diff options
Diffstat (limited to 'src/battle_anim_ice.c')
-rw-r--r-- | src/battle_anim_ice.c | 182 |
1 files changed, 91 insertions, 91 deletions
diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index 23b0f6c3b..a0608cfd1 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -550,8 +550,8 @@ static void AnimUnusedIceCrystalThrow(struct Sprite *sprite) attackerX += sprite->data[1], attackerY += sprite->data[2]) ; - sprite->pos1.x = attackerX; - sprite->pos1.y = attackerY; + sprite->x = attackerX; + sprite->y = attackerY; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = attackerX; sprite->data[2] = targetX; @@ -569,10 +569,10 @@ static void AnimUnusedIceCrystalThrow_Step(struct Sprite *sprite) { sprite->data[5] += sprite->data[1]; sprite->data[6] += sprite->data[2]; - sprite->pos2.x = sprite->data[5]; - sprite->pos2.y = sprite->data[6]; - sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]); - sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]); + sprite->x2 = sprite->data[5]; + sprite->y2 = sprite->data[6]; + sprite->x2 += Sin(sprite->data[7], sprite->data[3]); + sprite->y2 += Sin(sprite->data[7], sprite->data[3]); sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF; sprite->data[0]--; } @@ -631,12 +631,12 @@ static void AnimIceEffectParticle(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } StoreSpriteCallbackInData6(sprite, AnimFlickerIceEffectParticle); @@ -666,8 +666,8 @@ static void AnimSwirlingSnowball(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; if (!gBattleAnimArgs[5]) { @@ -696,16 +696,16 @@ static void AnimSwirlingSnowball(struct Sprite *sprite) sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 - || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + || sprite->y + sprite->y2 > DISPLAY_HEIGHT + || sprite->y + sprite->y2 < -16) break; } - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; for (i = 0; i < 8; i++) sprite->data[i] = tempDataHolder[i]; @@ -718,10 +718,10 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite) { s16 tempVar; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 128; tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20; @@ -740,17 +740,17 @@ static void AnimSwirlingSnowball_Step2(struct Sprite *sprite) if (sprite->data[5] <= 31) { - sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3]; - sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4]; + sprite->x2 = Sin(sprite->data[0], tempVar) - sprite->data[3]; + sprite->y2 = Cos(sprite->data[0], 15) - sprite->data[4]; sprite->data[0] = (sprite->data[0] + 16) & 0xFF; sprite->data[5] += 1; } else { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[4] = 0; sprite->data[3] = 0; sprite->callback = AnimSwirlingSnowball_End; @@ -762,9 +762,9 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite) sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 - || sprite->pos1.y + sprite->pos2.y > 256 - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + || sprite->y + sprite->y2 > 256 + || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); } @@ -786,8 +786,8 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite) InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; if (!gBattleAnimArgs[7]) { @@ -816,16 +816,16 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite) { sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 - || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + || sprite->y + sprite->y2 > DISPLAY_HEIGHT + || sprite->y + sprite->y2 < -16) break; } - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; for (i = 0; i < 8; i++) sprite->data[i] = tempDataHolder[i]; @@ -842,13 +842,13 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite) if (sprite->data[0] == 0) sprite->data[0] = 1; - sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]); + sprite->y2 += Sin(sprite->data[7], sprite->data[5]); sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[0] == 1) { - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 - || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT - || sprite->pos1.y + sprite->pos2.y < -16) + if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32 + || sprite->y + sprite->y2 > DISPLAY_HEIGHT + || sprite->y + sprite->y2 < -16) DestroyAnimSprite(sprite); } } @@ -867,13 +867,13 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->data[0]++; @@ -905,13 +905,13 @@ static void InitSwirlingFogAnim(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } battler = gBattleAnimAttacker; @@ -924,13 +924,13 @@ static void InitSwirlingFogAnim(struct Sprite *sprite) } else { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } battler = gBattleAnimTarget; @@ -944,13 +944,13 @@ static void