diff options
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-x | src/battle_anim_effects_3.c | 756 |
1 files changed, 623 insertions, 133 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 72d9722b3..018cc48e4 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -22,6 +22,7 @@ #include "constants/rgb.h" #include "constants/songs.h" #include "constants/species.h" +#include "constants/weather.h" extern u8 sub_807521C(s16 x, s16 y, u8 a3); extern void sub_810E2C8(struct Sprite *); @@ -45,7 +46,7 @@ void sub_815ACD0(struct Sprite *); void sub_815B27C(struct Sprite *); void sub_815B394(struct Sprite *); void sub_815B49C(struct Sprite *); -void sub_815B570(struct Sprite *); +void AnimMiniTwinklingStar(struct Sprite *); void sub_815B70C(struct Sprite *); void sub_815BE04(struct Sprite *); void sub_815C400(struct Sprite *); @@ -61,15 +62,15 @@ void sub_815E01C(struct Sprite *); void sub_815E404(struct Sprite *); void sub_815E444(struct Sprite *); void sub_815E6D8(struct Sprite *); -void sub_815E954(struct Sprite *); -void sub_815EA14(struct Sprite *); -void sub_815EE84(struct Sprite *); -void sub_815F18C(struct Sprite *); -void sub_815F48C(struct Sprite *); +void AnimSmellingSaltExclamation(struct Sprite *); +void AnimHelpingHandClap(struct Sprite *); +void AnimForesightMagnifyingGlass(struct Sprite *); +void AnimMeteorMashStar(struct Sprite *); +void AnimBlockX(struct Sprite *); void sub_815FE80(struct Sprite *); void sub_81061C4(struct Sprite *); -void sub_8160338(struct Sprite *); -void sub_81603A8(struct Sprite *); +void AnimKnockOffStrike(struct Sprite *); +void AnimRecycle(struct Sprite *); static void sub_815A114(struct Sprite *); static void sub_815A1F4(struct Sprite *); static void sub_815A234(struct Sprite *); @@ -111,15 +112,18 @@ static void sub_815E20C(u8); static void sub_815E34C(s16, s16, s16, s16, u8, u8, s16 *, s16 *); static void sub_815E5CC(u8); static void sub_815E784(struct Sprite *); -static void sub_815E898(u8); -static void sub_815E9BC(struct Sprite *); -static void sub_815EA60(struct Sprite *); -static void sub_815ECE4(u8); -static void sub_815EF08(struct Sprite *); -static void sub_815F330(u8); -static void sub_815F4F0(struct Sprite *); -static void sub_815F79C(u8); -static void sub_815F7C4(struct Sprite *); +static void AnimTask_SmellingSaltSquishStep(u8); +static void AnimSmellingSaltExclamationStep(struct Sprite *); +static void AnimHelpingHandClapStep(struct Sprite *); +static void AnimTask_HelpingHandAttackerMovementStep(u8); +static void AnimForesightMagnifyingGlassStep(struct Sprite *); +static void AnimTask_MonToSubstituteDoll(u8); +static void AnimBlockXStep(struct Sprite *); +static void AnimTask_OdorSleuthMovementWaitFinish(u8); +static void MoveOdorSleuthClone(struct Sprite *); +static void AnimTask_TeeterDanceMovementStep(u8); +static void AnimRecycleStep(struct Sprite *); +static void AnimTask_SlackOffSquishStep(u8); const union AnimCmd gUnknown_085CE004[] = { @@ -535,7 +539,7 @@ const struct SpriteTemplate gUnknown_085CE388 = .callback = sub_815B49C, }; -const struct SpriteTemplate gUnknown_085CE3A0 = +const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate = { .tileTag = ANIM_TAG_GOLD_STARS, .paletteTag = ANIM_TAG_GOLD_STARS, @@ -543,7 +547,7 @@ const struct SpriteTemplate gUnknown_085CE3A0 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815B570, + .callback = AnimMiniTwinklingStar, }; const union AffineAnimCmd gUnknown_085CE3B8[] = @@ -995,14 +999,14 @@ const struct SpriteTemplate gUnknown_085CE864 = .callback = sub_815E6D8, }; -const union AffineAnimCmd gUnknown_085CE87C[] = +const union AffineAnimCmd gSmellingSaltSquishAffineAnimCmds[] = { AFFINEANIMCMD_FRAME(0, -16, 0, 6), AFFINEANIMCMD_FRAME(0, 16, 0, 6), AFFINEANIMCMD_END, }; -const struct SpriteTemplate gUnknown_085CE894 = +const struct SpriteTemplate gSmellingSaltExclamationSpriteTemplate = { .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT, .