battle_anim_8170478.c')
-rwxr-xr-xsrc/battle_anim_8170478.c2267
1 files changed, 0 insertions, 2267 deletions
diff --git a/src/battle_anim_8170478.c b/src/battle_anim_8170478.c
deleted file mode 100755
index 92874fe09..000000000
--- a/src/battle_anim_8170478.c
+++ /dev/null
@@ -1,2267 +0,0 @@
-#include "global.h"
-#include "battle.h"
-#include "battle_anim.h"
-#include "battle_controllers.h"
-#include "battle_interface.h"
-#include "decompress.h"
-#include "dma3.h"
-#include "gpu_regs.h"
-#include "graphics.h"
-#include "m4a.h"
-#include "main.h"
-#include "palette.h"
-#include "pokeball.h"
-#include "sound.h"
-#include "sprite.h"
-#include "task.h"
-#include "trig.h"
-#include "util.h"
-#include "constants/rgb.h"
-#include "constants/items.h"
-#include "constants/songs.h"
-
-// iwram
-int gUnknown_030062DC;
-u16 gUnknown_030062E0;
-u16 gUnknown_030062E4;
-
-static void sub_8170660(u8);
-static void sub_8170A38(u8);
-static void sub_8170EF0(u8);
-static void sub_8171104(struct Sprite *);
-static void sub_8171030(u8);
-static void sub_81710A8(u8);
-static void sub_8171134(struct Sprite *);
-static void sub_8171CAC(struct Sprite *);
-static void sub_81711E8(struct Sprite *);
-static void sub_8171240(struct Sprite *);
-static void sub_817138C(struct Sprite *);
-static void sub_81713D0(struct Sprite *);
-static void sub_81717B4(struct Sprite *);
-static void sub_81714D4(struct Sprite *);
-static void sub_8171520(struct Sprite *);
-static void sub_81717D8(struct Sprite *);
-static void sub_8171AE4(struct Sprite *);
-static void sub_81717F8(struct Sprite *);
-static void sub_81719EC(struct Sprite *);
-static void sub_81718D8(struct Sprite *);
-static void sub_81719C0(struct Sprite *);
-static void sub_8171D60(u8);
-static void sub_8171AAC(struct Sprite *);
-static void sub_8171BAC(struct Sprite *);
-static void sub_8171CE8(struct Sprite *);
-static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
-static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
-static void DestroyBallOpenAnimationParticle(struct Sprite *);
-static void FanOutBallOpenParticles_Step1(struct Sprite *);
-static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
-static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
-static void sub_8172AB0(u8);
-static void sub_8172B40(u8);
-static void sub_8172B90(u8);
-static void sub_8172FEC(u8);
-static void sub_81731FC(struct Sprite *);
-static void sub_8173250(struct Sprite *);
-static void sub_81731B0(u8);
-static void sub_817339C(struct Sprite *);
-static void sub_81733D4(struct Sprite *);
-static void sub_8173400(struct Sprite *);
-static void PokeBallOpenParticleAnimation(u8);
-static void GreatBallOpenParticleAnimation(u8);
-static void SafariBallOpenParticleAnimation(u8);
-static void UltraBallOpenParticleAnimation(u8);
-static void MasterBallOpenParticleAnimation(u8);
-static void DiveBallOpenParticleAnimation(u8);
-static void RepeatBallOpenParticleAnimation(u8);
-static void TimerBallOpenParticleAnimation(u8);
-static void PremierBallOpenParticleAnimation(u8);
-static void sub_817330C(struct Sprite *);
-
-struct BallCaptureSuccessStarData
-{
- s8 xOffset;
- s8 yOffset;
- s8 unk2;
-};
-
-static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
-{
- {
- .xOffset = 10,
- .yOffset = 2,
- .unk2 = -3,
- },
- {
- .xOffset = 15,
- .yOffset = 0,
- .unk2 = -4,
- },
- {
- .xOffset = -10,
- .yOffset = 2,
- .unk2 = -4,
- },
-};
-
-const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
-{
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6},
- {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7},
-};
-
-const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
-{
- {gBattleAnimSpritePalette_136, 0xD6EC},
- {gBattleAnimSpritePalette_136, 0xD6ED},
- {gBattleAnimSpritePalette_136, 0xD6EE},
- {gBattleAnimSpritePalette_136, 0xD6EF},
- {gBattleAnimSpritePalette_136, 0xD6F0},
- {gBattleAnimSpritePalette_136, 0xD6F1},
- {gBattleAnimSpritePalette_136, 0xD6F2},
- {gBattleAnimSpritePalette_136, 0xD6F3},
- {gBattleAnimSpritePalette_136, 0xD6F4},
- {gBattleAnimSpritePalette_136, 0xD6F5},
- {gBattleAnimSpritePalette_136, 0xD6F6},
- {gBattleAnimSpritePalette_136, 0xD6F7},
-};
-
-const union AnimCmd gUnknown_085E5154[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_FRAME(1, 1),
- ANIMCMD_FRAME(2, 1),
- ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
- ANIMCMD_FRAME(2, 1),
- ANIMCMD_FRAME(1, 1),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_085E5170[] =
-{
- ANIMCMD_FRAME(3, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085E5178[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085E5180[] =
-{
- ANIMCMD_FRAME(5, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085E5188[] =
-{
- ANIMCMD_FRAME(6, 4),
- ANIMCMD_FRAME(7, 4),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_085E5194[] =
-{
- ANIMCMD_FRAME(7, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085E519C[] =
-{
- gUnknown_085E5154,
- gUnknown_085E5170,
- gUnknown_085E5178,
- gUnknown_085E5180,
- gUnknown_085E5188,
- gUnknown_085E5194,
-};
-
-const u8 gBallOpenParticleAnimNums[] =
-{
- 0,
- 0,
- 0,
- 5,
- 1,
- 2,
- 2,
- 3,
- 5,
- 5,
- 4,
- 4,
-};
-
-const TaskFunc gBallOpenParticleAnimationFuncs[] =
-{
- PokeBallOpenParticleAnimation,
- GreatBallOpenParticleAnimation,
- SafariBallOpenParticleAnimation,
- UltraBallOpenParticleAnimation,
- MasterBallOpenParticleAnimation,
- SafariBallOpenParticleAnimation,
- DiveBallOpenParticleAnimation,
- UltraBallOpenParticleAnimation,
- RepeatBallOpenParticleAnimation,
- TimerBallOpenParticleAnimation,
- GreatBallOpenParticleAnimation,
- PremierBallOpenParticleAnimation,
-};
-
-const struct SpriteTemplate gUnknown_085E51F0[] =
-{
- {
- .tileTag = 55020,
