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-rw-r--r--src/battle_controller_player.c1312
1 files changed, 656 insertions, 656 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index a9d5b70eb..08af2e902 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -27,32 +27,32 @@
#include "pokeball.h"
#include "data2.h"
-extern u32 gBattleExecBuffer;
-extern u8 gActiveBank;
-extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
-extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gAbsentBankFlags;
-extern u8 gNoOfAllBanks;
+extern u32 gBattleControllerExecFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
+extern u8 gAbsentBattlerFlags;
+extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern u8 gPlayerDpadHoldFrames;
-extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern struct SpriteTemplate gUnknown_0202499C;
-extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gUnknown_0203CEE8;
extern u8 gUnknown_0203CEE9;
extern u8 gUnknown_0203CF00[];
-extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
-extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
@@ -60,7 +60,7 @@ extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu;
extern u32 gBattlePalaceMoveSelectionRngValue;
-extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
+extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
@@ -232,7 +232,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
nullsub_22
};
-static const u8 sTargetIdentities[] = {IDENTITY_PLAYER_MON1, IDENTITY_PLAYER_MON2, IDENTITY_OPPONENT_MON2, IDENTITY_OPPONENT_MON1};
+static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
// unknown unused data
static const u8 sUnknown_0831C5FC[] = {0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58};
@@ -243,33 +243,33 @@ void nullsub_21(void)
void SetControllerToPlayer(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
gPlayerDpadHoldFrames = 0;
}
static void PlayerBufferExecCompleted(void)
{
- gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
- gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
- gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void PlayerBufferRunCommand(void)
{
- if (gBattleExecBuffer & gBitTable[gActiveBank])
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
- if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sPlayerBufferCommands))
- sPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sPlayerBufferCommands))
+ sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
PlayerBufferExecCompleted();
}
@@ -277,16 +277,16 @@ static void PlayerBufferRunCommand(void)
static void CompleteOnBankSpritePosX_0(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
PlayerBufferExecCompleted();
}
static void HandleInputChooseAction(void)
{
- u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
gPlayerDpadHoldFrames++;
@@ -297,71 +297,71 @@ static void HandleInputChooseAction(void)
{
PlaySE(SE_SELECT);
- switch (gActionSelectionCursor[gActiveBank])
+ switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
- EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
break;
case 1:
- EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
break;
case 2:
- EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
break;
case 3:
- EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
}
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBank] & 1) // if is ACTION_USE_ITEM or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBank] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 1;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBank] & 2) // if is ACTION_SWITCH or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBank] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
{
PlaySE(SE_SELECT);
- ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBank]);
- gActionSelectionCursor[gActiveBank] ^= 2;
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
- && !(gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_PLAYER_MON1)])
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (gBattleBufferA[gActiveBank][1] == ACTION_USE_ITEM)
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
{
// Add item to bag if it is a ball
if (itemId <= ITEM_PREMIER_BALL)
@@ -370,7 +370,7 @@ static void HandleInputChooseAction(void)
return;
}
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
}
@@ -382,9 +382,9 @@ static void HandleInputChooseAction(void)
static void sub_80577F0(void) // unused
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- gBattleBankFunc[gActiveBank] = HandleInputChooseTarget;
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
}
static void HandleInputChooseTarget(void)
@@ -397,14 +397,14 @@ static void HandleInputChooseTarget(void)
// what a weird loop
i = 0;
- if (gNoOfAllBanks != 0)
+ if (gBattlersCount != 0)
{
do
{
if (i != gMultiUsePlayerCursor)
dp11b_obj_free(i, 1);
i++;
- } while (i < gNoOfAllBanks);
+ } while (i < gBattlersCount);
}
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
@@ -415,30 +415,30 @@ static void HandleInputChooseTarget(void)
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
- EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8));
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
dp11b_obj_free(gMultiUsePlayerCursor, 1);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
- dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
dp11b_obj_free(gMultiUsePlayerCursor, 1);
}
else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
do
{
- u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor);
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (currSelIdentity == identities[i])
break;
@@ -447,40 +447,40 @@ static void HandleInputChooseTarget(void)
{
if (--i < 0)
i = 4; // UB: array out of range
- gMultiUsePlayerCursor = GetBankByIdentity(identities[i]);
- } while (gMultiUsePlayerCursor == gNoOfAllBanks);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ } while (gMultiUsePlayerCursor == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gMultiUsePlayerCursor))