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT, @@ -1010,10 +1014,10 @@ const struct SpriteTemplate gUnknown_085CE894 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815E954, + .callback = AnimSmellingSaltExclamation, }; -const struct SpriteTemplate gUnknown_085CE8AC = +const struct SpriteTemplate gHelpingHandClapSpriteTemplate = { .tileTag = ANIM_TAG_TAG_HAND, .paletteTag = ANIM_TAG_TAG_HAND, @@ -1021,10 +1025,10 @@ const struct SpriteTemplate gUnknown_085CE8AC = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815EA14, + .callback = AnimHelpingHandClap, }; -const struct SpriteTemplate gUnknown_085CE8C4 = +const struct SpriteTemplate gForesightMagnifyingGlassSpriteTemplate = { .tileTag = ANIM_TAG_MAGNIFYING_GLASS, .paletteTag = ANIM_TAG_MAGNIFYING_GLASS, @@ -1032,10 +1036,10 @@ const struct SpriteTemplate gUnknown_085CE8C4 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815EE84, + .callback = AnimForesightMagnifyingGlass, }; -const struct SpriteTemplate gUnknown_085CE8DC = +const struct SpriteTemplate gMeteorMashStarSpriteTemplate = { .tileTag = ANIM_TAG_GOLD_STARS, .paletteTag = ANIM_TAG_GOLD_STARS, @@ -1043,7 +1047,7 @@ const struct SpriteTemplate gUnknown_085CE8DC = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815F18C, + .callback = AnimMeteorMashStar, }; const struct SpriteTemplate gUnknown_085CE8F4 = @@ -1057,7 +1061,7 @@ const struct SpriteTemplate gUnknown_085CE8F4 = .callback = sub_81061C4, }; -const struct SpriteTemplate gUnknown_085CE90C = +const struct SpriteTemplate gBlockXSpriteTemplate = { .tileTag = ANIM_TAG_X_SIGN, .paletteTag = ANIM_TAG_X_SIGN, @@ -1065,7 +1069,7 @@ const struct SpriteTemplate gUnknown_085CE90C = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815F48C, + .callback = AnimBlockX, }; const struct SpriteTemplate gUnknown_085CE924 = @@ -1079,72 +1083,72 @@ const struct SpriteTemplate gUnknown_085CE924 = .callback = sub_815FE80, }; -const union AnimCmd gUnknown_085CE93C[] = +const union AnimCmd gKnockOffStrikeAnimCmds[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(64, 4), ANIMCMD_END, }; -const union AnimCmd *const gUnknown_085CE948[] = +const union AnimCmd *const gKnockOffStrikeAnimTable[] = { - gUnknown_085CE93C, + gKnockOffStrikeAnimCmds, }; -const union AffineAnimCmd gUnknown_085CE94C[] = +const union AffineAnimCmd gKnockOffStrikeAffineanimCmds1[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0, 0, -4, 8), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_085CE964[] = +const union AffineAnimCmd gKnockOffStrikeAffineanimCmds2[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0, 0, 4, 8), AFFINEANIMCMD_END, }; -const union AffineAnimCmd *const gUnknown_085CE97C[] = +const union AffineAnimCmd *const gKnockOffStrikeAffineAnimTable[] = { - gUnknown_085CE94C, - gUnknown_085CE964, + gKnockOffStrikeAffineanimCmds1, + gKnockOffStrikeAffineanimCmds2, }; -const struct SpriteTemplate gUnknown_085CE984 = +const struct SpriteTemplate gKnockOffStrikeSpriteTemplate = { .tileTag = ANIM_TAG_SLAM_HIT_2, .paletteTag = ANIM_TAG_SLAM_HIT_2, .oam = &gUnknown_0852497C, - .anims = gUnknown_085CE948, + .anims = gKnockOffStrikeAnimTable, .images = NULL, - .affineAnims = gUnknown_085CE97C, - .callback = sub_8160338, + .affineAnims = gKnockOffStrikeAffineAnimTable, + .callback = AnimKnockOffStrike, }; -const union AffineAnimCmd gUnknown_085CE99C[] = +const union AffineAnimCmd gRecycleSpriteAffineAnimCmds[] = { AFFINEANIMCMD_FRAME(0, 0, -4, 64), AFFINEANIMCMD_JUMP(0), }; -const union AffineAnimCmd *const gUnknown_085CE9AC[] = +const union AffineAnimCmd *const gRecycleSpriteAffineAnimTable[] = { - gUnknown_085CE99C, + gRecycleSpriteAffineAnimCmds, }; -const struct SpriteTemplate gUnknown_085CE9B0 = +const struct SpriteTemplate gRecycleSpriteTemplate = { .tileTag = ANIM_TAG_RECYCLE, .paletteTag = ANIM_TAG_RECYCLE, .oam = &gUnknown_08524A9C, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = gUnknown_085CE9AC, - .callback = sub_81603A8, + .affineAnims = gRecycleSpriteAffineAnimTable, + .callback = AnimRecycle, }; -const union AffineAnimCmd gUnknown_085CE9C8[] = +const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] = { AFFINEANIMCMD_FRAME(0, 16, 0, 4), AFFINEANIMCMD_FRAME(-2, 0, 0, 8), @@ -1450,11 +1454,9 @@ void sub_815A7B0(struct Sprite *sprite) StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } -// This is likely fakematching due to some strange type casting behavior. void sub_815A7EC(struct Sprite *sprite) { int var0; - int var1; if (sprite->data[0] == 0) { SetSpriteCoordsToAnimAttackerCoords(sprite); @@ -1468,16 +1470,13 @@ void sub_815A7EC(struct Sprite *sprite) } else { - var1 = -gBattleAnimArgs[2]; - sprite->data[1] = var1; - var1 = -gBattleAnimArgs[3]; - sprite->data[2] = var1; + sprite->data[1] = -1 * gBattleAnimArgs[2]; + sprite->data[2] = -1 * gBattleAnimArgs[3]; } } else { - var1 = -gBattleAnimArgs[2]; - sprite->data[1] = var1; + sprite->data[1] = -1 * gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; } } @@ -1486,8 +1485,8 @@ void sub_815A7EC(struct Sprite *sprite) var0 = (sprite->data[0] * 20) & 0xFF; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1; - sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1); + sprite->pos2.x = sprite->data[3] / 2; + sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2); if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) DestroyAnimSprite(sprite); @@ -1688,7 +1687,6 @@ void sub_815AC8C(u8 taskId) void sub_815ACD0(struct Sprite *sprite) { - int var0; if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; @@ -1701,11 +1699,8 @@ void sub_815ACD0(struct Sprite *sprite) } sprite->pos2.y = gBattleAnimArgs[2]; - var0 = 0; - if (sprite->pos2.y > gBattleAnimArgs[3]) - var0 = 1; - sprite->data[0] = var0; + sprite->data[0] = (sprite->pos2.y > gBattleAnimArgs[3]); sprite->data[1] = 0; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; @@ -2113,7 +2108,7 @@ static void sub_815B4D4(struct Sprite *sprite) if (++sprite->data[2] % 3 == 0) { CreateSpriteAndAnimate( - &gUnknown_085CE3A0, + &gMiniTwinklingStarSpriteTemplate, sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, sprite->subpriority + 1); @@ -2124,7 +2119,7 @@ static void sub_815B4D4(struct Sprite *sprite) DestroyAnimSprite(sprite); } -void sub_815B570(struct Sprite *sprite) +void AnimMiniTwinklingStar(struct Sprite *sprite) { u8 rand; s8 y; @@ -3143,8 +3138,6 @@ static void sub_815CDFC(struct Sprite *sprite) } } - - extern void sub_815D160(u8); void sub_815CED8(u8 taskId) @@ -3220,7 +3213,7 @@ void sub_815CED8(u8 taskId) gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32); gSprites[spriteId].oam.priority = priority; - SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1])); gTasks[taskId].data[0] = spriteId; @@ -3253,7 +3246,7 @@ static void sub_815D1BC(u8 taskId) if (++gTasks[taskId].data[12] == 9) { sub_80A749C(&gSprites[spriteId]); - sub_80A8610(&gSprites[spriteId]); + DestroySpriteAndFreeResources_(&gSprites[spriteId]); gTasks[taskId].func = sub_80A6814; } } @@ -3888,11 +3881,11 @@ void sub_815E114(u8 taskId) } if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_80A861C(gBattleAnimAttacker, 0) / 4; + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4; else - task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_80A861C(gBattleAnimAttacker, 0) / 4; + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4; - task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_80A861C(gBattleAnimAttacker, 0) / 4; + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4; task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); task->func = sub_815E20C; @@ -4019,7 +4012,7 @@ void sub_815E47C(u8 taskId) task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_80A861C(gBattleAnimTarget, 0) / 4; + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) / 