diff options
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index ad5ae2059..49629198c 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -37,8 +37,6 @@ extern u8 gUnknown_0203CEE8; extern u8 gUnknown_0203CEE9; extern u8 gUnknown_0203CF00[]; -extern u16 gBattle_BG0_X; -extern u16 gBattle_BG0_Y; extern struct UnusedControllerStruct gUnknown_02022D0C; extern struct MusicPlayerInfo gMPlayInfo_BGM; @@ -116,7 +114,7 @@ static void MoveSelectionDisplayPpNumber(void); static void MoveSelectionDisplayPpString(void); static void MoveSelectionDisplayMoveType(void); static void MoveSelectionDisplayMoveNames(void); -static void HandleMoveSwitchting(void); +static void HandleMoveSwitching(void); static void sub_8058FC0(void); static void WaitForMonSelection(void); static void CompleteWhenChoseItem(void); @@ -619,7 +617,7 @@ static void HandleInputChooseMove(void) MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB); - gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting; + gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching; } } } @@ -674,7 +672,7 @@ u32 sub_8057FBC(void) // unused return var; } -static void HandleMoveSwitchting(void) +static void HandleMoveSwitching(void) { u8 perMovePPBonuses[4]; struct ChooseMoveStruct moveStruct; @@ -1589,7 +1587,7 @@ static void PlayerHandleGetMonData(void) else { monToCheck = gBattleBufferA[gActiveBattler][2]; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) size += CopyPlayerMonData(i, monData + size); @@ -1932,7 +1930,7 @@ static void PlayerHandleSetMonData(void) else { monToCheck = gBattleBufferA[gActiveBattler][2]; - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) SetPlayerMonData(i); @@ -2387,7 +2385,7 @@ static void PlayerHandleTrainerSlideBack(void) gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); gBattlerControllerFuncs[gActiveBattler] = sub_80588B4; @@ -2932,7 +2930,7 @@ static void PlayerHandleIntroTrainerBallThrow(void) gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; - gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00); |