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path: root/src/battle_anim_effects_1.c
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Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r--src/battle_anim_effects_1.c57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 1966250ad..9d1842176 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -2548,7 +2548,7 @@ static void AnimPetalDanceSmallFlower(struct Sprite* sprite)
sprite->data[1] = sprite->x;
sprite->data[2] = sprite->x;
sprite->data[3] = sprite->y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
InitAnimLinearTranslation(sprite);
sprite->data[5] = 0x40;
sprite->callback = AnimPetalDanceSmallFlower_Step;
@@ -2971,8 +2971,8 @@ static void AnimIngrainOrb(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -3309,8 +3309,8 @@ void AnimTask_LeafBlade(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
- task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
@@ -3601,11 +3601,11 @@ static void AnimFlyingParticle(struct Sprite* sprite)
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
case 2:
- sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
break;
case 3:
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
GetAnimBattlerSpriteId(ANIM_TARGET);
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
break;
@@ -3681,13 +3681,13 @@ static void AnimNeedleArmSpike(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- a = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- b = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ a = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ b = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
- a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->data[0] = gBattleAnimArgs[4];
@@ -3790,8 +3790,8 @@ static void AnimFlickeringPunch(struct Sprite* sprite)
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
static void AnimCuttingSlice(struct Sprite* sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->y += 8;
@@ -3816,32 +3816,31 @@ static void AnimCuttingSlice(struct Sprite* sprite)
static void AnimAirCutterSlice(struct Sprite* sprite)
{
- u8 a;
- u8 b;
+ u8 x, y;
switch (gBattleAnimArgs[3])
{
case 1:
- a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0);
- b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1);
+ x = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X);
+ y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y);
break;
case 2:
- a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
{
- a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
- b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
+ x = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X) + x) / 2;
+ y = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y) + y) / 2;
}
break;
case 0:
default:
- a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
break;
}
- sprite->x = a;
- sprite->y = b;
+ sprite->x = x;
+ sprite->y = y;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->y += 8;
@@ -3956,8 +3955,8 @@ static void AnimProtect(struct Sprite* sprite)
if (IsContest())
gBattleAnimArgs[1] += 8;
- sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
- sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
else
@@ -4016,8 +4015,8 @@ static void AnimProtect_Step(struct Sprite *sprite)
static void AnimMilkBottle(struct Sprite* sprite)
{
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;