diff options
Diffstat (limited to 'src/battle_arena.c')
-rw-r--r-- | src/battle_arena.c | 548 |
1 files changed, 484 insertions, 64 deletions
diff --git a/src/battle_arena.c b/src/battle_arena.c index 5ab71965b..2d9f82ab6 100644 --- a/src/battle_arena.c +++ b/src/battle_arena.c @@ -1,4 +1,5 @@ #include "global.h" +#include "battle_arena.h" #include "event_data.h" #include "palette.h" #include "gpu_regs.h" @@ -19,14 +20,13 @@ #include "constants/songs.h" #include "constants/battle_string_ids.h" #include "constants/battle_frontier.h" +#include "constants/moves.h" extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern const u32 gUnknown_08D854E8[]; extern const u16 gUnknown_08D855E8[]; -extern const struct SpriteTemplate gUnknown_08611F5C; -extern const s8 gBattleArenaMoveMindRatings[]; // This file's functions. static void sub_81A58B4(void); @@ -36,16 +36,436 @@ static void sub_81A5AC4(void); static void sub_81A5B08(void); static void sub_81A5B88(void); static void sub_81A5BE0(void); -static void sub_81A5558(u8 x, u8 y, u8 arg2, u8 battler); +static void SpriteCb_JudgmentIcon(struct Sprite *sprite); +static void ShowJudgmentSprite(u8 x, u8 y, u8 arg2, u8 battler); // Const rom data. +static const s8 sMindRatings[] = +{ + [MOVE_NONE] = 0, + [MOVE_POUND] = 1, + [MOVE_KARATE_CHOP] = 1, + [MOVE_DOUBLE_SLAP] = 1, + [MOVE_COMET_PUNCH] = 1, + [MOVE_MEGA_PUNCH] = 1, + [MOVE_PAY_DAY] = 1, + [MOVE_FIRE_PUNCH] = 1, + [MOVE_ICE_PUNCH] = 1, + [MOVE_THUNDER_PUNCH] = 1, + [MOVE_SCRATCH] = 1, + [MOVE_VICE_GRIP] = 1, + [MOVE_GUILLOTINE] = 1, + [MOVE_RAZOR_WIND] = 1, + [MOVE_SWORDS_DANCE] = 0, + [MOVE_CUT] = 1, + [MOVE_GUST] = 1, + [MOVE_WING_ATTACK] = 1, + [MOVE_WHIRLWIND] = 0, + [MOVE_FLY] = 1, + [MOVE_BIND] = 1, + [MOVE_SLAM] = 1, + [MOVE_VINE_WHIP] = 1, + [MOVE_STOMP] = 1, + [MOVE_DOUBLE_KICK] = 1, + [MOVE_MEGA_KICK] = 1, + [MOVE_JUMP_KICK] = 1, + [MOVE_ROLLING_KICK] = 1, + [MOVE_SAND_ATTACK] = 0, + [MOVE_HEADBUTT] = 1, + [MOVE_HORN_ATTACK] = 1, + [MOVE_FURY_ATTACK] = 1, + [MOVE_HORN_DRILL] = 1, + [MOVE_TACKLE] = 1, + [MOVE_BODY_SLAM] = 1, + [MOVE_WRAP] = 1, + [MOVE_TAKE_DOWN] = 1, + [MOVE_THRASH] = 1, + [MOVE_DOUBLE_EDGE] = 1, + [MOVE_TAIL_WHIP] = 0, + [MOVE_POISON_STING] = 1, + [MOVE_TWINEEDLE] = 1, + [MOVE_PIN_MISSILE] = 1, + [MOVE_LEER] = 0, + [MOVE_BITE] = 1, + [MOVE_GROWL] = 0, + [MOVE_ROAR] = 0, + [MOVE_SING] = 0, + [MOVE_SUPERSONIC] = 0, + [MOVE_SONIC_BOOM] = 1, + [MOVE_DISABLE] = 0, + [MOVE_ACID] = 1, + [MOVE_EMBER] = 1, + [MOVE_FLAMETHROWER] = 