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-rwxr-xr-xsrc/battle_anim_throw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c
index 23e031b64..0a81a6eca 100755
--- a/src/battle_anim_throw.c
+++ b/src/battle_anim_throw.c
@@ -1139,8 +1139,8 @@ static void SpriteCB_Ball_Wobble_Step(struct Sprite *sprite)
switch (STATE(sprite->sState))
{
- case BALL_ROLL_1:
- // Rolling effect: every frame in the rotation, the sprite shifts 176/256 of a pixel.
+ case BALL_ROLL_1:
+ // Rolling effect: every frame in the rotation, the sprite shifts 176/256 of a pixel.
if (gBattleSpritesDataPtr->animationData->ballSubpx > 255)
{
sprite->x2 += sprite->sDirection;
@@ -2268,7 +2268,7 @@ static void Task_ShinyStars(u8 taskId)
}
// Wait until the ball particles have despawned
- if (gBattleSpritesDataPtr->animationData->numBallParticles)
+ if (gBattleSpritesDataPtr->animationData->numBallParticles)
return;
timer = gTasks[taskId].tStarTimer++;
@@ -2440,7 +2440,7 @@ static void SpriteCB_PokeBlock_Arc(struct Sprite *sprite)
}
// Destroy after end of player animation
-static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *sprite)
+static void SpriteCB_ThrowPokeBlock_Free(struct Sprite *sprite)
{
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
{