InitSwirlingFogAnim(struct Sprite *sprite) sprite->data[6] = tempVar; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) - sprite->pos1.y += 8; + sprite->y += 8; sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y + gBattleAnimArgs[2]; InitAnimLinearTranslation(sprite); @@ -964,8 +964,8 @@ static void AnimSwirlingFogAnim(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]); - sprite->pos2.y += Cos(sprite->data[5], -6); + sprite->x2 += Sin(sprite->data[5], sprite->data[6]); + sprite->y2 += Cos(sprite->data[5], -6); if ((u16)(sprite->data[5] - 64) <= 0x7F) sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); @@ -1080,8 +1080,8 @@ static void AnimTask_HazeScrollingFog_Step(u8 taskId) // arg 5: ??? unknown (seems to vibrate target mon somehow) static void AnimThrowMistBall(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = TranslateAnimSpriteToTargetMonLocation; } @@ -1200,21 +1200,21 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) sprite->data[6] = 1; } - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (gBattleAnimArgs[7]) { - sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; + sprite->data[1] = sprite->x + gBattleAnimArgs[1]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3]; - sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4]; sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; } else { - sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; + sprite->data[1] = sprite->x + gBattleAnimArgs[1]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[3]; - sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[4]; sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; } @@ -1238,7 +1238,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite) case 0: AnimTranslateLinear(sprite); value = gSineTable[sprite->data[5]]; - sprite->pos2.x += value >> 4; + sprite->x2 += value >> 4; if (sprite->data[6]) sprite->data[5] = (sprite->data[5] - 8) & 0xFF; else @@ -1247,12 +1247,12 @@ static void MovePoisonGasCloud(struct Sprite *sprite) if (sprite->data[0] <= 0) { sprite->data[0] = 80; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x; - sprite->pos1.y += sprite->pos2.y; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + 29; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x; + sprite->y += sprite->y2; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y + 29; sprite->data[7]++; if (IsContest()) sprite->data[5] = 80; @@ -1261,9 +1261,9 @@ static void MovePoisonGasCloud(struct Sprite *sprite) else sprite->data[5] = 80; - sprite->pos2.y = 0; + sprite->y2 = 0; value = gSineTable[sprite->data[5]]; - sprite->pos2.x = value >> 3; + sprite->x2 = value >> 3; sprite->data[5] = (sprite->data[5] + 2) & 0xFF; InitAnimLinearTranslation(sprite); } @@ -1271,8 +1271,8 @@ static void MovePoisonGasCloud(struct Sprite *sprite) case 1: AnimTranslateLinear(sprite); value = gSineTable[sprite->data[5]]; - sprite->pos2.x += value >> 3; - sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8; + sprite->x2 += value >> 3; + sprite->y2 += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8; if (!IsContest()) { u16 var0 = sprite->data[5] - 0x40; @@ -1297,9 +1297,9 @@ static void MovePoisonGasCloud(struct Sprite *sprite) if (sprite->data[0] <= 0) { sprite->data[0] = 0x300; - sprite->data[1] = sprite->pos1.x += sprite->pos2.x; - sprite->data[3] = sprite->pos1.y += sprite->pos2.y; - sprite->data[4] = sprite->pos1.y + 4; + sprite->data[1] = sprite->x += sprite->x2; + sprite->data[3] = sprite->y += sprite->y2; + sprite->data[4] = sprite->y + 4; if (IsContest()) sprite->data[2] = -0x10; else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER) @@ -1308,7 +1308,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite) sprite->data[2] = -0x10; sprite->data[7]++; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x2 = sprite->y2 = 0; InitAnimLinearTranslationWithSpeed(sprite); } break; @@ -1442,10 +1442,10 @@ static void AnimHailBegin(struct Sprite *sprite) { u8 spriteId; - sprite->pos1.x += 4; - sprite->pos1.y += 8; + sprite->x += 4; + sprite->y += 8; - if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4]) + if (sprite->x < sprite->data[3] && sprite->y < sprite->data[4]) return; if (sprite->data[0] == 1 && sprite->data[5] == 0) @@ -1550,11 +1550,11 @@ static void AnimIceBallParticle(struct Sprite *sprite) sprite->data[4] += sprite->data[2]; if (sprite->data[1] & 1) - sprite->pos2.x = -(sprite->data[3] >> 8); + sprite->x2 = -(sprite->data[3] >> 8); else - sprite->pos2.x = sprite->data[3] >> 8; + sprite->x2 = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->y2 = sprite->data[4] >> 8; if (++sprite->data[0] == 21) DestroyAnimSprite(sprite); |