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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index a07aacd20..69df9f70b 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -33,7 +33,7 @@ extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
extern u8 gAbsentBankFlags;
extern u8 gNoOfAllBanks;
extern bool8 gDoingBattleAnim;
-extern u8 gUnknown_020244CC;
+extern u8 gPlayerDpadHoldFrames;
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
@@ -243,7 +243,7 @@ void SetControllerToPlayer(void)
{
gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
- gUnknown_020244CC = 0;
+ gPlayerDpadHoldFrames = 0;
}
static void PlayerBufferExecCompleted(void)
@@ -287,9 +287,9 @@ static void HandleInputChooseAction(void)
dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
- gUnknown_020244CC++;
+ gPlayerDpadHoldFrames++;
else
- gUnknown_020244CC = 0;
+ gPlayerDpadHoldFrames = 0;
if (gMain.newKeys & A_BUTTON)
{
@@ -352,7 +352,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
}
}
- else if (gMain.newKeys & B_BUTTON || gUnknown_020244CC > 59)
+ else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
@@ -406,9 +406,9 @@ static void HandleInputChooseTarget(void)
}
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
- gUnknown_020244CC++;
+ gPlayerDpadHoldFrames++;
else
- gUnknown_020244CC = 0;
+ gPlayerDpadHoldFrames = 0;
if (gMain.newKeys & A_BUTTON)
{
@@ -418,7 +418,7 @@ static void HandleInputChooseTarget(void)
dp11b_obj_free(gMultiUsePlayerCursor, 1);
PlayerBufferExecCompleted();
}
- else if (gMain.newKeys & B_BUTTON || gUnknown_020244CC > 59)
+ else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
@@ -519,9 +519,9 @@ static void HandleInputChooseMove(void)
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
- gUnknown_020244CC++;
+ gPlayerDpadHoldFrames++;
else
- gUnknown_020244CC = 0;
+ gPlayerDpadHoldFrames = 0;
if (gMain.newKeys & A_BUTTON)
{
@@ -585,7 +585,7 @@ static void HandleInputChooseMove(void)
gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
- else if (gMain.newKeys & B_BUTTON || gUnknown_020244CC > 59)
+ else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
EmitTwoReturnValues(1, 10, 0xFFFF);
@@ -1153,7 +1153,7 @@ void c3_0802FDF4(u8 taskId)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
+ s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);