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Diffstat (limited to 'src/battle_anim_normal.c')
-rw-r--r--src/battle_anim_normal.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle_anim_normal.c b/src/battle_anim_normal.c
index 60ec5b083..9be56880a 100644
--- a/src/battle_anim_normal.c
+++ b/src/battle_anim_normal.c
@@ -12,7 +12,7 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *);
static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
-static void AnimUnused_81159B4(struct Sprite *);
+static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
@@ -92,7 +92,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
.callback = AnimComplexPaletteBlend,
};
-static const union AnimCmd sAnim_Unused_085972A4[] =
+static const union AnimCmd sAnim_CirclingSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -102,21 +102,21 @@ static const union AnimCmd sAnim_Unused_085972A4[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const sAnims_Unused_085972BC[] =
+static const union AnimCmd *const sAnims_CirclingSparkle[] =
{
- sAnim_Unused_085972A4,
+ sAnim_CirclingSparkle,
};
// Unused
-const struct SpriteTemplate gUnusedSpriteTemplate_085972C0 =
+static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_Unused_085972BC,
+ .anims = sAnims_CirclingSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimUnused_81159B4,
+ .callback = AnimCirclingSparkle,
};
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
@@ -398,7 +398,7 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
}
}
-static void AnimUnused_81159B4(struct Sprite *sprite)
+static void AnimCirclingSparkle(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];