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Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r--src/battle_anim_effects_1.c856
1 files changed, 432 insertions, 424 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 03dc75daf..ebdb471bf 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -16,7 +16,12 @@
#include "constants/rgb.h"
#include "constants/songs.h"
-EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0};
+struct {
+ s16 startX;
+ s16 startY;
+ s16 targetX;
+ s16 targetY;
+} static EWRAM_DATA sFrenzyPlantRootData = {0}; // Debug? Written to but never read.
static void AnimMovePowderParticle(struct Sprite *);
static void AnimMovePowderParticle_Step(struct Sprite *);
@@ -65,14 +70,14 @@ static void AnimFlyingParticle(struct Sprite *);
static void AnimFlyingParticle_Step(struct Sprite *);
static void AnimNeedleArmSpike(struct Sprite *);
static void AnimNeedleArmSpike_Step(struct Sprite *);
-static void sub_81009F8(struct Sprite *);
+static void AnimSlidingHit(struct Sprite *);
static void AnimWhipHit(struct Sprite *);
-static void sub_8100A94(struct Sprite *);
+static void AnimFlickeringPunch(struct Sprite *);
static void AnimCuttingSlice(struct Sprite *);
static void AnimAirCutterSlice(struct Sprite *);
static void AnimSlice_Step(struct Sprite *);
-static void sub_8100E1C(struct Sprite *);
-static void sub_8100E80(struct Sprite *);
+static void AnimCirclingMusicNote(struct Sprite *);
+static void AnimCirclingMusicNote_Step(struct Sprite *);
static void AnimProtect(struct Sprite *);
static void AnimProtect_Step(struct Sprite *);
static void AnimMilkBottle(struct Sprite *);
@@ -80,8 +85,8 @@ static void AnimMilkBottle_Step1(struct Sprite *);
static void AnimMilkBottle_Step2(struct Sprite *, int, int);
static void AnimGrantingStars(struct Sprite *);
static void AnimSparkingStars(struct Sprite *);
-static void sub_8101440(struct Sprite *);
-static void sub_81014A0(struct Sprite *);
+static void AnimBubbleBurst(struct Sprite *);
+static void AnimBubbleBurst_Step(struct Sprite *);
static void AnimSleepLetterZ(struct Sprite *);
static void AnimSleepLetterZ_Step(struct Sprite *);
static void AnimLockOnTarget(struct Sprite *);
@@ -99,8 +104,8 @@ static void AnimBowMon_Step2(struct Sprite *);
static void AnimBowMon_Step3(struct Sprite *);
static void AnimBowMon_Step4(struct Sprite *);
static void AnimBowMon_Step3_Callback(struct Sprite *);
-static void sub_8101B90(struct Sprite *);
-static void sub_8101BA0(struct Sprite *);
+static void AnimTipMon(struct Sprite *);
+static void AnimTipMon_Step(struct Sprite *);
static void AnimSlashSlice(struct Sprite *);
static void AnimFalseSwipeSlice(struct Sprite *);
static void AnimFalseSwipeSlice_Step1(struct Sprite *);
@@ -571,7 +576,7 @@ const struct SpriteTemplate gSwiftStarSpriteTemplate =
.callback = AnimTranslateLinearSingleSineWave,
};
-const union AnimCmd gConstrictBindingAnimCmds1[] =
+static const union AnimCmd sAnim_ConstrictBinding[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(32, 4),
@@ -580,7 +585,7 @@ const union AnimCmd gConstrictBindingAnimCmds1[] =
ANIMCMD_END,
};
-const union AnimCmd gConstrictBindingAnimCmds2[] =
+static const union AnimCmd sAnim_ConstrictBinding_Flipped[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
@@ -589,29 +594,29 @@ const union AnimCmd gConstrictBindingAnimCmds2[] =
ANIMCMD_END,
};
-const union AnimCmd *const gConstrictBindingAnimTable[] =
+static const union AnimCmd *const sAnims_ConstrictBinding[] =
{
- gConstrictBindingAnimCmds1,
- gConstrictBindingAnimCmds2,
+ sAnim_ConstrictBinding,
+ sAnim_ConstrictBinding_Flipped,
};
-const union AffineAnimCmd gConstrictBindingAffineAnimCmds1[] = {
+static const union AffineAnimCmd sAffineAnim_ConstrictBinding[] = {
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gConstrictBindingAffineAnimCmds2[] = {
+static const union AffineAnimCmd sAffineAnim_ConstrictBinding_Flipped[] = {
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd *const gConstrictBindingAffineAnimTable[] = {
- gConstrictBindingAffineAnimCmds1,
- gConstrictBindingAffineAnimCmds2,
+static const union AffineAnimCmd *const sAffineAnims_ConstrictBinding[] = {
+ sAffineAnim_ConstrictBinding,
+ sAffineAnim_ConstrictBinding_Flipped,
};
const struct SpriteTemplate gConstrictBindingSpriteTemplate =
@@ -619,9 +624,9 @@ const struct SpriteTemplate gConstrictBindingSpriteTemplate =
.tileTag = ANIM_TAG_TENDRILS,
.paletteTag = ANIM_TAG_TENDRILS,
.oam = &gOamData_AffineNormal_ObjNormal_64x32,
- .anims = gConstrictBindingAnimTable,
+ .anims = sAnims_ConstrictBinding,
.images = NULL,
- .affineAnims = gConstrictBindingAffineAnimTable,
+ .affineAnims = sAffineAnims_ConstrictBinding,
.callback = AnimConstrictBinding,
};
@@ -1060,7 +1065,7 @@ const struct SpriteTemplate gNeedleArmSpikeSpriteTemplate =
.callback = AnimNeedleArmSpike,
};
-const union AnimCmd gWhipAnimCmds1[] =
+static const union AnimCmd sAnim_Whip[] =
{
ANIMCMD_FRAME(64, 3),
ANIMCMD_FRAME(80, 3),
@@ -1069,7 +1074,7 @@ const union AnimCmd gWhipAnimCmds1[] =
ANIMCMD_END,
};
-const union AnimCmd gWhipAnimCmds2[] =
+static const union AnimCmd sAnim_Whip_Flipped[] =
{
ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
@@ -1078,10 +1083,10 @@ const union AnimCmd gWhipAnimCmds2[] =
ANIMCMD_END,
};
-const union AnimCmd *const gWhipAnimTable[] =
+static const union AnimCmd *const sAnims_Whip[] =
{
- gWhipAnimCmds1,
- gWhipAnimCmds2,
+ sAnim_Whip,
+ sAnim_Whip_Flipped,
};
const struct SpriteTemplate gSlamHitSpriteTemplate =
@@ -1089,7 +1094,7 @@ const struct SpriteTemplate gSlamHitSpriteTemplate =
.tileTag = ANIM_TAG_SLAM_HIT,
.paletteTag = ANIM_TAG_SLAM_HIT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gWhipAnimTable,
+ .anims = sAnims_Whip,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWhipHit,
@@ -1100,13 +1105,13 @@ const struct SpriteTemplate gVineWhipSpriteTemplate =
.tileTag = ANIM_TAG_WHIP_HIT,
.paletteTag = ANIM_TAG_WHIP_HIT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gWhipAnimTable,
+ .anims = sAnims_Whip,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWhipHit,
};
