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Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r--src/battle_controller_player_partner.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 251542a48..d1d23099a 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -70,7 +70,7 @@ static void PlayerPartnerHandleSetUnkVar(void);
static void PlayerPartnerHandleClearUnkFlag(void);
static void PlayerPartnerHandleToggleUnkFlag(void);
static void PlayerPartnerHandleHitAnimation(void);
-static void PlayerPartnerHandleCmd42(void);
+static void PlayerPartnerHandleCantSwitch(void);
static void PlayerPartnerHandlePlaySE(void);
static void PlayerPartnerHandlePlayFanfareOrBGM(void);
static void PlayerPartnerHandleFaintingCry(void);
@@ -146,7 +146,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
[CONTROLLER_CLEARUNKFLAG] = PlayerPartnerHandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = PlayerPartnerHandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = PlayerPartnerHandleHitAnimation,
- [CONTROLLER_42] = PlayerPartnerHandleCmd42,
+ [CONTROLLER_CANTSWITCH] = PlayerPartnerHandleCantSwitch,
[CONTROLLER_PLAYSE] = PlayerPartnerHandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = PlayerPartnerHandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = PlayerPartnerHandleFaintingCry,
@@ -277,7 +277,7 @@ static void Intro_ShowHealthbox(void)
static void WaitForMonAnimAfterLoad(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
PlayerPartnerBufferExecCompleted();
}
@@ -472,7 +472,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
static void FreeMonSpriteAfterFaintAnim(void)
{
- if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
@@ -1205,7 +1205,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
GetBattlerSpriteSubpriority(gActiveBattler));
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
@@ -1320,7 +1320,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
@@ -1331,8 +1331,8 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
@@ -1354,7 +1354,7 @@ static void PlayerPartnerHandleTrainerSlideBack(void)
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
@@ -1727,7 +1727,7 @@ static void PlayerPartnerHandleHitAnimation(void)
}
}
-static void PlayerPartnerHandleCmd42(void)
+static void PlayerPartnerHandleCantSwitch(void)
{
PlayerPartnerBufferExecCompleted();
}
@@ -1784,7 +1784,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;