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Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-xsrc/battle_anim_effects_3.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 67452fe90..800431c6a 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1509,7 +1509,7 @@ static void AnimLetterZ(struct Sprite *sprite)
sprite->pos2.x = sprite->data[3] / 2;
sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2);
- if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240)
+ if ((u16)(sprite->pos1.x + sprite->pos2.x) > DISPLAY_WIDTH)
DestroyAnimSprite(sprite);
}
@@ -1676,18 +1676,18 @@ void AnimTask_CreateSpotlight(u8 taskId)
{
if (IsContest())
{
- SetGpuReg(REG_OFFSET_WININ, 0x1F3F);
- gBattle_WIN1H = 0x98F0;
- gBattle_WIN1V = 0x00A0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
+ gBattle_WIN1H = WIN_RANGE(152, DISPLAY_WIDTH);
+ gBattle_WIN1V = WIN_RANGE(0, DISPLAY_HEIGHT);
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H);
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V);
}
else
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
- gBattle_WIN1H = 0x00F0;
- gBattle_WIN1V = 0x78A0;
- SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
+ gBattle_WIN1H = WIN_RANGE(0, DISPLAY_WIDTH);
+ gBattle_WIN1V = WIN_RANGE(120, DISPLAY_HEIGHT);
+ SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
}
@@ -1785,13 +1785,13 @@ void AnimTask_RapinSpinMonElevation(u8 taskId)
{
var3 = gBattle_BG1_X;
task->data[8] = var3;
- var4 = var3 + 240;
+ var4 = var3 + DISPLAY_WIDTH;
}
else
{
var3 = gBattle_BG2_X;
task->data[8] = var3;
- var4 = var3 + 240;
+ var4 = var3 + DISPLAY_WIDTH;
}
task->data[9] = var4;
@@ -2807,7 +2807,7 @@ static void AnimSweetScentPetal(struct Sprite *sprite)
}
else
{
- sprite->pos1.x = 240;
+ sprite->pos1.x = DISPLAY_WIDTH;
sprite->pos1.y = gBattleAnimArgs[0] - 30;
}
@@ -2824,7 +2824,7 @@ static void AnimSweetScentPetal_Step(struct Sprite *sprite)
sprite->pos1.x += 5;
sprite->pos1.y -= 1;
- if (sprite->pos1.x > 240)
+ if (sprite->pos1.x > DISPLAY_WIDTH)
DestroyAnimSprite(sprite);
sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
@@ -5049,7 +5049,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
isBackPic = FALSE;
- x = 272;
+ x = DISPLAY_WIDTH + 32;
}
else
{
@@ -5116,7 +5116,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
else
- gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x;
+ gSprites[spriteId].pos2.x = DISPLAY_WIDTH + 32 - gSprites[spriteId].pos1.x;
gTasks[taskId].data[0]++;
break;