-const union AnimCmd gUnknown_08592900[] =
+static const union AnimCmd sAnim_SlidingHit[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -1116,96 +1121,96 @@ const union AnimCmd gUnknown_08592900[] =
ANIMCMD_END,
};
-const union AnimCmd *const gUnknown_08592918[] =
+static const union AnimCmd *const sAnims_SlidingHit[] =
{
- gUnknown_08592900,
+ sAnim_SlidingHit,
};
// Unused
-const struct SpriteTemplate gUnknown_0859291C =
+static const struct SpriteTemplate sSlidingHit1SpriteTemplate =
{
.tileTag = ANIM_TAG_HIT,
.paletteTag = ANIM_TAG_HIT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_08592918,
+ .anims = sAnims_SlidingHit,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81009F8,
+ .callback = AnimSlidingHit,
};
// Unused
-const struct SpriteTemplate gUnknown_08592934 =
+static const struct SpriteTemplate sSlidingHit2SpriteTemplate =
{
.tileTag = ANIM_TAG_HIT_2,
.paletteTag = ANIM_TAG_HIT_2,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_08592918,
+ .anims = sAnims_SlidingHit,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81009F8,
+ .callback = AnimSlidingHit,
};
-const union AffineAnimCmd gUnknown_0859294C[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_Normal[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_0859295C[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedTopLeft[] = {
AFFINEANIMCMD_FRAME(256, 256, 32, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_0859296C[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedLeft[] = {
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_0859297C[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedBottomLeft[] = {
AFFINEANIMCMD_FRAME(256, 256, 96, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_0859298C[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_UpsideDown[] = {
AFFINEANIMCMD_FRAME(256, 256, -128, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_0859299C[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedBottomRight[] = {
AFFINEANIMCMD_FRAME(256, 256, -96, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_085929AC[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedRight[] = {
AFFINEANIMCMD_FRAME(256, 256, -64, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd gUnknown_085929BC[] = {
+static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedTopRight[] = {
AFFINEANIMCMD_FRAME(256, 256, -32, 0),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd *const gUnknown_085929CC[] = {
- gUnknown_0859294C,
- gUnknown_0859295C,
- gUnknown_0859296C,
- gUnknown_0859297C,
- gUnknown_0859298C,
- gUnknown_0859299C,
- gUnknown_085929AC,
- gUnknown_085929BC,
+static const union AffineAnimCmd *const sAffineAnims_FlickeringPunch[] = {
+ sAffineAnim_FlickeringPunch_Normal,
+ sAffineAnim_FlickeringPunch_TurnedTopLeft,
+ sAffineAnim_FlickeringPunch_TurnedLeft,
+ sAffineAnim_FlickeringPunch_TurnedBottomLeft,
+ sAffineAnim_FlickeringPunch_UpsideDown,
+ sAffineAnim_FlickeringPunch_TurnedBottomRight,
+ sAffineAnim_FlickeringPunch_TurnedRight,
+ sAffineAnim_FlickeringPunch_TurnedTopRight,
};
// Unused
-const struct SpriteTemplate gUnknown_085929EC =
+static const struct SpriteTemplate sFlickeringPunchSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_085929CC,
- .callback = sub_8100A94,
+ .affineAnims = sAffineAnims_FlickeringPunch,
+ .callback = AnimFlickeringPunch,
};
const union AnimCmd gCuttingSliceAnimCmds[] =
@@ -1244,90 +1249,90 @@ const struct SpriteTemplate gAirCutterSliceSpriteTemplate =
.callback = AnimAirCutterSlice,
};
-const union AnimCmd gUnknown_08592A4C[] =
+static const union AnimCmd sAnim_CirclingMusicNote_Eighth[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A54[] =
+static const union AnimCmd sAnim_CirclingMusicNote_BeamedEighth[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A5C[] =
+static const union AnimCmd sAnim_CirclingMusicNote_SlantedBeamedEighth[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A64[] =
+static const union AnimCmd sAnim_CirclingMusicNote_Quarter[] =
{
ANIMCMD_FRAME(12, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A6C[] =
+static const union AnimCmd sAnim_CirclingMusicNote_QuarterRest[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A74[] =
+static const union AnimCmd sAnim_CirclingMusicNote_EighthRest[] =
{
ANIMCMD_FRAME(20, 1),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A7C[] =
+static const union AnimCmd sAnim_CirclingMusicNote_Eighth_Flipped[] =
{
ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A84[] =
+static const union AnimCmd sAnim_CirclingMusicNote_BeamedEighth_Flipped[] =
{
ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A8C[] =
+static const union AnimCmd sAnim_CirclingMusicNote_SlantedBeamedEighth_Flipped[] =
{
ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592A94[] =
+static const union AnimCmd sAnim_CirclingMusicNote_Quarter_Flipped[] =
{
ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd *const gUnknown_08592A9C[] =
+static const union AnimCmd *const sAnims_CirclingMusicNote[] =
{
- gUnknown_08592A4C,
- gUnknown_08592A54,
- gUnknown_08592A5C,
- gUnknown_08592A64,
- gUnknown_08592A6C,
- gUnknown_08592A74,
- gUnknown_08592A7C,
- gUnknown_08592A84,
- gUnknown_08592A8C,
- gUnknown_08592A94,
+ sAnim_CirclingMusicNote_Eighth,
+ sAnim_CirclingMusicNote_BeamedEighth,
+ sAnim_CirclingMusicNote_SlantedBeamedEighth,
+ sAnim_CirclingMusicNote_Quarter,
+ sAnim_CirclingMusicNote_QuarterRest,
+ sAnim_CirclingMusicNote_EighthRest,
+ sAnim_CirclingMusicNote_Eighth_Flipped,
+ sAnim_CirclingMusicNote_BeamedEighth_Flipped,
+ sAnim_CirclingMusicNote_SlantedBeamedEighth_Flipped,
+ sAnim_CirclingMusicNote_Quarter_Flipped,
};
// Unused
-const struct SpriteTemplate gUnknown_08592AC4 =
+static const struct SpriteTemplate sCirclingMusicNoteSpriteTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES,
.paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_08592A9C,
+ .anims = sAnims_CirclingMusicNote,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100E1C,
+ .callback = AnimCirclingMusicNote,
};
const struct SpriteTemplate gProtectSpriteTemplate =