1, + [MOVE_MIST] = 0, + [MOVE_WATER_GUN] = 1, + [MOVE_HYDRO_PUMP] = 1, + [MOVE_SURF] = 1, + [MOVE_ICE_BEAM] = 1, + [MOVE_BLIZZARD] = 1, + [MOVE_PSYBEAM] = 1, + [MOVE_BUBBLE_BEAM] = 1, + [MOVE_AURORA_BEAM] = 1, + [MOVE_HYPER_BEAM] = 1, + [MOVE_PECK] = 1, + [MOVE_DRILL_PECK] = 1, + [MOVE_SUBMISSION] = 1, + [MOVE_LOW_KICK] = 1, + [MOVE_COUNTER] = 0, + [MOVE_SEISMIC_TOSS] = 1, + [MOVE_STRENGTH] = 1, + [MOVE_ABSORB] = 1, + [MOVE_MEGA_DRAIN] = 1, + [MOVE_LEECH_SEED] = 0, + [MOVE_GROWTH] = 0, + [MOVE_RAZOR_LEAF] = 1, + [MOVE_SOLAR_BEAM] = 1, + [MOVE_POISON_POWDER] = 0, + [MOVE_STUN_SPORE] = 0, + [MOVE_SLEEP_POWDER] = 0, + [MOVE_PETAL_DANCE] = 1, + [MOVE_STRING_SHOT] = 0, + [MOVE_DRAGON_RAGE] = 1, + [MOVE_FIRE_SPIN] = 1, + [MOVE_THUNDER_SHOCK] = 1, + [MOVE_THUNDERBOLT] = 1, + [MOVE_THUNDER_WAVE] = 0, + [MOVE_THUNDER] = 1, + [MOVE_ROCK_THROW] = 1, + [MOVE_EARTHQUAKE] = 1, + [MOVE_FISSURE] = 1, + [MOVE_DIG] = 1, + [MOVE_TOXIC] = 0, + [MOVE_CONFUSION] = 1, + [MOVE_PSYCHIC] = 1, + [MOVE_HYPNOSIS] = 0, + [MOVE_MEDITATE] = 0, + [MOVE_AGILITY] = 0, + [MOVE_QUICK_ATTACK] = 1, + [MOVE_RAGE] = 1, + [MOVE_TELEPORT] = 0, + [MOVE_NIGHT_SHADE] = 1, + [MOVE_MIMIC] = 0, + [MOVE_SCREECH] = 0, + [MOVE_DOUBLE_TEAM] = 0, + [MOVE_RECOVER] = 0, + [MOVE_HARDEN] = 0, + [MOVE_MINIMIZE] = 0, + [MOVE_SMOKESCREEN] = 0, + [MOVE_CONFUSE_RAY] = 0, + [MOVE_WITHDRAW] = 0, + [MOVE_DEFENSE_CURL] = 0, + [MOVE_BARRIER] = 0, + [MOVE_LIGHT_SCREEN] = 0, + [MOVE_HAZE] = 0, + [MOVE_REFLECT] = 0, + [MOVE_FOCUS_ENERGY] = 0, + [MOVE_BIDE] = 0, + [MOVE_METRONOME] = 0, + [MOVE_MIRROR_MOVE] = 0, + [MOVE_SELF_DESTRUCT] = 1, + [MOVE_EGG_BOMB] = 1, + [MOVE_LICK] = 1, + [MOVE_SMOG] = 1, + [MOVE_SLUDGE] = 1, + [MOVE_BONE_CLUB] = 1, + [MOVE_FIRE_BLAST] = 1, + [MOVE_WATERFALL] = 1, + [MOVE_CLAMP] = 1, + [MOVE_SWIFT] = 1, + [MOVE_SKULL_BASH] = 1, + [MOVE_SPIKE_CANNON] = 1, + [MOVE_CONSTRICT] = 1, + [MOVE_AMNESIA] = 0, + [MOVE_KINESIS] = 0, + [MOVE_SOFT_BOILED] = 0, + [MOVE_HI_JUMP_KICK] = 1, + [MOVE_GLARE] = 0, + [MOVE_DREAM_EATER] = 1, + [MOVE_POISON_GAS] = 0, + [MOVE_BARRAGE] = 1, + [MOVE_LEECH_LIFE] = 1, + [MOVE_LOVELY_KISS] = 0, + [MOVE_SKY_ATTACK] = 1, + [MOVE_TRANSFORM] = 0, + [MOVE_BUBBLE] = 1, + [MOVE_DIZZY_PUNCH] = 1, + [MOVE_SPORE] = 0, + [MOVE_FLASH] = 0, + [MOVE_PSYWAVE] = 1, + [MOVE_SPLASH] = 0, + [MOVE_ACID_ARMOR] = 0, + [MOVE_CRABHAMMER] = 1, + [MOVE_EXPLOSION] = 1, + [MOVE_FURY_SWIPES] = 1, + [MOVE_BONEMERANG] = 1, + [MOVE_REST] = 0, + [MOVE_ROCK_SLIDE] = 1, + [MOVE_HYPER_FANG] = 