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
{
- case IDENTITY_PLAYER_MON1:
- case IDENTITY_PLAYER_MON2:
- if (gActiveBank != gMultiUsePlayerCursor)
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
i++;
- else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER)
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
i++;
break;
- case IDENTITY_OPPONENT_MON1:
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
i++;
break;
}
- if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor])
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
else if (gMain.newKeys & (DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
do
{
- u8 currSelIdentity = GetBankIdentity(gMultiUsePlayerCursor);
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
- for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (currSelIdentity == identities[i])
break;
@@ -489,36 +489,36 @@ static void HandleInputChooseTarget(void)
{
if (++i > 3)
i = 0;
- gMultiUsePlayerCursor = GetBankByIdentity(identities[i]);
- } while (gMultiUsePlayerCursor == gNoOfAllBanks);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ } while (gMultiUsePlayerCursor == gBattlersCount);
i = 0;
- switch (GetBankIdentity(gMultiUsePlayerCursor))
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
{
- case IDENTITY_PLAYER_MON1:
- case IDENTITY_PLAYER_MON2:
- if (gActiveBank != gMultiUsePlayerCursor)
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
i++;
- else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank])].target & MOVE_TARGET_USER)
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
i++;
break;
- case IDENTITY_OPPONENT_MON1:
- case IDENTITY_OPPONENT_MON2:
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
i++;
break;
}
- if (gAbsentBankFlags & gBitTable[gMultiUsePlayerCursor])
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
static void HandleInputChooseMove(void)
{
bool32 canSelectTarget = FALSE;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
gPlayerDpadHoldFrames++;
@@ -530,7 +530,7 @@ static void HandleInputChooseMove(void)
u8 moveTarget;
PlaySE(SE_SELECT);
- if (moveInfo->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE)
+ if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
moveTarget = MOVE_TARGET_x10;
@@ -539,17 +539,17 @@ static void HandleInputChooseMove(void)
}
else
{
- moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].target;
+ moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
}
if (moveTarget & MOVE_TARGET_x10)
- gMultiUsePlayerCursor = gActiveBank;
+ gMultiUsePlayerCursor = gActiveBattler;
else
- gMultiUsePlayerCursor = GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE);
+ gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
- if (!gBattleBufferA[gActiveBank][1]) // not a double battle
+ if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{
- if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBank][2])
+ if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2])
canSelectTarget++;
}
else // double battle
@@ -557,88 +557,88 @@ static void HandleInputChooseMove(void)
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10)))
canSelectTarget++; // either selected or user
- if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] == 0)
+ if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
{
canSelectTarget = FALSE;
}
else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
{
- gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBank);
+ gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
canSelectTarget = FALSE;
}
}
if (!canSelectTarget)
{
- EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBank] | (gMultiUsePlayerCursor << 8));
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
PlayerBufferExecCompleted();
}
else
{
- gBattleBankFunc[gActiveBank] = HandleInputChooseTarget;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
- gMultiUsePlayerCursor = gActiveBank;
- else if (gAbsentBankFlags & gBitTable[GetBankByIdentity(IDENTITY_OPPONENT_MON1)])
- gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ gMultiUsePlayerCursor = gActiveBattler;
+ else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- gMultiUsePlayerCursor = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gSprites[gBankSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039AD8;
}
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
- EmitTwoReturnValues(1, 10, 0xFFFF);
+ BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMoveSelectionCursor[gActiveBattler] & 1)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMoveSelectionCursor[gActiveBattler] & 2)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose)
+ if (!(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
}
@@ -647,16 +647,16 @@ static void HandleInputChooseMove(void)
{
if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
- if (gMoveSelectionCursor[gActiveBank] != 0)
+ if (gMoveSelectionCursor[gActiveBattler] != 0)
gMultiUsePlayerCursor = 0;
else
- gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBank] + 1;
+ gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB);
- gBattleBankFunc[gActiveBank] = HandleMoveSwitchting;
+ gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
}
}
}
@@ -677,35 +677,35 @@ u32 sub_8057FBC(void) // unused
gBattle_BG0_Y = 0x140;
var = 0xFF;
}
- if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBank] & 1)
+ if (gMain.newKeys & DPAD_LEFT && gMoveSelectionCursor[gActiveBattler] & 1)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBank] & 1)
- && (gMoveSelectionCursor[gActiveBank] ^ 1) < gNumberOfMovesToChoose)
+ if (gMain.newKeys & DPAD_RIGHT && !(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 1;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBank] & 2)
+ if (gMain.newKeys & DPAD_UP && gMoveSelectionCursor[gActiveBattler] & 2)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
- if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBank] & 2)
- && (gMoveSelectionCursor[gActiveBank] ^ 2) < gNumberOfMovesToChoose)