- .paletteTag = 55020,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55021,
- .paletteTag = 55021,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55022,
- .paletteTag = 55022,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55023,
- .paletteTag = 55023,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55024,
- .paletteTag = 55024,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55025,
- .paletteTag = 55025,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55026,
- .paletteTag = 55026,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55027,
- .paletteTag = 55027,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55028,
- .paletteTag = 55028,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55029,
- .paletteTag = 55029,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55030,
- .paletteTag = 55030,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
- {
- .tileTag = 55031,
- .paletteTag = 55031,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085E519C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
- },
-};
-
-const u16 gUnknown_085E5310[] =
-{
- RGB(31, 22, 30),
- RGB(16, 23, 30),
- RGB(23, 30, 20),
- RGB(31, 31, 15),
- RGB(23, 20, 28),
- RGB(21, 31, 25),
- RGB(12, 25, 30),
- RGB(30, 27, 10),
- RGB(31, 24, 16),
- RGB(29, 30, 30),
- RGB(31, 17, 10),
- RGB(31, 9, 10),
- RGB(0, 0, 0),
- RGB(1, 16, 0),
- RGB(3, 0, 1),
- RGB(1, 8, 0),
- RGB(0, 8, 0),
- RGB(3, 8, 1),
- RGB(6, 8, 1),
- RGB(4, 0, 0),
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
-{
- .tileTag = ANIM_TAG_UNUSED_RED_BRICK,
- .paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_817330C,
-};
-
-const union AnimCmd gUnknown_085E5350[] =
-{
- ANIMCMD_FRAME(64, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085E5358[] = {
- gUnknown_085E5350,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085E5358,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_817330C,
-};
-
-extern const struct SpriteTemplate gUnknown_085CE388;
-extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
-
-void unref_sub_8170478(u8 taskId)
-{
- struct BattleAnimBgData unknownStruct;
- u8 healthBoxSpriteId;
- u8 battler;
- u8 spriteId1, spriteId2, spriteId3, spriteId4;
-
- battler = gBattleAnimAttacker;
- gBattle_WIN0H = 0;
- gBattle_WIN0V = 0;
- SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
- SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
- SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
- SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
- SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
- SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
- SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
-
- healthBoxSpriteId = gHealthboxSpriteIds[battler];
- spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
- spriteId2 = gSprites[healthBoxSpriteId].data[5];
- spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
- spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
- gSprites[healthBoxSpriteId].oam.priority = 1;
- gSprites[spriteId1].oam.priority = 1;
- gSprites[spriteId2].oam.priority = 1;
- gSprites[spriteId3] = gSprites[healthBoxSpriteId];
- gSprites[spriteId4] = gSprites[spriteId1];
- gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
- gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
- gSprites[spriteId3].callback = SpriteCallbackDummy;
- gSprites[spriteId4].callback = SpriteCallbackDummy;
-
- sub_80A6B30(&unknownStruct);
- AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C);
- AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
- LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32);
-
- gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
- gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
- gTasks[taskId].data[1] = 640;
- gTasks[taskId].data[0] = spriteId3;
- gTasks[taskId].data[2] = spriteId4;
- gTasks[taskId].func = sub_8170660;
-}
-
-static void sub_8170660(u8 taskId)
-{
- u8 spriteId1, spriteId2;
- u8 battler;
-
- battler = gBattleAnimAttacker;
- gTasks[taskId].data[13] += gTasks[taskId].data[1];
- gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
- gTasks[taskId].data[13] &= 0xFF;
-
- switch (gTasks[taskId].data[15])
- {
- case 0:
- if (gTasks[taskId].data[11]++ > 1)
- {
- gTasks[taskId].data[11] = 0;
- gTasks[taskId].data[12]++;
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
- if (gTasks[taskId].data[12] == 8)
- gTasks[taskId].data[15]++;
- }
- break;
- case 1:
- if (++gTasks[taskId].data[10] == 30)
- gTasks[taskId].data[15]++;
- break;
- case 2:
- if (gTasks[taskId].data[11]++ > 1)
- {
- gTasks[taskId].data[11] = 0;
- gTasks[taskId].data[12]--;
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
- if (gTasks[taskId].data[12] == 0)
- {
- sub_80A477C(0);
- gBattle_WIN0H = 0;
- gBattle_WIN0V = 0;
- SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
- SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
- if (!IsContest())
- SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
-
- SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
- SetGpuReg(REG_OFFSET_BLDCNT, 0);
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
- DestroySprite(&gSprites[gTasks[taskId].data[0]]);
- DestroySprite(&gSprites[gTasks[taskId].data[2]]);
- SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
- spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
- spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
- gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
- gSprites[spriteId1].oam.priority = 1;
- gSprites[spriteId2].oam.priority = 1;
- DestroyAnimVisualTask(taskId);
- }
- }
- break;
- }
-}
-
-static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
-{
- u8 healthBoxSpriteId;
- u8 spriteId1, spriteId2;