1, + [MOVE_SHARPEN] = 0, + [MOVE_CONVERSION] = 0, + [MOVE_TRI_ATTACK] = 1, + [MOVE_SUPER_FANG] = 1, + [MOVE_SLASH] = 1, + [MOVE_SUBSTITUTE] = 0, + [MOVE_STRUGGLE] = 1, + [MOVE_SKETCH] = 0, + [MOVE_TRIPLE_KICK] = 1, + [MOVE_THIEF] = 1, + [MOVE_SPIDER_WEB] = 0, + [MOVE_MIND_READER] = 0, + [MOVE_NIGHTMARE] = 0, + [MOVE_FLAME_WHEEL] = 1, + [MOVE_SNORE] = 1, + [MOVE_CURSE] = 0, + [MOVE_FLAIL] = 1, + [MOVE_CONVERSION_2] = 0, + [MOVE_AEROBLAST] = 1, + [MOVE_COTTON_SPORE] = 0, + [MOVE_REVERSAL] = 1, + [MOVE_SPITE] = 0, + [MOVE_POWDER_SNOW] = 1, + [MOVE_PROTECT] = -1, + [MOVE_MACH_PUNCH] = 1, + [MOVE_SCARY_FACE] = 0, + [MOVE_FAINT_ATTACK] = 1, + [MOVE_SWEET_KISS] = 0, + [MOVE_BELLY_DRUM] = 0, + [MOVE_SLUDGE_BOMB] = 1, + [MOVE_MUD_SLAP] = 1, + [MOVE_OCTAZOOKA] = 1, + [MOVE_SPIKES] = 0, + [MOVE_ZAP_CANNON] = 1, + [MOVE_FORESIGHT] = 0, + [MOVE_DESTINY_BOND] = 0, + [MOVE_PERISH_SONG] = 0, + [MOVE_ICY_WIND] = 1, + [MOVE_DETECT] = -1, + [MOVE_BONE_RUSH] = 1, + [MOVE_LOCK_ON] = 0, + [MOVE_OUTRAGE] = 1, + [MOVE_SANDSTORM] = 0, + [MOVE_GIGA_DRAIN] = 1, + [MOVE_ENDURE] = -1, + [MOVE_CHARM] = 0, + [MOVE_ROLLOUT] = 1, + [MOVE_FALSE_SWIPE] = 1, + [MOVE_SWAGGER] = 0, + [MOVE_MILK_DRINK] = 0, + [MOVE_SPARK] = 1, + [MOVE_FURY_CUTTER] = 1, + [MOVE_STEEL_WING] = 1, + [MOVE_MEAN_LOOK] = 0, + [MOVE_ATTRACT] = 0, + [MOVE_SLEEP_TALK] = 0, + [MOVE_HEAL_BELL] = 0, + [MOVE_RETURN] = 1, + [MOVE_PRESENT] = 1, + [MOVE_FRUSTRATION] = 1, + [MOVE_SAFEGUARD] = 0, + [MOVE_PAIN_SPLIT] = 0, + [MOVE_SACRED_FIRE] = 1, + [MOVE_MAGNITUDE] = 1, + [MOVE_DYNAMIC_PUNCH] = 1, + [MOVE_MEGAHORN] = 1, + [MOVE_DRAGON_BREATH] = 1, + [MOVE_BATON_PASS] = 0, + [MOVE_ENCORE] = 0, + [MOVE_PURSUIT] = 1, + [MOVE_RAPID_SPIN] = 1, + [MOVE_SWEET_SCENT] = 0, + [MOVE_IRON_TAIL] = 1, + [MOVE_METAL_CLAW] = 1, + [MOVE_VITAL_THROW] = 1, + [MOVE_MORNING_SUN] = 0, + [MOVE_SYNTHESIS] = 0, + [MOVE_MOONLIGHT] = 0, + [MOVE_HIDDEN_POWER] = 1, + [MOVE_CROSS_CHOP] = 1, + [MOVE_TWISTER] = 1, + [MOVE_RAIN_DANCE] = 0, + [MOVE_SUNNY_DAY] = 0, + [MOVE_CRUNCH] = 1, + [MOVE_MIRROR_COAT] = 0, + [MOVE_PSYCH_UP] = 0, + [MOVE_EXTREME_SPEED] = 1, + [MOVE_ANCIENT_POWER] = 1, + [MOVE_SHADOW_BALL] = 1, + [MOVE_FUTURE_SIGHT] = 1, + [MOVE_ROCK_SMASH] = 1, + [MOVE_WHIRLPOOL] = 1, + [MOVE_BEAT_UP] = 1, + [MOVE_FAKE_OUT] = -1, + [MOVE_UPROAR] = 1, + [MOVE_STOCKPILE] = 0, + [MOVE_SPIT_UP] = 1, + [MOVE_SWALLOW] = 0, + [MOVE_HEAT_WAVE] = 1, + [MOVE_HAIL] = 0, + [MOVE_TORMENT] = 0, + [MOVE_FLATTER] = 0, + [MOVE_WILL_O_WISP] = 0, + [MOVE_MEMENTO] = 