+ if (gMain.newKeys & DPAD_DOWN && !(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
{
- MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBank]);
- gMoveSelectionCursor[gActiveBank] ^= 2;
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
PlaySE(SE_SELECT);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
}
return var;
@@ -721,73 +721,73 @@ static void HandleMoveSwitchting(void)
{
PlaySE(SE_SELECT);
- if (gMoveSelectionCursor[gActiveBank] != gMultiUsePlayerCursor)
+ if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
{
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
s32 i;
// swap moves and pp
- i = moveInfo->moves[gMoveSelectionCursor[gActiveBank]];
- moveInfo->moves[gMoveSelectionCursor[gActiveBank]] = moveInfo->moves[gMultiUsePlayerCursor];
+ i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor];
moveInfo->moves[gMultiUsePlayerCursor] = i;
- i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]];
- moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->currentPp[gMultiUsePlayerCursor];
+ i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
moveInfo->currentPp[gMultiUsePlayerCursor] = i;
- i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]];
- moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]] = moveInfo->maxPp[gMultiUsePlayerCursor];
+ i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
moveInfo->maxPp[gMultiUsePlayerCursor] = i;
- if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ if (gDisableStructs[gActiveBattler].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBattler]])
{
- gDisableStructs[gActiveBank].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBank]]);
- gDisableStructs[gActiveBank].unk18_b |= gBitTable[gMultiUsePlayerCursor];
+ gDisableStructs[gActiveBattler].unk18_b &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]);
+ gDisableStructs[gActiveBattler].unk18_b |= gBitTable[gMultiUsePlayerCursor];
}
MoveSelectionDisplayMoveNames();
for (i = 0; i < 4; i++)
- perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
for (i = 0; i < 4; i++)
totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
- gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+ gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = moveInfo->moves[i];
- gBattleMons[gActiveBank].pp[i] = moveInfo->currentPp[i];
+ gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
}
- if (!(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
for (i = 0; i < 4; i++)
{
- moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
- moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
+ moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
}
- totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
for (i = 0; i < 4; i++)
perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
- i = moveStruct.moves[gMoveSelectionCursor[gActiveBank]];
- moveStruct.moves[gMoveSelectionCursor[gActiveBank]] = moveStruct.moves[gMultiUsePlayerCursor];
+ i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor];
moveStruct.moves[gMultiUsePlayerCursor] = i;
- i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]];
- moveStruct.currentPp[gMoveSelectionCursor[gActiveBank]] = moveStruct.currentPp[gMultiUsePlayerCursor];
+ i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
moveStruct.currentPp[gMultiUsePlayerCursor] = i;
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
totalPPBonuses = 0;
@@ -796,17 +796,17 @@ static void HandleMoveSwitchting(void)
for (i = 0; i < 4; i++)
{
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
}
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
}
}
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
- gMoveSelectionCursor[gActiveBank] = gMultiUsePlayerCursor;
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -815,8 +815,8 @@ static void HandleMoveSwitchting(void)
{
PlaySE(SE_SELECT);
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -825,15 +825,15 @@ static void HandleMoveSwitchting(void)
{
if (gMultiUsePlayerCursor & 1)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -843,15 +843,15 @@ static void HandleMoveSwitchting(void)
{
if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 1;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -861,15 +861,15 @@ static void HandleMoveSwitchting(void)
{
if (gMultiUsePlayerCursor & 2)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -879,15 +879,15 @@ static void HandleMoveSwitchting(void)
{
if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
{
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 29);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
else
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
gMultiUsePlayerCursor ^= 2;
PlaySE(SE_SELECT);
- if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBank])
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
else
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
@@ -905,7 +905,7 @@ static void sub_80586F8(void)
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8038D64);
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
sub_817E3F4();
FreeAllWindowBuffers();
}
@@ -918,7 +918,7 @@ static void sub_80586F8(void)
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8038D64);
- if (gBattleOutcome == BATTLE_WON)
+ if (gBattleOutcome == B_OUTCOME_WON)
sub_817E3F4();
FreeAllWindowBuffers();
}
@@ -938,7 +938,7 @@ void sub_80587B0(void)
else
sub_800ADF8();
- gBattleBankFunc[gActiveBank] = sub_80586F8;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80586F8;
}
}
else
@@ -953,32 +953,32 @@ void sub_80587B0(void)
static void CompleteOnBankSpriteCallbackDummy(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
static void sub_80588B4(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
nullsub_25(gSaveBlock2Ptr->playerGender);
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerBufferExecCompleted();
}
}
static void sub_8058924(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
PlayerBufferExecCompleted();
}
}
@@ -989,33 +989,33 @@ static void sub_805896C(void)
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
