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path: root/src/battle_controller_player_partner.c
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Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r--src/battle_controller_player_partner.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 3572c1c69..bd892c922 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -26,8 +26,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
-extern u16 gBattle_BG0_X;
-extern u16 gBattle_BG0_Y;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@@ -632,7 +630,7 @@ static void PlayerPartnerHandleGetMonData(void)
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (monToCheck & 1)
size += CopyPlayerPartnerMonData(i, monData + size);
@@ -966,7 +964,7 @@ static void PlayerPartnerHandleSetMonData(void)
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (monToCheck & 1)
SetPlayerPartnerMonData(i);
@@ -1363,7 +1361,7 @@ static void PlayerPartnerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
}
@@ -1787,7 +1785,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);