@@ -1414,7 +1419,7 @@ const struct SpriteTemplate gSparklingStarsSpriteTemplate =
.callback = AnimSparkingStars,
};
-const union AnimCmd gUnknown_08592BAC[] =
+static const union AnimCmd sAnim_BubbleBurst[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(4, 10),
@@ -1427,7 +1432,7 @@ const union AnimCmd gUnknown_08592BAC[] =
ANIMCMD_END,
};
-const union AnimCmd gUnknown_08592BD0[] =
+static const union AnimCmd sAnim_BubbleBurst_Flipped[] =
{
ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
@@ -1440,22 +1445,22 @@ const union AnimCmd gUnknown_08592BD0[] =
ANIMCMD_END,
};
-const union AnimCmd *const gUnknown_08592BF4[] =
+static const union AnimCmd *const sAnims_BubbleBurst[] =
{
- gUnknown_08592BAC,
- gUnknown_08592BD0,
+ sAnim_BubbleBurst,
+ sAnim_BubbleBurst_Flipped,
};
// Unused
-const struct SpriteTemplate gUnknown_08592BFC =
+static const struct SpriteTemplate sBubbleBurstSpriteTemplate =
{
.tileTag = ANIM_TAG_BUBBLE_BURST,
.paletteTag = ANIM_TAG_BUBBLE_BURST,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_08592BF4,
+ .anims = sAnims_BubbleBurst,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101440,
+ .callback = AnimBubbleBurst,
};
const union AnimCmd gSleepLetterZAnimCmds[] =
@@ -1556,7 +1561,8 @@ const struct SpriteTemplate gBowMonSpriteTemplate =
};
// Unused
-const struct SpriteTemplate gUnknown_08592CF0 =
+// Same as BowMon above but without backing up
+static const struct SpriteTemplate sTipMonSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -1564,7 +1570,7 @@ const struct SpriteTemplate gUnknown_08592CF0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101B90,
+ .callback = AnimTipMon,
};
const union AnimCmd gSlashSliceAnimCmds1[] =
@@ -2193,8 +2199,8 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate =
// arg 5: wave speed
static void AnimMovePowderParticle(struct Sprite* sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
@@ -2216,9 +2222,9 @@ static void AnimMovePowderParticle_Step(struct Sprite* sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->y2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
}
else
@@ -2267,9 +2273,9 @@ static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
@@ -2290,8 +2296,8 @@ static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
else
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
- sprite->pos2.x += Sin(sprite->data[5], 5);
- sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->x2 += Sin(sprite->data[5], 5);
+ sprite->y2 += Cos(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
}
}
@@ -2346,18 +2352,18 @@ static void AnimHyperBeamOrb(struct Sprite* sprite)
u16 animNum = Random2();
StartSpriteAnim(sprite, animNum % 8);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= 20;
+ sprite->x -= 20;
else
- sprite->pos1.x += 20;
+ sprite->x += 20;
speed = Random2();
sprite->data[0] = (speed & 31) + 64;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->data[5] = Random2() & 0xFF;
@@ -2374,7 +2380,7 @@ static void AnimHyperBeamOrb_Step(struct Sprite* sprite)
}
else
{
- sprite->pos2.y += Cos(sprite->data[5], 12);
+ sprite->y2 += Cos(sprite->data[5], 12);
if (sprite->data[5] < 0x7F)
sprite->subpriority = sprite->data[6];
else
@@ -2450,8 +2456,8 @@ static void AnimSporeParticle(struct Sprite* sprite)
static void AnimSporeParticle_Step(struct Sprite* sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], 32);
- sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
+ sprite->x2 = Sin(sprite->data[1], 32);
+ sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
@@ -2501,9 +2507,9 @@ static void AnimPetalDanceBigFlower(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
@@ -2515,8 +2521,8 @@ static void AnimPetalDanceBigFlower_Step(struct Sprite* sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], 32);
- sprite->pos2.y += Cos(sprite->data[5], -5);
+ sprite->x2 += Sin(sprite->data[5], 32);
+ sprite->y2 += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
else
@@ -2539,9 +2545,9 @@ static void AnimPetalDanceSmallFlower(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
@@ -2553,7 +2559,7 @@ static void AnimPetalDanceSmallFlower_Step(struct Sprite* sprite)
{
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], 8);
+ sprite->x2 += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
sprite->oam.matrixNum ^= ST_OAM_HFLIP;
@@ -2572,8 +2578,8 @@ static void AnimPetalDanceSmallFlower_Step(struct Sprite* sprite)
// arg 2: upward duration
static void AnimRazorLeafParticle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -2601,23 +2607,23 @@ static void AnimRazorLeafParticle_Step1(struct Sprite* sprite)
else
{
sprite->data[2]--;
- sprite->pos1.x += sprite->data[0];
- sprite->pos1.y += sprite->data[1];
+ sprite->x += sprite->data[0];
+ sprite->y += sprite->data[1];
}
}
static void AnimRazorLeafParticle_Step2(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos2.x = -Sin(sprite->data[0], 25);
+ sprite->x2 = -Sin(sprite->data[0], 25);
else
- sprite->pos2.x = Sin(sprite->data[0], 25);
+ sprite->x2 = Sin(sprite->data[0], 25);
sprite->data[0] += 2;
sprite->data[0] &= 0xFF;
sprite->data[1]++;
if (!(sprite->data[1] & 1))
- sprite->pos2.y++;
+ sprite->y2++;
if (sprite->data[1] > 80)
DestroyAnimSprite(sprite);
@@ -2684,10 +2690,10 @@ static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite)
destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 256
- || sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 160
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
+ || sprite->x + sprite->x2 < -16
+ || sprite->y + sprite->y2 > DISPLAY_HEIGHT
+ || sprite->y + sprite->y2 < -16)
destroy = TRUE;
if (destroy)
@@ -2703,9 +2709,9 @@ static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite)
void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (IsDoubleBattle() == TRUE)
- SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
- sprite->pos1.y += 32;
+ sprite->y += 32;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -2718,11 +2724,11 @@ static void AnimMoveTwisterParticle_Step(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
- sprite->pos1.y -= 2;
+ sprite->y -= 2;
}
else if (sprite->data[1] > 0)