var = TRUE;
}
else
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
var = TRUE;
}
- if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
- gBattleBankFunc[gActiveBank] = sub_8058924;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058924;
}
}
@@ -1024,58 +1024,58 @@ static void sub_8058B40(void)
bool32 r9 = FALSE;
bool32 r8 = FALSE;
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
- sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank ^ BIT_MON);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1;
}
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
m4aMPlayContinue(&gMPlayInfo_BGM);
else
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1;
r9 = TRUE;
}
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
}
else
{
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy
- && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy
- && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
+ && gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r8 = TRUE;
}
@@ -1084,63 +1084,63 @@ static void sub_8058B40(void)
if (r9 && r8)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0;
- gBattleBankFunc[gActiveBank] = sub_805896C;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805896C;
}
}
static void sub_8058EDC(void)
{
- if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
- && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- CopyBattleSpriteInvisibility(gActiveBank);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleBankFunc[gActiveBank] = sub_8058FC0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0;
}
}
static void sub_8058FC0(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
static void sub_805902C(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
- && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
+ if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
- sub_8076918(gActiveBank);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
- gBattleBankFunc[gActiveBank] = sub_8058EDC;
+ DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_8076918(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058EDC;
}
}
@@ -1155,17 +1155,17 @@ void c3_0802FDF4(u8 taskId)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
+ s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlayerBufferExecCompleted();
}
}
@@ -1187,7 +1187,7 @@ static void Task_GiveExpToMon(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
- if (IsDoubleBattle() == TRUE || monId != gBattlePartyID[bank]) // give exp without the expbar
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[bank]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1202,13 +1202,13 @@ static void Task_GiveExpToMon(u8 taskId)
SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
- && ((u16)(monId) == gBattlePartyID[bank] || (u16)(monId) == gBattlePartyID[bank ^ BIT_MON]))
+ && ((u16)(monId) == gBattlerPartyIndexes[bank] || (u16)(monId) == gBattlerPartyIndexes[bank ^ BIT_FLANK]))
gTasks[taskId].func = sub_8059544;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1217,7 +1217,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1241,7 +1241,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
- SetBattleBarStruct(bank, gHealthBoxesIds[bank], expToNextLvl, exp, -gainedExp);
+ SetBattleBarStruct(bank, gHealthboxSpriteIds[bank], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = sub_8059400;
}
@@ -1259,8 +1259,8 @@ static void sub_8059400(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(bank, gHealthBoxesIds[bank], EXP_BAR, 0);
- SetHealthboxSpriteVisible(gHealthBoxesIds[bank]);
+ r4 = sub_8074AA0(bank, gHealthboxSpriteIds[bank], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[bank]);
if (r4 == -1)
{
u8 level;
@@ -1281,17 +1281,17 @@ static void sub_8059400(u8 taskId)
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
- savedActiveBank = gActiveBank;
- gActiveBank = bank;
- EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
- gActiveBank = savedActiveBank;
+ savedActiveBank = gActiveBattler;
+ gActiveBattler = bank;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELLED_UP, gainedExp);
+ gActiveBattler = savedActiveBank;
gTasks[taskId].func = sub_8059544;
}
else
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1303,8 +1303,8 @@ static void sub_8059544(u8 taskId)
u8 bank = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- bank ^= BIT_MON;
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ bank ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(bank, bank, bank, B_ANIM_LVL_UP);
gTasks[taskId].func = sub_80595A4;
@@ -1320,10 +1320,10 @@ static void sub_80595A4(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
- if (IsDoubleBattle() == TRUE && monIndex == gBattlePartyID[bank ^ BIT_MON])
- UpdateHealthboxAttribute(gHealthBoxesIds[bank ^ BIT_MON], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[bank ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
- UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[bank], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -1337,31 +1337,31 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
bank = gTasks[taskId].tExpTask_bank;
- gBattleBankFunc[bank] = CompleteOnInactiveTextPrinter;
+ gBattlerControllerFuncs[bank] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
static void sub_80596A8(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
nullsub_24(species);
- FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
static void sub_8059744(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
@@ -1378,9 +1378,9 @@ static void sub_80597CC(void)
{
u8 r4;
- gBattleBankFunc[gActiveBank] = sub_8059828;
- r4 = gTasks[gUnknown_03005D7C[gActiveBank]].data[0];
- DestroyTask(gUnknown_03005D7C[gActiveBank]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8059828;
+ r4 = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_03005D7C[gActiveBattler]);
FreeAllWindowBuffers();
sub_81B89AC(r4);
}
@@ -1391,11 +1391,11 @@ static void sub_8059828(void)
