diff options
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index c1d7fc2a4..5aff2d819 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -57,7 +57,7 @@ static void PlayerHandleMoveAnimation(void); static void PlayerHandlePrintString(void); static void PlayerHandlePrintSelectionString(void); static void PlayerHandleChooseAction(void); -static void PlayerHandleUnknownYesNoBox(void); +static void PlayerHandleYesNoBox(void); static void PlayerHandleChooseMove(void); static void PlayerHandleChooseItem(void); static void PlayerHandleChoosePokemon(void); @@ -93,7 +93,7 @@ static void PlayerHandleSpriteInvisibility(void); static void PlayerHandleBattleAnimation(void); static void PlayerHandleLinkStandbyMsg(void); static void PlayerHandleResetActionMoveSelection(void); -static void PlayerHandleCmd55(void); +static void PlayerHandleEndLinkBattle(void); static void PlayerCmdEnd(void); static void PlayerBufferRunCommand(void); @@ -144,7 +144,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_PRINTSTRING] = PlayerHandlePrintString, [CONTROLLER_PRINTSTRINGPLAYERONLY] = PlayerHandlePrintSelectionString, [CONTROLLER_CHOOSEACTION] = PlayerHandleChooseAction, - [CONTROLLER_UNKNOWNYESNOBOX] = PlayerHandleUnknownYesNoBox, + [CONTROLLER_YESNOBOX] = PlayerHandleYesNoBox, [CONTROLLER_CHOOSEMOVE] = PlayerHandleChooseMove, [CONTROLLER_OPENBAG] = PlayerHandleChooseItem, [CONTROLLER_CHOOSEPOKEMON] = PlayerHandleChoosePokemon, @@ -180,7 +180,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_BATTLEANIMATION] = PlayerHandleBattleAnimation, [CONTROLLER_LINKSTANDBYMSG] = PlayerHandleLinkStandbyMsg, [CONTROLLER_RESETACTIONMOVESELECTION] = PlayerHandleResetActionMoveSelection, - [CONTROLLER_55] = PlayerHandleCmd55, + [CONTROLLER_ENDLINKBATTLE] = PlayerHandleEndLinkBattle, [CONTROLLER_TERMINATOR_NOP] = PlayerCmdEnd }; @@ -189,7 +189,7 @@ static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER // unknown unused data static const u8 sUnused[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58}; -void nullsub_21(void) +void BattleControllerDummy(void) { } @@ -1400,7 +1400,7 @@ static void DoHitAnimBlinkSpriteEffect(void) } } -static void PlayerHandleUnknownYesNoInput(void) +static void PlayerHandleYesNoInput(void) { if (JOY_NEW(DPAD_UP) && gMultiUsePlayerCursor != 0) { @@ -2560,7 +2560,7 @@ static void PlayerHandleChooseAction(void) BattlePutTextOnWindow(gDisplayedStringBattle, 1); } -static void PlayerHandleUnknownYesNoBox(void) +static void PlayerHandleYesNoBox(void) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { @@ -2568,7 +2568,7 @@ static void PlayerHandleUnknownYesNoBox(void) BattlePutTextOnWindow(gText_BattleYesNoChoice, 12); gMultiUsePlayerCursor = 1; BattleCreateYesNoCursorAt(1); - gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput; + gBattlerControllerFuncs[gActiveBattler] = PlayerHandleYesNoInput; } else { @@ -2715,7 +2715,7 @@ static void PlayerHandleExpUpdate(void) gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_gainedExp = expPointsToGive; gTasks[taskId].tExpTask_battler = gActiveBattler; - gBattlerControllerFuncs[gActiveBattler] = nullsub_21; + gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy; } } @@ -2936,7 +2936,7 @@ static void PlayerHandleIntroTrainerBallThrow(void) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; - gBattlerControllerFuncs[gActiveBattler] = nullsub_21; + gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy; } void sub_805CC00(struct Sprite *sprite) @@ -3087,7 +3087,7 @@ static void PlayerHandleResetActionMoveSelection(void) PlayerBufferExecCompleted(); } -static void PlayerHandleCmd55(void) +static void PlayerHandleEndLinkBattle(void) { sub_81851A8(&gBattleBufferA[gActiveBattler][4]); gBattleOutcome = gBattleBufferA[gActiveBattler][1]; |