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-rw-r--r--src/battle_controller_player.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 12ffca381..a6a6ac0f3 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2291,18 +2291,18 @@ static void PlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
{
xPos = 90;
- yPos = (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 80;
+ yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
}
else
{
- yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
+ yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
}
}
else
{
xPos = 80;
- yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
+ yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
}
// Use front pic table for any tag battles unless your partner is Steven.
@@ -2365,7 +2365,7 @@ static void PlayerHandleTrainerSlide(void)
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;