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gUnknown_0203CEE8 == 1)
- EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00);
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_0203CEE9, gUnknown_0203CF00);
else
- EmitChosenMonReturnValue(1, 6, NULL);
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
- if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1)
+ if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
PrintLinkStandbyMsg();
PlayerBufferExecCompleted();
@@ -1406,7 +1406,7 @@ static void OpenBagAndChooseItem(void)
{
if (!gPaletteFade.active)
{
- gBattleBankFunc[gActiveBank] = CompleteWhenChoseItem;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
nullsub_35();
FreeAllWindowBuffers();
sub_81AABB0();
@@ -1417,20 +1417,20 @@ static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
- EmitOneReturnValue(1, gSpecialVar_ItemId);
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
PlayerBufferExecCompleted();
}
}
static void CompleteOnSpecialAnimDone(void)
{
- if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
PlayerBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
- u8 spriteId = gBankSpriteIds[gActiveBank];
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
@@ -1469,9 +1469,9 @@ static void PlayerHandleUnknownYesNoInput(void)
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
- EmitTwoReturnValues(1, 0xE, 0);
+ BtlController_EmitTwoReturnValues(1, 0xE, 0);
else
- EmitTwoReturnValues(1, 0xD, 0);
+ BtlController_EmitTwoReturnValues(1, 0xD, 0);
PlayerBufferExecCompleted();
}
@@ -1486,7 +1486,7 @@ static void PlayerHandleUnknownYesNoInput(void)
static void MoveSelectionDisplayMoveNames(void)
{
s32 i;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
gNumberOfMovesToChoose = 0;
for (i = 0; i < 4; i++)
@@ -1510,15 +1510,15 @@ static void MoveSelectionDisplayPpNumber(void)
u8 *txtPtr;
struct ChooseMoveStruct *moveInfo;
- if (gBattleBufferA[gActiveBank][2] == TRUE) // check if we didn't want to display pp number
+ if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
return;
SetPpNumbersPaletteInMoveSelection();
- moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
- txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
+ txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
txtPtr[0] = CHAR_SLASH;
txtPtr++;
- ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBank]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 9);
}
@@ -1526,7 +1526,7 @@ static void MoveSelectionDisplayPpNumber(void)
static void MoveSelectionDisplayMoveType(void)
{
u8 *txtPtr;
- struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
txtPtr[0] = EXT_CTRL_CODE_BEGIN;
@@ -1536,7 +1536,7 @@ static void MoveSelectionDisplayMoveType(void)
txtPtr[0] = 1;
txtPtr++;
- StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBank]]].type]);
+ StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 10);
}
@@ -1592,13 +1592,13 @@ void SetCB2ToReshowScreenAfterMenu2(void)
static void CompleteOnFinishedStatusAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
PlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
PlayerBufferExecCompleted();
}
@@ -1619,13 +1619,13 @@ static void PlayerHandleGetMonData(void)
u8 monToCheck;
s32 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- size += CopyPlayerMonData(gBattlePartyID[gActiveBank], monData);
+ size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1633,7 +1633,7 @@ static void PlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
- EmitDataTransfer(1, size, monData);
+ BtlController_EmitDataTransfer(1, size, monData);
PlayerBufferExecCompleted();
}
@@ -1647,7 +1647,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
u32 data32;
s32 size = 0;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
@@ -1713,7 +1713,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
@@ -1728,7 +1728,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
@@ -1946,14 +1946,14 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
void PlayerHandleGetRawMonData(void)
{
struct BattlePokemon battleMon;
- u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
- EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst);
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
PlayerBufferExecCompleted();
}
@@ -1962,13 +1962,13 @@ static void PlayerHandleSetMonData(void)
u8 monToCheck;
u8 i;
- if (gBattleBufferA[gActiveBank][2] == 0)
+ if (gBattleBufferA[gActiveBattler][2] == 0)
{
- SetPlayerMonData(gBattlePartyID[gActiveBank]);
+ SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
- monToCheck = gBattleBufferA[gActiveBank][2];
+ monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < 6; i++)
{
if (monToCheck & 1)
@@ -1981,11 +1981,11 @@ static void PlayerHandleSetMonData(void)
static void SetPlayerMonData(u8 monId)
{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
@@ -2026,10 +2026,10 @@ static void SetPlayerMonData(u8 monId)
}
break;
case REQUEST_SPECIES_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
@@ -2043,187 +2043,187 @@ static void SetPlayerMonData(u8 monId)
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
- SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void PlayerHandleSetRawMonData(void)
{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
u8 i;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
PlayerBufferExecCompleted();
}
static void PlayerHandleLoadMonSprite(void)
{
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpritePosX_0;
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0;
}
static void PlayerHandleSwitchInAnim(void)
{
- ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
- sub_805B258(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_805902C;
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ sub_805B258(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_805902C;
}
static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
@@ -2231,64 +2231,64 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gBattlerPartyIndexes[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
