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-rw-r--r--src/battle_anim_normal.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle_anim_normal.c b/src/battle_anim_normal.c
index abd5d5478..15a1452e4 100644
--- a/src/battle_anim_normal.c
+++ b/src/battle_anim_normal.c
@@ -425,7 +425,7 @@ static void AnimCirclingSparkle(struct Sprite *sprite)
#define tPalSelectorHi data[9]
#define tPalSelectorLo data[10]
-// Blends mon/screen to designated color or back alternately tNumBlends times
+// Blends mon/screen to designated color or back alternately tNumBlends times
// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
void AnimTask_BlendColorCycle(u8 taskId)
{
@@ -763,7 +763,7 @@ void UnusedAnimTask_8115F94(u8 taskId)
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
selectedPalettes |= (1 << paletteIndex) << 16;
}
-
+
if (gTasks[taskId].data[3] & 0x100)
selectedPalettes |= (1 << attackerBattler) << 16;
@@ -956,7 +956,7 @@ static void AnimHitSplatHandleInvert(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
-
+
AnimHitSplatBasic(sprite);
}