0, + [MOVE_FACADE] = 1, + [MOVE_FOCUS_PUNCH] = 1, + [MOVE_SMELLING_SALT] = 1, + [MOVE_FOLLOW_ME] = 0, + [MOVE_NATURE_POWER] = 0, + [MOVE_CHARGE] = 0, + [MOVE_TAUNT] = 0, + [MOVE_HELPING_HAND] = 0, + [MOVE_TRICK] = 0, + [MOVE_ROLE_PLAY] = 0, + [MOVE_WISH] = 0, + [MOVE_ASSIST] = 0, + [MOVE_INGRAIN] = 0, + [MOVE_SUPERPOWER] = 1, + [MOVE_MAGIC_COAT] = 0, + [MOVE_RECYCLE] = 0, + [MOVE_REVENGE] = 1, + [MOVE_BRICK_BREAK] = 1, + [MOVE_YAWN] = 0, + [MOVE_KNOCK_OFF] = 1, + [MOVE_ENDEAVOR] = 1, + [MOVE_ERUPTION] = 1, + [MOVE_SKILL_SWAP] = 0, + [MOVE_IMPRISON] = 0, + [MOVE_REFRESH] = 0, + [MOVE_GRUDGE] = 0, + [MOVE_SNATCH] = 0, + [MOVE_SECRET_POWER] = 1, + [MOVE_DIVE] = 1, + [MOVE_ARM_THRUST] = 1, + [MOVE_CAMOUFLAGE] = 0, + [MOVE_TAIL_GLOW] = 0, + [MOVE_LUSTER_PURGE] = 1, + [MOVE_MIST_BALL] = 1, + [MOVE_FEATHER_DANCE] = 0, + [MOVE_TEETER_DANCE] = 0, + [MOVE_BLAZE_KICK] = 1, + [MOVE_MUD_SPORT] = 0, + [MOVE_ICE_BALL] = 1, + [MOVE_NEEDLE_ARM] = 1, + [MOVE_SLACK_OFF] = 0, + [MOVE_HYPER_VOICE] = 1, + [MOVE_POISON_FANG] = 1, + [MOVE_CRUSH_CLAW] = 1, + [MOVE_BLAST_BURN] = 1, + [MOVE_HYDRO_CANNON] = 1, + [MOVE_METEOR_MASH] = 1, + [MOVE_ASTONISH] = 1, + [MOVE_WEATHER_BALL] = 1, + [MOVE_AROMATHERAPY] = 0, + [MOVE_FAKE_TEARS] = 0, + [MOVE_AIR_CUTTER] = 1, + [MOVE_OVERHEAT] = 1, + [MOVE_ODOR_SLEUTH] = 0, + [MOVE_ROCK_TOMB] = 1, + [MOVE_SILVER_WIND] = 1, + [MOVE_METAL_SOUND] = 0, + [MOVE_GRASS_WHISTLE] = 0, + [MOVE_TICKLE] = 0, + [MOVE_COSMIC_POWER] = 0, + [MOVE_WATER_SPOUT] = 1, + [MOVE_SIGNAL_BEAM] = 1, + [MOVE_SHADOW_PUNCH] = 1, + [MOVE_EXTRASENSORY] = 1, + [MOVE_SKY_UPPERCUT] = 1, + [MOVE_SAND_TOMB] = 1, + [MOVE_SHEER_COLD] = 1, + [MOVE_MUDDY_WATER] = 1, + [MOVE_BULLET_SEED] = 1, + [MOVE_AERIAL_ACE] = 1, + [MOVE_ICICLE_SPEAR] = 1, + [MOVE_IRON_DEFENSE] = 0, + [MOVE_BLOCK] = 0, + [MOVE_HOWL] = 0, + [MOVE_DRAGON_CLAW] = 1, + [MOVE_FRENZY_PLANT] = 1, + [MOVE_BULK_UP] = 0, + [MOVE_BOUNCE] = 1, + [MOVE_MUD_SHOT] = 1, + [MOVE_POISON_TAIL] = 1, + [MOVE_COVET] = 1, + [MOVE_VOLT_TACKLE] = 1, + [MOVE_MAGICAL_LEAF] = 1, + [MOVE_WATER_SPORT] = 0, + [MOVE_CALM_MIND] = 0, + [MOVE_LEAF_BLADE] = 1, + [MOVE_DRAGON_DANCE] = 0, + [MOVE_ROCK_BLAST] = 1, + [MOVE_SHOCK_WAVE] = 1, + [MOVE_WATER_PULSE] = 1, + [MOVE_DOOM_DESIRE] = 1, + [MOVE_PSYCHO_BOOST] = 1, +}; + +static const struct OamData sOamData_8611F24 = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 1, + .tileNum = 0, + .priority = 0, + .paletteNum = 15, + .affineParam = 0 +}; + +static const union AnimCmd