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-rw-r--r--src/battle_bg.c32
1 files changed, 26 insertions, 6 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 9ca0f8b84..a08873857 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -5,6 +5,7 @@
#include "battle_message.h"
#include "battle_setup.h"
#include "bg.h"
+#include "data.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
@@ -42,10 +43,10 @@ static const struct OamData gUnknown_0831A988 =
.objMode = 0,
.mosaic = 0,
.bpp = 0,
- .shape = 0,
+ .shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
- .size = 3,
+ .size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
@@ -59,10 +60,10 @@ static const struct OamData gUnknown_0831A990 =
.objMode = 0,
.mosaic = 0,
.bpp = 0,
- .shape = 0,
+ .shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
- .size = 3,
+ .size = SPRITE_SIZE(64x64),
.tileNum = 64,
.priority = 0,
.paletteNum = 0,
@@ -597,6 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
static const struct BattleBackground gBattleTerrainTable[] =
{
+ [BATTLE_TERRAIN_GRASS] =
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
@@ -604,6 +606,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
},
+
+ [BATTLE_TERRAIN_LONG_GRASS] =
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
@@ -611,6 +615,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
},
+
+ [BATTLE_TERRAIN_SAND] =
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
@@ -618,6 +624,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
},
+
+ [BATTLE_TERRAIN_UNDERWATER] =
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
@@ -625,6 +633,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
},
+
+ [BATTLE_TERRAIN_WATER] =
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
@@ -632,6 +642,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
},
+
+ [BATTLE_TERRAIN_POND] =
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
@@ -639,6 +651,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
},
+
+ [BATTLE_TERRAIN_MOUNTAIN] =
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
@@ -646,6 +660,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
},
+
+ [BATTLE_TERRAIN_CAVE] =
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
@@ -653,6 +669,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
},
+
+ [BATTLE_TERRAIN_BUILDING] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
@@ -660,7 +678,9 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
},
- {// plain
+
+ [BATTLE_TERRAIN_PLAIN] =
+ {
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
@@ -709,7 +729,7 @@ void LoadBattleMenuWindowGfx(void)
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
- sub_81978B0(0x70);
+ Menu_LoadStdPalAt(0x70);
LoadMessageBoxGfx(0, 0x30, 0x70);
gPlttBufferUnfaded[0x76] = 0;
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);