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path: root/src/battle_anim_effects_1.c
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Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r--src/battle_anim_effects_1.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index e37d2b5b8..25eb14637 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -3297,8 +3297,8 @@ void sub_80FFFC0(u8 taskId)
task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- task->data[10] = sub_80A861C(gBattleAnimTarget, 1);
- task->data[11] = sub_80A861C(gBattleAnimTarget, 0);
+ task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
task->data[9] = 56 - (task->data[5] * 64);
task->data[8] = task->data[7] - task->data[9] + task->data[6];
@@ -5452,11 +5452,11 @@ static void sub_81030B0(struct Sprite* sprite)
void sub_810310C(u8 battler, struct Sprite* sprite)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
- sprite->pos1.x = sub_80A861C(battler, 5) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
else
- sprite->pos1.x = sub_80A861C(battler, 4) - 8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)sub_80A861C(battler, 0) / 4;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
}
void sub_8103164(struct Sprite* sprite)
@@ -5520,7 +5520,7 @@ void sub_8103284(struct Sprite* sprite)
battler = gBattleAnimTarget;
sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
- sprite->pos1.y = sub_80A861C(battler, 2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
if (sprite->pos1.y <= 9)
sprite->pos1.y = 10;