sSpriteAnim_8611F2C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8611F34[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8611F3C[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_8611F44[] = +{ + ANIMCMD_FRAME(12, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_8611F4C[] = +{ + sSpriteAnim_8611F2C, + sSpriteAnim_8611F34, + sSpriteAnim_8611F3C, + sSpriteAnim_8611F44 +}; + +static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon = +{ + .tileTag = 0x3E8, + .paletteTag = 0xFFFF, + .oam = &sOamData_8611F24, + .anims = sSpriteAnimTable_8611F4C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCb_JudgmentIcon, +}; + static const struct CompressedSpriteSheet gUnknown_08611F74[] = { {gUnknown_08D854E8, 0x200, 0x3E8}, {0} }; -static void (* const gUnknown_08611F84[])(void) = +static void (* const sArenaFunctions[])(void) = { sub_81A58B4, sub_81A5964, @@ -69,10 +489,10 @@ static const u16 gUnknown_08611FAC[9] = // code void CallBattleArenaFunction(void) { - gUnknown_08611F84[gSpecialVar_0x8004](); + sArenaFunctions[gSpecialVar_0x8004](); } -u8 sub_81A5258(u8 *state) +u8 BattleArena_ShowJudgmentWindow(u8 *state) { s32 i; u8 ret = 0; @@ -120,7 +540,7 @@ u8 sub_81A5258(u8 *state) SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); for (i = 0; i < 8; i++) { - u8 spriteId = CreateSprite(&gUnknown_08611F5C, 0x40 + (i * 0x10), 84, 0); + u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 0x40 + (i * 0x10), 84, 0); StartSpriteAnim(&gSprites[spriteId], 3); } ret = 1; @@ -129,8 +549,8 @@ u8 sub_81A5258(u8 *state) break; case 4: PlaySE(SE_HANTEI1); - sub_81A5558(80, 40, 0, 0); - sub_81A5558(160, 40, 0, 1); + ShowJudgmentSprite(80, 40, 0, 0); + ShowJudgmentSprite(160, 40, 0, 1); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; @@ -138,8 +558,8 @@ u8 sub_81A5258(u8 *state) break; case 5: PlaySE(SE_HANTEI1); - sub_81A5558(80, 56, 1, 0); - sub_81A5558(160, 56, 1, 1); + ShowJudgmentSprite(80, 56, 1, 0); + ShowJudgmentSprite(160, 56, 1, 1); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; @@ -147,8 +567,8 @@ u8 sub_81A5258(u8 *state) break; case 6: PlaySE(SE_HANTEI1); - sub_81A5558(80, 72, 2, 0); - sub_81A5558(160, 72, 2, 1); + ShowJudgmentSprite(80, 72, 2, 0); + ShowJudgmentSprite(160, 72, 2, 1); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; @@ -197,32 +617,32 @@ u8 sub_81A5258(u8 *state) return ret; } -static void sub_81A5558(u8 x, u8 y, u8 arg2, u8 battler) +static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler) { s32 