{
- sprite->pos1.y -= 2;
+ sprite->y -= 2;
sprite->data[1] -= 2;
}
@@ -2731,8 +2737,8 @@ static void AnimMoveTwisterParticle_Step(struct Sprite* sprite)
sprite->data[5] += sprite->data[2];
sprite->data[5] &= 0xFF;
- sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
- sprite->pos2.y = Sin(sprite->data[5], 5);
+ sprite->x2 = Cos(sprite->data[5], sprite->data[3]);
+ sprite->y2 = Sin(sprite->data[5], 5);
if (sprite->data[5] < 0x80)
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
else
@@ -2819,9 +2825,9 @@ static void AnimTask_DuplicateAndShrinkToPos_Step1(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
- gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
+ gSprites[spriteId].x2 = gTasks[taskId].data[10] >> 8;
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
gTasks[taskId].data[11] += 16;
SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
@@ -2841,8 +2847,8 @@ static void AnimTask_DuplicateAndShrinkToPos_Step2(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
@@ -2872,8 +2878,8 @@ static void AnimMimicOrb(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[0] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
sprite->invisible = TRUE;
sprite->data[0]++;
break;
@@ -2902,16 +2908,16 @@ static void AnimIngrainRoot(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
- sprite->pos2.x = gBattleAnimArgs[0];
- sprite->pos2.y = gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ sprite->x2 = gBattleAnimArgs[0];
+ sprite->y2 = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[0]++;
- if (sprite->pos1.y + sprite->pos2.y > 120)
- sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
+ if (sprite->y + sprite->y2 > 120)
+ sprite->y += sprite->y2 + sprite->y - 120;
}
sprite->callback = AnimRootFlickerOut;
}
@@ -2932,18 +2938,18 @@ static void AnimFrenzyPlantRoot(struct Sprite *sprite)
targetX -= attackerX;
targetY -= attackerY;
- sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100;
- sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100;
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->x = attackerX + targetX * gBattleAnimArgs[0] / 100;
+ sprite->y = attackerY + targetY * gBattleAnimArgs[0] / 100;
+ sprite->x2 = gBattleAnimArgs[1];
+ sprite->y2 = gBattleAnimArgs[2];
sprite->subpriority = gBattleAnimArgs[3] + 30;
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->data[2] = gBattleAnimArgs[5];
sprite->callback = AnimRootFlickerOut;
- gUnknown_0203A0F8[0] = sprite->pos1.x;
- gUnknown_0203A0F8[1] = sprite->pos1.y;
- gUnknown_0203A0F8[2] = targetX;
- gUnknown_0203A0F8[3] = targetY;
+ sFrenzyPlantRootData.startX = sprite->x;
+ sFrenzyPlantRootData.startY = sprite->y;
+ sFrenzyPlantRootData.targetX = targetX;
+ sFrenzyPlantRootData.targetY = targetY;
}
static void AnimRootFlickerOut(struct Sprite* sprite)
@@ -2965,23 +2971,23 @@ static void AnimIngrainOrb(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
}
sprite->data[0]++;
- sprite->pos2.x = sprite->data[1] * sprite->data[0];
- sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
+ sprite->x2 = sprite->data[1] * sprite->data[0];
+ sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
if (sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}
-static void sub_80FF9B8(struct Sprite* sprite, s16 c)
+static void InitItemBagData(struct Sprite* sprite, s16 c)
{
- int a = (sprite->pos1.x << 8) | sprite->pos1.y;
+ int a = (sprite->x << 8) | sprite->y;
int b = (sprite->data[6] << 8) | sprite->data[7];
c <<= 8;
sprite->data[5] = a;
@@ -3005,14 +3011,14 @@ bool8 moveAlongLinearPath(struct Sprite* sprite)
if (xEndPos == 0)
xEndPos = -32;
else if (xEndPos == 255)
- xEndPos = 272;
+ xEndPos = DISPLAY_WIDTH + 32;
yEndPos_2 = yEndPos - yStartPos;
r0 = xEndPos - xStartPos;
var1 = r0 * currentTime / totalTime;
vaxEndPos = yEndPos_2 * currentTime / totalTime;
- sprite->pos1.x = var1 + xStartPos;
- sprite->pos1.y = vaxEndPos + yStartPos;
+ sprite->x = var1 + xStartPos;
+ sprite->y = vaxEndPos + yStartPos;
if (++currentTime == totalTime)
return TRUE;
@@ -3039,10 +3045,10 @@ static void AnimItemSteal_Step1(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
+ sprite->y2 = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
if (moveAlongLinearPath(sprite))
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0] = 0;
sprite->callback = AnimItemSteal_Step2;
}
@@ -3059,14 +3065,14 @@ static void AnimPresent(struct Sprite* sprite)
{
sprite->data[6] = targetX;
sprite->data[7] = targetY + 10;
- sub_80FF9B8(sprite, 60);
+ InitItemBagData(sprite, 60);
sprite->data[3] = 1;
}
else
{
sprite->data[6] = targetX;
sprite->data[7] = targetY + 10;
- sub_80FF9B8(sprite, 60);
+ InitItemBagData(sprite, 60);
sprite->data[3] = 3;
}
@@ -3085,10 +3091,10 @@ static void AnimKnockOffOpponentsItem(struct Sprite* sprite)
sprite->data[0] = zero;
}
- sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (moveAlongLinearPath(sprite))
{
- sprite->pos2.y = zero;
+ sprite->y2 = zero;
sprite->data[0] = zero;
DestroyAnimSprite(sprite);
}
@@ -3101,7 +3107,7 @@ static void AnimKnockOffItem(struct Sprite* sprite)
{
sprite->data[6] = 0;
sprite->data[7] = targetY + 10;
- sub_80FF9B8(sprite, 40);
+ InitItemBagData(sprite, 40);
sprite->data[3] = 3;
sprite->data[4] = 60;
sprite->callback = AnimItemSteal_Step1;
@@ -3113,7 +3119,7 @@ static void AnimKnockOffItem(struct Sprite* sprite)
if (IsContest())
sprite->data[6] = 0;
- sub_80FF9B8(sprite, 40);
+ InitItemBagData(sprite, 40);
sprite->data[3] = 3;
sprite->data[4] = 60;
sprite->callback = AnimKnockOffOpponentsItem;
@@ -3134,7 +3140,7 @@ static void AnimPresentHealParticle(struct Sprite* sprite)
}
sprite->data[0]++;
- sprite->pos2.y = sprite->data[1] * sprite->data[0];
+ sprite->y2 = sprite->data[1] * sprite->data[0];
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
@@ -3150,14 +3156,14 @@ static void AnimItemSteal(struct Sprite* sprite)
{
sprite->data[6] = attackerX;
sprite->data[7] = attackerY + 10;
- sub_80FF9B8(sprite, 60);
+ InitItemBagData(sprite, 60);
sprite->data[3] = 1;
}
else
{
sprite->data[6] = attackerX;
sprite->data[7] = attackerY + 10;
- sub_80FF9B8(sprite, 60);
