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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 7a7f87e55..08af2e902 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -300,23 +300,23 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
- BtlController_EmitTwoReturnValues(1, ACTION_USE_MOVE, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
break;
case 1:
- BtlController_EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
break;
case 2:
- BtlController_EmitTwoReturnValues(1, ACTION_SWITCH, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
break;
case 3:
- BtlController_EmitTwoReturnValues(1, ACTION_RUN, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
break;
}
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & DPAD_LEFT)
{
- if (gActionSelectionCursor[gActiveBattler] & 1) // if is ACTION_USE_ITEM or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
@@ -326,7 +326,7 @@ static void HandleInputChooseAction(void)
}
else if (gMain.newKeys & DPAD_RIGHT)
{
- if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is ACTION_USE_MOVE or ACTION_SWITCH
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
@@ -336,7 +336,7 @@ static void HandleInputChooseAction(void)
}
else if (gMain.newKeys & DPAD_UP)
{
- if (gActionSelectionCursor[gActiveBattler] & 2) // if is ACTION_SWITCH or ACTION_RUN
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
@@ -346,7 +346,7 @@ static void HandleInputChooseAction(void)
}
else if (gMain.newKeys & DPAD_DOWN)
{
- if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is ACTION_USE_MOVE or ACTION_USE_ITEM
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
@@ -361,7 +361,7 @@ static void HandleInputChooseAction(void)
&& !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- if (gBattleBufferA[gActiveBattler][1] == ACTION_USE_ITEM)
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
{
// Add item to bag if it is a ball
if (itemId <= ITEM_PREMIER_BALL)
@@ -370,7 +370,7 @@ static void HandleInputChooseAction(void)
return;
}
PlaySE(SE_SELECT);
- BtlController_EmitTwoReturnValues(1, ACTION_CANCEL_PARTNER, 0);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
}
@@ -1107,7 +1107,7 @@ static void sub_8058EDC(void)
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_8058FC0;
@@ -2278,7 +2278,7 @@ static void DoSwitchOutAnimation(void)
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
@@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
{
- if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
}
@@ -2522,10 +2522,10 @@ static void PlayerDoMoveAnimation(void)
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
- if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute
- && !gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
{
- gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 1;
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
@@ -2543,10 +2543,10 @@ static void PlayerDoMoveAnimation(void)
if (!gAnimScriptActive)
{
sub_805EB9C(1);
- if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute && multihit < 2)
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattleSpritesDataPtr->bankData[gActiveBattler].flag_x8 = 0;
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}