animNum = 0; - s32 r6 = 0; - s32 r1 = 0; - s8 *ptr1 = gBattleStruct->field_298; - s8 *ptr2 = gBattleStruct->field_29A; - u16 *ptr3 = gBattleStruct->field_29C; + s32 pointsPlayer = 0; + s32 pointsOpponent = 0; + s8 *mindPoints = gBattleStruct->arenaMindPoints; + s8 *skillPoints = gBattleStruct->arenaSkillPoints; + u16 *hpAtStart = gBattleStruct->arenaStartHp; - switch (arg2) + switch (category) { case 0: - r6 = ptr1[battler]; - r1 = ptr1[BATTLE_OPPOSITE(battler)]; + pointsPlayer = mindPoints[battler]; + pointsOpponent = mindPoints[BATTLE_OPPOSITE(battler)]; break; case 1: - r6 = ptr2[battler]; - r1 = ptr2[BATTLE_OPPOSITE(battler)]; + pointsPlayer = skillPoints[battler]; + pointsOpponent = skillPoints[BATTLE_OPPOSITE(battler)]; break; case 2: - r6 = (gBattleMons[battler].hp * 100) / ptr3[battler]; - r1 = (gBattleMons[BATTLE_OPPOSITE(battler)].hp * 100) / ptr3[BATTLE_OPPOSITE(battler)]; + pointsPlayer = (gBattleMons[battler].hp * 100) / hpAtStart[battler]; + pointsOpponent = (gBattleMons[BATTLE_OPPOSITE(battler)].hp * 100) / hpAtStart[BATTLE_OPPOSITE(battler)]; break; } - if (r6 > r1) + if (pointsPlayer > pointsOpponent) { animNum = 2; if (battler != 0) @@ -230,7 +650,7 @@ static void sub_81A5558(u8 x, u8 y, u8 arg2, u8 battler) else gBattleTextBuff1[0] += 2; } - else if (r6 == r1) + else if (pointsPlayer == pointsOpponent) { animNum = 1; if (battler != 0) @@ -243,76 +663,76 @@ static void sub_81A5558(u8 x, u8 y, u8 arg2, u8 battler) animNum = 0; } - r6 = CreateSprite(&gUnknown_08611F5C, x, y, 0); - StartSpriteAnim(&gSprites[r6], animNum); + pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0); + StartSpriteAnim(&gSprites[pointsPlayer], animNum); } -void sub_81A5698(struct Sprite *sprite) +static void SpriteCb_JudgmentIcon(struct Sprite *sprite) { if (gBattleCommunication[0] > 8) DestroySprite(sprite); } -void sub_81A56B4(void) +void BattleArena_InitPoints(void) { - s8 *ptr1 = gBattleStruct->field_298; - s8 *ptr2 = gBattleStruct->field_29A; - u16 *ptr3 = gBattleStruct->field_29C; - - ptr1[0] = 0; - ptr1[1] = 0; - ptr2[0] = 0; - ptr2[1] = 0; - ptr3[0] = gBattleMons[0].hp; - ptr3[1] = gBattleMons[1].hp; + s8 *mindPoints = gBattleStruct->arenaMindPoints; + s8 *skillPoints = gBattleStruct->arenaSkillPoints; + u16 *hpAtStart = gBattleStruct->arenaStartHp; + + mindPoints[0] = 0; + mindPoints[1] = 0; + skillPoints[0] = 0; + skillPoints[1] = 0; + hpAtStart[0] = gBattleMons[0].hp; + hpAtStart[1] = gBattleMons[1].hp; } -void sub_81A56E8(u8 