- u16 offset1, offset2;
-
- healthBoxSpriteId = gHealthboxSpriteIds[battler];
- spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
- spriteId2 = gSprites[healthBoxSpriteId].data[5];
- *paletteId1 = AllocSpritePalette(0xD709);
- *paletteId2 = AllocSpritePalette(0xD70A);
-
- offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
- offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
- LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
- LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
-
- gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
- gSprites[spriteId1].oam.paletteNum = *paletteId1;
- gSprites[spriteId2].oam.paletteNum = *paletteId2;
-}
-
-void sub_8170920(u8 taskId)
-{
- u8 paletteId1, paletteId2;
- sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
- DestroyAnimVisualTask(taskId);
-}
-
-static void sub_817094C(u8 battler)
-{
- u8 healthBoxSpriteId;
- u8 spriteId1, spriteId2;
- u8 paletteId1, paletteId2;
-
- healthBoxSpriteId = gHealthboxSpriteIds[battler];
- spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
- spriteId2 = gSprites[healthBoxSpriteId].data[5];
-
- FreeSpritePaletteByTag(0xD709);
- FreeSpritePaletteByTag(0xD70A);
- paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
- paletteId2 = IndexOfSpritePaletteTag(0xD704);
- gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
- gSprites[spriteId1].oam.paletteNum = paletteId1;
- gSprites[spriteId2].oam.paletteNum = paletteId2;
-}
-
-void sub_81709EC(u8 taskId)
-{
- sub_817094C(gBattleAnimAttacker);
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_8170A0C(u8 taskId)
-{
- gTasks[taskId].data[10] = gBattleAnimArgs[0];
- gTasks[taskId].data[11] = gBattleAnimArgs[1];
- gTasks[taskId].func = sub_8170A38;
-}
-
-static void sub_8170A38(u8 taskId)
-{
- u8 paletteNum;
- int paletteOffset, colorOffset;
-
- gTasks[taskId].data[0]++;
- if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
- {
- gTasks[taskId].data[0] = 0;
- paletteNum = IndexOfSpritePaletteTag(0xD709);
- colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
- switch (gTasks[taskId].data[1])
- {
- case 0:
- gTasks[taskId].data[2] += 2;
- if (gTasks[taskId].data[2] > 16)
- gTasks[taskId].data[2] = 16;
-
- paletteOffset = paletteNum * 16 + 0x100;
- BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
- if (gTasks[taskId].data[2] == 16)
- gTasks[taskId].data[1]++;
- break;
- case 1:
- gTasks[taskId].data[2] -= 2;
- if (gTasks[taskId].data[2] < 0)
- gTasks[taskId].data[2] = 0;
-
- paletteOffset = paletteNum * 16 + 0x100;
- BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
- if (gTasks[taskId].data[2] == 0)
- DestroyAnimVisualTask(taskId);
- break;
- }
- }
-}
-
-void sub_8170B04(u8 taskId)
-{
- u8 spriteId;
-
- spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- switch (gTasks[taskId].data[0])
- {
- case 0:
- PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
- gTasks[taskId].data[10] = 0x100;
- gTasks[taskId].data[0]++;
- break;
- case 1:
- gTasks[taskId].data[10] += 0x30;
- SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
- SetBattlerSpriteYOffsetFromYScale(spriteId);
- if (gTasks[taskId].data[10] >= 0x2D0)
- gTasks[taskId].data[0]++;
- break;
- case 2:
- ResetSpriteRotScale(spriteId);
- gSprites[spriteId].invisible = 1;
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_8170BB0(u8 taskId)
-{
- u8 spriteId;
- u16 ball;
- u8 ballId;
- u8 x, y;
- u8 priority, subpriority;
- u32 selectedPalettes;
-
- spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
- else
- ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
-
- ballId = ItemIdToBallId(ball);
- switch (gTasks[taskId].data[0])
- {
- case 0:
- x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
- priority = gSprites[spriteId].oam.priority;
- subpriority = gSprites[spriteId].subpriority;
- gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
- selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
- gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
- gTasks[taskId].data[0]++;
- break;
- case 1:
- if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_8170CFC(u8 taskId)
-{
- u8 ballId = ItemIdToBallId(gLastUsedItem);
- LoadBallGfx(ballId);
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_8170D24(u8 taskId)
-{
- u8 ballId = ItemIdToBallId(gLastUsedItem);
- FreeBallGfx(ballId);
- DestroyAnimVisualTask(taskId);
-}
-
-void AnimTask_IsBallBlockedByTrainer(u8 taskId)
-{
- if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
- gBattleAnimArgs[7] = -1;
- else
- gBattleAnimArgs[7] = 0;
-
- DestroyAnimVisualTask(taskId);
-}
-
-u8 ItemIdToBallId(u16 ballItem)
-{
- switch (ballItem)
- {
- case ITEM_MASTER_BALL:
- return 4;
- case ITEM_ULTRA_BALL:
- return 3;
- case ITEM_GREAT_BALL:
- return 1;
- case ITEM_SAFARI_BALL:
- return 2;
- case ITEM_NET_BALL:
- return 5;
- case ITEM_DIVE_BALL:
- return 6;
- case ITEM_NEST_BALL:
- return 7;
- case ITEM_REPEAT_BALL:
- return 8;
- case ITEM_TIMER_BALL:
- return 9;
- case ITEM_LUXURY_BALL:
- return 10;
- case ITEM_PREMIER_BALL:
- return 11;
- case ITEM_POKE_BALL:
- default:
- return 0;
- }
-}
-
-void sub_8170E04(u8 taskId)
-{
- u8 ballId;
- u8 spriteId;
-
- ballId = ItemIdToBallId(gLastUsedItem);
- spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
- gSprites[spriteId].data[0] = 34;
- gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
- gSprites[spriteId].callback = sub_8171104;
- gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
- gTasks[taskId].data[0] = spriteId;
- gTasks[taskId].func = sub_8170EF0;
-}
-
-static void sub_8170EF0(u8 taskId)
-{
- u8 spriteId = gTasks[taskId].data[0];
- if ((u16)gSprites[spriteId].data[0] == 0xFFFF)
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_8170F2C(u8 taskId)