+ InitItemBagData(sprite, 60);
sprite->data[3] = 3;
}
@@ -3176,13 +3182,13 @@ static void AnimItemSteal_Step3(struct Sprite* sprite)
sprite->data[0] = zero;
}
- sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
- if (sprite->pos2.y == 0)
+ sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sprite->y2 == 0)
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63));
if (moveAlongLinearPath(sprite))
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0] = 0;
sprite->callback = AnimItemSteal_Step2;
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
@@ -3202,7 +3208,7 @@ static void AnimTrickBag(struct Sprite* sprite)
if (!IsContest())
{
sprite->data[1] = gBattleAnimArgs[1];
- sprite->pos1.x = 120;
+ sprite->x = 120;
}
else
{
@@ -3213,14 +3219,14 @@ static void AnimTrickBag(struct Sprite* sprite)
b = a;
sprite->data[1] = a - ((b >> 8) << 8);
- sprite->pos1.x = 70;
+ sprite->x = 70;
}
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[4] = 20;
- sprite->pos2.x = Cos(sprite->data[1], 60);
- sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->x2 = Cos(sprite->data[1], 60);
+ sprite->y2 = Sin(sprite->data[1], 20);
sprite->callback = AnimTrickBag_Step1;
if (sprite->data[1] > 0 && sprite->data[1] < 192)
sprite->subpriority = 31;
@@ -3244,7 +3250,7 @@ static void AnimTrickBag_Step1(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[4] / 10;
sprite->data[4] += 3;
- sprite->pos1.y = sprite->data[2];
+ sprite->y = sprite->data[2];
break;
}
break;
@@ -3284,8 +3290,8 @@ static void AnimTrickBag_Step2(struct Sprite* sprite)
sprite->subpriority = 29;
}
- sprite->pos2.x = Cos(sprite->data[1], 60);
- sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->x2 = Cos(sprite->data[1], 60);
+ sprite->y2 = Sin(sprite->data[1], 20);
}
}
@@ -3356,14 +3362,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
}
break;
case 1:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] += 2;
@@ -3382,14 +3388,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
}
break;
case 3:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[3] = 2;
@@ -3399,14 +3405,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
task->data[0]++;
break;
case 5:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] -= 2;
@@ -3425,14 +3431,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
}
break;
case 7:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] += 2;
@@ -3443,14 +3449,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
task->data[0]++;
break;
case 9:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[3] = 5;
@@ -3469,14 +3475,14 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
break;
case 11:
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[8];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[9];
sprite->data[5] = LeafBladeGetPosFactor(sprite);
task->data[4] -= 2;
@@ -3512,7 +3518,7 @@ static void AnimTask_LeafBlade_Step(u8 taskId)
static s16 LeafBladeGetPosFactor(struct Sprite* sprite)
{
s16 var = 8;
- if (sprite->data[4] < sprite->pos1.y)
+ if (sprite->data[4] < sprite->y)
var = -var;
return var;
@@ -3527,8 +3533,8 @@ static void AnimTask_LeafBlade_Step2(struct Task* task, u8 taskId)
s16 spriteX;
s16 spriteY;
task->data[14] = 0;
- spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
- spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteX = gSprites[task->data[2]].x + gSprites[task->data[2]].x2;
+ spriteY = gSprites[task->data[2]].y + gSprites[task->data[2]].y2;
spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]);
if (spriteId != MAX_SPRITES)
{
@@ -3572,13 +3578,13 @@ static void AnimFlyingParticle(struct Sprite* sprite)
{
sprite->data[4] = 0;
sprite->data[2] = gBattleAnimArgs[3];
- sprite->pos1.x = 0xFFF0;
+ sprite->x = 0xFFF0;
}
else
{
sprite->data[4] = 1;
sprite->data[2] = -gBattleAnimArgs[3];
- sprite->pos1.x = 0x100;
+ sprite->x = 0x100;
}
sprite->data[1] = gBattleAnimArgs[1];
@@ -3587,19 +3593,19 @@ static void AnimFlyingParticle(struct Sprite* sprite)
switch (gBattleAnimArgs[5])
{
case 0:
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 1:
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
case 2:
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 3:
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
GetAnimBattlerSpriteId(ANIM_TARGET);
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
@@ -3612,17 +3618,17 @@ static void AnimFlyingParticle_Step(struct Sprite* sprite)
{
int a = sprite->data[7];
sprite->data[7]++;
- sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
- sprite->pos2.x = sprite->data[2] * a;
+ sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->x2 = sprite->data[2] * a;
sprite->data[0] = (sprite->data[3] * a) & 0xFF;
if (!sprite->data[4])
{
- if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ if (sprite->x2 + sprite->x <= 0xF7)
return;
}
else
{
- if (sprite->pos2.x + sprite->pos1.x > -16)
+ if (sprite->x2 + sprite->x > -16)
return;
}
@@ -3687,25 +3693,25 @@ static void AnimNeedleArmSpike(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[1] == 0)
{
- sprite->pos1.x = gBattleAnimArgs[2] + a;
- sprite->pos1.y = gBattleAnimArgs[3] + b;
+ sprite->x = gBattleAnimArgs[2] + a;
+ sprite->y = gBattleAnimArgs[3] + b;
sprite->data[5] = a;
sprite->data[6] = b;
}
else
{
- sprite->pos1.x = a;
- sprite->pos1.y = b;
+ sprite->x = a;
+ sprite->y = b;
sprite->data[5] = gBattleAnimArgs[2] + a;
sprite->data[6] = gBattleAnimArgs[3] + b;
}
- x = sprite->pos1.x;
+ x = sprite->x;
sprite->data[1] = x * 16;
- y = sprite->pos1.y;
+ y = sprite->y;
sprite->data[2] = y * 16;
- sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
- sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
+ sprite->data[3] = (sprite->data[5] - sprite->x) * 16 / gBattleAnimArgs[4];
+ sprite->data[4] = (sprite->data[6] - sprite->y) * 16 / gBattleAnimArgs[4];
c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
if (IsContest())
c -= 0x8000;
@@ -3721,8 +3727,8 @@ static void AnimNeedleArmSpike_Step(struct Sprite* sprite)
{
sprite->data[1] += sprite->data[3];
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4 ;
- sprite->pos1.y = sprite->data[2] >> 4 ;