battler) +void BattleArena_AddMindPoints(u8 battler) { - s8 *ptr1 = gBattleStruct->field_298; + s8 *mindPoints = gBattleStruct->arenaMindPoints; - ptr1[battler] += gBattleArenaMoveMindRatings[gCurrentMove]; + mindPoints[battler] += sMindRatings[gCurrentMove]; } -void sub_81A5718(u8 battler) +void BattleArena_AddSkillPoints(u8 battler) { - s8 *ptr2 = gBattleStruct->field_29A; + s8 *skillPoints = gBattleStruct->arenaSkillPoints; if (gHitMarker & HITMARKER_OBEYS) { - u8 *ptr4 = &gBattleStruct->field_2A2; - if (*ptr4 & gBitTable[battler]) + u8 *failedMoveBits = &gBattleStruct->alreadyStatusedMoveAttempt; + if (*failedMoveBits & gBitTable[battler]) { - *ptr4 &= ~(gBitTable[battler]); - ptr2[battler] -= 2; + *failedMoveBits &= ~(gBitTable[battler]); + skillPoints[battler] -= 2; } else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1) - ptr2[battler] -= 2; + skillPoints[battler] -= 2; } else if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE && gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) { - ptr2[battler] += 1; + skillPoints[battler] += 1; } else if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) { - ptr2[battler] += 2; + skillPoints[battler] += 2; } else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) { - ptr2[battler] -= 1; + skillPoints[battler] -= 1; } else if (!gProtectStructs[battler].protected) { - ptr2[battler] += 1; + skillPoints[battler] += 1; } } } -void sub_81A57E4(u8 battler, u16 stringId) +void BattleArena_DeductMindPoints(u8 battler, u16 stringId) { - s8 *ptr2 = gBattleStruct->field_29A; + s8 *skillPoints = gBattleStruct->arenaSkillPoints; switch (stringId) { @@ -335,18 +755,18 @@ void sub_81A57E4(u8 battler, u16 stringId) case STRINGID_PKMNANCHORSITSELFWITH: case STRINGID_PKMNPREVENTSSTATLOSSWITH: case STRINGID_PKMNSTAYEDAWAKEUSING: - ptr2[battler] -= 3; + skillPoints[battler] -= 3; break; } } -void sub_81A586C(u8 battler) +void sub_81A586C(u8 battler) // Unused. { - u16 *ptr3 = gBattleStruct->field_29C; + u16 *hpAtStart = gBattleStruct->arenaStartHp; - ptr3[battler] = gBattleMons[battler].hp; - if (ptr3[BATTLE_OPPOSITE(battler)] > gBattleMons[BATTLE_OPPOSITE(battler)].hp) - ptr3[BATTLE_OPPOSITE(battler)] = gBattleMons[BATTLE_OPPOSITE(battler)].hp; + hpAtStart[battler] = gBattleMons[battler].hp; + if (hpAtStart[BATTLE_OPPOSITE(battler)] > gBattleMons[BATTLE_OPPOSITE(battler)].hp) + hpAtStart[BATTLE_OPPOSITE(battler)] = gBattleMons[BATTLE_OPPOSITE(battler)].hp; } static void sub_81A58B4(void) |