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Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r--src/battle_anim_utility_funcs.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 737b35d5c..9b2b2e03c 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -38,7 +38,7 @@ static void AnimTask_UpdateSlidingBg(u8);
static void UpdateMonScrollingBgMask(u8);
static void AnimTask_WaitAndRestoreVisibility(u8);
-static const u16 wCurseLinesPalette[] = { RGB_WHITE };
+static const u16 sCurseLinesPalette[] = { RGB_WHITE };
// These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding
// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
@@ -333,7 +333,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0);
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
- LoadPalette(wCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
+ LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;