+ sprite->x = sprite->data[1] >> 4 ;
+ sprite->y = sprite->data[2] >> 4 ;
sprite->data[0]--;
}
else
@@ -3737,17 +3743,17 @@ static void AnimWhipHit_WaitEnd(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-static void sub_81009F8(struct Sprite* sprite)
+static void AnimSlidingHit(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->callback = RunStoredCallbackWhenAnimEnds;
@@ -3761,13 +3767,13 @@ static void AnimWhipHit(struct Sprite* sprite)
sprite->callback = AnimWhipHit_WaitEnd;
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
-static void sub_8100A94(struct Sprite* sprite)
+static void AnimFlickeringPunch(struct Sprite* sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -3784,23 +3790,23 @@ static void sub_8100A94(struct Sprite* sprite)
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
static void AnimCuttingSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimSlice_Step;
if (gBattleAnimArgs[2] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
sprite->hFlip = 1;
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] -= 0x400;
sprite->data[2] += 0x400;
sprite->data[5] = gBattleAnimArgs[2];
@@ -3834,23 +3840,23 @@ static void AnimAirCutterSlice(struct Sprite* sprite)
break;
}
- sprite->pos1.x = a;
- sprite->pos1.y = b;
+ sprite->x = a;
+ sprite->y = b;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimSlice_Step;
if (gBattleAnimArgs[2] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
sprite->hFlip = 1;
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] -= 0x400;
sprite->data[2] += 0x400;
sprite->data[5] = gBattleAnimArgs[2];
@@ -3868,8 +3874,8 @@ static void AnimSlice_Step(struct Sprite* sprite)
sprite->data[1] -= 0x18;
sprite->data[2] -= 0x18;
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
sprite->data[0]++;
if (sprite->data[0] == 20)
{
@@ -3879,7 +3885,7 @@ static void AnimSlice_Step(struct Sprite* sprite)
}
}
-void unref_sub_8100D38(struct Sprite* sprite)
+static void UnusedFlickerAnim(struct Sprite* sprite)
{
if (sprite->data[2] > 1)
{
@@ -3912,34 +3918,34 @@ void unref_sub_8100D38(struct Sprite* sprite)
}
}
-static void sub_8100E1C(struct Sprite* sprite)
+static void AnimCirclingMusicNote(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
sprite->data[1] = -gBattleAnimArgs[3];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[4];
- sprite->callback = sub_8100E80;
+ sprite->callback = AnimCirclingMusicNote_Step;
sprite->callback(sprite);
}
-static void sub_8100E80(struct Sprite* sprite)
+static void AnimCirclingMusicNote_Step(struct Sprite* sprite)
{
- sprite->pos2.x = Cos(sprite->data[0], 100);
- sprite->pos2.y = Sin(sprite->data[0], 20);
+ sprite->x2 = Cos(sprite->data[0], 100);
+ sprite->y2 = Sin(sprite->data[0], 20);
if (sprite->data[0] < 128)
sprite->subpriority = 0;
else
sprite->subpriority = 14;
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
- sprite->data[5] += 0x82;
- sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[5] += 130;
+ sprite->y2 += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == sprite->data[3])
DestroyAnimSprite(sprite);
@@ -3950,8 +3956,8 @@ static void AnimProtect(struct Sprite* sprite)
if (IsContest())
gBattleAnimArgs[1] += 8;
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
else
@@ -3969,7 +3975,7 @@ static void AnimProtect_Step(struct Sprite *sprite)
{
int i, id, savedPal;
sprite->data[5] += 96;
- sprite->pos2.x = -(sprite->data[5] >> 8);
+ sprite->x2 = -(sprite->data[5] >> 8);
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
@@ -4010,8 +4016,8 @@ static void AnimProtect_Step(struct Sprite *sprite)
static void AnimMilkBottle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -4061,7 +4067,7 @@ static void AnimMilkBottle_Step1(struct Sprite* sprite)
if (++sprite->data[1] > 2)
{
sprite->data[1] = 0;
- sprite->pos1.y++;
+ sprite->y++;
}
if (++sprite->data[2] <= 29)
@@ -4108,10 +4114,10 @@ static void AnimMilkBottle_Step2(struct Sprite* sprite, int unk1, int unk2)
if ((sprite->data[3]) > 0x2F)
sprite->data[4] += 2;
- sprite->pos2.x = sprite->data[4] / 9;
- sprite->pos2.y = sprite->data[4] / 14;
- if (sprite->pos2.y < 0)
- sprite->pos2.y *= -1;
+ sprite->x2 = sprite->data[4] / 9;
+ sprite->y2 = sprite->data[4] / 14;
+ if (sprite->y2 < 0)
+ sprite->y2 *= -1;
sprite->data[3]++;
if (sprite->data[3] > 0x3B)
@@ -4124,7 +4130,7 @@ static void AnimGrantingStars(struct Sprite* sprite)
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
@@ -4142,21 +4148,21 @@ static void AnimSparkingStars(struct Sprite* sprite)
if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
{
- SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->x, &sprite->y);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
else
{
if (!gBattleAnimArgs[6])
{
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(battler, 0);
+ sprite->y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(battler, 2);
+ sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
@@ -4169,30 +4175,30 @@ static void AnimSparkingStars(struct Sprite* sprite)
sprite->callback = TranslateSpriteLinearFixedPoint;
}
-static void sub_8101440(struct Sprite* sprite)
+static void AnimBubbleBurst(struct Sprite* sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 1);
}
- sprite->callback = sub_81014A0;
+ sprite->callback = AnimBubbleBurst_Step;
}
-static void sub_81014A0(struct Sprite* sprite)
+static void AnimBubbleBurst_Step(struct Sprite* sprite)
{
if (++sprite->data[0] > 30)
{
- sprite->pos2.y = (30 - sprite->data[0]) / 3;
- sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
+ sprite->y2 = (30 - sprite->data[0]) / 3;
+ sprite->x2 = Sin(sprite->data[1] * 4, 3);
sprite->data[1]++;
}
@@ -4205,14 +4211,14 @@ static void AnimSleepLetterZ(struct Sprite* sprite)
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[3] = 1;
}
else
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[3] = 0xFFFF;
StartSpriteAffineAnim(sprite, 1);
}
@@ -4222,8 +4228,8 @@ static void AnimSleepLetterZ(struct Sprite* sprite)
static void AnimSleepLetterZ_Step(struct Sprite* sprite)
{
- sprite->pos2.y = -(sprite->data[0] / 0x28);
- sprite->pos2.x = sprite->data[4] / 10;
