diff options
Diffstat (limited to 'src/battle_anim_effects_2.c')
-rwxr-xr-x | src/battle_anim_effects_2.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index ba124a6a3..1a7fb8736 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1257,7 +1257,7 @@ const struct SpriteTemplate gUnknown_08593C64 = void sub_8103448(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); - sub_80A6864(sprite, gBattleAnimArgs[0]); + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[4]; @@ -1339,7 +1339,7 @@ void sub_810358C(struct Sprite *sprite) void sub_8103620(struct Sprite *sprite) { - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[4]; @@ -1451,7 +1451,7 @@ void Anim_KinesisZapEnergy(struct Sprite *sprite) // arg 1: y pixel offset void Anim_SwordsDanceBlade(struct Sprite *sprite) { - InitAnimSpritePos(sprite, FALSE); + InitSpritePosToAnimAttacker(sprite, FALSE); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; StoreSpriteCallbackInData6(sprite, Anim_SwordsDanceBladeStep); } @@ -1489,7 +1489,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite) gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y); @@ -1732,7 +1732,7 @@ void sub_8103CF0(u8 taskId) void sub_8103FE8(struct Sprite *sprite) { - InitAnimSpritePos(sprite, FALSE); + InitSpritePosToAnimAttacker(sprite, FALSE); sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4); sprite->callback = sub_8104018; } @@ -1828,7 +1828,7 @@ void sub_8104088(struct Sprite *sprite) s16 r7; u16 var; - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -1872,7 +1872,7 @@ static void sub_8104154(struct Sprite *sprite) void sub_81041C4(struct Sprite *sprite) { - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); @@ -1931,7 +1931,7 @@ static void sub_81042A0(struct Sprite *sprite) // arg 6: duration void Anim_RazorWindTornado(struct Sprite *sprite) { - InitAnimSpritePos(sprite, FALSE); + InitSpritePosToAnimAttacker(sprite, FALSE); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->pos1.y += 16; @@ -2009,7 +2009,7 @@ void Anim_GuillotinePincer(struct Sprite *sprite) static void Anim_GuillotinePincerStep1(struct Sprite *sprite) { - if (TranslateAnimLinear(sprite) && sprite->animEnded) + if (AnimTranslateLinear(sprite) && sprite->animEnded) { SeekSpriteAnim(sprite, 0); sprite->animPaused = 1; @@ -2049,7 +2049,7 @@ static void Anim_GuillotinePincerStep2(struct Sprite *sprite) static void Anim_GuillotinePincerStep3(struct Sprite *sprite) { - if (TranslateAnimLinear(sprite)) + if (AnimTranslateLinear(sprite)) DestroyAnimSprite(sprite); } @@ -2318,7 +2318,7 @@ void Anim_BreathPuff(struct Sprite *sprite) sprite->data[3] = 0; sprite->data[4] = 0; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = TranslateAnimLinearSimple; + sprite->callback = AnimTranslateLinearSimple; } // Animates an "angry" mark above a mon's head. @@ -2448,7 +2448,7 @@ void sub_8104E74(u8 taskId) task->data[5] = 0; task->data[15] = sub_80A861C(gBattleAnimTarget, 0); - if (sub_80A8364(gBattleAnimTarget) == 1) + if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1) { task->data[6] = gBattle_BG1_X; params.dmaDest = (u16 *)REG_ADDR_BG1HOFS; @@ -2628,7 +2628,7 @@ void sub_81051C4(struct Sprite *sprite) void sub_8105284(struct Sprite *sprite) { - if (TranslateAnimLinear(sprite)) + if (AnimTranslateLinear(sprite)) { FreeSpriteOamMatrix(sprite); DestroyAnimSprite(sprite); @@ -2736,7 +2736,7 @@ void sub_81054E8(struct Sprite *sprite) void sub_8105538(struct Sprite *sprite) { s16 r1; - InitAnimSpritePos(sprite, FALSE); + InitSpritePosToAnimAttacker(sprite, FALSE); r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160; sprite->data[0] = 0x380; sprite->data[1] = r1; @@ -3098,7 +3098,7 @@ static void sub_8105D88(struct Sprite *sprite, u8 a, u8 b) void sub_8105DE8(struct Sprite *sprite) { - InitAnimSpritePos(sprite, FALSE); + InitSpritePosToAnimAttacker(sprite, FALSE); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; @@ -3113,7 +3113,7 @@ void sub_8105DE8(struct Sprite *sprite) void sub_8105E60(struct Sprite *sprite) { if (++sprite->data[0] == 1) - InitAnimSpritePos(sprite, FALSE); + InitSpritePosToAnimAttacker(sprite, FALSE); sprite->pos2.x = Sin(sprite->data[1], 8); sprite->pos2.y = sprite->data[2] >> 8; @@ -3218,7 +3218,7 @@ void sub_81060B0(u8 taskId) void sub_8106140(struct Sprite *sprite) { - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 95; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -3230,7 +3230,7 @@ void sub_8106140(struct Sprite *sprite) static void sub_810618C(struct Sprite *sprite) { - if (!TranslateAnimLinear(sprite)) + if (!AnimTranslateLinear(sprite)) { sprite->pos2.y += Sin(sprite->data[5], 14); sprite->data[5] = (sprite->data[5] + 4) & 0xFF; @@ -3550,7 +3550,7 @@ static void sub_810699C(struct Sprite *sprite) void sub_81069B8(struct Sprite *sprite) { - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->callback = sub_810699C; } |