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path: root/src/battle_anim_effects_1.c
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Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r--src/battle_anim_effects_1.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 0f56c05d8..78e0608e1 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -2257,9 +2257,9 @@ static void sub_80FE9E4(struct Sprite* sprite)
else
{
if (sprite->data[5] > 0x7F)
- sprite->subpriority = sub_80A82E4(gBattleAnimTarget) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 1;
else
- sprite->subpriority = sub_80A82E4(gBattleAnimTarget) + 6;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 6;
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -2278,7 +2278,7 @@ void sub_80FEA58(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, sub_80A82E4(gBattleAnimTarget) + 1);
+ CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
@@ -2465,9 +2465,9 @@ static void sub_80FEECC(struct Sprite* sprite)
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
- sprite->subpriority = sub_80A82E4(gBattleAnimAttacker) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1;
else
- sprite->subpriority = sub_80A82E4(gBattleAnimAttacker) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1;
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
@@ -3205,7 +3205,7 @@ void sub_80FFFC0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[4] = sub_80A82E4(gBattleAnimTarget) - 1;
+ task->data[4] = GetBattlerSubpriority(gBattleAnimTarget) - 1;
task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
task->data[10] = sub_80A861C(gBattleAnimTarget, 1);