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path: root/src/battle_anim_ghost.c
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Diffstat (limited to 'src/battle_anim_ghost.c')
-rw-r--r--src/battle_anim_ghost.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c
index 16daa4219..c6005ebc2 100644
--- a/src/battle_anim_ghost.c
+++ b/src/battle_anim_ghost.c
@@ -222,9 +222,9 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = AnimConfuseRayBallBounce_Step1;
sprite->data[6] = 16;
@@ -400,8 +400,8 @@ static void AnimShadowBall(struct Sprite *sprite)
s16 oldPosX = sprite->x;
s16 oldPosY = sprite->y;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
@@ -431,8 +431,8 @@ static void AnimShadowBall_Step(struct Sprite *sprite)
sprite->data[2] -= 1;
if (sprite->data[2] > 0)
break;
- sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[4] = sprite->x << 4;
sprite->data[5] = sprite->y << 4;
sprite->data[6] = ((sprite->data[1] - sprite->x) << 4) / sprite->data[3];
@@ -447,8 +447,8 @@ static void AnimShadowBall_Step(struct Sprite *sprite)
sprite->data[3] -= 1;
if (sprite->data[3] > 0)
break;
- sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] += 1;
break;
case 3:
@@ -747,17 +747,17 @@ static void AnimDestinyBondWhiteShadow(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
- battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
- battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
+ battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 28;
}
else
{
- battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28;
- battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28;
+ battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 28;
+ battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 28;
}
yDiff = battler2Y - battler1Y;
@@ -807,7 +807,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
task->data[9] = 16;
task->data[10] = gBattleAnimArgs[0];
- baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
baseY = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM);
if (!IsContest())
{
@@ -820,7 +820,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
- x = GetBattlerSpriteCoord(battler, 2);
+ x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_BOTTOM);
gSprites[spriteId].data[0] = baseX << 4;
gSprites[spriteId].data[1] = baseY << 4;
@@ -1175,7 +1175,7 @@ void AnimTask_GrudgeFlames(u8 taskId)
task->data[0] = 0;
task->data[1] = 16;
- task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[11] = (GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2) + 8;
task->data[7] = 0;