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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 7b5e55adb..a85283745 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -80,7 +80,7 @@ static void PlayerHandleSetUnkVar(void);
static void PlayerHandleClearUnkFlag(void);
static void PlayerHandleToggleUnkFlag(void);
static void PlayerHandleHitAnimation(void);
-static void PlayerHandleCmd42(void);
+static void PlayerHandleCantSwitch(void);
static void PlayerHandlePlaySE(void);
static void PlayerHandlePlayFanfareOrBGM(void);
static void PlayerHandleFaintingCry(void);
@@ -167,7 +167,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
[CONTROLLER_CLEARUNKFLAG] = PlayerHandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = PlayerHandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = PlayerHandleHitAnimation,
- [CONTROLLER_42] = PlayerHandleCmd42,
+ [CONTROLLER_CANTSWITCH] = PlayerHandleCantSwitch,
[CONTROLLER_PLAYSE] = PlayerHandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = PlayerHandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = PlayerHandleFaintingCry,
@@ -229,7 +229,7 @@ static void PlayerBufferRunCommand(void)
static void CompleteOnBankSpritePosX_0(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
PlayerBufferExecCompleted();
}
@@ -630,7 +630,7 @@ static u32 HandleMoveInputUnused(void)
{
PlaySE(SE_SELECT);
gBattle_BG0_X = 0;
- gBattle_BG0_Y = 0x140;
+ gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
var = 0xFF;
}
if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1)
@@ -1316,7 +1316,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
static void FreeMonSpriteAfterFaintAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
@@ -2328,8 +2328,8 @@ static void PlayerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
@@ -2343,7 +2343,7 @@ static void PlayerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
@@ -2382,7 +2382,7 @@ static void PlayerHandleTrainerSlide(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
@@ -2396,7 +2396,7 @@ static void PlayerHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
@@ -2568,7 +2568,7 @@ static void HandleChooseActionAfterDma3(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
- gBattle_BG0_Y = 160;
+ gBattle_BG0_Y = DISPLAY_HEIGHT;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -2610,7 +2610,7 @@ static void HandleChooseMoveAfterDma3(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
- gBattle_BG0_Y = 320;
+ gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
}
}
@@ -2890,7 +2890,7 @@ static void PlayerHandleHitAnimation(void)
}
}
-static void PlayerHandleCmd42(void)
+static void PlayerHandleCantSwitch(void)
{
PlayerBufferExecCompleted();
}
@@ -2953,7 +2953,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].sBattlerId = gActiveBattler;