diff options
Diffstat (limited to 'src/battle_anim_status_effects.c')
-rw-r--r-- | src/battle_anim_status_effects.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index e859bed62..9be3d65dc 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -210,35 +210,35 @@ static const struct SpriteTemplate sFlickeringShrinkOrbSpriteTemplate = static const struct Subsprite sFrozenIceCubeSubsprites[] = { { - .x = -16, - .y = -16, - .shape = SPRITE_SHAPE(64x64), - .size = SPRITE_SIZE(64x64), - .tileOffset = 0, + .x = -16, + .y = -16, + .shape = SPRITE_SHAPE(64x64), + .size = SPRITE_SIZE(64x64), + .tileOffset = 0, .priority = 2 }, { - .x = -16, - .y = 48, - .shape = SPRITE_SHAPE(64x32), - .size = SPRITE_SIZE(64x32), - .tileOffset = 64, + .x = -16, + .y = 48, + .shape = SPRITE_SHAPE(64x32), + .size = SPRITE_SIZE(64x32), + .tileOffset = 64, .priority = 2 }, { - .x = 48, - .y = -16, - .shape = SPRITE_SHAPE(32x64), + .x = 48, + .y = -16, + .shape = SPRITE_SHAPE(32x64), .size = SPRITE_SIZE(32x64), - .tileOffset = 96, + .tileOffset = 96, .priority = 2 }, { - .x = 48, - .y = 48, - .shape = SPRITE_SHAPE(32x32), - .size = SPRITE_SIZE(32x32), - .tileOffset = 128, + .x = 48, + .y = 48, + .shape = SPRITE_SHAPE(32x32), + .size = SPRITE_SIZE(32x32), + .tileOffset = 128, .priority = 2 }, }; @@ -286,7 +286,7 @@ static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red) gTasks[taskId].data[1] = RGB_RED; for (i = 0; i < 10; i++) { - spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); + spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y + 32, 0); gSprites[spriteId].data[0] = i * 51; gSprites[spriteId].data[1] = -256; gSprites[spriteId].invisible = TRUE; @@ -299,7 +299,7 @@ static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red) gTasks[taskId].data[1] = RGB_BLUE; for (i = 0; i < 10; i++) { - spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); + spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y - 32, 0); gSprites[spriteId].data[0] = i * 51; gSprites[spriteId].data[1] = 256; gSprites[spriteId].invisible = TRUE; @@ -360,15 +360,15 @@ static void AnimFlashingCircleImpact(struct Sprite *sprite) static void AnimFlashingCircleImpact_Step(struct Sprite *sprite) { - sprite->pos2.x = Cos(sprite->data[0], 32); - sprite->pos2.y = Sin(sprite->data[0], 8); + sprite->x2 = Cos(sprite->data[0], 32); + sprite->y2 = Sin(sprite->data[0], 8); if (sprite->data[0] < 128) sprite->subpriority = 29; else sprite->subpriority = 31; sprite->data[0] = (sprite->data[0] + 8) & 0xFF; sprite->data[5] += sprite->data[1]; - sprite->pos2.y += sprite->data[5] >> 8; + sprite->y2 += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == 52) { |