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path: root/src/battle_controller_link_partner.c
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Diffstat (limited to 'src/battle_controller_link_partner.c')
-rw-r--r--src/battle_controller_link_partner.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index b74cb859f..598452c84 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -32,7 +32,7 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
+extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
@@ -101,7 +101,7 @@ static void LinkPartnerBufferExecCompleted(void);
static void sub_814B554(void);
static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
static void SetLinkPartnerMonData(u8 monId);
-static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit);
+static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void LinkPartnerDoMoveAnimation(void);
static void sub_814DCCC(u8 taskId);
@@ -1045,35 +1045,35 @@ static void LinkPartnerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
}
-static void sub_814CC98(u8 bank, bool8 dontClearSubstituteBit)
+static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
- ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
- gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBattlerPosition(bank));
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ sub_806A068(species, GetBattlerPosition(battlerId));
- gBattlerSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[battlerId] = CreateSprite(
&gUnknown_0202499C,
- GetBattlerSpriteCoord(bank, 2),
- GetBattlerSpriteDefault_Y(bank),
- sub_80A82E4(bank));
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ sub_80A82E4(battlerId));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
- gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
+ gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
- gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
- gSprites[gBattlerSpriteIds[bank]].data[2] = species;
- gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
- gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
- gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void LinkPartnerHandleReturnMonToBall(void)
@@ -1372,11 +1372,11 @@ static void LinkPartnerHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBattler))
{
- u8 bank;
+ u8 battlerId;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBattler;
- gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}