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path: root/src/battle_controller_player_partner.c
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Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r--src/battle_controller_player_partner.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 5d6f07a48..1da8ee04c 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -27,7 +27,7 @@ extern u32 gBattleExecBuffer;
extern u8 gActiveBank;
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
-extern u8 gNoOfAllBanks;
+extern u8 gBattleBanksCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
@@ -47,7 +47,7 @@ extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
-extern u8 gBankTarget;
+extern u8 gBankDefender;
extern u8 gAbsentBankFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
@@ -1545,15 +1545,15 @@ static void PlayerPartnerHandleChooseMove(void)
chosenMoveId = BattleAI_ChooseMoveOrAction();
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
- gBankTarget = gActiveBank;
+ gBankDefender = gActiveBank;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
- gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
+ gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
+ if (gAbsentBankFlags & gBitTable[gBankDefender])
+ gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
}
- EmitTwoReturnValues(1, 10, chosenMoveId | (gBankTarget << 8));
+ EmitTwoReturnValues(1, 10, chosenMoveId | (gBankDefender << 8));
PlayerPartnerBufferExecCompleted();
}
@@ -1568,8 +1568,8 @@ static void PlayerPartnerHandleChoosePokemon(void)
if (chosenMonId == 6) // just switch to the next mon
{
- u8 playerMonIdentity = GetBankByIdentity(B_POSITION_PLAYER_LEFT);
- u8 selfIdentity = GetBankByIdentity(B_POSITION_PLAYER_RIGHT);
+ u8 playerMonIdentity = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ u8 selfIdentity = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
for (chosenMonId = 3; chosenMonId < 6; chosenMonId++)
{