+ sprite->y2 = -(sprite->data[0] / 0x28);
+ sprite->x2 = sprite->data[4] / 10;
sprite->data[4] += sprite->data[3] * 2;
sprite->data[0] += sprite->data[1];
if (++sprite->data[1] > 60)
@@ -4232,8 +4238,8 @@ static void AnimSleepLetterZ_Step(struct Sprite* sprite)
static void AnimLockOnTarget(struct Sprite* sprite)
{
- sprite->pos1.x -= 32;
- sprite->pos1.y -= 32;
+ sprite->x -= 32;
+ sprite->y -= 32;
sprite->data[0] = 20;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step1);
@@ -4249,13 +4255,13 @@ static void AnimLockOnTarget_Step1(struct Sprite* sprite)
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step1);
break;
case 1:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 8;
- sprite->data[2] = sprite->pos1.x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
- sprite->data[4] = sprite->pos1.y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
+ sprite->data[2] = sprite->x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2);
sprite->data[5] += 0x100;
@@ -4314,10 +4320,10 @@ static void AnimLockOnTarget_Step3(struct Sprite* sprite)
break;
}
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
@@ -4381,25 +4387,25 @@ static void AnimLockOnMoveTarget(struct Sprite* sprite)
sprite->oam.affineParam = gBattleAnimArgs[0];
if ((s16)sprite->oam.affineParam == 1)
{
- sprite->pos1.x -= 0x18;
- sprite->pos1.y -= 0x18;
+ sprite->x -= 0x18;
+ sprite->y -= 0x18;
}
else if ((s16)sprite->oam.affineParam == 2)
{
- sprite->pos1.x -= 0x18;
- sprite->pos1.y += 0x18;
+ sprite->x -= 0x18;
+ sprite->y += 0x18;
sprite->oam.matrixNum = ST_OAM_VFLIP;
}
else if ((s16)sprite->oam.affineParam == 3)
{
- sprite->pos1.x += 0x18;
- sprite->pos1.y -= 0x18;
+ sprite->x += 0x18;
+ sprite->y -= 0x18;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
{
- sprite->pos1.x += 0x18;
- sprite->pos1.y += 0x18;
+ sprite->x += 0x18;
+ sprite->y += 0x18;
sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP;
}
@@ -4511,13 +4517,13 @@ static void AnimBowMon_Step4(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-static void sub_8101B90(struct Sprite *sprite)
+static void AnimTipMon(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->callback = sub_8101BA0;
+ sprite->callback = AnimTipMon_Step;
}
-static void sub_8101BA0(struct Sprite *sprite)
+static void AnimTipMon_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -4601,7 +4607,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
if (task->data[3])
{
task->data[4] += task->data[5];
- gSprites[task->data[0]].pos2.x = task->data[4];
+ gSprites[task->data[0]].x2 = task->data[4];
task->data[3]--;
}
else
@@ -4624,7 +4630,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
else
{
task->data[3] = 8;
- task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[4] = gSprites[task->data[0]].x2;
task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
task->data[6] = 1;
task->data[2]++;
@@ -4640,9 +4646,9 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
else
{
if (task->data[3] & 1)
- gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ gSprites[task->data[0]].x2 = task->data[4] + task->data[5];
else
- gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+ gSprites[task->data[0]].x2 = task->data[4] - task->data[5];
task->data[6] = 1;
task->data[3]--;
@@ -4650,7 +4656,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
}
else
{
- gSprites[task->data[0]].pos2.x = task->data[4];
+ gSprites[task->data[0]].x2 = task->data[4];
task->data[3] = 12;
task->data[2]++;
}
@@ -4663,7 +4669,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
else
{
task->data[3] = 3;
- task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[4] = gSprites[task->data[0]].x2;
task->data[5] = (task->data[1] == 0) ? 8 : -8;
task->data[2]++;
}
@@ -4672,7 +4678,7 @@ static void AnimTask_SkullBashPositionSet(u8 taskId)
if (task->data[3])
{
task->data[4] += task->data[5];
- gSprites[task->data[0]].pos2.x = task->data[4];
+ gSprites[task->data[0]].x2 = task->data[4];
task->data[3]--;
}
else
@@ -4704,13 +4710,13 @@ static void AnimSlashSlice(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -4721,16 +4727,16 @@ static void AnimSlashSlice(struct Sprite* sprite)
static void AnimFalseSwipeSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSlice_Step1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void AnimFalseSwipePositionedSlice(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -4771,13 +4777,13 @@ static void AnimEndureEnergy(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -4790,18 +4796,18 @@ static void AnimEndureEnergy_Step(struct Sprite* sprite)
if (++sprite->data[0] > sprite->data[1])
{
sprite->data[0] = 0;
- sprite->pos1.y--;
+ sprite->y--;
}
- sprite->pos1.y -= sprite->data[0];
+ sprite->y -= sprite->data[0];
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
static void AnimSharpenSphere(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
@@ -4839,10 +4845,10 @@ static void AnimConversion(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (IsContest())
- sprite->pos1.y += 10;
+ sprite->y += 10;
sprite->data[0]++;
}
@@ -4912,22 +4918,24 @@ void AnimTask_Conversion2AlphaBlend(u8 taskId)
}
}
-void unref_sub_8102434(u8 taskId)
+// Unused
+static void AnimTask_HideBattlersHealthbox(u8 taskId)
{
u8 i;
for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER)
+ if (gBattleAnimArgs[0] == TRUE && GetBattlerSide(i) == B_SIDE_PLAYER)
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
- if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT)
+ if (gBattleAnimArgs[1] == TRUE && GetBattlerSide(i) == B_SIDE_OPPONENT)
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
}
DestroyAnimVisualTask(taskId);
}
-void unref_sub_81024A8(u8 taskId)
+// Unused
+static void AnimTask_ShowBattlersHealthbox(u8 taskId)
{
u8 i;
for (i = 0; i < gBattlersCount; i++)
@@ -4940,13 +4948,13 @@ static void AnimMoon(struct Sprite* sprite)
{
if (IsContest())
{
- sprite->pos1.x = 48;
- sprite->pos1.y = 40;
+ sprite->x = 48;
+ sprite->y = 40;
}
else
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
}
sprite->oam.shape = SPRITE_SHAPE(64x64);