- sub_806A068(species, GetBankIdentity(bank));
+ sub_806A068(species, GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(
+ gBattlerSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
- GetBankPosition(bank, 2),
- GetBankSpriteDefault_Y(bank),
+ GetBattlerSpriteCoord(bank, 2),
+ GetBattlerSpriteDefault_Y(bank),
sub_80A82E4(bank));
- gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gUnknown_03005D7C[bank]].data[1] = gBattlerSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
- gSprites[gBankSpriteIds[bank]].data[0] = bank;
- gSprites[gBankSpriteIds[bank]].data[2] = species;
- gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[0] = bank;
+ gSprites[gBattlerSpriteIds[bank]].data[2] = species;
+ gSprites[gBattlerSpriteIds[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], gBattleMonForms[bank]);
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
- gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
{
- if (gBattleBufferA[gActiveBank][1] == 0)
+ if (gBattleBufferA[gActiveBattler][1] == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
- FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
- DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
PlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattleBankFunc[gActiveBank] = sub_8059744;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8059744;
}
break;
}
@@ -2326,7 +2326,7 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
@@ -2352,32 +2352,32 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
- DecompressTrainerFrontPic(trainerPicId, gActiveBank);
- sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
-
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
- gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
- gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
+
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
// use the back pic in any other scenario
else
{
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
}
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
}
static void PlayerHandleTrainerSlide(void)
@@ -2406,49 +2406,49 @@ static void PlayerHandleTrainerSlide(void)
trainerPicId = gSaveBlock2Ptr->playerGender;
}
- DecompressTrainerBackPic(trainerPicId, gActiveBank);
- sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
- gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
+ DecompressTrainerBackPic(trainerPicId, gActiveBattler);
+ sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
- gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
static void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
- gBattleBankFunc[gActiveBank] = sub_80588B4;
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80588B4;
}
static void PlayerHandleFaintAnimation(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
- gBattleBankFunc[gActiveBank] = sub_80596A8;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80596A8;
}
}
}
@@ -2463,23 +2463,23 @@ static void PlayerHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PlayerHandleBallThrowAnim(void)
{
- u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_BALL_THROW);
- gBattleBankFunc[gActiveBank] = CompleteOnSpecialAnimDone;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
}
static void PlayerHandlePause(void)
{
- u8 var = gBattleBufferA[gActiveBank][1];
+ u8 var = gBattleBufferA[gActiveBattler][1];
// WTF is this??
while (var != 0)
@@ -2490,25 +2490,25 @@ static void PlayerHandlePause(void)
static void PlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
- gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
- gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gAnimFriendship = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
- gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- gBattleBankFunc[gActiveBank] = PlayerDoMoveAnimation;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
@@ -2516,26 +2516,26 @@ static void PlayerHandleMoveAnimation(void)
static void PlayerDoMoveAnimation(void)
{
- u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 multihit = gBattleBufferA[gActiveBank][11];
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
- switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
@@ -2543,20 +2543,20 @@ static void PlayerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
- InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
- TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlayerBufferExecCompleted();
}
break;
@@ -2569,17 +2569,17 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
+ stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
- gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter2;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
sub_817C95C(*stringId);
- sub_81A57E4(gActiveBank, *stringId);
+ sub_81A57E4(gActiveBattler, *stringId);
}
static void PlayerHandlePrintSelectionString(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
PlayerHandlePrintString();
else
PlayerBufferExecCompleted();
@@ -2591,7 +2591,7 @@ static void HandleChooseActionAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
- gBattleBankFunc[gActiveBank] = HandleInputChooseAction;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
}
}
@@ -2599,27 +2599,27 @@ static void PlayerHandleChooseAction(void)
{
s32 i;
- gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
sub_817F2A8();
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
- ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
}
static void PlayerHandleUnknownYesNoBox(void)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);
- gBattleBankFunc[gActiveBank] = PlayerHandleUnknownYesNoInput;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput;
}
else
{
@@ -2633,16 +2633,16 @@ static void HandleChooseMoveAfterDma3(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 320;
- gBattleBankFunc[gActiveBank] = HandleInputChooseMove;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
}
}
static void PlayerChooseMoveInBattlePalace(void)
{
- if (--*(gBattleStruct->field_298 + gActiveBank) == 0)
