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path: root/src/battle_controller_link_opponent.c
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Diffstat (limited to 'src/battle_controller_link_opponent.c')
-rw-r--r--src/battle_controller_link_opponent.c21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 18963f955..d786dacd1 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -34,7 +34,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
-extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u16 sub_8068B48(void);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -191,7 +190,7 @@ static void LinkOpponentBufferRunCommand(void)
}
}
-static void CompleteOnBankSpriteCallbackDummy(void)
+static void CompleteOnBattlerSpriteCallbackDummy(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
@@ -1135,9 +1134,9 @@ static void LinkOpponentHandleLoadMonSprite(void)
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- sub_806A068(species, GetBattlerPosition(gActiveBattler));
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
sub_80A82E4(gActiveBattler));
@@ -1168,10 +1167,10 @@ static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
- sub_806A068(species, GetBattlerPosition(battlerId));
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(
- &gUnknown_0202499C,
+ &gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
sub_80A82E4(battlerId));
@@ -1302,8 +1301,8 @@ static void LinkOpponentHandleDrawTrainerPic(void)
}
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
- sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
sub_80A82E4(gActiveBattler));
@@ -1314,7 +1313,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
static void LinkOpponentHandleTrainerSlide(void)
@@ -1327,8 +1326,8 @@ static void LinkOpponentHandleTrainerSlide(void)
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
- sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;