4; task->data[15] = CreateSprite(&gUnknown_085CE84C, task->data[11], task->data[12], GetBattlerSpriteSubpriority(gBattleAnimTarget) - 5); if (task->data[15] != MAX_SPRITES) { @@ -4098,11 +4091,11 @@ void sub_815E6D8(struct Sprite *sprite) if (gBattleAnimArgs[1] == 0) { sprite->oam.matrixNum |= 0x8; - sprite->pos1.x = sub_80A861C(battler, 4) - 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; } else { - sprite->pos1.x = sub_80A861C(battler, 5) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; } sprite->callback = sub_815E784; @@ -4154,9 +4147,12 @@ static void sub_815E784(struct Sprite *sprite) } } -void sub_815E840(u8 taskId) +// Squishes the mon horizontally a few times. +// arg 0: which mon +// arg 1: number of squishes +void AnimTask_SmellingSaltSquish(u8 taskId) { - if (gBattleAnimArgs[0] == 0) + if (gBattleAnimArgs[0] == ANIM_ATTACKER) { DestroyAnimVisualTask(taskId); } @@ -4164,12 +4160,12 @@ void sub_815E840(u8 taskId) { gTasks[taskId].data[0] = gBattleAnimArgs[1]; gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C); - gTasks[taskId].func = sub_815E898; + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gSmellingSaltSquishAffineAnimCmds); + gTasks[taskId].func = AnimTask_SmellingSaltSquishStep; } } -static void sub_815E898(u8 taskId) +static void AnimTask_SmellingSaltSquishStep(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -4187,7 +4183,7 @@ static void sub_815E898(u8 taskId) gSprites[task->data[15]].pos2.x = 0; if (--task->data[0]) { - PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C); + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gSmellingSaltSquishAffineAnimCmds); task->data[1] = 0; task->data[2] = 0; } @@ -4198,17 +4194,21 @@ static void sub_815E898(u8 taskId) } } -void sub_815E954(struct Sprite *sprite) +// Blinks an exclamation image over the mon a few times. +// arg 0: which mon +// arg 1: blink delay +// arg 2: number of blinks +void AnimSmellingSaltExclamation(struct Sprite *sprite) { - if (gBattleAnimArgs[0] == 0) + if (gBattleAnimArgs[0] == ANIM_ATTACKER) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = sub_80A861C(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); } else { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = sub_80A861C(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP); } if (sprite->pos1.y < 8) @@ -4218,10 +4218,10 @@ void sub_815E954(struct Sprite *sprite) sprite->data[1] = gBattleAnimArgs[1]; sprite->data[2] = 0; sprite->data[3] = gBattleAnimArgs[2]; - sprite->callback = sub_815E9BC; + sprite->callback = AnimSmellingSaltExclamationStep; } -static void sub_815E9BC(struct Sprite *sprite) +static void AnimSmellingSaltExclamationStep(struct Sprite *sprite) { if (++sprite->data[0] >= sprite->data[1]) { @@ -4233,11 +4233,14 @@ static void sub_815E9BC(struct Sprite *sprite) } } -void sub_815EA14(struct Sprite *sprite) +// Claps a hand several times. +// arg 0: which hand +// arg 1: +void AnimHelpingHandClap(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->oam.matrixNum |= 0x8; + sprite->oam.matrixNum |= 0x8; // horizontal flip sprite->pos1.x = 100; sprite->data[7] = 1; } @@ -4248,10 +4251,10 @@ void sub_815EA14(struct Sprite *sprite) } sprite->pos1.y = 56; - sprite->callback = sub_815EA60; + sprite->callback = AnimHelpingHandClapStep; } -static void sub_815EA60(struct Sprite *sprite) +static void AnimHelpingHandClapStep(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -4334,7 +4337,9 @@ static void sub_815EA60(struct Sprite *sprite) } } -void sub_815EC48(u8 taskId) +// Repeatedly moves the attacking mon in a horizontal lunging motion. +// No args. +void AnimTask_HelpingHandAttackerMovement(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -4363,10 +4368,10 @@ void sub_815EC48(u8 taskId) task->data[14] = 1; } - task->func = sub_815ECE4; + task->func = AnimTask_HelpingHandAttackerMovementStep; } -static void sub_815ECE4(u8 taskId) +static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -4448,9 +4453,11 @@ static void sub_815ECE4(u8 taskId) } } -void sub_815EE84(struct Sprite *sprite) +// Moves a magnifying glass around in straight lines. +// arg 0: magnifying glass target mon +void AnimForesightMagnifyingGlass(struct Sprite *sprite) { - if (gBattleAnimArgs[0] == 0) + if (gBattleAnimArgs[0] == ANIM_ATTACKER) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[7] = gBattleAnimAttacker; @@ -4461,14 +4468,14 @@ void sub_815EE84(struct Sprite *sprite) } if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT) - sprite->oam.matrixNum = 8; + sprite->oam.matrixNum = 8; // horizontal flip sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); sprite->oam.objMode = ST_OAM_OBJ_BLEND; - sprite->callback = sub_815EF08; + sprite->callback = AnimForesightMagnifyingGlassStep; } -static void sub_815EF08(struct Sprite *sprite) +static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite) { u16 x, y; @@ -4481,20 +4488,20 @@ static void sub_815EF08(struct Sprite *sprite) sprite->data[6] = 0; case 0: case 4: - x = sub_80A861C(sprite->data[7], 5) - 4; - y = sub_80A861C(sprite->data[7], 3) - 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4; break; case 1: - x = sub_80A861C(sprite->data[7], 5) - 4; - y = sub_80A861C(sprite->data[7], 2) + 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4; break; case 2: - x = sub_80A861C(sprite->data[7], 4) + 4; - y = sub_80A861C(sprite->data[7], 3) - 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4; break; case 3: - x = sub_80A861C(sprite->data[7], 4) + 4; - y = sub_80A861C(sprite->data[7], 2) - 4; + x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4; break; case 5: x = GetBattlerSpriteCoord(sprite->data[7], 2); @@ -4570,14 +4577,14 @@ static void sub_815EF08(struct Sprite *sprite) } } -static void sub_815F10C(struct Sprite *sprite) +static void AnimMeteorMashStarStep(struct Sprite *sprite) { sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; if (!(sprite->data[5] & 1)) { CreateSprite( - &gUnknown_085CE3A0, + &gMiniTwinklingStarSpriteTemplate, sprite->pos1.x + sprite->pos2.x, sprite->pos1.y + sprite->pos2.y, 5); } @@ -4588,10 +4595,16 @@ static void sub_815F10C(struct Sprite *sprite) sprite->data[5]++; } -void sub_815F18C(struct Sprite *sprite) +// Moves a shooting star across the screen that leaves little twinkling stars behind its path. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: destination x pixel offset +// arg 3: destination y pixel offset +// arg 4: duration +void AnimMeteorMashStar(struct Sprite *sprite) { - GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable - GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable + s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable + s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest()) { @@ -4609,13 +4622,13 @@ void sub_815F18C(struct Sprite *sprite) sprite->data[4] = gBattleAnimArgs[4]; sprite->pos1.x = sprite->data[0]; sprite->pos1.y = sprite->data[1]; - sprite->callback = sub_815F10C; + sprite->callback = AnimMeteorMashStarStep; } void AnimTask_MonToSubstitute(u8 taskId) { int i; - u8 spriteId = GetAnimBattlerSpriteId(0); + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); if (gTasks[taskId].data[0] == 0) { @@ -4649,11 +4662,11 @@ void AnimTask_MonToSubstitute(u8 taskId) for (i = 0; i < 16; i++) gTasks[taskId].data[i] = 0; - gTasks[taskId].func = sub_815F330; + gTasks[taskId].func = AnimTask_MonToSubstituteDoll; } } -static void sub_815F330(u8 taskId) +static void AnimTask_MonToSubstituteDoll(u8 taskId) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); @@ -4706,27 +4719,29 @@ static void sub_815F330(u8 taskId) } } -void sub_815F48C(struct Sprite *sprite) +// Moves down an X that flickers and disappears. +// No args. +void AnimBlockX(struct Sprite *sprite) { - s16 y2; + s16 y; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2; - y2 = -144; + y = -144; } else { sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 