-{
- int x, y;
- u8 ballId;
- u8 subpriority;
- u8 spriteId;
-
- if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- {
- x = 32;
- y = 11;
- }
- else
- {
- x = 23;
- y = 5;
- }
-
- ballId = ItemIdToBallId(gLastUsedItem);
- subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
- spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
- gSprites[spriteId].data[0] = 34;
- gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
- gSprites[spriteId].callback = SpriteCallbackDummy;
- gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84;
- gTasks[taskId].data[0] = spriteId;
- gTasks[taskId].func = sub_8171030;
-}
-
-static void sub_8171030(u8 taskId)
-{
- if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
- {
- PlaySE12WithPanning(SE_NAGERU, 0);
- gSprites[gTasks[taskId].data[0]].callback = sub_8171104;
- CreateTask(sub_81710A8, 10);
- gTasks[taskId].func = sub_8170EF0;
- }
-}
-
-static void sub_81710A8(u8 taskId)
-{
- if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
- {
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
- DestroyTask(taskId);
- }
-}
-
-static void sub_8171104(struct Sprite *sprite)
-{
- u16 temp = sprite->data[1];
- u16 temp2 = sprite->data[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = temp;
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = temp2;
- sprite->data[5] = -40;
- InitAnimArcTranslation(sprite);
- sprite->callback = sub_8171134;
-}
-
-static void sub_8171134(struct Sprite *sprite)
-{
- int i;
- u8 ballId;
- int ballId2; // extra var needed to match
-
- if (TranslateAnimHorizontalArc(sprite))
- {
- if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
- {
- sprite->callback = sub_8171CAC;
- }
- else
- {
- StartSpriteAnim(sprite, 1);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
-
- for (i = 0; i < 8; i++)
- sprite->data[i] = 0;
-
- sprite->data[5] = 0;
- sprite->callback = sub_81711E8;
- ballId = ItemIdToBallId(gLastUsedItem);
- ballId2 = ballId;
- if (ballId2 > 11)
- return;
- if (ballId2 < 0)
- return;
-
- AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
- LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId);
- }
- }
-}
-
-static void sub_81711E8(struct Sprite *sprite)
-{
- if (++sprite->data[5] == 10)
- {
- sprite->data[5] = CreateTask(TaskDummy, 50);
- sprite->callback = sub_8171240;
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
- }
-}
-
-static void sub_8171240(struct Sprite *sprite)
-{
- u8 spriteId;
- u8 taskId;
-
- spriteId = gBattlerSpriteIds[gBattleAnimTarget];
- taskId = sprite->data[5];
-
- if (++gTasks[taskId].data[1] == 11)
- PlaySE(SE_SUIKOMU);
-
- switch (gTasks[taskId].data[0])
- {
- case 0:
- PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
- gTasks[taskId].data[10] = 256;
- gUnknown_030062DC = 28;
- gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
- gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28;
- gTasks[taskId].data[2] = gUnknown_030062E0;
- gTasks[taskId].data[0]++;
- break;
- case 1:
- gTasks[taskId].data[10] += 0x20;
- SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
- gTasks[taskId].data[3] += gTasks[taskId].data[2];
- gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
- if (gTasks[taskId].data[10] >= 0x480)
- gTasks[taskId].data[0]++;
- break;
- case 2:
- ResetSpriteRotScale(spriteId);
- gSprites[spriteId].invisible = 1;
- gTasks[taskId].data[0]++;
- break;
- default:
- if (gTasks[taskId].data[1] > 10)
- {
- DestroyTask(taskId);
- StartSpriteAnim(sprite, 2);
- sprite->data[5] = 0;
- sprite->callback = sub_817138C;
- }
- break;
- }
-}
-
-static void sub_817138C(struct Sprite *sprite)
-{
- int angle;
-
- if (sprite->animEnded)
- {
- sprite->data[3] = 0;
- sprite->data[4] = 40;
- sprite->data[5] = 0;
- angle = 0;
- sprite->pos1.y += Cos(angle, 40);
- sprite->pos2.y = -Cos(angle, sprite->data[4]);
- sprite->callback = sub_81713D0;
- }
-}
-
-static void sub_81713D0(struct Sprite *sprite)
-{
- bool8 lastBounce;
- int bounceCount;
-
- lastBounce = 0;
-
- switch (sprite->data[3] & 0xFF)
- {
- case 0:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
- sprite->data[5] += (sprite->data[3] >> 8) + 4;
- if (sprite->data[5] >= 64)
- {
- sprite->data[4] -= 10;
- sprite->data[3] += 257;
-
- bounceCount = sprite->data[3] >> 8;
- if (bounceCount == 4)
- lastBounce = 1;
-
- // Play a different sound effect for each pokeball bounce.
- switch (bounceCount)
- {
- case 1:
- PlaySE(SE_KON);
- break;
- case 2:
- PlaySE(SE_KON2);
- break;
- case 3:
- PlaySE(SE_KON3);
- break;
- default:
- PlaySE(SE_KON4);
- break;
- }
- }
- break;
- case 1:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
- sprite->data[5] -= (sprite->data[3] >> 8) + 4;
- if (sprite->data[5] <= 0)
- {
- sprite->data[5] = 0;
- sprite->data[3] &= -0x100;
- }
- break;
- }
-
- if (lastBounce)
- {
- sprite->data[3] = 0;
- sprite->pos1.y += Cos(64, 40);
- sprite->pos2.y = 0;
- if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
- {
- sprite->data[5] = 0;
- sprite->callback = sub_81717B4;
- }
- else
- {
- sprite->callback = sub_81714D4;
- sprite->data[4] = 1;
- sprite->data[5] = 0;
- }
- }
-}
-
-static void sub_81714D4(struct Sprite *sprite)
-{
- if (++sprite->data[3] == 31)
- {
- sprite->data[3] = 0;
- sprite->affineAnimPaused = 1;
- StartSpriteAffineAnim(sprite, 1);
- gBattleSpritesDataPtr->animationData->field_C = 0;
- sprite->callback = sub_8171520;
- PlaySE(SE_BOWA);
- }
-}
-
-static void sub_8171520(struct Sprite *sprite)
-{
- s8 state;
- u16 var0;
-
- switch (sprite->data[3] & 0xFF)
- {
- case 0:
- if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
- {
- sprite->pos2.x += sprite->data[4];
- gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
- }
- else
- {