@@ -4963,8 +4971,8 @@ static void AnimMoon_Step(struct Sprite* sprite)
static void AnimMoonlightSparkle(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -4980,7 +4988,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
sprite->data[1] = 0;
if (sprite->data[2] < 120)
{
- sprite->pos1.y++;
+ sprite->y++;
sprite->data[2]++;
}
}
@@ -5104,36 +5112,36 @@ static void AnimHornHit(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
- sprite->data[6] = sprite->pos1.x;
- sprite->data[7] = sprite->pos1.y;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->x;
+ sprite->data[7] = sprite->y;
if (IsContest())
{
sprite->oam.matrixNum = ST_OAM_HFLIP;
- sprite->pos1.x += 40;
- sprite->pos1.y += 20;
- sprite->data[2] = sprite->pos1.x << 7;
+ sprite->x += 40;
+ sprite->y += 20;
+ sprite->data[2] = sprite->x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[4] = sprite->y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x -= 40;
- sprite->pos1.y += 20;
- sprite->data[2] = sprite->pos1.x << 7;
+ sprite->x -= 40;
+ sprite->y += 20;
+ sprite->data[2] = sprite->x << 7;
sprite->data[3] = 0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[4] = sprite->y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
else
{
- sprite->pos1.x += 40;
- sprite->pos1.y -= 20;
- sprite->data[2] = sprite->pos1.x << 7;
+ sprite->x += 40;
+ sprite->y -= 20;
+ sprite->data[2] = sprite->x << 7;
sprite->data[3] = -0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[4] = sprite->y << 7;
sprite->data[5] = 0xA00 / sprite->data[1];
sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
}
@@ -5145,12 +5153,12 @@ static void AnimHornHit_Step(struct Sprite* sprite)
{
sprite->data[2] += sprite->data[3];
sprite->data[4] += sprite->data[5];
- sprite->pos1.x = sprite->data[2] >> 7;
- sprite->pos1.y = sprite->data[4] >> 7;
+ sprite->x = sprite->data[2] >> 7;
+ sprite->y = sprite->data[4] >> 7;
if (--sprite->data[1] == 1)
{
- sprite->pos1.x = sprite->data[6];
- sprite->pos1.y = sprite->data[7];
+ sprite->x = sprite->data[6];
+ sprite->y = sprite->data[7];
}
if (sprite->data[1] == 0)
@@ -5225,7 +5233,7 @@ static void AnimDoubleTeam(struct Sprite* sprite)
sprite->data[4] = gSineTable[sprite->data[0]] / 6;
sprite->data[5] = gSineTable[sprite->data[0]] / 13;
sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[4]);
}
}
@@ -5296,9 +5304,9 @@ static void AnimWavyMusicNotes(struct Sprite* sprite)
b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- AnimWavyMusicNotesGetNextPos(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
+ AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40);
sprite->callback = AnimWavyMusicNotes_Step;
}
@@ -5327,12 +5335,12 @@ static void AnimWavyMusicNotes_Step(struct Sprite* sprite)
yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
- sprite->pos2.y = Sin(yDelta, 15);
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
+ sprite->y2 = Sin(yDelta, 15);
- y = sprite->pos1.y;
- if (sprite->pos1.x < -16 || sprite->pos1.x > 256 || y < -16 || y > 128)
+ y = sprite->y;
+ if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128)
{
DestroySpriteAndMatrix(sprite);
}
@@ -5356,13 +5364,13 @@ static void AnimFlyingMusicNotes(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[4] = sprite->x << 4;
+ sprite->data[5] = sprite->y << 4;
sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
sprite->callback = AnimFlyingMusicNotes_Step;
@@ -5372,13 +5380,13 @@ static void AnimFlyingMusicNotes_Step(struct Sprite* sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
if (sprite->data[0] > 5 && sprite->data[3] == 0)
{
sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
- sprite->pos2.x = Cos(sprite->data[2], 18);
- sprite->pos2.y = Sin(sprite->data[2], 18);
+ sprite->x2 = Cos(sprite->data[2], 18);
+ sprite->y2 = Sin(sprite->data[2], 18);
if (sprite->data[2] == 0)
sprite->data[3] = 1;
}
@@ -5400,8 +5408,8 @@ static void AnimBellyDrumHand(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -5412,7 +5420,7 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
s16 xDiff;
u8 index;
SetSpriteCoordsToAnimAttackerCoords(sprite);
- sprite->pos1.y += 8;
+ sprite->y += 8;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[2]][0]);
if (index != 0xFF)
@@ -5420,9 +5428,9 @@ void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
sprite->data[0] = 40;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = xDiff + sprite->data[1];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = sprite->data[3] - 40;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
@@ -5435,11 +5443,11 @@ static void AnimSlowFlyingMusicNotes_Step(struct Sprite* sprite)
{
s16 xDiff;
xDiff = Sin(sprite->data[5], 8);
- if (sprite->pos2.x < 0)
+ if (sprite->x2 < 0)
xDiff = -xDiff;
- sprite->pos2.x += xDiff;
- sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->x2 += xDiff;
+ sprite->y2 += Sin(sprite->data[5], 4);
sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
}
else
@@ -5451,11 +5459,11 @@ static void AnimSlowFlyingMusicNotes_Step(struct Sprite* sprite)
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
else
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
+ sprite->y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
}
static void AnimThoughtBubble(struct Sprite* sprite)
@@ -5518,10 +5526,10 @@ static void AnimFollowMeFinger(struct Sprite* sprite)
else
battler = gBattleAnimTarget;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
- if (sprite->pos1.y <= 9)
- sprite->pos1.y = 10;
+ sprite->x = GetBattlerSpriteCoord(battler, 0);
+ sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
+ if (sprite->y <= 9)
+ sprite->y = 10;
sprite->data[0] = 1;
sprite->data[1] = 0;
@@ -5547,7 +5555,7 @@ static void AnimFollowMeFinger_Step2(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
- sprite->pos2.x = 0;
+ sprite->x2 = 0;
sprite->callback = AnimMetronomeFinger_Step;
return;
}
@@ -5565,7 +5573,7 @@ static void AnimFollowMeFinger_Step2(struct Sprite* sprite)
x1 = gSineTable[sprite->data[1]];
x2 = x1 >> 3;
- sprite->pos2.x = (x1 >> 3) + (x2 >> 1);
+ sprite->x2 = (x1 >> 3) + (x2 >> 1);
}
static void AnimTauntFinger(struct Sprite* sprite)