2; - y2 = -96; + y = -96; } sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - sprite->pos2.y = y2; - sprite->callback = sub_815F4F0; + sprite->pos2.y = y; + sprite->callback = AnimBlockXStep; } -static void sub_815F4F0(struct Sprite *sprite) +static void AnimBlockXStep(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -4742,7 +4757,7 @@ static void sub_815F4F0(struct Sprite *sprite) case 1: sprite->data[1] += 4; sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); - if (sprite->data[1] > 127) + if (sprite->data[1] > 0x7F) { PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63)); sprite->data[1] = 0; @@ -4753,7 +4768,7 @@ static void sub_815F4F0(struct Sprite *sprite) case 2: sprite->data[1] += 6; sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4); - if (sprite->data[1] > 127) + if (sprite->data[1] > 0x7F) { sprite->data[1] = 0; sprite->pos2.y = 0; @@ -4781,7 +4796,9 @@ static void sub_815F4F0(struct Sprite *sprite) } } -void sub_815F620(u8 taskId) +// Quickly moves two clones of the target mon back and forth. +// No args. +void AnimTask_OdorSleuthMovement(u8 taskId) { s16 spriteId1, spriteId2; @@ -4837,21 +4854,20 @@ void sub_815F620(u8 taskId) gSprites[spriteId1].invisible = 1; } - gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL; gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL; - gSprites[spriteId2].callback = sub_815F7C4; - gSprites[spriteId1].callback = sub_815F7C4; - gTasks[taskId].func = sub_815F79C; + gSprites[spriteId2].callback = MoveOdorSleuthClone; + gSprites[spriteId1].callback = MoveOdorSleuthClone; + gTasks[taskId].func = AnimTask_OdorSleuthMovementWaitFinish; } -static void sub_815F79C(u8 taskId) +static void AnimTask_OdorSleuthMovementWaitFinish(u8 taskId) { if (gTasks[taskId].data[0] == 0) DestroyAnimVisualTask(taskId); } -static void sub_815F7C4(struct Sprite *sprite) +static void MoveOdorSleuthClone(struct Sprite *sprite) { int zero = 0; if (++sprite->data[1] > 1) @@ -4902,3 +4918,477 @@ void AnimTask_GetReturnPowerLevel(u8 taskId) DestroyAnimVisualTask(taskId); } + +// Makes the mon run out of screen, run past the opposing mon, and return to its original position. +// No args. +void AnimTask_SnatchOpposingMonMove(u8 taskId) +{ + u8 spriteId, spriteId2; + int personality; + int otId; + u16 species; + u8 subpriority; + u8 isBackPic; + s16 x; + + switch (gTasks[taskId].data[0]) + { + case 0: + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + else + gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + + gTasks[taskId].data[1] &= 0xFF; + x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + if ((u16)(x + 32) > 304) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + } + break; + case 1: + if (IsContest()) + { + personality = gContestResources->field_18->unk8; + otId = gContestResources->field_18->unkC; + species = gContestResources->field_18->species; + subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker); + isBackPic = 0; + x = -32; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID); + if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies; + + subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; + isBackPic = 0; + x = 272; + } + else + { + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID); + if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies; + + subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1; + isBackPic = 1; + x = -32; + } + } + + spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0); + if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE) + BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE); + + gTasks[taskId].data[15] = spriteId2; + gTasks[taskId].data[0]++; + break; + case 2: + spriteId2 = gTasks[taskId].data[15]; + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8); + else + gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8); + + gTasks[taskId].data[1] &= 0xFF; + x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x; + if (gTasks[taskId].data[14] == 0) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X)) + { + gTasks[taskId].data[14]++; + gBattleAnimArgs[7] = 0xFFFF; + } + } + else + { + if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X)) + { + gTasks[taskId].data[14]++; + gBattleAnimArgs[7] = 0xFFFF; + } + } + } + + if ((u16)(x + 32) > 304) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + } + break; + case 3: + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + spriteId2 = gTasks[taskId].data[15]; + DestroySpriteAndFreeResources_(&gSprites[spriteId2]); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; + else + gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + + gTasks[taskId].data[0]++; + break; + case 4: + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].pos2.x = 0; + } + else + { + gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].pos2.x = 0; + } + + gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1]; + if (gSprites[spriteId].pos2.x == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_815FE80(struct Sprite *sprite) +{ + switch (sprite->data[7]) + { + case 0: + if (gBattleAnimArgs[7] == -1) + { + PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63)); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; + sprite->data[0] = -32; + sprite->data[7]++; + sprite->invisible = 0; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest()) + sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1; + } + else + { + sprite->invisible = 1; + } + break; + case 1: + sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]); + sprite->data[1] += 5; + if (sprite->data[1] > 0x7F) + { + sprite->data[0] = sprite->data[0] / 2; + sprite->data[3]++; + sprite->data[1] -= 0x7F; + } + + sprite->data[2] += 0x100; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + sprite->pos2.x -= (sprite->data[2] >> 8); + else + sprite->pos2.x += (sprite->data[2] >> 8); + + sprite->data[2] &= 0xFF; + if (sprite->data[3] == 2) + DestroyAnimSprite(sprite); + break; + } +} + +// Quickly moves the mon towards its partner and back. +// No args. +void AnimTask_SnatchPartnerMove(u8 taskId) +{ + s16 attackerX, targetX; + u8 spriteId; + + switch (gTasks[taskId].data[15]) + { + case 0: + attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + gTasks[taskId].data[0] = 6; + if (attackerX > targetX) + gTasks[taskId].data[0] *= -1; + + gTasks[taskId].data[1] = attackerX; + gTasks[taskId].data[2] = targetX; + gTasks[taskId].data[15]++; + break; + case 1: + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + if (gTasks[taskId].data[0] > 0) + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2]) + gTasks[taskId].data[15]++; + } + else + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2]) + gTasks[taskId].data[15]++; + } + break; + case 2: + gTasks[taskId].data[0] *= -1; + gTasks[taskId].data[15]++; + break; + case 3: + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + if (gTasks[taskId].data[0] < 0) + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1]) + gTasks[taskId].data[15]++; + } + else + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1]) + gTasks[taskId].data[15]++; + } + break; + case 4: + default: + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +// Moves the mon's sprite back and forth in an unpredictable swaying motion. +// No args. +void AnimTask_TeeterDanceMovement(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[3] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; + task->data[6] = gSprites[task->data[3]].pos1.y; + task->data[5] = gSprites[task->data[3]].pos1.x; + task->data[9] = 0; + task->data[11] = 0; + task->data[10] = 1; + task->data[12] = 0; + task->func = AnimTask_TeeterDanceMovementStep; +} + +static void AnimTask_TeeterDanceMovementStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[11] += 8; + task->data[11] &= 0xFF; + gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + