diff options
Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r-- | src/battle_anim_utility_funcs.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 737b35d5c..9b2b2e03c 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -38,7 +38,7 @@ static void AnimTask_UpdateSlidingBg(u8); static void UpdateMonScrollingBgMask(u8); static void AnimTask_WaitAndRestoreVisibility(u8); -static const u16 wCurseLinesPalette[] = { RGB_WHITE }; +static const u16 sCurseLinesPalette[] = { RGB_WHITE }; // These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding // between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too. @@ -333,7 +333,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId) GetBattleAnimBg1Data(&animBgData); AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0); AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset); - LoadPalette(wCurseLinesPalette, animBgData.paletteId * 16 + 1, 2); + LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2); gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; |