- gBattleSpritesDataPtr->animationData->field_C += 0xB0;
- }
-
- sprite->data[5]++;
- sprite->affineAnimPaused = 0;
- var0 = sprite->data[5] + 7;
- if (var0 > 14)
- {
- gBattleSpritesDataPtr->animationData->field_C = 0;
- sprite->data[3]++;
- sprite->data[5] = 0;
- }
- break;
- case 1:
- if (++sprite->data[5] == 1)
- {
- sprite->data[5] = 0;
- sprite->data[4] = -sprite->data[4];
- sprite->data[3]++;
- sprite->affineAnimPaused = 0;
- if (sprite->data[4] < 0)
- ChangeSpriteAffineAnim(sprite, 2);
- else
- ChangeSpriteAffineAnim(sprite, 1);
- }
- else
- {
- sprite->affineAnimPaused = 1;
- }
- break;
- case 2:
- if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
- {
- sprite->pos2.x += sprite->data[4];
- gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
- }
- else
- {
- gBattleSpritesDataPtr->animationData->field_C += 0xB0;
- }
-
- sprite->data[5]++;
- sprite->affineAnimPaused = 0;
- var0 = sprite->data[5] + 12;
- if (var0 > 24)
- {
- gBattleSpritesDataPtr->animationData->field_C = 0;
- sprite->data[3]++;
- sprite->data[5] = 0;
- }
- break;
- case 3:
- if (sprite->data[5]++ < 0)
- {
- sprite->affineAnimPaused = 1;
- break;
- }
-
- sprite->data[5] = 0;
- sprite->data[4] = -sprite->data[4];
- sprite->data[3]++;
- sprite->affineAnimPaused = 0;
- if (sprite->data[4] < 0)
- ChangeSpriteAffineAnim(sprite, 2);
- else
- ChangeSpriteAffineAnim(sprite, 1);
- // fall through
- case 4:
- if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
- {
- sprite->pos2.x += sprite->data[4];
- gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
- }
- else
- {
- gBattleSpritesDataPtr->animationData->field_C += 0xB0;
- }
-
- sprite->data[5]++;
- sprite->affineAnimPaused = 0;
- var0 = sprite->data[5] + 4;
- if (var0 > 8)
- {
- gBattleSpritesDataPtr->animationData->field_C = 0;
- sprite->data[3]++;
- sprite->data[5] = 0;
- sprite->data[4] = -sprite->data[4];
- }
- break;
- case 5:
- sprite->data[3] += 0x100;
- state = sprite->data[3] >> 8;
- if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
- {
- sprite->affineAnimPaused = 1;
- sprite->callback = sub_81717B4;
- }
- else
- {
- if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3)
- {
- sprite->callback = sub_81717D8;
- sprite->affineAnimPaused = 1;
- }
- else
- {
- sprite->data[3]++;
- sprite->affineAnimPaused = 1;
- }
- }
- break;
- case 6:
- default:
- if (++sprite->data[5] == 31)
- {
- sprite->data[5] = 0;
- sprite->data[3] &= -0x100;
- StartSpriteAffineAnim(sprite, 3);
- if (sprite->data[4] < 0)
- StartSpriteAffineAnim(sprite, 2);
- else
- StartSpriteAffineAnim(sprite, 1);
-
- PlaySE(SE_BOWA);
- }
- break;
- }
-}
-
-static void sub_81717B4(struct Sprite *sprite)
-{
- if (++sprite->data[5] == 31)
- {
- sprite->data[5] = 0;
- sprite->callback = sub_8171AE4;
- }
-}
-
-static void sub_81717D8(struct Sprite *sprite)
-{
- sprite->animPaused = 1;
- sprite->callback = sub_81717F8;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
- sprite->data[5] = 0;
-}
-
-static void sub_81717F8(struct Sprite *sprite)
-{
- u8 *battler = &gBattleAnimTarget;
-
- sprite->data[4]++;
- if (sprite->data[4] == 40)
- {
- PlaySE(SE_RG_GETTING);
- BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0));
- sub_81719EC(sprite);
- }
- else if (sprite->data[4] == 60)
- {
- BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0));
- }
- else if (sprite->data[4] == 95)
- {
- gDoingBattleAnim = 0;
- UpdateOamPriorityInAllHealthboxes(1);
- m4aMPlayAllStop();
- PlaySE(MUS_RG_FAN6);
- }
- else if (sprite->data[4] == 315)
- {
- FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
- DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
- sprite->data[0] = 0;
- sprite->callback = sub_81718D8;
- }
-}
-
-static void sub_81718D8(struct Sprite *sprite)
-{
- u8 paletteIndex;
-
- switch (sprite->data[0])
- {
- case 0:
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->oam.objMode = ST_OAM_OBJ_BLEND;
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
- paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
- BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
- sprite->data[0]++;
- break;
- case 1:
- if (sprite->data[1]++ > 0)
- {
- sprite->data[1] = 0;
- sprite->data[2]++;
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
- if (sprite->data[2] == 16)
- sprite->data[0]++;
- }
- break;
- case 2:
- sprite->invisible = 1;
- sprite->data[0]++;
- break;
- default:
- if (!gPaletteFade.active)
- {
- SetGpuReg(REG_OFFSET_BLDCNT, 0);
- SetGpuReg(REG_OFFSET_BLDALPHA, 0);
- sprite->data[0] = 0;
- sprite->callback = sub_81719C0;
- }
- break;
- }
-}
-
-static void sub_81719C0(struct Sprite *sprite)
-{
- if (sprite->data[0] == 0)
- {
- sprite->data[0] = -1;
- }
- else
- {
- FreeSpriteOamMatrix(sprite);
- DestroySprite(sprite);
- }
-}
-
-static void sub_81719EC(struct Sprite *sprite)
-{
- u32 i;
- u8 subpriority;
-
- if (sprite->subpriority)
- {
- subpriority = sprite->subpriority - 1;
- }
- else
- {
- subpriority = 0;
- sprite->subpriority = 1;
- }
-
- sub_8171D60(4);
- for (i = 0; i < 3; i++)
- {
- u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- gSprites[spriteId].data[0] = 24;
- gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset;
- gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset;
- gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2;
- InitAnimArcTranslation(&gSprites[spriteId]);
- gSprites[spriteId].callback = sub_8171AAC;
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]);
- }
- }
-}
-
-static void sub_8171AAC(struct Sprite *sprite)
-{
- sprite->invisible = !sprite->invisible;
- if (TranslateAnimHorizontalArc(sprite))
- DestroySprite(sprite);
-}
-
-// fakematching. I think the return type of ItemIdToBallId()
-// is wrong because of the weird required casting.
