diff options
Diffstat (limited to 'src/battle_anim_bug.c')
-rw-r--r-- | src/battle_anim_bug.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c index 105cc611e..14b98fcb2 100644 --- a/src/battle_anim_bug.c +++ b/src/battle_anim_bug.c @@ -212,12 +212,12 @@ static void AnimMegahornHorn(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; - sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -236,12 +236,12 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; - sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); @@ -266,8 +266,8 @@ static void AnimTranslateWebThread(struct Sprite *sprite) if (!gBattleAnimArgs[4]) { - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); } else { @@ -394,8 +394,8 @@ static void AnimTranslateStinger(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, 1); - lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; - lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y); rot += 0xC000; TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot); @@ -423,8 +423,8 @@ static void AnimMissileArc(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); @@ -473,13 +473,13 @@ static void AnimTailGlowOrb(struct Sprite *sprite) { if (gBattleAnimArgs[0] == ANIM_ATTACKER) { - sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 18; } else { - sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 18; } StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); |