+ if (--*(gBattleStruct->field_298 + gActiveBattler) == 0)
{
gBattlePalaceMoveSelectionRngValue = gRngValue;
- EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
+ BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
PlayerBufferExecCompleted();
}
}
@@ -2651,13 +2651,13 @@ static void PlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
- *(gBattleStruct->field_298 + gActiveBank) = 8;
- gBattleBankFunc[gActiveBank] = PlayerChooseMoveInBattlePalace;
+ *(gBattleStruct->field_298 + gActiveBattler) = 8;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerChooseMoveInBattlePalace;
}
else
{
InitMoveSelectionsVarsAndStrings();
- gBattleBankFunc[gActiveBank] = HandleChooseMoveAfterDma3;
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
}
}
@@ -2665,7 +2665,7 @@ void InitMoveSelectionsVarsAndStrings(void)
{
MoveSelectionDisplayMoveNames();
gMultiUsePlayerCursor = 0xFF;
- MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBank], 0);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
MoveSelectionDisplayPpString();
MoveSelectionDisplayPpNumber();
MoveSelectionDisplayMoveType();
@@ -2676,11 +2676,11 @@ static void PlayerHandleChooseItem(void)
s32 i;
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
- gBattleBankFunc[gActiveBank] = OpenBagAndChooseItem;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
+ gBankInMenu = gActiveBattler;
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][1 + i];
+ gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i];
}
static void PlayerHandleChoosePokemon(void)
@@ -2688,23 +2688,23 @@ static void PlayerHandleChoosePokemon(void)
s32 i;
for (i = 0; i < 3; i++)
- gUnknown_0203CF00[i] = gBattleBufferA[gActiveBank][4 + i];
+ gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][4 + i];
- if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBank][1] & 0xF) != 2)
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != 2)
{
- EmitChosenMonReturnValue(1, gBattlePartyID[gActiveBank] + 1, gUnknown_0203CF00);
+ BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gUnknown_0203CF00);
PlayerBufferExecCompleted();
}
else
{
- gUnknown_03005D7C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_03005D7C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
- *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBank][1] >> 4;
- *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBank][2];
- *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBank][3];
+ gUnknown_03005D7C[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_03005D7C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ *(&gBattleStruct->field_49) = gBattleBufferA[gActiveBattler][1] >> 4;
+ *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_80597CC;
- gBankInMenu = gActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
+ gBankInMenu = gActiveBattler;
}
}
@@ -2720,32 +2720,32 @@ static void PlayerHandleHealthBarUpdate(void)
s16 hpVal;
LoadBattleBarGfx(0);
- hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal > 0)
gUnknown_0203CD70 += hpVal;
if (hpVal != INSTANT_HP_BAR_DROP)
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
- SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
- UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
- gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void PlayerHandleExpUpdate(void)
{
- u8 monId = gBattleBufferA[gActiveBank][1];
+ u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL)
{
@@ -2758,12 +2758,12 @@ static void PlayerHandleExpUpdate(void)
LoadBattleBarGfx(1);
GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // unused return value
- expPointsToGive = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ expPointsToGive = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
taskId = CreateTask(Task_GiveExpToMon, 10);
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
- gTasks[taskId].tExpTask_bank = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gTasks[taskId].tExpTask_bank = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
}
@@ -2774,32 +2774,32 @@ static void PlayerHandleExpUpdate(void)
static void PlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
u8 bank;
- UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
- bank = gActiveBank;
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ bank = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
static void PlayerHandleStatusXor(void)
{
- u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
+ u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val);
PlayerBufferExecCompleted();
}
@@ -2810,13 +2810,13 @@ static void PlayerHandleDataTransfer(void)
static void PlayerHandleDMA3Transfer(void)
{
- u32 dstArg = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8)
- | (gBattleBufferA[gActiveBank][3] << 16)
- | (gBattleBufferA[gActiveBank][4] << 24);
- u16 sizeArg = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
+ u32 dstArg = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8)
+ | (gBattleBufferA[gActiveBattler][3] << 16)
+ | (gBattleBufferA[gActiveBattler][4] << 24);
+ u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
- const u8 *src = &gBattleBufferA[gActiveBank][7];
+ const u8 *src = &gBattleBufferA[gActiveBattler][7];
u8 *dst = (u8*)(dstArg);
u32 size = sizeArg;
@@ -2837,7 +2837,7 @@ static void PlayerHandleDMA3Transfer(void)
static void PlayerHandlePlayBGM(void)
{
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
PlayerBufferExecCompleted();
}
@@ -2848,25 +2848,25 @@ static void PlayerHandleCmd32(void)
static void PlayerHandleTwoReturnValues(void)
{
- EmitTwoReturnValues(1, 0, 0);
+ BtlController_EmitTwoReturnValues(1, 0, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleChosenMonReturnValue(void)
{
- EmitChosenMonReturnValue(1, 0, NULL);
+ BtlController_EmitChosenMonReturnValue(1, 0, NULL);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue(void)
{
- EmitOneReturnValue(1, 0);
+ BtlController_EmitOneReturnValue(1, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue_Duplicate(void)
{
- EmitOneReturnValue_Duplicate(1, 0);
