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-rw-r--r--src/battle_controller_player.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index b022d3f87..cbf924235 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2285,7 +2285,7 @@ static void DoSwitchOutAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON);
+ DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattleBankFunc[gActiveBank] = sub_8059744;
}
break;
@@ -2453,7 +2453,7 @@ static void PlayerHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- PlaySE12WithPanning(SE_POKE_DEAD, -64);
+ PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
@@ -2911,7 +2911,7 @@ static void PlayerHandleHitAnimation(void)
}
else
{
- gDoingBattleAnim = 1;
+ gDoingBattleAnim = TRUE;
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
DoHitAnimHealthboxEffect(gActiveBank);
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;