diff options
Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r-- | src/battle_anim_effects_1.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index b3a67a509..db9057cb4 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -2547,7 +2547,7 @@ static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite) { sprite->pos2.x += Sin(sprite->data[5], 8); if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5) - sprite->oam.matrixNum ^= 0x8; // horizontal flip + sprite->oam.matrixNum ^= ST_OAM_HFLIP; sprite->data[5] += 5; sprite->data[5] &= 0xFF; @@ -3560,7 +3560,7 @@ void sub_8100640(struct Sprite* sprite) else battler = gBattleAnimTarget; - if (GetBattlerSide(battler) != 0) + if (GetBattlerSide(battler) != B_SIDE_PLAYER) { sprite->data[4] = 0; sprite->data[2] = gBattleAnimArgs[3]; @@ -3731,7 +3731,7 @@ static void sub_81009DC(struct Sprite* sprite) void sub_81009F8(struct Sprite* sprite) { - if (GetBattlerSide(gBattleAnimAttacker) != 0) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -3828,7 +3828,7 @@ void sub_8100B88(struct Sprite* sprite) sprite->pos1.x = a; sprite->pos1.y = b; - if (GetBattlerSide(gBattleAnimTarget) == 0) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) sprite->pos1.y += 8; sprite->callback = AnimSliceStep; @@ -4380,19 +4380,19 @@ void sub_8101898(struct Sprite* sprite) { sprite->pos1.x -= 0x18; sprite->pos1.y += 0x18; - sprite->oam.matrixNum = 16; + sprite->oam.matrixNum = ST_OAM_VFLIP; } else if ((s16)sprite->oam.affineParam == 3) { sprite->pos1.x += 0x18; sprite->pos1.y -= 0x18; - sprite->oam.matrixNum = 8; + sprite->oam.matrixNum = ST_OAM_HFLIP; } else { sprite->pos1.x += 0x18; sprite->pos1.y += 0x18; - sprite->oam.matrixNum = 24; + sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP; } sprite->oam.tileNum = (sprite->oam.tileNum + 16); @@ -5105,7 +5105,7 @@ void sub_8102844(struct Sprite* sprite) sprite->data[7] = sprite->pos1.y; if (IsContest()) { - sprite->oam.matrixNum = 8; + sprite->oam.matrixNum = ST_OAM_HFLIP; sprite->pos1.x += 40; sprite->pos1.y += 20; sprite->data[2] = sprite->pos1.x << 7; @@ -5130,7 +5130,7 @@ void sub_8102844(struct Sprite* sprite) sprite->data[3] = -0x1400 / sprite->data[1]; sprite->data[4] = sprite->pos1.y << 7; sprite->data[5] = 0xA00 / sprite->data[1]; - sprite->oam.matrixNum = 24; + sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP); } sprite->callback = sub_810296C; @@ -5387,7 +5387,7 @@ void sub_8102FB8(struct Sprite* sprite) s16 a; if (gBattleAnimArgs[0] == 1) { - sprite->oam.matrixNum = 8; + sprite->oam.matrixNum = ST_OAM_HFLIP; a = 16; } else |