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Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r--src/battle_controller_opponent.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 68f4907f0..87bef4302 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -249,7 +249,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{
if (twoMons == TRUE)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
@@ -266,7 +266,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{
if (GetBattlerPosition(gActiveBattler) == 3)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
@@ -291,16 +291,16 @@ static void Intro_TryShinyAnimShowHealthbox(void)
bool32 bgmRestored = FALSE;
bool32 battlerAnimsDone = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
- && IsDoubleBattle()
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ && IsDoubleBattle()
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
@@ -379,12 +379,12 @@ static void Intro_TryShinyAnimShowHealthbox(void)
static void TryShinyAnimAfterMonAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
@@ -467,7 +467,7 @@ static void SwitchIn_HandleSoundAndEnd(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
@@ -478,7 +478,7 @@ static void SwitchIn_HandleSoundAndEnd(void)
static void SwitchIn_ShowHealthbox(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
@@ -496,7 +496,7 @@ static void SwitchIn_ShowHealthbox(void)
static void SwitchIn_TryShinyAnim(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);