task->data[9] += 2; + task->data[9] &= 0xFF; + gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; + if (task->data[9] == 0) + { + gSprites[task->data[3]].pos1.x = task->data[5]; + task->data[0]++; + } + break; + case 1: + task->data[11] += 8; + task->data[11] &= 0xFF; + gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + if (task->data[11] == 0) + { + gSprites[task->data[3]].pos2.x = 0; + task->data[0]++; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void AnimKnockOffStrikeStep(struct Sprite *sprite) +{ + // These two cases are identical. + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->data[1] += sprite->data[0]; + sprite->data[1] &= 0xFF; + } + else + { + sprite->data[1] += sprite->data[0]; + sprite->data[1] &= 0xFF; + } + + sprite->pos2.x = Cos(sprite->data[1], 20); + sprite->pos2.y = Sin(sprite->data[1], 20); + if (sprite->animEnded) + DestroyAnimSprite(sprite); + + sprite->data[2]++; +} + +// Animates a strike that swipes downard at the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +void AnimKnockOffStrike(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = -11; + sprite->data[1] = 192; + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->data[0] = 11; + sprite->data[1] = 192; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = AnimKnockOffStrikeStep; +} + +// Gradually fades a rotating recyle arrow sprite in and back out. +// No args. +void AnimRecycle(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); + if (sprite->pos1.y < 16) + sprite->pos1.y = 16; + + sprite->data[6] = 0; + sprite->data[7] = 16; + sprite->callback = AnimRecycleStep; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7])); +} + +static void AnimRecycleStep(struct Sprite *sprite) +{ + switch (sprite->data[2]) + { + case 0: + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + if (!(sprite->data[1] & 1)) + { + if (sprite->data[6] < 16) + sprite->data[6]++; + } + else + { + if (sprite->data[7] != 0) + sprite->data[7]--; + } + + sprite->data[1]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7])); + if (sprite->data[7] == 0) + sprite->data[2]++; + } + break; + case 1: + if (++sprite->data[0] == 10) + { + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2]++; + } + break; + case 2: + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + if (!(sprite->data[1] & 1)) + { + if (sprite->data[6] != 0) + sprite->data[6]--; + } + else + { + if (sprite->data[7] < 16) + sprite->data[7]++; + } + + sprite->data[1]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7])); + if (sprite->data[7] == 16) + sprite->data[2]++; + } + break; + case 3: + DestroySpriteAndMatrix(sprite); + break; + } +} + +void AnimTask_GetWeather(u8 taskId) +{ + gBattleAnimArgs[7] = ANIM_WEATHER_NONE; + if (gWeatherMoveAnim & WEATHER_SUN_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_SUN; + else if (gWeatherMoveAnim & WEATHER_RAIN_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_RAIN; + else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM; + else if (gWeatherMoveAnim & WEATHER_HAIL_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_HAIL; + + DestroyAnimVisualTask(taskId); +} + +// Squishes the mon sprite vertically, and shakes it back and forth. +// arg 0: which battler +void AnimTask_SlackOffSquish(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[0] = 0; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(task, task->data[15], gSlackOffSquishAffineAnimCmds); + task->func = AnimTask_SlackOffSquishStep; +} + +static void AnimTask_SlackOffSquishStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0] > 16 && gTasks[taskId].data[0] < 40) + { + if (++task->data[1] > 2) + { + task->data[1] = 0; + task->data[2]++; + if (!(task->data[2] & 1)) + gSprites[task->data[15]].pos2.x = -1; + else + gSprites[task->data[15]].pos2.x = 1; + } + } + else + { + gSprites[task->data[15]].pos2.x = 0; + } + + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +} |