-static void sub_8171AE4(struct Sprite *sprite)
-{
- u8 ballId;
- int ballId2; // extra var needed to match
-
- StartSpriteAnim(sprite, 1);
- StartSpriteAffineAnim(sprite, 0);
- sprite->callback = sub_8171BAC;
-
- ballId = ItemIdToBallId(gLastUsedItem);
- ballId2 = ballId;
- if (ballId2 > 11)
- goto LABEL;
- if (ballId2 < 0)
- goto LABEL;
-
- AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
- LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId);
-
- LABEL:
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
- AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
-}
-
-static void sub_8171BAC(struct Sprite *sprite)
-{
- int next = FALSE;
-
- if (sprite->animEnded)
- sprite->invisible = 1;
-
- if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
- {
- StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
- next = TRUE;
- }
- else
- {
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
- }
-
- if (sprite->animEnded && next)
- {
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
- sprite->data[0] = 0;
- sprite->callback = sub_81719C0;
- gDoingBattleAnim = 0;
- UpdateOamPriorityInAllHealthboxes(1);
- }
-}
-
-static void sub_8171CAC(struct Sprite *sprite)
-{
- int i;
-
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- for (i = 0; i < 6; i++)
- sprite->data[i] = 0;
-
- sprite->callback = sub_8171CE8;
-}
-
-static void sub_8171CE8(struct Sprite *sprite)
-{
- s16 var0 = sprite->data[0] + 0x800;
- s16 var1 = sprite->data[1] + 0x680;
- sprite->pos2.x -= var1 >> 8;
- sprite->pos2.y += var0 >> 8;
- sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF;
- sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF;
-
- if (sprite->pos1.y + sprite->pos2.y > 160
- || sprite->pos1.x + sprite->pos2.x < -8)
- {
- sprite->data[0] = 0;
- sprite->callback = sub_81719C0;
- gDoingBattleAnim = 0;
- UpdateOamPriorityInAllHealthboxes(1);
- }
-}
-
-static void sub_8171D60(u8 ballId)
-{
- u8 taskId;
-
- if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF)
- {
- LoadCompressedSpriteSheetUsingHeap(&gBallOpenParticleSpritesheets[ballId]);
- LoadCompressedSpritePaletteUsingHeap(&gBallOpenParticlePalettes[ballId]);
- }
-}
-
-u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
-{
- u8 taskId;
-
- sub_8171D60(ballId);
- taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5);
- gTasks[taskId].data[1] = x;
- gTasks[taskId].data[2] = y;
- gTasks[taskId].data[3] = priority;
- gTasks[taskId].data[4] = subpriority;
- gTasks[taskId].data[15] = ballId;
- PlaySE(SE_BOWA2);
-
- return taskId;
-}
-
-void sub_8171E20(void)
-{
- if (gMain.inBattle)
- gBattleSpritesDataPtr->animationData->field_A++;
-}
-
-static void PokeBallOpenParticleAnimation(u8 taskId)
-{
- u8 spriteId;
- u8 x, y;
- u8 priority, subpriority;
- u8 ballId;
- u8 var0;
-
- ballId = gTasks[taskId].data[15];
- if (gTasks[taskId].data[0] < 16)
- {
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
- gSprites[spriteId].oam.priority = priority;
-
- var0 = (u8)gTasks[taskId].data[0];
- if (var0 >= 8)
- var0 -= 8;
-
- gSprites[spriteId].data[0] = var0 * 32;
- }
-
- if (gTasks[taskId].data[0] == 15)
- {
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
- return;
- }
- }
-
- gTasks[taskId].data[0]++;
-}
-
-static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
-{
- if (sprite->data[1] == 0)
- sprite->callback = PokeBallOpenParticleAnimation_Step2;
- else
- sprite->data[1]--;
-}
-
-static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
-{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
- sprite->data[1] += 2;
- if (sprite->data[1] == 50)
- DestroyBallOpenAnimationParticle(sprite);
-}
-
-static void TimerBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 8; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 32;
- gSprites[spriteId].data[4] = 10;
- gSprites[spriteId].data[5] = 2;
- gSprites[spriteId].data[6] = 1;
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-static void DiveBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 8; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 32;
- gSprites[spriteId].data[4] = 10;
- gSprites[spriteId].data[5] = 1;
- gSprites[spriteId].data[6] = 2;
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-// Also used for Net Ball
-static void SafariBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 8; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 32;
- gSprites[spriteId].data[4] = 4;
- gSprites[spriteId].data[5] = 1;
- gSprites[spriteId].data[6] = 1;
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-// Also used for Nest Ball
-static void UltraBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 10; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 25;
- gSprites[spriteId].data[4] = 5;
- gSprites[spriteId].data[5] = 1;
- gSprites[spriteId].data[6] = 1;
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-// Also used for Luxury Ball
-static void GreatBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- if (gTasks[taskId].data[7])
- {
- gTasks[taskId].data[7]--;
- }
- else
- {
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 8; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 32;
- gSprites[spriteId].data[4] = 8;
- gSprites[spriteId].data[5] = 2;
- gSprites[spriteId].data[6] = 2;
- }
- }
-
- gTasks[taskId].data[7] = 8;
- if (++gTasks[taskId].data[0] == 2)
- {
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
- }
- }
-}
-
-static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
-{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
- sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
- sprite->data[1] += sprite->data[5];
- sprite->data[2] += sprite->data[6];
- if (++sprite->data[3] == 51)
- DestroyBallOpenAnimationParticle(sprite);
-}
-
-static void RepeatBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 12; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 21;
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
