diff options
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-x | src/battle_anim_effects_3.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 67452fe90..800431c6a 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1509,7 +1509,7 @@ static void AnimLetterZ(struct Sprite *sprite) sprite->pos2.x = sprite->data[3] / 2; sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2); - if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) + if ((u16)(sprite->pos1.x + sprite->pos2.x) > DISPLAY_WIDTH) DestroyAnimSprite(sprite); } @@ -1676,18 +1676,18 @@ void AnimTask_CreateSpotlight(u8 taskId) { if (IsContest()) { - SetGpuReg(REG_OFFSET_WININ, 0x1F3F); - gBattle_WIN1H = 0x98F0; - gBattle_WIN1V = 0x00A0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); + gBattle_WIN1H = WIN_RANGE(152, DISPLAY_WIDTH); + gBattle_WIN1V = WIN_RANGE(0, DISPLAY_HEIGHT); SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H); SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V); } else { SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); - gBattle_WIN1H = 0x00F0; - gBattle_WIN1V = 0x78A0; - SetGpuReg(REG_OFFSET_WIN1H, 0x00F0); + gBattle_WIN1H = WIN_RANGE(0, DISPLAY_WIDTH); + gBattle_WIN1V = WIN_RANGE(120, DISPLAY_HEIGHT); + SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H); SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); } @@ -1785,13 +1785,13 @@ void AnimTask_RapinSpinMonElevation(u8 taskId) { var3 = gBattle_BG1_X; task->data[8] = var3; - var4 = var3 + 240; + var4 = var3 + DISPLAY_WIDTH; } else { var3 = gBattle_BG2_X; task->data[8] = var3; - var4 = var3 + 240; + var4 = var3 + DISPLAY_WIDTH; } task->data[9] = var4; @@ -2807,7 +2807,7 @@ static void AnimSweetScentPetal(struct Sprite *sprite) } else { - sprite->pos1.x = 240; + sprite->pos1.x = DISPLAY_WIDTH; sprite->pos1.y = gBattleAnimArgs[0] - 30; } @@ -2824,7 +2824,7 @@ static void AnimSweetScentPetal_Step(struct Sprite *sprite) sprite->pos1.x += 5; sprite->pos1.y -= 1; - if (sprite->pos1.x > 240) + if (sprite->pos1.x > DISPLAY_WIDTH) DestroyAnimSprite(sprite); sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); @@ -5049,7 +5049,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; isBackPic = FALSE; - x = 272; + x = DISPLAY_WIDTH + 32; } else { @@ -5116,7 +5116,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; else - gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + gSprites[spriteId].pos2.x = DISPLAY_WIDTH + 32 - gSprites[spriteId].pos1.x; gTasks[taskId].data[0]++; break; |