+ BtlController_EmitOneReturnValue_Duplicate(1, 0);
PlayerBufferExecCompleted();
}
@@ -2878,7 +2878,7 @@ static void PlayerHandleCmd37(void)
static void PlayerHandleCmd38(void)
{
- gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
+ gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1];
PlayerBufferExecCompleted();
}
@@ -2896,16 +2896,16 @@ static void PlayerHandleCmd40(void)
static void PlayerHandleHitAnimation(void)
{
- if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
- DoHitAnimHealthboxEffect(gActiveBank);
- gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
@@ -2918,25 +2918,25 @@ static void PlayerHandlePlaySE(void)
{
s8 pan;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
PlayerBufferExecCompleted();
}
static void PlayerHandlePlayFanfareOrBGM(void)
{
- if (gBattleBufferA[gActiveBank][3])
+ if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
PlayerBufferExecCompleted();
@@ -2944,7 +2944,7 @@ static void PlayerHandlePlayFanfareOrBGM(void)
static void PlayerHandleFaintingCry(void)
{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayerBufferExecCompleted();
@@ -2952,7 +2952,7 @@ static void PlayerHandleFaintingCry(void)
static void PlayerHandleIntroSlide(void)
{
- HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
PlayerBufferExecCompleted();
}
@@ -2962,29 +2962,29 @@ static void PlayerHandleIntroTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
- gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
- gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
- gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
- gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
- gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
- gTasks[taskId].data[0] = gActiveBank;
+ gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattleBankFunc[gActiveBank] = nullsub_21;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
}
void sub_805CC00(struct Sprite *sprite)
@@ -2994,8 +2994,8 @@ void sub_805CC00(struct Sprite *sprite)
FreeSpriteOamMatrix(sprite);
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
- StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], 0);
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[bank]], 0);
}
static void task05_08033660(u8 taskId)
@@ -3006,93 +3006,93 @@ static void task05_08033660(u8 taskId)
}
else
{
- u8 savedActiveBank = gActiveBank;
+ u8 savedActiveBank = gActiveBattler;
- gActiveBank = gTasks[taskId].data[0];
+ gActiveBattler = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_805B258(gActiveBank, FALSE);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_805B258(gActiveBattler, FALSE);
}
else
{
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_805B258(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_805B258(gActiveBank, FALSE);
- gActiveBank ^= BIT_MON;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_805B258(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_805B258(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
}
- gBattleBankFunc[gActiveBank] = sub_8058B40;
- gActiveBank = savedActiveBank;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8058B40;
+ gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void PlayerHandleDrawPartyStatusSummary(void)
{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
PlayerBufferExecCompleted();
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
- gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_805CE38;
+ gBattlerControllerFuncs[gActiveBattler] = sub_805CE38;
}
}
static void sub_805CE38(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
PlayerBufferExecCompleted();
}
}
static void PlayerHandleCmd49(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
- gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
+ gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
PlayerBufferExecCompleted();
}
static void PlayerHandleCmd50(void)
{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleSpriteInvisibility(void)
{
- if (IsBankSpritePresent(gActiveBank))
+ if (IsBattlerSpritePresent(gActiveBattler))
{
- gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- CopyBattleSpriteInvisibility(gActiveBank);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
}
PlayerBufferExecCompleted();
}
static void PlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBank))
+ if (!mplay_80342A4(gActiveBattler))
{
- u8 animationId = gBattleBufferA[gActiveBank][1];
- u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
PlayerBufferExecCompleted();
else
- gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
}
@@ -3100,15 +3100,15 @@ static void PlayerHandleBattleAnimation(void)
static void PlayerHandleLinkStandbyMsg(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][2]);
- switch (gBattleBufferA[gActiveBank][1])
+ sub_81851A8(&gBattleBufferA[gActiveBattler][2]);
+ switch (gBattleBufferA[gActiveBattler][1])
{
case 0:
PrintLinkStandbyMsg();
// fall through
case 1:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
+ dp11b_obj_free(gActiveBattler, 1);
+ dp11b_obj_free(gActiveBattler, 0);
break;
case 2:
PrintLinkStandbyMsg();
@@ -3119,17 +3119,17 @@ static void PlayerHandleLinkStandbyMsg(void)
static void PlayerHandleResetActionMoveSelection(void)
{
- switch (gBattleBufferA[gActiveBank][1])
+ switch (gBattleBufferA[gActiveBattler][1])
{
case RESET_ACTION_MOVE_SELECTION:
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
case RESET_ACTION_SELECTION:
- gActionSelectionCursor[gActiveBank] = 0;
+ gActionSelectionCursor[gActiveBattler] = 0;
break;
case RESET_MOVE_SELECTION:
- gMoveSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
break;
}
PlayerBufferExecCompleted();
@@ -3137,13 +3137,13 @@ static void PlayerHandleResetActionMoveSelection(void)
static void PlayerHandleCmd55(void)
{
- sub_81851A8(&gBattleBufferA[gActiveBank][4]);
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
- gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBank][2];
+ sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_22(void)