-{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
- sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
- sprite->data[1]++;
- sprite->data[2]++;
- if (++sprite->data[3] == 51)
- DestroyBallOpenAnimationParticle(sprite);
-}
-
-static void MasterBallOpenParticleAnimation(u8 taskId)
-{
- u8 i, j;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (j = 0; j < 2; j++)
- {
- for (i = 0; i < 8; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 32;
- gSprites[spriteId].data[4] = 8;
-
- if (j == 0)
- {
- gSprites[spriteId].data[5] = 2;
- gSprites[spriteId].data[6] = 1;
- }
- else
- {
- gSprites[spriteId].data[5] = 1;
- gSprites[spriteId].data[6] = 2;
- }
- }
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-static void PremierBallOpenParticleAnimation(u8 taskId)
-{
- u8 i;
- u8 x, y, priority, subpriority, ballId;
- u8 spriteId;
-
- ballId = gTasks[taskId].data[15];
- x = gTasks[taskId].data[1];
- y = gTasks[taskId].data[2];
- priority = gTasks[taskId].data[3];
- subpriority = gTasks[taskId].data[4];
-
- for (i = 0; i < 8; i++)
- {
- spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
- if (spriteId != MAX_SPRITES)
- {
- sub_8171E20();
- StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
- gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
- gSprites[spriteId].oam.priority = priority;
- gSprites[spriteId].data[0] = i * 32;
- }
- }
-
- if (!gMain.inBattle)
- gSprites[spriteId].data[7] = 1;
-
- DestroyTask(taskId);
-}
-
-static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
-{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
- sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
- sprite->data[1]++;
- sprite->data[2]++;
- if (++sprite->data[3] == 51)
- DestroyBallOpenAnimationParticle(sprite);
-}
-
-static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
-{
- int i, j;
- int temp;
-
- if (!gMain.inBattle)
- {
- temp = sprite->data[7]; // temp var needed to match
- if (temp == 1)
- DestroySpriteAndFreeResources(sprite);
- else
- DestroySprite(sprite);
- }
- else
- {
- gBattleSpritesDataPtr->animationData->field_A--;
- if (gBattleSpritesDataPtr->animationData->field_A == 0)
- {
- for (i = 0; i < 12; i++)
- {
- if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE)
- break;
- }
-
- if (i == 12)
- {
- for (j = 0; j < 12; j++)
- {
- FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag);
- FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag);
- }
- }
-
- DestroySprite(sprite);
- }
- else
- {
- DestroySprite(sprite);
- }
- }
-}
-
-u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
-{
- u8 taskId;
-
- taskId = CreateTask(sub_8172AB0, 5);
- gTasks[taskId].data[15] = ballId;
- gTasks[taskId].data[3] = battler;
- gTasks[taskId].data[10] = selectedPalettes;
- gTasks[taskId].data[11] = selectedPalettes >> 16;
-
- if (!unfadeLater)
- {
- BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]);
- gTasks[taskId].data[1] = 1;
- }
- else
- {
- BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]);
- gTasks[taskId].data[0] = 16;
- gTasks[taskId].data[1] = -1;
- gTasks[taskId].func = sub_8172B40;
- }
-
- BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
- return taskId;
-}
-
-static void sub_8172AB0(u8 taskId)
-{
- u8 ballId = gTasks[taskId].data[15];
-
- if (gTasks[taskId].data[2] <= 16)
- {
- BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
- gTasks[taskId].data[0] += gTasks[taskId].data[1];
- gTasks[taskId].data[2]++;
- }
- else if (!gPaletteFade.active)
- {
- u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
- BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
- DestroyTask(taskId);
- }
-}
-
-static void sub_8172B40(u8 taskId)
-{
- if (!gPaletteFade.active)
- {
- u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
- BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
- gTasks[taskId].func = sub_8172B90;
- }
-}
-
-static void sub_8172B90(u8 taskId)
-{
- u8 ballId = gTasks[taskId].data[15];
-
- if (gTasks[taskId].data[2] <= 16)
- {
- BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
- gTasks[taskId].data[0] += gTasks[taskId].data[1];
- gTasks[taskId].data[2]++;
- }
- else
- {
- DestroyTask(taskId);
- }
-}
-
-void sub_8172BF0(u8 taskId)
-{
- u8 spriteId;
- u32 x;
- u32 done;
-
- done = FALSE;
- spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- switch (gTasks[taskId].data[10])
- {
- case 0:
- gTasks[taskId].data[11] = gBattleAnimArgs[0];
- gTasks[taskId].data[0] += 0x500;
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
- else
- gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
-
- gTasks[taskId].data[0] &= 0xFF;
- x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
- if (x > 304)
- gTasks[taskId].data[10]++;
- break;
- case 1:
- LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
- gTasks[taskId].data[10]++;
- break;
- case 2:
- gTasks[taskId].data[0] += 0x500;
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
- else
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
-
- gTasks[taskId].data[0] &= 0xFF;
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- {
- if (gSprites[spriteId].pos2.x <= 0)
- {
- gSprites[spriteId].pos2.x = 0;
- // done = FALSE; // fakematching--can't get the tail merge correct
- goto DONE;
- }
- }
- else
- {
- if (gSprites[spriteId].pos2.x >= 0)
- {
- gSprites[spriteId].pos2.x = 0;
- done = TRUE;
- }
- }
-
- if (done)
- {
- DONE:
- DestroyAnimVisualTask(taskId);
- }
- break;
- }
-}
-
-void sub_8172D98(u8 taskId)
-{
- u8 spriteId;
-
- switch (gTasks[taskId].data[15])
- {
- case 0:
- if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
- else
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
-
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
- gTasks[taskId].data[15]++;
- break;
- case 1:
- if (gTasks[taskId].data[1]++ > 1)
- {
- gTasks[taskId].data[1] = 0;
- gTasks[taskId].data[0]++;
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
- if (gTasks[taskId].data[0] == 16)
- gTasks[taskId].data[15]++;
- }
- break;
- case 2:
- spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
- ClearBehindSubstituteBit(gBattleAnimAttacker);
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_8172E9C(u8 taskId)
-{
- gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_8172ED0(u8 taskId)
-{
- gBattleAnimTarget = gEffectBattler;
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_8172EF0(u8 battler, struct Pokemon *mon)
-{
- int isShiny;
- u32 otId, personality;
- u32 shinyValue;
- u8 taskId1, taskId2;
-
- isShiny = 0;
- gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
- otId = GetMonData(mon, MON_DATA_OT_ID);
- personality = GetMonData(mon, MON_DATA_PERSONALITY);
-
- if (IsBattlerSpriteVisible(battler))
- {
- shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
- if (shinyValue < 8)
- isShiny = TRUE;
-
- if (isShiny)
- {
- if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF)
- {
- LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[233]);
- LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[233]);
- }
-
- taskId1 = CreateTask(sub_8172FEC, 10);
- taskId2 = CreateTask(sub_8172FEC, 10);
- gTasks[taskId1].data[0] = battler;
- gTasks[taskId2].data[0] = battler;
- gTasks[taskId1].data[1] = 0;
- gTasks[taskId2].data[1] = 1;
- return;
- }
- }
-
- gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
-}
-
-static void sub_8172FEC(u8 taskId)
-{
- u8 battler;
- u8 x, y;
- u8 spriteId;
- u16 counter;
- s16 state;
- u8 pan;
-
- if (gTasks[taskId].data[13] < 60)
- {
- gTasks[taskId].data[13]++;
- return;
- }
-
- if (gBattleSpritesDataPtr->animationData->field_A)
- return;
-
- counter = gTasks[taskId].data[10]++;
- if (counter & 3)
- return;
-
- battler = gTasks[taskId].data[0];
- x = GetBattlerSpriteCoord(battler, 0);
- y = GetBattlerSpriteCoord(battler, 1);
- state = gTasks[taskId].data[11];
- if (state == 0)
- {
- spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5);
- }
- else if (state >= 0 && gTasks[taskId].data[11] < 4)
- {
- spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
- gSprites[spriteId].oam.tileNum += 4;
- }
- else
- {
- spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
- gSprites[spriteId].oam.tileNum += 5;
- }
-
- if (gTasks[taskId].data[1] == 0)
- {
- gSprites[spriteId].callback = sub_81731FC;
- }
- else
- {
- gSprites[spriteId].callback = sub_8173250;
- gSprites[spriteId].pos2.x = -32;
- gSprites[spriteId].pos2.y = 32;
- gSprites[spriteId].invisible = 1;
- if (gTasks[taskId].data[11] == 0)
- {
- if (GetBattlerSide(battler) == B_SIDE_PLAYER)
- pan = 192;
- else
- pan = 63;
-
- PlaySE12WithPanning(SE_REAPOKE, pan);
- }
- }
-
- gSprites[spriteId].data[0] = taskId;
- gTasks[taskId].data[11]++;
- if (spriteId != MAX_SPRITES)
- gTasks[taskId].data[12]++;
-
- if (gTasks[taskId].data[11] == 5)
- gTasks[taskId].func = sub_81731B0;
-}
-
-static void sub_81731B0(u8 taskId)
-{
- u8 battler;
-
- if (gTasks[taskId].data[12] == 0)
- {
- if (gTasks[taskId].data[1] == 1)
- {
- battler = gTasks[taskId].data[0];
- gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
- }
-
- DestroyTask(taskId);
- }
-}
-
-static void sub_81731FC(struct Sprite *sprite)
-{
- sprite->pos2.x = Sin(sprite->data[1], 24);
- sprite->pos2.y = Cos(sprite->data[1], 24);
- sprite->data[1] += 12;
- if (sprite->data[1] > 0xFF)
- {
- gTasks[sprite->data[0]].data[12]--;
- FreeSpriteOamMatrix(sprite);
- DestroySprite(sprite);
- }
-}
-
-static void sub_8173250(struct Sprite *sprite)
-{
- if (sprite->data[1] < 4)
- {
- sprite->data[1]++;
- }
- else
- {
- sprite->invisible = 0;
- sprite->pos2.x += 5;
- sprite->pos2.y -= 5;
- if (sprite->pos2.x > 32)
- {
- gTasks[sprite->data[0]].data[12]--;
- FreeSpriteOamMatrix(sprite);
- DestroySprite(sprite);
- }
- }
-}
-
-void sub_81732B0(u8 taskId)
-{
- u8 paletteIndex;
-
- LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[269]);
- LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[269]);
- paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_81732E4(u8 taskId)
-{
- FreeSpriteTilesByTag(0x281D);
- FreeSpritePaletteByTag(0x281D);
- DestroyAnimVisualTask(taskId);
-}
-
-static void sub_817330C(struct Sprite *sprite)
-{
- InitSpritePosToAnimAttacker(sprite, 0);
- sprite->data[0] = 30;
- sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
- sprite->data[5] = -32;
- InitAnimArcTranslation(sprite);
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84;
- sprite->callback = sub_817339C;
-}
-
-static void sub_817339C(struct Sprite *sprite)
-{
- if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
- sprite->callback = sub_81733D4;
-}
-
-static void sub_81733D4(struct Sprite *sprite)
-{
- if (TranslateAnimHorizontalArc(sprite))
- {
- sprite->data[0] = 0;
- sprite->invisible = 1;
- sprite->callback = sub_8173400;
- }
-}
-
-static void sub_8173400(struct Sprite *sprite)
-{
- if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
- {
- if (++sprite->data[0] > 0)
- {
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
- DestroyAnimSprite(sprite);
- }
- }
-}
-
-void sub_817345C(u8 taskId)
-{
- switch (gBattleAnimArgs[0])
- {
- case 0:
- gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- break;
- case 1:
- gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- break;
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void AnimTask_GetTrappedMoveAnimId(u8 taskId)
-{
- if (gBattleSpritesDataPtr->animationData->animArg == 83)
- gBattleAnimArgs[0] = 1;
- else if (gBattleSpritesDataPtr->animationData->animArg == 250)
- gBattleAnimArgs[0] = 2;
- else if (gBattleSpritesDataPtr->animationData->animArg == 128)
- gBattleAnimArgs[0] = 3;
- else if (gBattleSpritesDataPtr->animationData->animArg == 328)
- gBattleAnimArgs[0] = 4;
- else
- gBattleAnimArgs[0] = 0;
-
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_817351C(u8 taskId)
-{
- gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
- gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
- DestroyAnimVisualTask(taskId);
-}